示例#1
0
    def read(cls, reader: BinReader, _anim_def: AnimDef) -> ResetAnimation:
        name_raw, sentinel = reader.read(cls._STRUCT)
        with assert_ascii("name", name_raw, reader.prev + 0):
            name = ascii_zterm_padded(name_raw)

        assert_eq("sentinel", 0, sentinel, reader.prev + 0)
        return cls(name=name)
示例#2
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    def read(cls, reader: BinReader, _anim_def: AnimDef) -> StopSequence:
        name_raw, sentinel = reader.read(cls._STRUCT)
        with assert_ascii("name", name_raw, reader.prev + 0):
            name = ascii_zterm_padded(name_raw)

        assert_eq("sentinel", -1, sentinel, reader.prev + 32)
        return cls(name=name)
示例#3
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def read_activation_prereq_anim(reader: BinReader) -> str:
    name_raw, zero32, zero36 = reader.read(ACTIV_PREREQ_ANIM)
    with assert_ascii("activ prereq name", name_raw, reader.prev + 0):
        name = ascii_zterm_padded(name_raw)
    # field offset from start of record
    assert_eq("activ prereq field 40", 0, zero32, reader.prev + 32)
    assert_eq("activ prereq field 44", 0, zero36, reader.prev + 36)
    return name
示例#4
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    def read(cls, reader: BinReader, anim_def: AnimDef) -> DetonateWeapon:
        name_raw, node_index, tx, ty, tz = reader.read(cls._STRUCT)
        with assert_ascii("name", name_raw, reader.prev + 0):
            name = ascii_zterm_padded(name_raw)

        node = anim_def.get_node(node_index - 1, reader.prev + 10)
        at_node = AtNodeShort(node=node, tx=tx, ty=ty, tz=tz)
        return cls(name=name, at_node=at_node)
示例#5
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    def read(  # pylint: disable=too-many-locals
            cls, reader: BinReader, anim_def: AnimDef) -> LightAnimation:
        (
            name_raw,
            light_index,
            range_min,
            range_max,
            zero44,
            zero48,
            zero52,
            zero56,
            color_r,
            color_g,
            color_b,
            zero72,
            zero76,
            zero80,
            zero84,
            zero88,
            zero92,
            run_time,
        ) = reader.read(cls._STRUCT)

        with assert_ascii("name", name_raw, reader.prev + 0):
            name = ascii_zterm_padded(name_raw)

        expected_name = anim_def.get_light(light_index - 1, reader.prev + 32)
        assert_eq("index name", expected_name, name, reader.prev + 32)

        if range_min >= 0.0:
            assert_ge("range max", range_min, range_max, reader.prev + 40)
        else:
            assert_lt("range max", range_min, range_max, reader.prev + 40)

        assert_eq("field 44", 0, zero44, reader.prev + 44)
        assert_eq("field 48", 0, zero48, reader.prev + 48)
        assert_eq("field 52", 0, zero52, reader.prev + 52)
        assert_eq("field 56", 0, zero56, reader.prev + 56)

        assert_between("red", -5.0, 5.0, color_r, reader.prev + 60)
        assert_between("green", -5.0, 5.0, color_g, reader.prev + 64)
        assert_between("blue", -5.0, 5.0, color_b, reader.prev + 68)

        assert_eq("field 72", 0, zero72, reader.prev + 72)
        assert_eq("field 76", 0, zero76, reader.prev + 76)
        assert_eq("field 80", 0, zero80, reader.prev + 80)
        assert_eq("field 84", 0, zero84, reader.prev + 84)
        assert_eq("field 88", 0, zero88, reader.prev + 88)
        assert_eq("field 92", 0, zero92, reader.prev + 92)

        assert_gt("run time", 0.0, run_time, reader.prev + 96)

        return cls(
            name=name,
            range=(range_min, range_max),
            color=(color_r, color_g, color_b),
            run_time=run_time,
        )
示例#6
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def _read_static_sounds(reader: BinReader, count: int) -> List[NameRaw]:
    # the first entry is always zero
    name_raw, ptr = reader.read(STATIC_SOUND)
    assert_all_zero("name", name_raw, reader.prev + 0)
    assert_eq("field 32", 0, ptr, reader.prev + 32)

    sounds = []
    for _ in range(1, count):
        name_raw, ptr = reader.read(STATIC_SOUND)
        with assert_ascii("name", name_raw, reader.prev + 0):
            name, pad = ascii_zterm_partition(name_raw)
        assert_eq("field 32", 0, ptr, reader.prev + 32)
        sounds.append(NameRaw(name=name, pad=Base64(pad)))

    return sounds
示例#7
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def _read_anim_header(reader: BinReader) -> List[AnimName]:
    (signature, version, count) = reader.read(ANIM_FILE_HEADER)
    LOG.debug(
        "Anim signature 0x%08x, version %d", signature, version,
    )
    assert_eq("signature", SIGNATURE, signature, reader.prev + 0)
    assert_eq("version", VERSION, version, reader.prev + 4)

    LOG.debug("Reading %d anim names at %d", count, reader.offset)
    names = []
    for _ in range(count):
        name_raw, unk = reader.read(ANIM_NAME)
        with assert_ascii("name", name_raw, reader.prev + 0):
            name, pad = ascii_zterm_partition(name_raw)
        names.append(AnimName(name=name, pad=Base64(pad), unk=unk))
    return names
示例#8
0
def _read_nodes(reader: BinReader, count: int) -> List[NamePtrFlag]:
    # the first entry is always zero
    name_raw, zero, ptr = reader.read(NODE)
    assert_all_zero("name", name_raw, reader.prev + 0)
    assert_eq("field 32", 0, zero, reader.prev + 32)
    assert_eq("field 36", 0, ptr, reader.prev + 36)

    nodes = []
    for _ in range(1, count):
        name_raw, zero, ptr = reader.read(NODE)
        with assert_ascii("name", name_raw, reader.prev + 0):
            name = ascii_zterm_node_name(name_raw)
        assert_eq("field 32", 0, zero, reader.prev + 32)
        assert_ne("field 36", 0, ptr, reader.prev + 36)
        nodes.append(NamePtrFlag(name=name, ptr=ptr))

    return nodes
示例#9
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def _read_anim_refs(reader: BinReader, count: int) -> List[NameRaw]:
    # the first entry... is not zero! as this is not a node list
    # there's one anim ref per CALL_ANIMATION, and there may be duplicates to
    # the same anim since multiple calls might need to be ordered
    anim_refs = []
    for _ in range(count):
        name_raw, zero64, zero68 = reader.read(ANIM_REF)
        # a bunch of these values are properly zero-terminated at 32 and beyond,
        # but not all... i suspect a lack of memset
        with assert_ascii("name", name_raw, reader.prev + 0):
            name, pad = ascii_zterm_partition(name_raw)

