def getMayaLight(self): for lightType in self.mayaLights: icon = QIcon(typeMgr.getIcon(lightType)) cmd = partial(self.createNewLight, lightType) toolTip = 'Create a new ' + lightType # mayaLightAction = self.createAction( lightType, icon, cmd, toolTip) # self.mayaLightTB.addAction(mayaLightAction) button = self.iconButton(cmd, icon, toolTip) self.iconBtnLayout.addWidget(button)
def getRenderManLight(self): if len(self.renderManLights) > 0: self.iconBtnLayout.addWidget(QtWidgets.QLabel("|")) self.iconBtnLayout.addWidget(QtWidgets.QLabel("RenderMan: ")) for lightType in self.renderManLights: icon = QIcon(typeMgr.getIcon(lightType)) cmd = partial(self.createNewLight, lightType) toolTip = 'Create a new ' + lightType # renderManLightAction = self.createAction( lightType, icon, cmd, toolTip ) # mayaLightTB.addAction( renderManLightAction ) button = self.iconButton(cmd, icon, toolTip) self.iconBtnLayout.addWidget(button) else: pass
def getArnoldLight(self): if len(self.arnoldLights) > 0: self.iconBtnLayout.addWidget(QtWidgets.QLabel("|")) self.iconBtnLayout.addWidget(QtWidgets.QLabel("Arnold: ")) for lightType in self.arnoldLights: icon = QIcon(typeMgr.getIcon(lightType)) cmd = partial(self.createNewLight, lightType) toolTip = 'Create a new ' + lightType # arnoldLightAction = self.createAction( lightType, icon, cmd, toolTip ) # mayaLightTB.addAction( arnoldLightAction ) button = self.iconButton(cmd, icon, toolTip) self.iconBtnLayout.addWidget(button) # self.iconBtnLayout.addStretch(1) else: pass
def getVrayLight(self): self.vrayLightTB = QtWidgets.QToolBar('Vray Light') if len(self.vrayLights) > 0: self.iconBtnLayout.addWidget(QtWidgets.QLabel("|")) self.iconBtnLayout.addWidget(QtWidgets.QLabel("Vray: ")) for lightType in self.vrayLights: icon = QIcon(typeMgr.getIcon(lightType)) cmd = partial(self.createNewLight, lightType) toolTip = 'Create a new ' + lightType # vrayLightAction = self.createAction( lightType, icon, cmd, toolTip ) # self.vrayLightTB.addAction( vrayLightAction ) button = self.iconButton(cmd, icon, toolTip) self.iconBtnLayout.addWidget(button) else: pass
def __init__(self, parent=None): super(EditorCentralWidget, self).__init__(parent=parent) self.disposed = False self.lookThroughWindow = None # Set up the model that the tree view will use typeMgr.rebuild() self.model = ItemModel() self.resize(self.STARTING_SIZE) layout = QVBoxLayout() # Create tab layout self.tabWidget = QWidget() tabLayout = QHBoxLayout() QLayoutItem.setAlignment(tabLayout, Qt.AlignBottom) tabLayout.setContentsMargins(0, 0, self.TAB_LAYOUT_RIGHT_MARGIN, self.TAB_LAYOUT_BOTTOM_MARGIN) tabLayout.setSizeConstraint(QLayout.SetMinimumSize) self.tabButtons = [] self.lightButtons = [] mayaLights = typeMgr.mayaLights() for lightType in mayaLights: if typeMgr.excludeFromUI(lightType): continue icon = QIcon(typeMgr.getIcon(lightType)) button = RenderSetupButton(self, icon, self.BUTTON_SIZE) button.clicked.connect(self.getLightCreator(lightType)) toolTip = maya.stringTable['y_editor.kCreateaNew1'] + lightType button.setToolTip(toolTip) self.tabButtons.append(button) self.lightButtons.append(button) tabLayout.addWidget(button) pluginLights = typeMgr.pluginLights() if len(pluginLights) > 0: tabLayout.addWidget(QLabel(" | ")) for lightType in pluginLights: icon = QIcon(typeMgr.getIcon(lightType)) button = RenderSetupButton(self, icon, self.BUTTON_SIZE) button.clicked.connect(self.getLightCreator(lightType)) toolTip = maya.stringTable['y_editor.kCreateaNew2'] + lightType button.setToolTip(toolTip) self.tabButtons.append(button) # Don't add plugin lights to the lightButton array # This is only used for automated testing and a plugin light might # have custom dialogs pop up that the test system can't handle # self.lightButtons.append(button) tabLayout.addWidget(button) tabLayout.addWidget(QLabel(" | ")) button = QPushButton(maya.stringTable['y_editor.kNewGroup2']) button.clicked.connect(self.newGroup) button.setToolTip(maya.stringTable['y_editor.kCreateaNewGroup']) self.tabButtons.append(button) self.groupButton = button tabLayout.addWidget(button) tabLayout.addWidget(QLabel(" | ")) self.layerText = QLabel(LAYER_TEXT) tabLayout.addWidget(self.layerText) tabLayout.addStretch(1) icon = QIcon(":/view.png") button = RenderSetupButton(self, icon, self.BUTTON_SIZE) button.clicked.connect(self._lookThroughSelected) self.tabButtons.append(button) tabLayout.addWidget(button) icon = QIcon(":/snapToGeo.png") button = RenderSetupButton(self, icon, self.BUTTON_SIZE) button.clicked.connect(self._snapToSelected) self.tabButtons.append(button) tabLayout.addWidget(button) self.tabWidget.setLayout(tabLayout) layout.addWidget(self.tabWidget) # Adds tree view to the window's layouts self.treeView = EditorTreeView(self) self.treeView.header().resizeSections(QHeaderView.ResizeToContents) # The name column needs to be set to a larger size self.treeView.setColumnWidth(0, NAME_COLUMN_WIDTH) layout.addWidget(self.treeView) self.setLayout(layout) self.mayaPreFileNewOrOpenedID = om.MEventMessage.addEventCallback( "PreFileNewOrOpened", self._onMayaPreFileNewOrOpenedCB, self) self.mayaSelectionChangedID = om.MEventMessage.addEventCallback( "SelectionChanged", self._onMayaSelectionChangedCB, self) self.mayaNewSceneOpenedID = om.MEventMessage.addEventCallback( "NewSceneOpened", self._onMayaSceneChangedCB, self) self.mayaSceneOpenedID = om.MEventMessage.addEventCallback( "SceneOpened", self._onMayaSceneChangedCB, self) self.mayaSceneImportedID = om.MEventMessage.addEventCallback( "SceneImported", self._onMayaSceneChangedCB, self) self.mayaNodeAddedID = om.MDGMessage.addNodeAddedCallback( self._onMayaNodeAddedCB, "dependNode", self) # We need to track changes to Color Management since we # handle color management for light source colors ourself self.mayaColorMgtIDs = [] self.mayaColorMgtIDs.append( om.MEventMessage.addEventCallback("colorMgtEnabledChanged", self._onMayaColorMgtChangedCB, self)) self.mayaColorMgtIDs.append( om.MEventMessage.addEventCallback("colorMgtConfigChanged", self._onMayaColorMgtChangedCB, self)) self.mayaColorMgtIDs.append( om.MEventMessage.addEventCallback("colorMgtWorkingSpaceChanged", self._onMayaColorMgtChangedCB, self)) self.mayaColorMgtIDs.append( om.MEventMessage.addEventCallback( "colorMgtPrefsViewTransformChanged", self._onMayaColorMgtChangedCB, self)) self.mayaColorMgtIDs.append( om.MEventMessage.addEventCallback("colorMgtPrefsReloaded", self._onMayaColorMgtChangedCB, self)) self.mayaColorMgtIDs.append( om.MEventMessage.addEventCallback("colorMgtUserPrefsChanged", self._onMayaColorMgtChangedCB, self)) self.model.loadScene() self.treeView.loadColumnOrder() self._onMayaSelectionChangedCB(None) # Restore all expanded nodes, beginning from the root self._restoreExpandedState(self.treeView.rootIndex())