示例#1
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    def visualize(self, states, dt):

        import meshcat
        import meshcat.geometry as g
        import meshcat.transformations as tf
        import time

        # Create a new visualizer
        vis = meshcat.Visualizer()
        vis.open()

        vis["/Cameras/default"].set_transform(
            tf.translation_matrix([0, 0, 0]).dot(
                tf.euler_matrix(0, np.radians(-30), -np.pi / 2)))

        vis["/Cameras/default/rotated/<object>"].set_transform(
            tf.translation_matrix([1, 0, 0]))

        vis["Quadrotor"].set_object(
            g.StlMeshGeometry.from_file('systems/crazyflie2.stl'))

        while True:
            for state in states:
                vis["Quadrotor"].set_transform(
                    tf.translation_matrix([state[0], state[1], state[2]]).dot(
                        tf.quaternion_matrix(state[6:10])))
                time.sleep(dt)
def AlignSceneToModel(scene_points, model_points, max_distance=0.05,
                      num_iters=10, num_sample_points=250):
    """
    Finds a good (x, y, sin(theta), cos(theta) transform between scene_points
    and model_points.

    Args:
    @param scene_points An Nx3 numpy array of scene points.
    @param model_points An Nx3 numpy array of model points.
    @param max_distance float. The maximum distance in meters to consider of
        nearest neighbors between scene_points and model_points.
    @param num_iters int. The number of times to try the best fit optimization
        from different initial guesses.
    @param num_sample_points: int. The number of points to sample from the scene
        to limit the time the algorithm takes to run.

    Returns:
    @return best_X_MS The best 4x4 homogenous transform between scene_points and
        model_points.
    @return best_cost float. The cost function evaluated at best_X_MS.
    """
    scene_sample = scene_points[np.random.choice(scene_points.shape[0],
                                                 num_sample_points,
                                                 replace=False),
                                :]

    homogenous_scene = np.ones((4, scene_sample.shape[0]))
    homogenous_model = np.ones((4, model_points.shape[0]))

    homogenous_scene[:3, :] = scene_sample.T
    homogenous_model[:3, :] = model_points.T

    centroid_scene = np.mean(homogenous_scene, axis=1)
    centroid_model = np.mean(homogenous_model, axis=1)

    best_X_MS = None
    best_cost = float('inf')

    for i in range(num_iters):
        init_theta = np.random.uniform(0, 2*np.pi)
        
        init_guess = reduce(np.dot,
                           [tf.translation_matrix((centroid_model[0],
                                                   centroid_model[1],
                                                   0.)),
                            tf.rotation_matrix(init_theta, (0, 0, 1)),
                            tf.translation_matrix((-centroid_scene[0],
                                                   -centroid_scene[1],
                                                   0.))])
        
        X_MS, cost = FindBestFitTransform(
            homogenous_scene,homogenous_model, init_guess, max_distance)
        
        if cost < best_cost:
            best_cost = cost
            best_X_MS = X_MS

    return best_X_MS, best_cost
示例#3
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    def show(self, chain, showMeshes=False):
        if 'google.colab' in sys.modules:
            server_args = ['--ngrok_http_tunnel']
            # Start a single meshcat server instance to use for the remainder of this notebook.
            from meshcat.servers.zmqserver import start_zmq_server_as_subprocess
            proc, zmq_url, web_url = start_zmq_server_as_subprocess(
                server_args=server_args)
            vis = meshcat.Visualizer(zmq_url=zmq_url)
        else:
            vis = meshcat.Visualizer().open()

        if showMeshes:
            for i, link in enumerate(chain.linkArray):
                if link.meshObj == None:
                    print("No mesh: " + link.name)
                    continue
                boxVis = vis["link:" + link.name]

                boxVis.set_object(
                    link.meshObj,
                    g.MeshLambertMaterial(color=0xffffff, reflectivity=0.8))
                rotationMatrix = np.pad(link.absoluteOrientation, [(0, 1),
                                                                   (0, 1)],
                                        mode='constant')
                rotationMatrix[-1][-1] = 1
                boxVis.set_transform(
                    tf.translation_matrix(link.absoluteBase) @ rotationMatrix)

        else:

            for i, link in enumerate(chain.linkArray):

                boxVis = vis["link:" + link.name]
                if link.primitiveObj != None:
                    if isinstance(link.primitiveObj, primitives.Box):
                        box = meshcat.geometry.Box(link.primitiveObj.size)
                        boxVis.set_object(box)
                    if isinstance(link.primitiveObj, primitives.Cylinder):
                        cylinder = meshcat.geometry.Cylinder(
                            link.primitiveObj.length, link.primitiveObj.radius)
                        boxVis.set_object(cylinder)
                    if isinstance(link.primitiveObj, primitives.Sphere):
                        sphere = meshcat.geometry.Sphere(
                            link.primitiveObj.radius)
                        boxVis.set_object(cylinder)
                    rotationMatrix = np.pad(link.absoluteOrientation, [(0, 1),
                                                                       (0, 1)],
                                            mode='constant')
                    rotationMatrix[-1][-1] = 1
                    boxVis.set_transform(
                        tf.translation_matrix(link.absoluteBase)
                        @ rotationMatrix)

            boxVis = vis["skeleton"]
            boxVis.set_object(
                g.Line(g.PointsGeometry(chain.get_vertex_coords().T)))
示例#4
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    def runTest(self):
        v = self.vis["shapes"]
        v.set_transform(tf.translation_matrix([1., 0, 0]))
        v["cube"].set_object(g.Box([0.1, 0.2, 0.3]))

        animation = meshcat.animation.Animation()
        with animation.at_frame(v, 0) as frame_vis:
            frame_vis.set_transform(tf.translation_matrix([0, 0, 0]))
        with animation.at_frame(v, 30) as frame_vis:
            frame_vis.set_transform(tf.translation_matrix([2, 0, 0]).dot(tf.rotation_matrix(np.pi/2, [0, 0, 1])))
        v.set_animation(animation)
示例#5
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    def runTest(self):
        """ Applications using meshcat may already have meshes loaded in memory. It is
        more efficient to load these meshes with streams rather than going to and then
        from a file on disk. To test this we are importing meshes from disk and
        converting them into streams so it kind of defeats the intended purpose! But at
        least it tests the functionality.
        """
        self.vis.delete()
        v = self.vis["meshes/convex"]