        assert_eq("field 64", 0, zero64, reader.prev + 64)
        assert_eq("field 68", 0, zero68, reader.prev + 68)

        anim_refs.append(NameRaw(name=name, pad=Base64(pad.rstrip(b"\0"))))

    return anim_refs
示例#10
0
def _read_objects(reader: BinReader, count: int) -> List[NameRaw]:
    # the first entry is always zero
    data = reader.read_bytes(OBJECT.size)
    assert_all_zero("object", data, reader.prev)

    objects = []
    for _ in range(1, count):
        (name_raw, zero32, bin_dump) = reader.read(OBJECT)

        with assert_ascii("name", name_raw, reader.prev + 0):
            name = ascii_zterm_node_name(name_raw)

        assert_eq("field 32", 0, zero32, reader.prev + 32)
        # TODO: this is cheating, but i have no idea how to interpret this data
        # sometimes it's sensible, e.g. floats. other times, it seems like random
        # garbage.
        objects.append(NameRaw(name=name, pad=Base64(bin_dump.rstrip(b"\0"))))

    return objects
示例#11
0
def _read_dynamic_sounds(reader: BinReader, count: int) -> List[NamePtrFlag]:
    # the first entry is always zero
    name_raw, flag, ptr, zero = reader.read(READER_LOOKUP)
    assert_all_zero("name", name_raw, reader.prev + 0)
    assert_eq("field 32", 0, flag, reader.prev + 32)
    assert_eq("field 36", 0, ptr, reader.prev + 36)
    assert_eq("field 40", 0, zero, reader.prev + 40)

    sounds = []
    for _ in range(1, count):
        name_raw, flag, ptr, zero = reader.read(READER_LOOKUP)
        with assert_ascii("name", name_raw, reader.prev + 0):
            name = ascii_zterm_node_name(name_raw)
        assert_eq("field 32", 0, flag, reader.prev + 32)
        assert_ne("field 36", 0, ptr, reader.prev + 36)
        assert_eq("field 40", 0, zero, reader.prev + 40)
        sounds.append(NamePtrFlag(name=name, ptr=ptr))

    return sounds
示例#12
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    def read(cls, reader: BinReader, anim_def: AnimDef) -> CallObjectConnector:
        (
            flag_raw,
            name_raw,
            node_index,
            save_index,
            from_index,
            to_index,
            from_x,
            from_y,
            from_z,
            to_x,
            to_y,
            to_z,
        ) = reader.read(cls._STRUCT)

        # this flag isn't the same as OBJECT_CONNECTOR, and unfortunately,
        # there are only 2 CALL_OBJECT_CONNECTOR script objects in the entirety
        # of the game - and even they have the same values!
        # these should correspond to FROM_NODE_POS, TO_INPUT_NODE_POS, TO_POS.
        expected = 1024 | 512 | 2
        assert_eq("flag", expected, flag_raw, reader.prev + 0)

        with assert_ascii("name", name_raw, reader.prev + 4):
            name = ascii_zterm_padded(name_raw)

        # this is always 0 and forces a node lookup from the name
        assert_eq("node", 0, node_index, reader.prev + 36)
        assert_eq("save", -1, save_index, reader.prev + 38)

        from_node = anim_def.get_node(from_index - 1, reader.prev + 40)
        assert_eq("to node", 0, to_index, reader.prev + 42)

        assert_eq("from_x", 0.0, from_x, reader.prev + 44)
        assert_eq("from_y", 0.0, from_y, reader.prev + 48)
        assert_eq("from_z", 0.0, from_z, reader.prev + 52)

        return cls(
            node=name,
            from_node=from_node,
            to_node=INPUT_NODE,
            to_pos=(to_x, to_y, to_z),
        )
示例#13
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def _read_lights(reader: BinReader, count: int) -> List[NamePtrFlag]:
    # the first entry is always zero
    name_raw, flag, ptr, zero = reader.read(READER_LOOKUP)
    assert_all_zero("name", name_raw, reader.prev + 0)
    assert_eq("field 32", 0, flag, reader.prev + 32)
    assert_eq("field 36", 0, ptr, reader.prev + 36)
    assert_eq("field 40", 0, zero, reader.prev + 40)

    lights = []
    for _ in range(1, count):
        name_raw, flag, ptr, zero = reader.read(READER_LOOKUP)
        with assert_ascii("name", name_raw, reader.prev + 0):
            name = ascii_zterm_node_name(name_raw)
        assert_eq("field 32", 0, flag, reader.prev + 32)
        assert_ne("field 36", 0, ptr, reader.prev + 36)
        # if this were non-zero, it would cause the light to be removed instead
        # of added (???)
        assert_eq("field 40", 0, zero, reader.prev + 40)
        lights.append(NamePtrFlag(name=name, ptr=ptr))

    return lights
示例#14
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def _read_sequence_definitions(reader: BinReader, anim_def: AnimDef,
                               count: int) -> List[SeqDef]:
    sequences = []
    for _ in range(count):
        name_raw, flag, zero, seqdef_ptr, seqdef_len = reader.read(SEQDEF_INFO)
        with assert_ascii("name", name_raw, reader.prev + 0):
            name = ascii_zterm_padded(name_raw)

        assert_in("activation", (0x0, 0x303), flag, reader.prev + 32)
        activation: SeqActivation = "ON_CALL" if flag == 0x303 else "NONE"
        assert_all_zero("field 36", zero, reader.prev + 36)
        assert_gt("seqdef length", 0, seqdef_len, reader.prev + 56)
        assert_ne("seqdef ptr", 0, seqdef_ptr, reader.prev + 60)

        script = _parse_script(reader, anim_def, seqdef_len)
        sequences.append(
            SeqDef(name=name,
                   ptr=seqdef_ptr,
                   activation=activation,
                   script=script))

    return sequences
示例#15
0
def _read_reset_state(
    reader: BinReader,
    anim_def: AnimDef,
    length: int,
    ptr: int,
    offset: int,
) -> Optional[SeqDef]:
    reset_raw, reset_ptr, reset_len = reader.read(RESET_STATE)
    with assert_ascii("reset end", reset_raw, reader.prev + 0):
        reset_end = ascii_zterm_padded(reset_raw)

