示例#1
0
def main():

	# set opcoes
	clock = 0.1
	seed = random.random()*10000		
	width = 10 	#20
	height = 10 	#12
	limite = 1000
	is_block = True
	is_color = True
	block_symbol = u'\u2588'#unicode FullBlock
	block_symbols = {
		'start' : u'O',
		'end' : u'X',
		'wall_v' : block_symbol, 
		'wall_h' : block_symbol,
		'wall_c' : block_symbol,
		'visited' : block_symbol,
	}
	color_symbols = {
		'empty_color' : COLOR_DEFAULT,
		'visited_color' : COLOR_WHITE,   # incluido
		'wall_color' : COLOR_BLUE,
		'head_color' : COLOR_RED,
		'tail_color' : COLOR_CYAN,
		'start_bg_color' : COLOR_BG_YELLOW,
		'end_bg_color' : COLOR_BG_YELLOW,
		# if color, full block for player too
		'head' : block_symbol,
		'tail' : block_symbol,
		'visited' : block_symbol,   # incluido
	}
	#default symbols (not unicode or ANSI coloring)
	symbols = {
		# default symbols
		'start' : 'S',
		'end' : 'X',
		'wall_v'  : '|',
		'wall_h' : '-',
		'wall_c' : '+',
		'head' :  '#',
		'tail' : 'o',	
		'empty' : ' ',
		'visited' : 'v',
	}

	# se quiser desenho em blocos - necessario monospaced font
	# se  nao, comente com #
	symbols.update(block_symbols)
	symbols.update(color_symbols)
				
	# cria o labirinto
	maze_obj = maze.Maze(width, height, seed, symbols)

	# usa seu algoritmo (gbc063) para sair do labirinto
	play_maze(maze_obj,limite,clock)
示例#2
0
def main():

    clock = 0.1
    width = 10  #20
    height = 10  #12
    limite = 99
    seed = random.random() * 10000
    is_block = True
    is_color = True
    block_symbol = u'\u2588'  #unicode FullBlock
    block_symbols = {
        'start': u'O',
        'end': u'X',
        'wall_v': block_symbol,
        'wall_h': block_symbol,
        'wall_c': block_symbol,
        'visited': block_symbol,
    }
    color_symbols = {
        'empty_color': COLOR_DEFAULT,
        'visited_color': COLOR_WHITE,  # incluido
        'wall_color': COLOR_BLUE,
        'head_color': COLOR_RED,
        'tail_color': COLOR_CYAN,
        'start_bg_color': COLOR_BG_YELLOW,
        'end_bg_color': COLOR_BG_YELLOW,
        # if color, full block for player too
        'head': block_symbol,
        'tail': block_symbol,
        'visited': block_symbol,  # incluido
    }
    #default symbols (not unicode or ANSI coloring)
    symbols = {
        # default symbols
        'start': 'S',
        'end': 'X',
        'wall_v': '|',
        'wall_h': '-',
        'wall_c': '+',
        'head': '#',
        'tail': 'o',
        'empty': ' ',
        'visited': 'v',
    }

    # se quiser desenho em blocos - necessario monospaced font
    # se  nao, comente com #
    symbols.update(block_symbols)
    symbols.update(color_symbols)

    # cria o labirinto

    # usa seu algoritmo (gbc063) para sair do labirinto
    """ rodar o labirinto 100 vezes
		colocar o resultado de cada labirinto em uma classe com a quantidade de passos e movimentos resultantes
		gerar um boxplot de labirintos x quantidade de passos e labirinto x movivmentos
		algo do tipo plt.boxplot(labiritos, movimentos) 
	 """

    maze_obj = maze.Maze(width, height, seed, symbols)
    play_maze(maze_obj, limite, clock)