def publish(self, settings, item):
        """
        Executes the publish logic for the given item and settings.

        :param settings: Dictionary of Settings. The keys are strings, matching
            the keys returned in the settings property. The values are `Setting`
            instances.
        :param item: Item to process
        """

        publisher = self.parent

        # get the path to create and publish
        publish_path = item.properties["path"]

        # ensure the publish folder exists:
        publish_folder = os.path.dirname(publish_path)
        self.parent.ensure_folder_exists(publish_folder)
        
        # Export scene to FBX
        try:
            self.logger.info("Exporting scene to FBX {}".format(publish_path))
            cmds.FBXResetExport()
            cmds.FBXExportSmoothingGroups('-v', True)
            # Mel script equivalent: mel.eval('FBXExport -f "fbx_output_path"')
            cmds.FBXExport('-f', publish_path)
        except:
            self.logger.error("Could not export scene to FBX")
            return False

        # The file to publish is the FBX exported to the FBX output path
        # item.properties["path"] = fbx_output_path
            
        # let the base class register the publish
        super(MayaFBXPublishPlugin, self).publish(settings, item)
示例#2
0
    def exportSM(self, directory):

        # This code selects the joints and meshes only.
        meshes = cmds.ls(selection=True)

        for x in meshes:
            if cmds.objectType(x, isType="joint"):
                print "Nope not SM"
            else:

                # Select the mesh and joints to export
                cmds.select(meshes)

                smFilePath = directory + self.whichAsset.currentText(
                ) + "\\" + "Meshes" + "\\"
                path = self.getPath(smFilePath)

                sceneName = cmds.file(query=True,
                                      sceneName=True,
                                      shortName=True)

                fileName = sceneName.split(".")

                print smFilePath + str(fileName[0]) + ".fbx"

                try:
                    cmds.FBXResetExport()
                    cmds.FBXExportShapes("-v", True)
                    # cmds.FBXExportShapes("-q")

                    cmds.FBXExportSmoothingGroups("-v", True)
                    # cmds.FBXExportSmoothingGroups("-q")
                    cmds.FBXExportTangents("-v", True)
                    # cmds.FBXExportTangents("-q")
                    cmds.FBXExportSmoothMesh("-v", True)
                    # cmds.FBXExportSmoothMesh("-q")
                    cmds.FBXExportReferencedAssetsContent("-v", True)
                    # cmds.FBXExportReferencedAssetsContent("-q")

                    # Connections
                    cmds.FBXExportInputConnections("-v", False)
                    # cmds.FBXExportInputConnections("-q")

                    # Axis Conversion
                    cmds.FBXExportUpAxis("y")
                    # cmds.FBXExportUpAxis("-q")

                    cmds.FBXExportFileVersion("-v", "FBX201400")

                    # Export!
                    cmds.FBXExportInAscii("-v", True)
                    cmds.FBXExport("-f",
                                   smFilePath + str(fileName[0]) + ".fbx",
                                   "-s")

                except RuntimeError, err:
                    print str(err)
示例#3
0
 def _maya_export_fbx(self, fbx_output_path):
     # Export scene to FBX
     try:
         self.logger.info("Exporting scene to FBX {}".format(fbx_output_path))
         cmds.FBXResetExport()
         cmds.FBXExportSmoothingGroups('-v', True)
         # Mel script equivalent: mel.eval('FBXExport -f "fbx_output_path"')
         cmds.FBXExport('-f', fbx_output_path)
     except:
         self.logger.error("Could not export scene to FBX")
         return False
         
     return True
示例#4
0
    def export_fbx(self, fbx_args):
        """
        Export to FBX given a list of arguments.

        :param fbx_args: The list of arguments for fbx command to execute
        :return: True if successful, False otherwise.
        """
        selected_groups = cmds.ls(sl=True)
        if selected_groups:
            self.logger.debug('Exporting => {}'.format(selected_groups))
        else:
            self.logger.debug('Exporting all')

        try:
            cmds.FBXResetExport()

            # Extra checkboxes to set prior to export
            cmds.FBXExportSmoothingGroups('-v', True)
            cmds.FBXExportTangents('-v', True)
            cmds.FBXExportSmoothMesh('-v', True)
            cmds.FBXExportReferencedAssetsContent('-v', True)
            cmds.FBXExportBakeComplexAnimation('-v', fbx_args[2])
            cmds.FBXExportEmbeddedTextures('-v', fbx_args[3])
            cmds.FBXExportFileVersion('-v', FBX_EXPORT_VERSION)

            cmds.FBXExportGenerateLog('-v', False)
            self.logger.debug('FBX args => {}'.format(fbx_args))
            self.logger.debug("cmds.FBXExport('-f', {0}, {1})".format(
                fbx_args[0], fbx_args[1]))
            cmds.FBXExport('-f', fbx_args[0], fbx_args[1])

        except Exception as e:
            self.logger.error("Could not export {} to FBX. {}".format(
                selected_groups, e))
            return False

        return True