    # this is always "RESET_SEQUENCE"
    assert_eq("reset end", "RESET_SEQUENCE", reset_end, reader.prev + 0)
    assert_eq("reset ptr", ptr, reset_ptr, reader.prev + 56)
    assert_eq("reset len", length, reset_len, reader.prev + 60)

    if not length:
        assert_eq("reset ptr", 0, ptr, offset)
        return None

    assert_ne("reset ptr", 0, ptr, offset)
    script = _parse_script(reader, anim_def, length)
    return SeqDef(name="RESET_SEQUENCE", ptr=ptr, script=script)
示例#16
0
def _read_puffers(reader: BinReader, count: int) -> List[NamePtrFlag]:
    # the first entry is always zero
    name_raw, flag, ptr, zero = reader.read(READER_LOOKUP)
    assert_all_zero("name", name_raw, reader.prev + 0)
    assert_eq("field 32", 0, flag, reader.prev + 32)
    assert_eq("field 36", 0, ptr, reader.prev + 36)
    assert_eq("field 40", 0, zero, reader.prev + 40)

    puffers = []
    for _ in range(1, count):
        name_raw, flag, ptr, zero = reader.read(READER_LOOKUP)
        with assert_ascii("name", name_raw, reader.prev + 0):
            name = ascii_zterm_padded(name_raw)
        assert_eq("field 32", 0, (flag & 0x00FFFFFF), reader.prev + 32)
        # TODO: what does this flag mean?
        # this is something the code does, but i'm not sure why
        # some of these values make decent floating point numbers
        flag = flag >> 24
        assert_ne("field 36", 0, ptr, reader.prev + 36)
        assert_eq("field 40", 0, zero, reader.prev + 40)
        puffers.append(NamePtrFlag(name=name, ptr=ptr, flag=flag))

    return puffers
示例#17
0
def read_textures(reader: BinReader, count: int) -> List[Texture]:
    textures = []
    for _ in range(count):
        zero00, zero04, texture_raw, used, index, mone36 = reader.read(
            TEXTURE_INFO)
        # not sure. a pointer to the previous texture in the global array? or a
        # pointer to the texture?
        assert_eq("field 00", 0, zero00, reader.prev + 0)
        # a non-zero value here causes additional dynamic code to be called
        assert_eq("field 04", 0, zero04, reader.prev + 4)
        with assert_ascii("texture", texture_raw, reader.prev + 8):
            texture, suffix = _ascii_zterm_suffix(texture_raw)
        # 2 if the texture is used, 0 if the texture is unused
        # 1 or 3 if the texture is being processed (deallocated?)
        assert_eq("used", 2, used, reader.prev + 28)
        # stores the texture's index in the global texture array
        assert_eq("index", 0, index, reader.prev + 32)
        # not sure. a pointer to the next texture in the global array? or
        # something to do with mipmaps?
        assert_eq("field 36", -1, mone36, reader.prev + 36)
        textures.append(Texture(name=texture, suffix=suffix))

    return textures
示例#18
0
def read_activation_prereq_obj(
        reader: BinReader, required: bool, prereq_type: int,
        prev: OptPrereqObj) -> Tuple[OptPrereqObj, OptPrereqObj]:
    active, name_raw, ptr = reader.read(ACTIV_PREREQ_OBJ)
    with assert_ascii("activ prereq name", name_raw, reader.prev + 4):
        name = ascii_zterm_padded(name_raw)
    assert_ne("activ prereq ptr", 0, ptr, reader.prev + 36)

    if prereq_type == 3:
        assert_eq("activ prereq active", 0, active, reader.prev + 0)
        # remember the current node as the previous one
        prev = PrereqObject(required=required,
                            active=False,
                            name=name,
                            ptr=ptr)
        return prev, None

    assert_in("activ prereq active", (0, 1), active, reader.prev + 0)
    if prev:
        assert_eq("activ prereq required", prev.required, required,
                  reader.prev + 0)
        parent_name = prev.name
        parent_ptr = prev.ptr
    else:
        parent_name = ""
        parent_ptr = 0

    obj = PrereqObject(
        required=required,
        active=active == 1,
        name=name,
        ptr=ptr,
        parent_name=parent_name,
        parent_ptr=parent_ptr,
    )
    # set the previous node to NULL
    return None, obj
示例#19
0
    def read(cls, reader: BinReader, anim_def: AnimDef) -> SoundNode:
        (
            name_raw,
            one32,
            inherit_trans,
            active_state,
            node_index,
            tx,
            ty,
            tz,
        ) = reader.read(cls._STRUCT)

        with assert_ascii("name", name_raw, reader.prev + 0):
            name = ascii_zterm_padded(name_raw)

        # this would cause the sound node to be dynamically allocated
        assert_eq("field 32", 1, one32, reader.prev + 32)  # 44
        assert_in("active state", (0, 1), active_state, reader.prev + 40)  # 52

        # this is actually a bit field.
        # if it's 1, then the translation would be applied directly to the node
        # if it's 2 and AT_NODE is given, then the translation is applied relative
        # to the node
        assert_in("field 36", (0, 2), inherit_trans, reader.prev + 36)  # 48

        if inherit_trans == 0:
            at_node = None
            assert_eq("at node", 0, node_index, reader.prev + 44)
            assert_eq("at tx", 0.0, tx, reader.prev + 48)
            assert_eq("at ty", 0.0, ty, reader.prev + 52)
            assert_eq("at tz", 0.0, tz, reader.prev + 56)
        else:
            node = anim_def.get_node(node_index - 1, reader.prev + 44)
            at_node = AtNodeShort(node=node, tx=tx, ty=ty, tz=tz)