        # Obj file
        filename = os.path.join(meshcat.viewer_assets_path(),
                                "../tests/data/mesh_0_convex_piece_0.obj")
        with open(filename, "r") as f:
            fio = StringIO(f.read())
            v["stream_obj"].set_object(
                g.Mesh(g.ObjMeshGeometry.from_stream(fio)))
            v["stream_stl_ascii"].set_transform(
                tf.translation_matrix([0, 0.0, 0]))

        # STL ASCII
        filename = os.path.join(
            meshcat.viewer_assets_path(),
            "../tests/data/mesh_0_convex_piece_0.stl_ascii")
        with open(filename, "r") as f:
            fio = StringIO(f.read())
            v["stream_stl_ascii"].set_object(
                g.Mesh(g.StlMeshGeometry.from_stream(fio)))
            v["stream_stl_ascii"].set_transform(
                tf.translation_matrix([0, -0.5, 0]))

        # STL Binary
        filename = os.path.join(
            meshcat.viewer_assets_path(),
            "../tests/data/mesh_0_convex_piece_0.stl_binary")
        with open(filename, "rb") as f:
            fio = BytesIO(f.read())
            v["stream_stl_binary"].set_object(
                g.Mesh(g.StlMeshGeometry.from_stream(fio)))
            v["stream_stl_binary"].set_transform(
                tf.translation_matrix([0, -1.0, 0]))

        # DAE
        filename = os.path.join(meshcat.viewer_assets_path(),
                                "../tests/data/mesh_0_convex_piece_0.dae")
        with open(filename, "r") as f:
            fio = StringIO(f.read())
            v["stream_dae"].set_object(
                g.Mesh(g.DaeMeshGeometry.from_stream(fio)))
            v["stream_dae"].set_transform(tf.translation_matrix([0, -1.5, 0]))
示例#6
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    def runTest(self):
        self.vis.delete()
        v = self.vis["shapes"]
        v.set_transform(tf.translation_matrix([1., 0, 0]))
        v["cube"].set_object(g.Box([0.1, 0.2, 0.3]))
        v["cube"].set_transform(tf.translation_matrix([0.05, 0.1, 0.15]))
        v["cylinder"].set_object(g.Cylinder(0.2, 0.1), g.MeshLambertMaterial(color=0x22dd22))
        v["cylinder"].set_transform(tf.translation_matrix([0, 0.5, 0.1]).dot(tf.rotation_matrix(-np.pi / 2, [1, 0, 0])))
        v["sphere"].set_object(g.Mesh(g.Sphere(0.15), g.MeshLambertMaterial(color=0xff11dd)))
        v["sphere"].set_transform(tf.translation_matrix([0, 1, 0.15]))
        v["ellipsoid"].set_object(g.Ellipsoid([0.3, 0.1, 0.1]))
        v["ellipsoid"].set_transform(tf.translation_matrix([0, 1.5, 0.1]))

        v = self.vis["meshes/valkyrie/head"]
        v.set_object(g.Mesh(
            g.ObjMeshGeometry.from_file(os.path.join(meshcat.viewer_assets_path(), "data/head_multisense.obj")),
            g.MeshLambertMaterial(
                map=g.ImageTexture(
                    image=g.PngImage.from_file(os.path.join(meshcat.viewer_assets_path(), "data/HeadTextureMultisense.png"))
                )
            )
        ))
        v.set_transform(tf.translation_matrix([0, 0.5, 0.5]))

        v = self.vis["points"]
        v.set_transform(tf.translation_matrix([-1, 0, 0]))
        verts = np.random.rand(3, 100000)
        colors = verts
        v["random"].set_object(g.PointCloud(verts, colors))
        v["random"].set_transform(tf.translation_matrix([-0.5, -0.5, 0]))
示例#7
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    def runTest(self):
        v = self.vis["shapes"]
        v.set_transform(tf.translation_matrix([1., 0, 0]))
        v["cube"].set_object(g.Box([0.1, 0.2, 0.3]))

        animation = meshcat.animation.Animation()
        with animation.at_frame(v, 0) as frame_vis:
            frame_vis.set_transform(tf.translation_matrix([0, 0, 0]))
        with animation.at_frame(v, 30) as frame_vis:
            frame_vis.set_transform(tf.translation_matrix([2, 0, 0]).dot(tf.rotation_matrix(np.pi/2, [0, 0, 1])))
        with animation.at_frame(v, 0) as frame_vis:
            frame_vis["/Cameras/default/rotated/<object>"].set_property("zoom", "number", 1)
        with animation.at_frame(v, 30) as frame_vis:
            frame_vis["/Cameras/default/rotated/<object>"].set_property("zoom", "number", 0.5)
        v.set_animation(animation)
示例#8
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 def draw_mblock(self):
     self.mblock = self.vis["mblock"]
     # create and draw the mblock
     dim = [3, 1, 1]
     self.mblock.set_object(g.Box(dim))
     temp = tf.translation_matrix([0, 1, 0.5])
     self.mblock.set_transform(temp)
示例#9
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文件: viewer.py 项目: zeta1999/jiminy
    def setCameraTransform(self,
                           translation=np.zeros(3),
                           rotation=np.zeros(3),
                           relative=False):
        # translation : [Px, Py, Pz],
        # rotation : [Roll, Pitch, Yaw]

