def _plot_points(self): """Add the points to the mayavi pipeline""" if self.scene is None: return if hasattr(self.glyph, 'remove'): self.glyph.remove() if hasattr(self.src, 'remove'): self.src.remove() _toggle_mlab_render(self, False) x, y, z = self.points.T fig = self.scene.mayavi_scene scatter = pipeline.scalar_scatter(x, y, z, fig=fig) if not scatter.running: # this can occur sometimes during testing w/ui.dispose() return # fig.scene.engine.current_object is scatter glyph = pipeline.glyph(scatter, color=self.color, figure=fig, scale_factor=self.point_scale, opacity=1., resolution=self.resolution, mode='sphere') glyph.actor.property.backface_culling = True glyph.glyph.glyph.vector_mode = 'use_normal' self.src = scatter self.glyph = glyph self.sync_trait('point_scale', self.glyph.glyph.glyph, 'scale_factor') self.sync_trait('color', self.glyph.actor.property, mutual=False) self.sync_trait('visible', self.glyph) self.sync_trait('opacity', self.glyph.actor.property) self.on_trait_change(self._update_points, 'points') self._update_project_to_surface() _toggle_mlab_render(self, True)
def _plot_points(self): """Add the points to the mayavi pipeline""" # _scale = self.scene.camera.parallel_scale if hasattr(self.glyph, 'remove'): self.glyph.remove() if hasattr(self.src, 'remove'): self.src.remove() fig = self.scene.mayavi_scene if not _testing_mode() else None x, y, z = self.points.T scatter = pipeline.scalar_scatter(x, y, z) glyph = pipeline.glyph(scatter, color=self.rgbcolor, figure=fig, scale_factor=self.point_scale, opacity=1., resolution=self.resolution) self.src = scatter self.glyph = glyph self.sync_trait('point_scale', self.glyph.glyph.glyph, 'scale_factor') self.sync_trait('rgbcolor', self.glyph.actor.property, 'color', mutual=False) self.sync_trait('visible', self.glyph) self.sync_trait('opacity', self.glyph.actor.property) self.on_trait_change(self._update_points, 'points')
def _plot_points(self): """Add the points to the mayavi pipeline""" from . import _testing_mode if not self.scene.running(): return if hasattr(self.glyph, 'remove'): self.glyph.remove() if hasattr(self.src, 'remove'): self.src.remove() _toggle_mlab_render(self, False) x, y, z = self.points.T scatter = pipeline.scalar_scatter(x, y, z) fig = self.scene.mayavi_scene if not _testing_mode() else None glyph = pipeline.glyph(scatter, color=self.color, figure=fig, scale_factor=self.point_scale, opacity=1., resolution=self.resolution) glyph.actor.property.backface_culling = True self.src = scatter self.glyph = glyph self.sync_trait('point_scale', self.glyph.glyph.glyph, 'scale_factor') self.sync_trait('color', self.glyph.actor.property, mutual=False) self.sync_trait('visible', self.glyph) self.sync_trait('opacity', self.glyph.actor.property) self.on_trait_change(self._update_points, 'points') _toggle_mlab_render(self, True)
def _plot_points(self): """Add the points to the mayavi pipeline""" # _scale = self.scene.camera.parallel_scale if hasattr(self.glyph, 'remove'): self.glyph.remove() if hasattr(self.src, 'remove'): self.src.remove() fig = self.scene.mayavi_scene x, y, z = self.points.T scatter = pipeline.scalar_scatter(x, y, z) glyph = pipeline.glyph(scatter, color=self.rgbcolor, figure=fig, scale_factor=self.point_scale, opacity=1., resolution=self.resolution) self.src = scatter self.glyph = glyph self.sync_trait('point_scale', self.glyph.glyph.glyph, 'scale_factor') self.sync_trait('rgbcolor', self.glyph.actor.property, 'color', mutual=False) self.sync_trait('visible', self.glyph) self.sync_trait('opacity', self.glyph.actor.property) self.on_trait_change(self._update_points, 'points')
def _plot_points(self): """Add the points to the mayavi pipeline""" from . import _testing_mode if hasattr(self.glyph, 'remove'): self.glyph.remove() if hasattr(self.src, 'remove'): self.src.remove() _toggle_mlab_render(self, False) x, y, z = self.points.T scatter = pipeline.scalar_scatter(x, y, z) fig = self.scene.mayavi_scene if not _testing_mode() else None glyph = pipeline.glyph(scatter, color=self.color, figure=fig, scale_factor=self.point_scale, opacity=1., resolution=self.resolution) glyph.actor.property.backface_culling = True self.src = scatter self.glyph = glyph self.sync_trait('point_scale', self.glyph.glyph.glyph, 'scale_factor') self.sync_trait('color', self.glyph.actor.property, mutual=False) self.sync_trait('visible', self.glyph) self.sync_trait('opacity', self.glyph.actor.property) self.on_trait_change(self._update_points, 'points') _toggle_mlab_render(self, True)