        return cls(name=name, active_state=active_state == 1, at_node=at_node)
示例#20
0
    def read(  # pylint: disable=too-many-locals,too-many-branches,too-many-statements
            cls, reader: BinReader, anim_def: AnimDef) -> ObjectMotion:
        (
            flag_raw,  # 000, 012
            node_index,  # 004, 016
            zero008,  # 008, 020
            gravity_value,  # 012, 024
            zero016,  # 016, 028
            trans_range_min_1,  # 020, 032
            trans_range_max_1,  # 024, 036
            trans_range_min_2,  # 028, 040
            trans_range_max_2,  # 032, 044
            trans_range_min_3,  # 036, 048
            trans_range_max_3,  # 040, 052
            trans_range_min_4,  # 044, 056
            trans_range_max_4,  # 048, 060
            translation_1,  # 052, 064
            translation_2,  # 056, 068
            translation_3,  # 060, 072
            translation_4,  # 064, 076
            translation_5,  # 068, 080
            translation_6,  # 072, 084
            # used for translation calculations
            zero076,  # 076, 088
            zero080,  # 080, 092
            zero084,  # 084, 096
            zero088,  # 088, 100
            zero092,  # 092, 104
            zero096,  # 096, 108
            # used for translation calculations
            unk100,  # 100, 112
            unk104,  # 104, 116
            unk108,  # 108, 120
            # FORWARD_ROTATION
            forward_rotation_1,  # 112, 124
            forward_rotation_2,  # 116, 128
            zero120,  # 120, 132
            # XYZ_ROTATION
            xyz_rotation_1,  # 124, 136
            xyz_rotation_2,  # 128, 140
            xyz_rotation_3,  # 132, 144
            xyz_rotation_4,  # 136, 148
            xyz_rotation_5,  # 140, 152
            xyz_rotation_6,  # 144, 156
            # used for xyz rotation calculations
            zero148,  # 148, 160
            zero152,  # 152, 164
            zero156,  # 156, 168
            scale_1,  # 160, 172
            scale_2,  # 164, 176
            scale_3,  # 168, 180
            scale_4,  # 172, 184
            scale_5,  # 176, 188
            scale_6,  # 180, 192
            # used for scale calculations
            zero184,  # 184, 196
            zero188,  # 188, 200
            zero192,  # 192, 204
            bounce_seq0_name_raw,  # 196, 208
            bounce_seq0_sentinel,  # 228, 240
            bounce_snd0_index,  # 230, 242
            bounce_snd0_volume,  # 232, 244
            bounce_seq1_name_raw,  # 236, 248
            bounce_seq1_sentinel,  # 268, 280
            bounce_snd1_index,  # 270, 282
            bounce_snd1_volume,  # 272, 284
            bounce_seq2_name_raw,  # 276, 288
            bounce_seq2_sentinel,  # 308, 320
            bounce_snd2_index,  # 310, 322
            bounce_snd2_volume,  # 312, 324
            run_time,  # 316, 328
        ) = reader.read(cls._STRUCT)

        assert_lt("flag", 0x7FFF, flag_raw, reader.prev + 0)
        with assert_flag("flag", flag_raw, reader.prev + 0):
            flag = MotionFlag.check(flag_raw)

        node = anim_def.get_node(node_index - 1, reader.prev + 4)
        assert_eq("field 008", 0.0, zero008, reader.prev + 8)
        assert_eq("field 016", 0.0, zero016, reader.prev + 16)

        gravity_no_alt = MotionFlag.GravityNoAltitude(flag)
        gravity_complex = MotionFlag.GravityComplex(flag)

        if not MotionFlag.Gravity(flag):
            assert_eq("gravity", 0.0, gravity_value, reader.prev + 12)
            assert_eq("gravity no alt", False, gravity_no_alt, reader.prev + 0)
            assert_eq("gravity complex", False, gravity_complex,
                      reader.prev + 0)
            gravity: Gravity = None
        elif gravity_no_alt:
            assert_eq("gravity complex", False, gravity_complex,
                      reader.prev + 0)
            gravity = ("NO_ALTITUDE", gravity_value)
        elif gravity_complex:
            gravity = ("COMPLEX", gravity_value)
        else:
            gravity = ("LOCAL", gravity_value)

        if MotionFlag.TranslationMin(flag):
            translation_range_min: Optional[Vec4] = (
                trans_range_min_1,
                trans_range_min_2,
                trans_range_min_3,
                trans_range_min_4,
            )
        else:
            assert_eq("trans range min 1", 0.0, trans_range_min_1,
                      reader.prev + 20)
            assert_eq("trans range min 2", 0.0, trans_range_min_2,
                      reader.prev + 28)
            assert_eq("trans range min 3", 0.0, trans_range_min_3,
                      reader.prev + 36)
            assert_eq("trans range min 4", 0.0, trans_range_min_4,
                      reader.prev + 44)
            translation_range_min = None

        if MotionFlag.TranslationMax(flag):
            translation_range_max: Optional[Vec4] = (
                trans_range_max_1,
                trans_range_max_2,
                trans_range_max_3,
                trans_range_max_4,
            )
        else:
            assert_eq("trans range max 1", 0.0, trans_range_max_1,
                      reader.prev + 24)
            assert_eq("trans range max 2", 0.0, trans_range_max_2,
                      reader.prev + 32)
            assert_eq("trans range max 3", 0.0, trans_range_max_3,
                      reader.prev + 40)
            assert_eq("trans range max 4", 0.0, trans_range_max_4,
                      reader.prev + 48)
            translation_range_max = None

        if MotionFlag.Translation(flag):
            translation: Optional[Vec9] = (
                translation_1,
                translation_2,
                translation_3,
                translation_4,
                translation_5,
                translation_6,
                unk100,
                unk104,
                unk108,
            )
        else:
            assert_eq("translation 1", 0.0, translation_1, reader.prev + 52)
            assert_eq("translation 2", 0.0, translation_2, reader.prev + 56)
            assert_eq("translation 3", 0.0, translation_3, reader.prev + 60)
            assert_eq("translation 4", 0.0, translation_4, reader.prev + 64)
            assert_eq("translation 5", 0.0, translation_5, reader.prev + 68)
            assert_eq("translation 6", 0.0, translation_6, reader.prev + 72)
            assert_eq("field 100", 0.0, unk100, reader.prev + 100)
            assert_eq("field 104", 0.0, unk104, reader.prev + 104)
            assert_eq("field 108", 0.0, unk108, reader.prev + 108)
            translation = None

        assert_eq("field 076", 0.0, zero076, reader.prev + 76)
        assert_eq("field 080", 0.0, zero080, reader.prev + 80)
        assert_eq("field 084", 0.0, zero084, reader.prev + 84)
        assert_eq("field 088", 0.0, zero088, reader.prev + 88)
        assert_eq("field 092", 0.0, zero092, reader.prev + 92)
        assert_eq("field 096", 0.0, zero096, reader.prev + 96)

        if MotionFlag.ForwardRotationTime(flag):
            forward_rotation: ForwardRotation = (
                "TIME",
                forward_rotation_1,
                forward_rotation_2,
            )
        elif MotionFlag.ForwardRotationDistance(flag):
            assert_eq("fwd rot 2", 0.0, forward_rotation_2, reader.prev + 116)
            forward_rotation = (
                "DISTANCE",
                forward_rotation_1,
                0.0,
            )
        else:
            assert_eq("fwd rot 1", 0.0, forward_rotation_1, reader.prev + 112)
            assert_eq("fwd rot 2", 0.0, forward_rotation_2, reader.prev + 116)
            forward_rotation = None