        R_pnc = rpyToMatrix(np.array(rotation))
        if Viewer.backend == 'gepetto-gui':
            H_abs = SE3(R_pnc, np.array(translation))
            if relative:
                H_orig = XYZQUATToSe3(
                    self._client.getCameraTransform(self._window_id))
                H_abs = H_abs * H_orig
            self._client.setCameraTransform(self._window_id,
                                            se3ToXYZQUAT(H_abs).tolist())
        else:
            if relative:
                raise RuntimeError(
                    "'relative'=True not available with meshcat.")
            import meshcat.transformations as tf
            # Transformation of the camera object
            T_meshcat = tf.translation_matrix(translation)
            self._client.viewer[
                "/Cameras/default/rotated/<object>"].set_transform(T_meshcat)
            # Orientation of the camera object
            Q_pnc = Quaternion(R_pnc).coeffs()
            Q_meshcat = np.roll(Q_pnc, shift=1)
            R_meshcat = tf.quaternion_matrix(Q_meshcat)
            self._client.viewer["/Cameras/default"].set_transform(R_meshcat)
示例#10
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    def visualize(self, states, dt):

        import meshcat
        import meshcat.geometry as g
        import meshcat.transformations as tf
        import time
        # import meshcat.animation as anim

        # Create a new visualizer
        vis = meshcat.Visualizer()
        vis.open()

        vis["cart"].set_object(g.Box([0.2, 0.5, 0.2]))
        vis["pole"].set_object(g.Cylinder(self.length_pole, 0.01))

        # animation = anim.Animation()
        # for i, state in enumerate(states):
        # 	with animation.at_frame(vis, i*10) as frame:
        # 		print(frame)
        # 		frame["cart"].set_transform(tf.translation_matrix([0, state[0], 0]))
        # 		frame["pole"].set_transform(
        # 			tf.translation_matrix([0, state[0] + self.length_pole/2, 0]).dot(
        # 			tf.rotation_matrix(np.pi/2 + state[1], [1,0,0], [0,-self.length_pole/2,0])))
        # vis.set_animation(animation, play=True, repeat=10)
        # time.sleep(10)
        # # anim.convert_frame_to_video()

        while True:
            # vis["cart"].set_transform(tf.translation_matrix([0, 0, 0]))

            # vis["pole"].set_transform(
            # 	tf.translation_matrix([0, 0 + self.length_pole/2, 0]).dot(
            # 	tf.rotation_matrix(np.pi/2 + 0, [1,0,0], [0,-self.length_pole/2,0])))

            # time.sleep(dt)

            for state in states:
                vis["cart"].set_transform(
                    tf.translation_matrix([0, state[0], 0]))

                vis["pole"].set_transform(
                    tf.translation_matrix(
                        [0, state[0] + self.length_pole / 2, 0]).dot(
                            tf.rotation_matrix(np.pi / 2 + state[1], [1, 0, 0],
                                               [0, -self.length_pole / 2, 0])))

                time.sleep(dt)
示例#11
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def PlotTrajectoryMeshcat(x, t, vis, wpts_list = None):
    # initialize
    vis.delete()

    # plot waypoints
    if not(wpts_list is None):
        for i, wpts in enumerate(wpts_list):
            vis["wpt_%d" % i].set_object(geometry.Sphere(0.03),
                                         geometry.MeshLambertMaterial(color=0xffff00))
            T_wp = tf.translation_matrix(wpts)
            vis["wpt_%d" % i].set_transform(T_wp)


    d_prop = 0.10 # propeller diameter
    vis["quad"]["CG"].set_object(geometry.Sphere(0.03),
                                     geometry.MeshLambertMaterial(color=0x00ffff))
    vis["quad"]["body"].set_object(geometry.Box([0.2, 0.1, 0.1]),
                                   geometry.MeshLambertMaterial(color=0x404040))
    vis["quad"]["prop0"].set_object(geometry.Cylinder(0.01, d_prop),
                                    geometry.MeshLambertMaterial(color=0x00ff00))
    vis["quad"]["prop1"].set_object(geometry.Cylinder(0.01, d_prop),
                                    geometry.MeshLambertMaterial(color=0xff0000))
    vis["quad"]["prop2"].set_object(geometry.Cylinder(0.01, d_prop),
                                    geometry.MeshLambertMaterial(color=0xffffff))
    vis["quad"]["prop3"].set_object(geometry.Cylinder(0.01, d_prop),
                                    geometry.MeshLambertMaterial(color=0xffffff))

    Rx_prop = CalcRx(np.pi/2)
    TB = tf.translation_matrix([0,0,-0.05])
    T0 = tf.translation_matrix([l, -l, 0])
    T1 = tf.translation_matrix([l, l, 0])
    T2 = tf.translation_matrix([-l, l, 0])
    T3 = tf.translation_matrix([-l, -l, 0])
    T0[0:3,0:3] = Rx_prop
    T1[0:3,0:3] = Rx_prop
    T2[0:3,0:3] = Rx_prop
    T3[0:3,0:3] = Rx_prop

    vis["quad"]["body"].set_transform(TB)
    vis["quad"]["prop0"].set_transform(T0)
    vis["quad"]["prop1"].set_transform(T1)
    vis["quad"]["prop2"].set_transform(T2)
    vis["quad"]["prop3"].set_transform(T3)

    # visualize trajectory
    time.sleep(1.0)
    N = len(x)
    if not (t is None):
        assert N == len(t)

    for i, xi in enumerate(x):
        xyz = xi[0:3]
        rpy = xi[3:6]
        R_WB = CalcR_WB(rpy)
        T = tf.translation_matrix(xyz)
        T[0:3,0:3] = R_WB
        vis["quad"].set_transform(T)
        if i < N-1  and not(t is None):
            dt = t[i+1] - t[i]
        time.sleep(dt)
示例#12
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def draw_bond(v, label, p1, d, radius, color=0xffffff):
    H = np.linalg.norm(d)
    R = np.linalg.norm(d[:2])
    e = d / H
    x = np.array([0, 1, 0])
    rot = -acos(e @ x)
    if -1 < e @ x < 1:
        axis = np.cross(e, x)
        v[label].set_object(
            g.Mesh(g.Cylinder(H, radius), g.MeshLambertMaterial(color=color)))
        v[label].set_transform(
            tf.translation_matrix(p1).dot(
                tf.rotation_matrix(rot, axis).dot(
                    tf.translation_matrix([0, H / 2, 0]))))
    else:
        v[label].set_object(
            g.Mesh(g.Cylinder(H, radius), g.MeshLambertMaterial(color=color)))
        v[label].set_transform(tf.translation_matrix(p1 + d / 2))
示例#13
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def viewer_draw_sphere(viewer, sphere, color=None, id=None):
    import meshcat.transformations as tf
    if color == None:
        color = 0x777777
    if id == None:
        id = str(uuid.uuid1())
    s = mcg.Sphere(sphere.radius)
    viewer[id].set_object(s), mcg.MeshLambertMaterial(color=color)
    viewer[id].set_transform(tf.translation_matrix(list(sphere.point)))
    return id
示例#14
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    def runTest(self):
        """
        Test that we can set_object with a PerspectiveCamera.
        """
        self.vis.set_object(g.Box([0.5, 0.5, 0.5]))