def _plot_points(self): """Add the points to the mayavi pipeline""" if self.scene is None: return if hasattr(self.glyph, 'remove'): self.glyph.remove() if hasattr(self.src, 'remove'): self.src.remove() _toggle_mlab_render(self, False) x, y, z = self.points.T fig = self.scene.mayavi_scene scatter = pipeline.scalar_scatter(x, y, z, fig=fig) if not scatter.running: # this can occur sometimes during testing w/ui.dispose() return # fig.scene.engine.current_object is scatter glyph = pipeline.glyph(scatter, color=self.color, figure=fig, scale_factor=self.point_scale, opacity=1., resolution=self.resolution) glyph.actor.property.backface_culling = True self.src = scatter self.glyph = glyph self.sync_trait('point_scale', self.glyph.glyph.glyph, 'scale_factor') self.sync_trait('color', self.glyph.actor.property, mutual=False) self.sync_trait('visible', self.glyph) self.sync_trait('opacity', self.glyph.actor.property) self.on_trait_change(self._update_points, 'points') _toggle_mlab_render(self, True)
def _plot_points(self): """Add the points to the mayavi pipeline""" # _scale = self.scene.camera.parallel_scale if hasattr(self.glyph, "remove"): self.glyph.remove() if hasattr(self.src, "remove"): self.src.remove() if not _testing_mode(): fig = self.scene.mayavi_scene else: fig = None x, y, z = self.points.T scatter = pipeline.scalar_scatter(x, y, z) glyph = pipeline.glyph( scatter, color=self.rgbcolor, figure=fig, scale_factor=self.point_scale, opacity=1.0, resolution=self.resolution, ) self.src = scatter self.glyph = glyph self.sync_trait("point_scale", self.glyph.glyph.glyph, "scale_factor") self.sync_trait("rgbcolor", self.glyph.actor.property, "color", mutual=False) self.sync_trait("visible", self.glyph) self.sync_trait("opacity", self.glyph.actor.property) self.on_trait_change(self._update_points, "points")
def _plot_points(self): """Add the points to the mayavi pipeline""" if self.scene is None: return if hasattr(self.glyph, 'remove'): self.glyph.remove() if hasattr(self.src, 'remove'): self.src.remove() _toggle_mlab_render(self, False) x, y, z = self.points.T fig = self.scene.mayavi_scene scatter = pipeline.scalar_scatter(x, y, z, fig=fig) if not scatter.running: # this can occur sometimes during testing w/ui.dispose() return # fig.scene.engine.current_object is scatter mode = { 'cloud': 'sphere', 'points': 'sphere', 'oct': 'sphere' }.get(self._view, self._view) assert mode in ('sphere', 'arrow') glyph = pipeline.glyph(scatter, color=self.color, figure=fig, scale_factor=self.point_scale, opacity=1., resolution=self.resolution, mode=mode) if self._view == 'oct': _oct_glyph(glyph.glyph.glyph_source, rotation(0, 0, np.pi / 4)) glyph.actor.property.backface_culling = True glyph.glyph.glyph.vector_mode = 'use_normal' glyph.glyph.glyph.clamping = False if mode == 'arrow': glyph.glyph.glyph_source.glyph_position = 'tail' glyph.actor.mapper.color_mode = 'map_scalars' glyph.actor.mapper.scalar_mode = 'use_point_data' glyph.actor.mapper.use_lookup_table_scalar_range = False self.src = scatter self.glyph = glyph self.sync_trait('point_scale', self.glyph.glyph.glyph, 'scale_factor') self.sync_trait('color', self.glyph.actor.property, mutual=False) self.sync_trait('visible', self.glyph) self.sync_trait('opacity', self.glyph.actor.property) self.sync_trait('mark_inside', self.glyph.actor.mapper, 'scalar_visibility') self.on_trait_change(self._update_points, 'points') self._update_marker_scaling() self._update_marker_type() self._update_colors() _toggle_mlab_render(self, True)
def _plot_points(self): """Add the points to the mayavi pipeline""" if self.scene is None: return if hasattr(self.glyph, 'remove'): self.glyph.remove() if hasattr(self.src, 'remove'): self.src.remove() _toggle_mlab_render(self, False) x, y, z = self.points.T fig = self.scene.mayavi_scene scatter = pipeline.scalar_scatter(x, y, z, fig=fig) if not scatter.running: # this can occur sometimes during testing w/ui.dispose() return # fig.scene.engine.current_object is scatter mode = 'arrow' if self._view == 'arrow' else 'sphere' glyph = pipeline.glyph(scatter, color=self.color, figure=fig, scale_factor=self.point_scale, opacity=1., resolution=self.resolution, mode=mode) glyph.actor.property.backface_culling = True glyph.glyph.glyph.vector_mode = 'use_normal' glyph.glyph.glyph.clamping = False if mode == 'arrow': glyph.glyph.glyph_source.glyph_position = 'tail' glyph.actor.mapper.color_mode = 'map_scalars' glyph.actor.mapper.scalar_mode = 'use_point_data' glyph.actor.mapper.use_lookup_table_scalar_range = False self.src = scatter self.glyph = glyph self.sync_trait('point_scale', self.glyph.glyph.glyph, 'scale_factor') self.sync_trait('color', self.glyph.actor.property, mutual=False) self.sync_trait('visible', self.glyph) self.sync_trait('opacity', self.glyph.actor.property) self.sync_trait('mark_inside', self.glyph.actor.mapper, 'scalar_visibility') self.on_trait_change(self._update_points, 'points') self._update_marker_scaling() self._update_marker_type() self._update_colors() _toggle_mlab_render(self, True)