        assert_eq("field 120", 0.0, zero120, reader.prev + 120)

        if MotionFlag.XYZRotation(flag):
            xyz_rotation: Optional[Vec6] = (
                xyz_rotation_1,
                xyz_rotation_2,
                xyz_rotation_3,
                xyz_rotation_4,
                xyz_rotation_5,
                xyz_rotation_6,
            )
        else:
            assert_eq("xyz rot 1", 0.0, xyz_rotation_1, reader.prev + 124)
            assert_eq("xyz rot 2", 0.0, xyz_rotation_2, reader.prev + 128)
            assert_eq("xyz rot 3", 0.0, xyz_rotation_3, reader.prev + 132)
            assert_eq("xyz rot 4", 0.0, xyz_rotation_4, reader.prev + 136)
            assert_eq("xyz rot 5", 0.0, xyz_rotation_5, reader.prev + 140)
            assert_eq("xyz rot 6", 0.0, xyz_rotation_6, reader.prev + 144)
            xyz_rotation = None

        assert_eq("field 148", 0.0, zero148, reader.prev + 148)
        assert_eq("field 152", 0.0, zero152, reader.prev + 152)
        assert_eq("field 156", 0.0, zero156, reader.prev + 156)

        if MotionFlag.Scale(flag):
            scale: Optional[Vec6] = (
                scale_1,
                scale_2,
                scale_3,
                scale_4,
                scale_5,
                scale_6,
            )
        else:
            assert_eq("scale 1", 0.0, scale_1, reader.prev + 160)
            assert_eq("scale 2", 0.0, scale_2, reader.prev + 164)
            assert_eq("scale 3", 0.0, scale_3, reader.prev + 168)
            assert_eq("scale 4", 0.0, scale_4, reader.prev + 172)
            assert_eq("scale 5", 0.0, scale_5, reader.prev + 176)
            assert_eq("scale 6", 0.0, scale_6, reader.prev + 180)
            scale = None

        assert_eq("field 184", 0.0, zero184, reader.prev + 184)
        assert_eq("field 188", 0.0, zero188, reader.prev + 188)
        assert_eq("field 192", 0.0, zero192, reader.prev + 192)

        assert_eq("bounce seq 0 sentinel", -1, bounce_seq0_sentinel,
                  reader.prev + 228)
        assert_eq("bounce seq 1 sentinel", -1, bounce_seq1_sentinel,
                  reader.prev + 268)
        assert_eq("bounce seq 2 sentinel", -1, bounce_seq2_sentinel,
                  reader.prev + 308)

        bounce_sequence = []
        if MotionFlag.BounceSeq(flag):
            with assert_ascii("bounce seq 0 name", bounce_seq0_name_raw,
                              reader.prev + 196):
                bounce_seq0_name = ascii_zterm_padded(bounce_seq0_name_raw)

            # should have at least one value
            assert_ne("bounce seq 0 name", "", bounce_seq0_name,
                      reader.prev + 196)
            bounce_sequence.append(bounce_seq0_name)

            with assert_ascii("bounce seq 1 name", bounce_seq1_name_raw,
                              reader.prev + 236):
                bounce_seq1_name = ascii_zterm_padded(bounce_seq1_name_raw)
            if bounce_seq1_name:
                bounce_sequence.append(bounce_seq1_name)

            with assert_ascii("bounce seq 2 name", bounce_seq2_name_raw,
                              reader.prev + 276):
                bounce_seq2_name = ascii_zterm_padded(bounce_seq2_name_raw)
            if bounce_seq2_name:
                bounce_sequence.append(bounce_seq2_name)

        else:
            assert_all_zero("bounce seq 0 name", bounce_seq0_name_raw,
                            reader.prev + 196)
            assert_all_zero("bounce seq 1 name", bounce_seq1_name_raw,
                            reader.prev + 236)
            assert_all_zero("bounce seq 2 name", bounce_seq2_name_raw,
                            reader.prev + 276)

        bounce_sounds = []
        if MotionFlag.BounceSound(flag):

            # should have at least one value
            assert_gt("bounce snd 0 volume", 0.0, bounce_snd0_volume,
                      reader.prev + 232)
            sound = anim_def.get_sound(bounce_snd0_index - 1,
                                       reader.prev + 230)
            bounce_sounds.append((sound, bounce_snd0_volume))
        else:
            assert_eq("bounce snd 0 sound", 0, bounce_snd0_index,
                      reader.prev + 230)
            assert_eq("bounce snd 0 volume", 0.0, bounce_snd0_volume,
                      reader.prev + 232)

        # these are never set, regardless of the flag
        assert_eq("bounce snd 1 sound", 0, bounce_snd1_index,
                  reader.prev + 270)
        assert_eq("bounce snd 1 volume", 0.0, bounce_snd1_volume,
                  reader.prev + 272)

        assert_eq("bounce snd 2 sound", 0, bounce_snd2_index,
                  reader.prev + 310)
        assert_eq("bounce snd 2 volume", 0.0, bounce_snd2_volume,
                  reader.prev + 312)

        if MotionFlag.RunTime(flag):
            assert_gt("run time", 0.0, run_time, reader.prev + 316)
        else:
            assert_eq("run time", 0.0, run_time, reader.prev + 316)
            run_time = None

        return cls(
            node=node,
            gravity=gravity,
            impact_force=MotionFlag.ImpactForce(flag),
            translation_range_min=translation_range_min,
            translation_range_max=translation_range_max,
            translation=translation,
            forward_rotation=forward_rotation,
            xyz_rotation=xyz_rotation,
            scale=scale,
            bounce_sequence=bounce_sequence,
            bounce_sounds=bounce_sounds,
            run_time=run_time,
        )
示例#21
0
    def read(  # pylint: disable=too-many-locals,too-many-branches,too-many-statements
            cls, reader: BinReader, anim_def: AnimDef) -> CallAnimation:
        (
            name_raw,
            operand_index,
            flag_raw,
            anim_index,
            wait_for_completion,
            node_index,
            tx,
            ty,
            tz,
            rx,
            ry,
            rz,
        ) = reader.read(cls._STRUCT)

        with assert_ascii("name", name_raw, reader.prev + 0):
            name = ascii_zterm_padded(name_raw)

        # not all combinations are present
        assert_in("flag", (0, 1, 3, 7, 8, 10, 16), flag_raw,
                  reader.prev + 34)  # 46

        with assert_flag("flag", flag_raw, reader.prev + 34):
            flag = CallAnimationFlag.check(flag_raw)