        camera = g.PerspectiveCamera(fov=90)
        self.vis['/Cameras/default/rotated'].set_object(camera)
        self.vis['/Cameras/default'].set_transform(
            tf.translation_matrix([1, -1, 0.5]))
        self.vis['/Cameras/default/rotated/<object>'].set_property(
            "position", [0, 0, 0])
示例#15
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def meshcat_draw_lights(vis, light_locations, light_attenuations):
    N = light_locations.shape[1]
    colors = np.zeros((3, N))
    colors[2, :] = light_attenuations
    for k in range(N):
        vis["lights"]["%d" % k].set_object(
            g.Sphere(radius=0.05),
            g.MeshLambertMaterial(
                             color=0xffffff,
                             reflectivity=0.8))
        vis["lights"]["%d" % k].set_transform(
            tf.translation_matrix(light_locations[:, k]))
示例#16
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    def runTest(self):
        """
        Test that we can set_object with an OrthographicCamera.
        """
        self.vis.set_object(g.Box([0.5, 0.5, 0.5]))

        camera = g.OrthographicCamera(
            left=-1, right=1, bottom=-1, top=1, near=-1000, far=1000)
        self.vis['/Cameras/default/rotated'].set_object(camera)
        self.vis['/Cameras/default'].set_transform(
            tf.translation_matrix([0, -1, 0]))
        self.vis['/Cameras/default/rotated/<object>'].set_property(
            "position", [0, 0, 0])
        self.vis['/Grid'].set_property("visible", False)
示例#17
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 def draw_transformation(self, state):
     state = list(state)
     origin = state[0:3]
     origin[0] = state[1]
     origin[1] = state[0]
     origin[2] = state[2] + self.cube_dim[2] / 2.0
     theta = state[4]
     wheel_angle = state[6]
     temp = tf.rotation_matrix(theta, [1, 0, 0])  # assume rotate about y
     temp[0:3,
          -1] = tf.translation_from_matrix(tf.translation_matrix(origin))
     self.cube.set_transform(temp)
     self.wheel.set_transform(tf.rotation_matrix(
         -wheel_angle, [1, 0, 0]))  # rotate the pole
示例#18
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 def draw_transformation(self, state, dim=2.0):
     nd = len(state)
     state = list(state)
     origin = state[0:3]  # so you can edit
     origin[0] = 0.0
     origin[1] = state[0]
     origin[2] = state[1] + self.cube_dim[2] / 2.0
     theta = state[dim]
     wheel_angle = state[len(state) / 2 - 1]
     temp = tf.rotation_matrix(theta, [1, 0, 0])  # assume rotate about y
     temp[0:3,
          -1] = tf.translation_from_matrix(tf.translation_matrix(origin))
     self.cube.set_transform(temp)
     self.wheel.set_transform(tf.rotation_matrix(
         wheel_angle, [1, 0, 0]))  # rotate the pole
示例#19
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def getCylinderTransform(p1, p2):
    cylinder_up_vector = [0, 1, 0]
    cylinder_direction = p2 - p1

    if np.linalg.norm(cylinder_direction) == 0:
        return np.zeros((4, 4))

    rotation_matrix = rotationTransform(
        cylinder_up_vector,
        cylinder_direction / np.linalg.norm(cylinder_direction))
    scale_matrix = np.eye(4)
    scale_matrix[1, 1] = np.linalg.norm(cylinder_direction)
    full_transform = tf.translation_matrix(p1 + 0.5 * cylinder_direction).dot(
        rotation_matrix.dot(scale_matrix))
    return np.array(full_transform)
示例#20
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    def __init__(self):
        self.vis = meshcat.Visualizer()

        self.cube = self.vis["cube"]
        self.pivot = self.cube["pivot"]
        self.wheel = self.pivot["wheel"]

        # create and draw the cube
        self.cube_dim = [1.0, 1.0, 1.0]  # x,y,z
        self.cube.set_object(g.Box(self.cube_dim))

        # pivot and wheel
        self.pivot.set_transform(tf.translation_matrix(
            [0, 0, 0]))  # set location of pole
        wheel_dim = [1.5, .5, .5]  # x,y,z
        self.wheel.set_object(g.Box(wheel_dim))

        self.initialize()
示例#21
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    def runTest(self):
        """
        Test that we can render meshes from raw vertices and faces as
        numpy arrays
        """
        v = self.vis["triangular_mesh"]
        v.set_transform(tf.rotation_matrix(np.pi / 2, [0., 0, 1]))
        vertices = np.array([[0, 0, 0], [1, 0, 0], [1, 0, 1], [0, 0, 1]])
        faces = np.array([[0, 1, 2], [3, 0, 2]])
        v.set_object(g.TriangularMeshGeometry(vertices, faces),
                     g.MeshLambertMaterial(color=0xeedd22, wireframe=True))

        v = self.vis["triangular_mesh_w_vertex_coloring"]
        v.set_transform(
            tf.translation_matrix([1, 0, 0]).dot(
                tf.rotation_matrix(np.pi / 2, [0, 0, 1])))
        colors = vertices
        v.set_object(g.TriangularMeshGeometry(vertices, faces, colors),
                     g.MeshLambertMaterial(vertexColors=True, wireframe=True))
示例#22
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	def visualize(self,states,dt):

		import meshcat
		import meshcat.geometry as g
		import meshcat.transformations as tf
		import time 

		# Create a new visualizer
		vis = meshcat.Visualizer()
		vis.open()

		for i in range(self.n_agents):
			vis["agent"+str(i)].set_object(g.Sphere(self.r_agent))

		while True:
			for state in states:
				for i in range(self.n_agents):
					idx = self.agent_idx_to_state_idx(i) + np.arange(0,2)
					pos = state[idx]
					vis["agent" + str(i)].set_transform(tf.translation_matrix([pos[0], pos[1], 0]))
				time.sleep(dt)
示例#23
0
    def setCameraTransform(self, translation, rotation):
        # translation : [Px, Py, Pz],
        # rotation : [Roll, Pitch, Yaw]

        R_pnc = rpyToMatrix(np.array(rotation))
        if Viewer.backend == 'gepetto-gui':
            T_pnc = np.array(translation)
            T_R = SE3(R_pnc, T_pnc)
            self._client.setCameraTransform(self._window_id,
                                            se3ToXYZQUAT(T_R).tolist())
        else:
            import meshcat.transformations as tf
            # Transformation of the camera object
            T_meshcat = tf.translation_matrix(translation)
            self._client.viewer[
                "/Cameras/default/rotated/<object>"].set_transform(T_meshcat)
            # Orientation of the camera object
            Q_pnc = Quaternion(R_pnc).coeffs()
            Q_meshcat = np.roll(Q_pnc, shift=1)
            R_meshcat = tf.quaternion_matrix(Q_meshcat)
            self._client.viewer["/Cameras/default"].set_transform(R_meshcat)
示例#24
0
    def _draw_contact_forces(self, context, X_WB_map):
        contact_results = self.EvalAbstractInput(context, 1).get_value()
        t = context.get_time()

        # First, set all existing contacts to be pruned.
        for contact in self._contacts:
            contact.needs_pruning = True

        # Check if every element in contact_results is already in
        #   self._contacts.
        # If True, update the magnitude and location of
        #   the _ContactState in self._contacts.
        # If False, add the new contact to self._contacts
        vis = self._meshcat_viz.vis
        prefix = self._meshcat_viz.prefix
        for i_contact in range(contact_results.num_point_pair_contacts()):
            contact_info_i = contact_results.point_pair_contact_info(i_contact)

            # Do not display small forces.
            force_norm = np.linalg.norm(contact_info_i.contact_force())
            if force_norm < self._force_threshold:
                continue

            # contact point in frame B
            bodyB = self._plant.get_body(contact_info_i.bodyB_index())
            X_WB_key = (int(bodyB.model_instance()), bodyB.name())
            X_WB = X_WB_map[X_WB_key]
            p_BC = X_WB.inverse().multiply(contact_info_i.contact_point())
            new_contact = self._ContactState(
                key=str(self._contact_key_counter), needs_pruning=False,
                info=contact_info_i, p_BC=p_BC)

            contact = self._find_duplicate_contact(
                new_contact, dt=t - self._t_previous)
            if contact is None:
                # contact is new
                self._contacts.append(new_contact)
                self._contact_key_counter += 1
                # create cylinders with small radius.
                vis[prefix]["contact_forces"][new_contact.key].set_object(
                    meshcat.geometry.Cylinder(
                        height=1. / self._force_cylinder_longitudinal_scale,
                        radius=0.01 / self._force_cylinder_radial_scale),
                    meshcat.geometry.MeshLambertMaterial(color=0xff0000))
            else:
                # contact is not new, but it's valid.
                contact.needs_pruning = False

        # Prune old contact forces
        for contact in list(self._contacts):
            if contact.needs_pruning:
                self._contacts.remove(contact)
                vis[prefix]["contact_forces"][contact.key].delete()

        # visualize all valid contact forces
        for contact in self._contacts:
            # Compute pose of contact cylinder `C` in world frame `W`.
            R = np.zeros((3, 3))
            magnitude = np.linalg.norm(contact.info.contact_force())
            y = contact.info.contact_force() / magnitude
            R[:, 1] = y
            R[:, 0] = [0, -y[2], y[1]]
            R[:, 2] = np.cross(R[:, 0], y)
            X_WC = np.eye(4)
            X_WC[0:3, 0:3] = R
            X_WC[0:3, 3] = contact.info.contact_point()
            # Scale cylinder
            visual_magnitude = self._get_visual_magnitude(magnitude)
            T_scale = tf.translation_matrix(
                [0, visual_magnitude / 2, 0])
            T_scale[1, 1] = \
                visual_magnitude * self._force_cylinder_longitudinal_scale
            # - "expand" cylinders to a visible size.
            T_scale[0, 0] *= self._force_cylinder_radial_scale
            T_scale[2, 2] *= self._force_cylinder_radial_scale
            # Publish.
            vis[prefix]["contact_forces"][contact.key].set_transform(
                X_WC.dot(T_scale))

        # update time
        self._t_previous = t
示例#25
0
def plot_mathematical_program(meshcat, prog, X, Y, result=None):
    assert prog.num_vars() == 2
    assert X.size == Y.size

    N = X.size
    values = np.vstack((X.reshape(-1), Y.reshape(-1)))
    costs = prog.GetAllCosts()

    # Vectorized multiply for the quadratic form.
    # Z = (D*np.matmul(Q,D)).sum(0).reshape(nx, ny)

    if costs:
        Z = prog.EvalBindingVectorized(costs[0], values)
        for b in costs[1:]:
            Z = Z + prog.EvalBindingVectorized(b, values)

    cv = meshcat["constraint"]
    for binding in prog.GetAllConstraints():
        c = binding.evaluator()
        var_indices = [
            int(prog.decision_variable_index()[v.get_id()])
            for v in binding.variables()
        ]
        satisfied = np.array(
            c.CheckSatisfiedVectorized(values[var_indices, :],
                                       0.001)).reshape(1, -1)
        if costs:
            Z[~satisfied] = np.nan