        # this is used to store the index of the animation to call once loaded
        assert_eq("anim index", 0, anim_index, reader.prev + 36)  # 48

        if CallAnimationFlag.WaitFor(flag):
            # since multiple animation with the same name may be called, translating
            # this to a name would lose information
            max_prev_ref = len(anim_def.anim_refs) - 1
            assert_between("wait for", 0, max_prev_ref, wait_for_completion,
                           reader.prev + 38)
        else:
            assert_eq("wait for", -1, wait_for_completion,
                      reader.prev + 38)  # 50

        has_at_node = CallAnimationFlag.AtNode(flag)
        has_with_node = CallAnimationFlag.WithNode(flag)
        has_translation = CallAnimationFlag.Translation(flag)
        has_rotation = CallAnimationFlag.Rotation(flag)

        if not has_translation:
            assert_eq("tx", 0.0, tx, reader.prev + 44)
            assert_eq("ty", 0.0, ty, reader.prev + 48)
            assert_eq("tz", 0.0, tz, reader.prev + 52)

        if not has_rotation:
            assert_eq("rx", 0.0, rx, reader.prev + 56)
            assert_eq("ry", 0.0, ry, reader.prev + 60)
            assert_eq("rz", 0.0, rz, reader.prev + 64)

        at_node: AtNodeFlex = None
        with_node = None
        if has_at_node:
            # when using AT_NODE, OPERAND_NODE can't be used
            assert_eq("operand node", 0, operand_index, reader.prev + 32)
            operand_node = None
            assert_eq("with node", False, has_with_node, reader.prev + 34)

            if node_index == 65336:
                node = INPUT_NODE
            else:
                node = anim_def.get_node(node_index - 1, reader.prev + 40)

            if has_rotation:
                at_node = AtNodeLong(node=node,
                                     tx=tx,
                                     ty=ty,
                                     tz=tz,
                                     rx=rx,
                                     ry=ry,
                                     rz=rz)
            else:
                at_node = AtNodeShort(node=node, tx=tx, ty=ty, tz=tz)

        elif has_with_node:
            # when using WITH_NODE, OPERAND_NODE can't be used
            assert_eq("operand node", 0, operand_index, reader.prev + 32)
            operand_node = None
            assert_eq("has rotation", False, has_rotation, reader.prev + 34)

            # WITH_NODE doesn't seem to use INPUT_NODE
            node = anim_def.get_node(node_index - 1, reader.prev + 40)
            with_node = AtNodeShort(node=node, tx=tx, ty=ty, tz=tz)
        else:
            # otherwise, OPERAND_NODE may be used but doesn't need to be
            if operand_index < 1:
                assert_eq("operand node", 0, operand_index, reader.prev + 32)
                operand_node = None
            else:
                operand_node = anim_def.get_node(operand_index - 1,
                                                 reader.prev + 32)
            assert_eq("node index", 0, node_index, reader.prev + 40)
            assert_eq("has translation", False, has_translation,
                      reader.prev + 34)
            assert_eq("has rotation", False, has_rotation, reader.prev + 34)

        return cls(
            name=name,
            at_node=at_node,
            with_node=with_node,
            operand_node=operand_node,
            wait_for_completion=wait_for_completion,
        )
示例#22
0
    def read(  # pylint: disable=too-many-locals,too-many-branches,too-many-statements
            cls, reader: BinReader, anim_def: AnimDef) -> LightState:
        (
            name_raw,
            light_index,
            flag_raw,
            active_state_raw,
            point_source_raw,
            directional_raw,
            saturated_raw,
            subdivide_raw,
            static_raw,
            node_index,
            tx,
            ty,
            tz,
            rx,
            ry,
            rz,
            range_min,
            range_max,
            color_r,
            color_g,
            color_b,
            ambient_value,
            diffuse_value,
        ) = reader.read(cls._STRUCT)

        with assert_ascii("name", name_raw, reader.prev + 0):
            name = ascii_zterm_padded(name_raw)

        expected_name = anim_def.get_light(light_index - 1, reader.prev + 32)
        assert_eq("index name", expected_name, name, reader.prev + 32)  # 44

        with assert_flag("flag", flag_raw, reader.prev + 36):
            flag = LightFlag.check(flag_raw)

        # 0 = directed (never set), 1 = point source
        assert_eq("point source", 1, point_source_raw, reader.prev + 44)  # 56

        active_state = flag != LightFlag.Inactive
        if anim_def.anim_name in ("impact_ppc_mech", "exp_flash",
                                  "exp_flash_small"):
            # unfortunately, in these few cases, the active state doesn't line up
            assert_in("active state", (0, 1), active_state_raw,
                      reader.prev + 40)  # 52
        else:
            expected = 1 if active_state else 0
            assert_eq("active state", expected, active_state_raw,
                      reader.prev + 40)

        # WARNING: the values are the state, and the flag indicates whether this
        # state should be set or not

        if LightFlag.Directional(flag):
            assert_in("directional", (0, 1), directional_raw,
                      reader.prev + 48)  # 60
            directional = directional_raw == 1
        else:
            assert_eq("directional", 0, directional_raw, reader.prev + 48)
            directional = None

        if LightFlag.Saturated(flag):
            assert_in("saturated", (0, 1), saturated_raw,
                      reader.prev + 52)  # 64
            saturated = saturated_raw == 1
        else:
            assert_eq("saturated", 0, saturated_raw, reader.prev + 52)
            saturated = None

        if LightFlag.Subdivide(flag):
            assert_in("subdivide", (0, 1), subdivide_raw,
                      reader.prev + 56)  # 68
            subdivide = subdivide_raw == 1
        else:
            assert_eq("subdivide", 0, subdivide_raw, reader.prev + 56)
            subdivide = None

        if LightFlag.Static(flag):
            assert_in("static", (0, 1), static_raw, reader.prev + 60)  # 72
            static = static_raw == 1
        else:
            assert_eq("static", 0, static_raw, reader.prev + 60)
            static = None

        if not LightFlag.Translation(flag):
            assert_eq("at node", 0, node_index, reader.prev + 64)
            assert_eq("trans x", 0.0, tx, reader.prev + 68)
            assert_eq("trans y", 0.0, ty, reader.prev + 72)
            assert_eq("trans z", 0.0, tz, reader.prev + 76)
            assert_eq("rotation", False, LightFlag.Rotation(flag),
                      reader.prev + 36)
            assert_eq("rot x", 0.0, rx, reader.prev + 80)
            assert_eq("rot y", 0.0, ry, reader.prev + 84)
            assert_eq("rot z", 0.0, rz, reader.prev + 88)

            at_node = None
        else:
            if node_index == -200:
                node = INPUT_NODE
            else:
                node = anim_def.get_node(node_index - 1, reader.prev + 64)