        # Special case linear constraints
        if False:  # isinstance(c, LinearConstraint):
            # TODO: take these as (optional) arguments to avoid computing them
            # inefficiently.
            xmin = np.min(X.reshape(-1))
            xmax = np.max(X.reshape(-1))
            ymin = np.min(Y.reshape(-1))
            ymax = np.max(Y.reshape(-1))
            A = c.A()
            lower = c.lower_bound()
            upper = c.upper_bound()
            # find line / box intersections
            # https://gist.github.com/ChickenProp/3194723
        else:
            v = cv[str(binding)]
            Zc = np.zeros(Z.shape)
            Zc[satisfied] = np.nan
            plot_surface(v,
                         X,
                         Y,
                         Zc.reshape((X.shape[1], X.shape[0])),
                         color=0x9999dd)

    if costs:
        plot_surface(meshcat["objective"],
                     X,
                     Y,
                     Z.reshape(X.shape[1], X.shape[0]),
                     wireframe=True)

    if result:
        v = meshcat["solution"]
        v.set_object(g.Sphere(0.1), g.MeshLambertMaterial(color=0x99ff99))
        x_solution = result.get_x_val()
        v.set_transform(
            tf.translation_matrix(
                [x_solution[0], x_solution[1],
                 result.get_optimal_cost()]))
示例#26
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def plot_mathematical_program(meshcat,
                              prog,
                              X,
                              Y,
                              result=None,
                              point_size=0.05):
    assert prog.num_vars() == 2
    assert X.size == Y.size

    N = X.size
    values = np.vstack((X.reshape(-1), Y.reshape(-1)))
    costs = prog.GetAllCosts()

    # Vectorized multiply for the quadratic form.
    # Z = (D*np.matmul(Q,D)).sum(0).reshape(nx, ny)

    if costs:
        Z = prog.EvalBindingVectorized(costs[0], values)
        for b in costs[1:]:
            Z = Z + prog.EvalBindingVectorized(b, values)

    cv = meshcat["constraints"]
    for binding in prog.GetAllConstraints():
        if isinstance(
                binding.evaluator(),
                pydrake.solvers.mathematicalprogram.BoundingBoxConstraint):
            c = binding.evaluator()
            var_indices = [
                int(prog.decision_variable_index()[v.get_id()])
                for v in binding.variables()
            ]
            satisfied = np.array(
                c.CheckSatisfiedVectorized(values[var_indices, :],
                                           0.001)).reshape(1, -1)
            if costs:
                Z[~satisfied] = np.nan

            v = cv[type(c).__name__]
            Zc = np.zeros(Z.shape)
            Zc[satisfied] = np.nan
            plot_surface(v,
                         X,
                         Y,
                         Zc.reshape((X.shape[1], X.shape[0])),
                         color=0xff3333,
                         wireframe=True)
        else:
            Zc = prog.EvalBindingVectorized(binding, values)
            evaluator = binding.evaluator()
            low = evaluator.lower_bound()
            up = evaluator.upper_bound()
            cvb = cv[type(evaluator).__name__]
            for index in range(Zc.shape[0]):
                color = np.repeat([[0.3], [0.3], [1.0]], N, axis=1)
                infeasible = np.logical_or(Zc[index, :] < low[index],
                                           Zc[index, :] > up[index])
                color[0, infeasible] = 1.0
                color[2, infeasible] = 0.3
                plot_surface(cvb[str(index)],
                             X,
                             Y,
                             Zc[index, :].reshape(X.shape[1], X.shape[0]),
                             color=color,
                             wireframe=True)

    if costs:
        plot_surface(meshcat["objective"],
                     X,
                     Y,
                     Z.reshape(X.shape[1], X.shape[0]),
                     color=0x77cc77,
                     wireframe=True)

    if result:
        v = meshcat["solution"]
        v.set_object(g.Sphere(point_size),
                     g.MeshLambertMaterial(color=0x55ff55))
        x_solution = result.get_x_val()
        v.set_transform(
            tf.translation_matrix(
                [x_solution[0], x_solution[1],
                 result.get_optimal_cost()]))
示例#27
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    def runTest(self):
        self.vis.delete()
        v = self.vis["shapes"]
        v.set_transform(tf.translation_matrix([1., 0, 0]))
        v["box"].set_object(g.Box([1.0, 0.2, 0.3]))
        v["box"].delete()
        v["box"].set_object(g.Box([0.1, 0.2, 0.3]))
        v["box"].set_transform(tf.translation_matrix([0.05, 0.1, 0.15]))
        v["cylinder"].set_object(g.Cylinder(0.2, 0.1), g.MeshLambertMaterial(color=0x22dd22))
        v["cylinder"].set_transform(tf.translation_matrix([0, 0.5, 0.1]).dot(tf.rotation_matrix(-np.pi / 2, [1, 0, 0])))
        v["sphere"].set_object(g.Mesh(g.Sphere(0.15), g.MeshLambertMaterial(color=0xff11dd)))
        v["sphere"].set_transform(tf.translation_matrix([0, 1, 0.15]))
        v["ellipsoid"].set_object(g.Ellipsoid([0.3, 0.1, 0.1]))
        v["ellipsoid"].set_transform(tf.translation_matrix([0, 1.5, 0.1]))

        v["transparent_ellipsoid"].set_object(g.Mesh(
            g.Ellipsoid([0.3, 0.1, 0.1]),
            g.MeshLambertMaterial(color=0xffffff,
                                  opacity=0.5)))
        v["transparent_ellipsoid"].set_transform(tf.translation_matrix([0, 2.0, 0.1]))

        v = self.vis["meshes/valkyrie/head"]
        v.set_object(g.Mesh(
            g.ObjMeshGeometry.from_file(os.path.join(meshcat.viewer_assets_path(), "data/head_multisense.obj")),
            g.MeshLambertMaterial(
                map=g.ImageTexture(
                    image=g.PngImage.from_file(os.path.join(meshcat.viewer_assets_path(), "data/HeadTextureMultisense.png"))
                )
            )
        ))
        v.set_transform(tf.translation_matrix([0, 0.5, 0.5]))

        v = self.vis["meshes/convex"]
        v["obj"].set_object(g.Mesh(g.ObjMeshGeometry.from_file(os.path.join(meshcat.viewer_assets_path(), "../tests/data/mesh_0_convex_piece_0.obj"))))
        v["stl_ascii"].set_object(g.Mesh(g.StlMeshGeometry.from_file(os.path.join(meshcat.viewer_assets_path(), "../tests/data/mesh_0_convex_piece_0.stl_ascii"))))
        v["stl_ascii"].set_transform(tf.translation_matrix([0, -0.5, 0]))
        v["stl_binary"].set_object(g.Mesh(g.StlMeshGeometry.from_file(os.path.join(meshcat.viewer_assets_path(), "../tests/data/mesh_0_convex_piece_0.stl_binary"))))
        v["stl_binary"].set_transform(tf.translation_matrix([0, -1, 0]))
        v["dae"].set_object(g.Mesh(g.DaeMeshGeometry.from_file(os.path.join(meshcat.viewer_assets_path(), "../tests/data/mesh_0_convex_piece_0.dae"))))
        v["dae"].set_transform(tf.translation_matrix([0, -1.5, 0]))


        v = self.vis["points"]
        v.set_transform(tf.translation_matrix([0, 2, 0]))
        verts = np.random.rand(3, 1000000)
        colors = verts
        v["random"].set_object(g.PointCloud(verts, colors))
        v["random"].set_transform(tf.translation_matrix([-0.5, -0.5, 0]))

        v = self.vis["lines"]
        v.set_transform(tf.translation_matrix(([-2, -3, 0])))

        vertices = np.random.random((3, 10)).astype(np.float32)
        v["line_segments"].set_object(g.LineSegments(g.PointsGeometry(vertices)))

        v["line"].set_object(g.Line(g.PointsGeometry(vertices)))
        v["line"].set_transform(tf.translation_matrix([0, 1, 0]))

        v["line_loop"].set_object(g.LineLoop(g.PointsGeometry(vertices)))
        v["line_loop"].set_transform(tf.translation_matrix([0, 2, 0]))

        v["line_loop_with_material"].set_object(g.LineLoop(g.PointsGeometry(vertices), g.LineBasicMaterial(color=0xff0000)))
        v["line_loop_with_material"].set_transform(tf.translation_matrix([0, 3, 0]))

        colors = vertices  # Color each line by treating its xyz coordinates as RGB colors
        v["line_with_vertex_colors"].set_object(g.Line(g.PointsGeometry(vertices, colors), g.LineBasicMaterial(vertexColors=True)))
        v["line_with_vertex_colors"].set_transform(tf.translation_matrix([0, 4, 0]))

        v["triad"].set_object(g.LineSegments(
            g.PointsGeometry(position=np.array([
                [0, 0, 0], [1, 0, 0],
                [0, 0, 0], [0, 1, 0],
                [0, 0, 0], [0, 0, 1]]).astype(np.float32).T,
                color=np.array([
                [1, 0, 0], [1, 0.6, 0],
                [0, 1, 0], [0.6, 1, 0],
                [0, 0, 1], [0, 0.6, 1]]).astype(np.float32).T
            ),
            g.LineBasicMaterial(vertexColors=True)))
        v["triad"].set_transform(tf.translation_matrix(([0, 5, 0])))

        v["triad_function"].set_object(g.triad(0.5))
        v["triad_function"].set_transform(tf.translation_matrix([0, 6, 0]))
示例#28
0
    def _draw_contact_forces(self, context, X_WB_map):
        contact_results = self.EvalAbstractInput(context, 1).get_value()
        t = context.get_time()

        # First, set all existing contacts to be pruned.
        for contact in self._contacts:
            contact.needs_pruning = True

        # Check if every element in contact_results is already in
        #   self._contacts.
        # If True, update the magnitude and location of
        #   the _ContactState in self._contacts.
        # If False, add the new contact to self._contacts
        vis = self._meshcat_viz.vis
        prefix = self._meshcat_viz.prefix
        for i_contact in range(contact_results.num_contacts()):
            contact_info_i = contact_results.contact_info(i_contact)

            # Do not display small forces.
            force_norm = np.linalg.norm(contact_info_i.contact_force())
            if force_norm < self._force_threshold:
                continue

            # contact point in frame B
            bodyB = self._plant.get_body(contact_info_i.bodyB_index())
            X_WB_key = (int(bodyB.model_instance()), bodyB.name())
            X_WB = X_WB_map[X_WB_key]
            p_BC = X_WB.inverse().multiply(contact_info_i.contact_point())
            new_contact = self._ContactState(
                key=str(self._contact_key_counter), needs_pruning=False,
                info=contact_info_i, p_BC=p_BC)

            contact = self._find_duplicate_contact(
                new_contact, dt=t - self._t_previous)
            if contact is None:
                # contact is new
                self._contacts.append(new_contact)
                self._contact_key_counter += 1
                # create cylinders with small radius.
                vis[prefix]["contact_forces"][new_contact.key].set_object(
                    meshcat.geometry.Cylinder(
                        height=1. / self._force_cylinder_longitudinal_scale,
                        radius=0.01 / self._force_cylinder_radial_scale),
                    meshcat.geometry.MeshLambertMaterial(color=0xff0000))
            else:
                # contact is not new, but it's valid.
                contact.needs_pruning = False

        # Prune old contact forces
        for contact in list(self._contacts):
            if contact.needs_pruning:
                self._contacts.remove(contact)
                vis[prefix]["contact_forces"][contact.key].delete()

        # visualize all valid contact forces
        for contact in self._contacts:
            # Compute pose of contact cylinder `C` in world frame `W`.
            R = np.zeros((3, 3))
            magnitude = np.linalg.norm(contact.info.contact_force())
            y = contact.info.contact_force() / magnitude
            R[:, 1] = y
            R[:, 0] = [0, -y[2], y[1]]
            R[:, 2] = np.cross(R[:, 0], y)
            X_WC = np.eye(4)
            X_WC[0:3, 0:3] = R
            X_WC[0:3, 3] = contact.info.contact_point()
            # Scale cylinder
            visual_magnitude = self._get_visual_magnitude(magnitude)
            T_scale = tf.translation_matrix(
                [0, visual_magnitude / 2, 0])
            T_scale[1, 1] = \
                visual_magnitude * self._force_cylinder_longitudinal_scale
            # - "expand" cylinders to a visible size.
            T_scale[0, 0] *= self._force_cylinder_radial_scale
            T_scale[2, 2] *= self._force_cylinder_radial_scale
            # Publish.
            vis[prefix]["contact_forces"][contact.key].set_transform(
                X_WC.dot(T_scale))

        # update time
        self._t_previous = t
示例#29
0
 def runTest(self):
     v = self.vis["shapes"]
     v["cube"].set_object(g.Box([0.1, 0.2, 0.3]))
     v.set_transform(tf.translation_matrix([1., 0, 0]))
     v.set_transform(tf.translation_matrix([1., 1., 0]))
示例#30
0
    def add_history(
        self,
        history: Tuple,
        baubles: bool = True,
        world_segment: str = "short",
        short_length: float = 1.0,
        bauble_radius: float = 0.01,
    ):
        """ Similar to `add_ray_path` but with improved visualisation options.
    