            # this is never set
            assert_eq("rotation", False, LightFlag.Rotation(flag),
                      reader.prev + 36)
            assert_eq("rot x", 0.0, rx, reader.prev + 80)
            assert_eq("rot y", 0.0, ry, reader.prev + 84)
            assert_eq("rot z", 0.0, rz, reader.prev + 88)
            at_node = AtNodeShort(node=node, tx=tx, ty=ty, tz=tz)

        if LightFlag.Range(flag):
            assert_ge("range min", 0.0, range_min, reader.prev + 92)
            assert_ge("range max", range_min, range_max, reader.prev + 96)
            range_: Range = (range_min, range_max)
        else:
            assert_eq("range min", 0.0, range_min, reader.prev + 92)
            assert_eq("range max", 0.0, range_max, reader.prev + 96)
            range_ = None

        if LightFlag.Color(flag):
            assert_between("red", 0.0, 1.0, color_r, reader.prev + 100)
            assert_between("green", 0.0, 1.0, color_g, reader.prev + 104)
            assert_between("blue", 0.0, 1.0, color_b, reader.prev + 108)
            color: Color = (color_r, color_g, color_b)
        else:
            assert_eq("red", 0.0, color_r, reader.prev + 100)
            assert_eq("green", 0.0, color_g, reader.prev + 104)
            assert_eq("blue", 0.0, color_b, reader.prev + 108)
            color = None

        if LightFlag.Ambient(flag):
            assert_between("ambient", 0.0, 1.0, ambient_value,
                           reader.prev + 112)
            ambient = ambient_value
        else:
            assert_eq("ambient", 0.0, ambient_value, reader.prev + 112)
            ambient = None

        if LightFlag.Diffuse(flag):
            assert_between("diffuse", 0.0, 1.0, diffuse_value,
                           reader.prev + 116)
            diffuse = diffuse_value
        else:
            assert_eq("diffuse", 0.0, diffuse_value, reader.prev + 116)
            diffuse = None

        return cls(
            name=name,
            active_state=active_state,
            directional=directional,
            saturated=saturated,
            subdivide=subdivide,
            static=static,
            at_node=at_node,
            range=range_,
            color=color,
            ambient=ambient,
            diffuse=diffuse,
        )
示例#23
0
def read_anim_def(  # pylint: disable=too-many-locals,too-many-branches,too-many-statements
    reader: BinReader, ) -> Tuple[AnimDef, AnimDefPointers]:
    (
        anim_name_raw,
        name_raw,
        base_node_ptr,  # 064
        anim_root_raw,
        anim_root_ptr,
        zero104,  # 44 zero bytes
        flag_raw,  # 148
        zero152,
        activation_value,
        action_prio,
        byte155,
        exec_by_range_min,
        exec_by_range_max,
        reset_time,
        zero168,
        max_health,
        cur_health,
        zero180,
        zero184,
        zero188,
        zero192,
        seq_defs_ptr,  # 196
        reset_state_ptr,  # 200
        int204,
        int208,
        int212,
        zero216,  # 40 zero bytes
        reset_state_events_ptr,  # 256
        reset_state_events_len,  # 260
        seq_def_count,  # 264
        object_count,  # 265
        node_count,  # 266
        light_count,  # 267
        puffer_count,  # 268
        dynamic_sound_count,  # 269
        static_sound_count,  # 270
        unknown_count,  # 271
        activ_prereq_count,  # 272
        activ_prereq_min_to_satisfy,  # 273
        anim_ref_count,  # 274
        zero275,
        objects_ptr,  # 276
        nodes_ptr,  # 280
        lights_ptr,  # 284
        puffers_ptr,  # 288
        dynamic_sounds_ptr,  # 292
        static_sounds_ptr,  # 296
        unknown_ptr,  # 300
        activ_prereqs_ptr,  # 304
        anim_refs_ptr,  # 308
        zero312,
    ) = reader.read(ANIM_DEF)

    # save this so we can output accurate offsets after doing further reads
    data_offset = reader.prev

    with assert_ascii("anim name", anim_name_raw, reader.prev + 0):
        anim_name, _anim_name_pad = ascii_zterm_partition(anim_name_raw)

    with assert_ascii("name", name_raw, reader.prev + 32):
        name = ascii_zterm_padded(name_raw)

    assert_ne("base node ptr", 0, base_node_ptr, data_offset + 64)

    with assert_ascii("anim root", anim_root_raw, reader.prev + 68):
        anim_root, _anim_root_pad = ascii_zterm_partition(anim_root_raw)

    if name != anim_root:
        assert_ne("anim root ptr", base_node_ptr, anim_root_ptr,
                  data_offset + 100)
    else:
        assert_eq("anim root ptr", base_node_ptr, anim_root_ptr,
                  data_offset + 100)

    assert_all_zero("field 104", zero104, data_offset + 104)

    with assert_flag("flag", flag_raw, data_offset + 148):
        flag = AnimDefFlag.check(flag_raw)

    network_log: Optional[bool] = None
    if AnimDefFlag.NetworkLogSet(flag):
        network_log = AnimDefFlag.NetworkLogOn(flag)

    save_log: Optional[bool] = None
    if AnimDefFlag.SaveLogSet(flag):
        save_log = AnimDefFlag.SaveLogOn(flag)

    assert_eq("field 152", 0, zero152, data_offset + 152)
    assert_in("field 153", (0, 1, 2, 3, 4), activation_value,
              data_offset + 153)
    assert_eq("field 154", 4, action_prio, data_offset + 154)
    assert_eq("field 155", 2, byte155, data_offset + 155)

    exec_by_zone = AnimDefFlag.ExecutionByZone(flag)
    if not AnimDefFlag.ExecutionByRange(flag):
        assert_eq("exec by range min", 0.0, exec_by_range_min,
                  data_offset + 156)
        assert_eq("exec by range max", 0.0, exec_by_range_max,
                  data_offset + 156)
        exec_by_range = None
    else:
        assert_eq("exec by zone", False, exec_by_zone, data_offset + 148)
        assert_ge("exec by range min", 0.0, exec_by_range_min,
                  data_offset + 156)
        assert_ge("exec by range max", exec_by_range_max, exec_by_range_max,
                  data_offset + 156)
        exec_by_range = (exec_by_range_min, exec_by_range_max)

    if not AnimDefFlag.ResetUnk(flag):
        assert_eq("reset time", -1.0, reset_time, data_offset + 164)
        reset_time = None

    assert_eq("field 168", 0.0, zero168, data_offset + 168)
    assert_ge("health", 0.0, max_health, data_offset + 172)
    assert_eq("health", max_health, cur_health, data_offset + 176)
    assert_eq("field 180", 0, zero180, data_offset + 180)
    assert_eq("field 184", 0, zero184, data_offset + 184)
    assert_eq("field 188", 0, zero188, data_offset + 188)
    assert_eq("field 192", 0, zero192, data_offset + 192)

    # WTF???
    assert_eq("field 200", 0x45534552, int200, data_offset + 200)
    assert_eq("field 204", 0x45535F54, int204, data_offset + 204)
    assert_eq("field 208", 0x4E455551, int208, data_offset + 208)
    assert_eq("field 212", 0x00004543, int212, data_offset + 212)

    assert_all_zero("field 216", zero216, data_offset + 216)

    assert_eq("field 275", 0, zero275, data_offset + 275)
    assert_eq("field 312", 0, zero312, data_offset + 312)

    activation = ANIM_ACTIVATION[activation_value]

    if object_count:
        assert_ne("object ptr", 0, objects_ptr, data_offset + 276)
        objects = _read_objects(reader, object_count)
    else:
        assert_eq("object ptr", 0, objects_ptr, data_offset + 276)
        objects = []

    if node_count:
        assert_ne("node ptr", 0, nodes_ptr, data_offset + 280)
        nodes = _read_nodes(reader, node_count)
    else:
        assert_eq("node ptr", 0, nodes_ptr, data_offset + 280)
        nodes = []

    if light_count:
        assert_ne("light ptr", 0, lights_ptr, data_offset + 284)
        lights = _read_lights(reader, light_count)
    else:
        assert_eq("light ptr", 0, lights_ptr, data_offset + 284)
        lights = []

    if puffer_count:
        assert_ne("puffer ptr", 0, puffers_ptr, data_offset + 288)
        puffers = _read_puffers(reader, puffer_count)
    else:
        assert_eq("puffer ptr", 0, puffers_ptr, data_offset + 288)
        puffers = []

    if dynamic_sound_count:
        assert_ne("dynamic sound ptr", 0, dynamic_sounds_ptr,
                  data_offset + 292)
        dynamic_sounds = _read_dynamic_sounds(reader, dynamic_sound_count)
    else:
        assert_eq("dynamic sound ptr", 0, dynamic_sounds_ptr,
                  data_offset + 292)
        dynamic_sounds = []

    if static_sound_count:
        assert_ne("static sound ptr", 0, static_sounds_ptr, data_offset + 296)
        static_sounds = _read_static_sounds(reader, static_sound_count)
    else:
        assert_eq("static sound ptr", 0, static_sounds_ptr, data_offset + 296)
        static_sounds = []

    # this isn't set in any file i have (it is read like the static sound data)
    assert_eq("unknown count", 0, unknown_count, data_offset + 271)
    assert_eq("unknown ptr", 0, unknown_ptr, data_offset + 300)

    if activ_prereq_count:
        assert_ne("activ prereq ptr", 0, activ_prereqs_ptr, data_offset + 304)
        assert_in(
            "activ prereq min",
            (0, 1, 2),
            activ_prereq_min_to_satisfy,
            data_offset + 273,
        )
        activ_prereq = read_activation_prereq(
            reader,
            activ_prereq_count,
            activ_prereq_min_to_satisfy,
        )
    else:
        assert_eq("activ prereq ptr", 0, activ_prereqs_ptr, data_offset + 304)
        assert_eq("activ prereq min", 0, activ_prereq_min_to_satisfy,
                  data_offset + 273)
        activ_prereq = None

    if anim_ref_count:
        assert_ne("anim ref ptr", 0, anim_refs_ptr, data_offset + 308)
        anim_refs = _read_anim_refs(reader, anim_ref_count)
    else:
        assert_eq("anim ref ptr", 0, anim_refs_ptr, data_offset + 308)
        anim_refs = []

    base_name = name.replace(".flt", "")
    if name == anim_root:
        file_name = f"{base_name}-{anim_name}.json"
    else:
        file_name = f"{base_name}-{anim_name}-{anim_root}.json"

    anim_def = AnimDef(
        name=name,
        anim_name=anim_name,
        anim_root=anim_root,
        file_name=file_name,
        # ---
        auto_reset_node_states=AnimDefFlag.AutoResetNodeStates(flag),
        activation=activation,
        execution_by_range=exec_by_range,
        execution_by_zone=exec_by_zone,
        network_log=network_log,
        save_log=save_log,
        has_callback=AnimDefFlag.HasCallback(flag),
        callback_count=0,
        reset_time=reset_time,
        health=max_health,
        proximity_damage=AnimDefFlag.ProximityDamage(flag),
        # ---
        objects=objects,
        nodes=nodes,
        lights=lights,
        puffers=puffers,
        dynamic_sounds=dynamic_sounds,
        static_sounds=static_sounds,
        activation_prereq=activ_prereq,
        anim_refs=anim_refs,
        # skip reset_sequence and sequences, as they need to look up other items
    )

    # unconditional read
    anim_def.reset_sequence = _read_reset_state(
        reader,
        anim_def,
        reset_state_events_len,
        reset_state_events_ptr,
        data_offset + 256,
    )

    # this could be zero, in which case the pointer would also be NULL (but never is)
    assert_gt("seq count", 0, seq_def_count, data_offset + 264)
    assert_ne("seq ptr", 0, seq_defs_ptr, data_offset + 196)
    anim_def.sequences = _read_sequence_definitions(reader, anim_def,
                                                    seq_def_count)

    # the Callback script object checks if callbacks are allowed, but i also
    # want to catch the case where the flag might've been set, but no callbacks
    # were in the scripts
    if anim_def.has_callback:
        assert_gt("callbacks", 0, anim_def.callback_count, data_offset + 148)

    # don't need this value any more
    anim_def.callback_count = 0

    pointers = AnimDefPointers(
        file_name=file_name,
        objects_ptr=objects_ptr,
        nodes_ptr=nodes_ptr,
        lights_ptr=lights_ptr,
        puffers_ptr=puffers_ptr,
        dynamic_sounds_ptr=dynamic_sounds_ptr,
        static_sounds_ptr=static_sounds_ptr,
        activ_prereqs_ptr=activ_prereqs_ptr,
        anim_refs_ptr=anim_refs_ptr,
        reset_state_ptr=reset_state_ptr,
        reset_state_events_ptr=reset_state_events_ptr,
        seq_defs_ptr=seq_defs_ptr,
    )

    return anim_def, pointers