            Parameters
            ----------
            history: tuple
                Tuple of rays and events as returned from `photon_tracer.follow`
            baubles: bool (optional)
                Default is True. Draws baubles at exit location.
            world_segment: str (optional)
                Opt-out (`'exclude'`) or draw short (`'short`) path segments to the
                world node.
            short_length: float
                The length of the final path segment when `world_segment='short'`.
            bauble_radius: float
                The bauble radius when `baubles=True`.
        """
        vis = self.vis
        if not world_segment in {"exclude", "short"}:
            raise ValueError(
                "`world_segment` should be either `'exclude'` or `'short'`.")

        if world_segment == "exclude":
            rays, events = zip(*history)
            try:
                idx = events.index(Event.EXIT)
                history = history[0:idx]
                if len(history) < 2:
                    # nothing left to render
                    return
            except ValueError:
                pass

        if len(history) < 2:
            raise AppError("Need at least two points to render a line.")

        ids = []
        rays, events = zip(*history)
        for (start_part, end_part) in zip(history[:-1], history[1:]):
            start_ray, end_ray = start_part[0], end_part[0]
            nanometers = start_ray.wavelength
            start = start_ray.position
            end = end_ray.position
            if world_segment == "short":
                if end_ray == history[-1][0]:
                    end = (np.array(start_ray.position) +
                           np.array(start_ray.direction) * short_length)
            colour = wavelength_to_hex_int(nanometers)
            ids.append(self.add_line_segment(start, end, colour=colour))

            if baubles:
                event = start_part[1]
                if event in {Event.TRANSMIT}:
                    baubid = self.get_next_identifer()
                    vis[f"exit/{baubid}"].set_object(
                        g.Sphere(bauble_radius),
                        g.MeshBasicMaterial(color=colour,
                                            transparency=False,
                                            opacity=1),
                    )
                    vis[f"exit/{baubid}"].set_transform(
                        tf.translation_matrix(start))

                    ids.append(baubid)
        return ids
示例#31
0
    def DoPublish(self, context, event):
        # TODO(SeanCurtis-TRI) We want to be able to use this visualizer to
        # draw without having it part of a Simulator. That means we'd like
        # vis.Publish(context) to work. Currently, pydrake offers no mechanism
        # to declare a forced event. However, by overriding DoPublish and
        # putting the forced event callback code in the override, we can
        # simulate it.
        # We need to bind a mechanism for declaring forced events so we don't
        # have to resort to overriding the dispatcher.

        LeafSystem.DoPublish(self, context, event)

        contact_results = self.EvalAbstractInput(context, 0).get_value()

        vis = self._meshcat_viz.vis[self._meshcat_viz.prefix]["contact_forces"]
        contacts = []

        for i_contact in range(contact_results.num_point_pair_contacts()):
            contact_info = contact_results.point_pair_contact_info(i_contact)

            # Do not display small forces.
            force_norm = np.linalg.norm(contact_info.contact_force())
            if force_norm < self._force_threshold:
                continue

            point_pair = contact_info.point_pair()
            key = (point_pair.id_A.get_value(), point_pair.id_B.get_value())
            cvis = vis[str(key)]
            contacts.append(key)
            arrow_height = self._radius * 2.0
            if key not in self._published_contacts:
                # New key, so create the geometry. Note: the height of the
                # cylinder is 2 and gets scaled to twice the contact force
                # length, because I am drawing both (equal and opposite)
                # forces.  Note also that meshcat (following three.js) puts
                # the height of the cylinder along the y axis.
                cvis["cylinder"].set_object(
                    meshcat.geometry.Cylinder(height=2.0, radius=self._radius),
                    meshcat.geometry.MeshLambertMaterial(color=0x33cc33))
                cvis["head"].set_object(
                    meshcat.geometry.Cylinder(height=arrow_height,
                                              radiusTop=0,
                                              radiusBottom=self._radius * 2.0),
                    meshcat.geometry.MeshLambertMaterial(color=0x00dd00))
                cvis["tail"].set_object(
                    meshcat.geometry.Cylinder(height=arrow_height,
                                              radiusTop=self._radius * 2.0,
                                              radiusBottom=0),
                    meshcat.geometry.MeshLambertMaterial(color=0x00dd00))

            height = force_norm / self._contact_force_scale
            cvis["cylinder"].set_transform(
                tf.scale_matrix(height, direction=[0, 1, 0]))
            cvis["head"].set_transform(
                tf.translation_matrix([0, height + arrow_height / 2.0, 0.0]))
            cvis["tail"].set_transform(
                tf.translation_matrix([0, -height - arrow_height / 2.0, 0.0]))

            # The contact frame's origin is located at contact_point and is
            # oriented such that Cy is aligned with the contact force.
            p_WC = contact_info.contact_point()  # documented as in world.
            if force_norm < 1e-6:
                # We cannot rely on self._force_threshold to determine if the
                # force can be normalized; that threshold can be zero.
                R_WC = RotationMatrix()
            else:
                fhat_C_W = contact_info.contact_force() / force_norm
                R_WC = RotationMatrix.MakeFromOneVector(b_A=fhat_C_W,
                                                        axis_index=1)
            X_WC = RigidTransform(R=R_WC, p=p_WC)
            cvis.set_transform(X_WC.GetAsMatrix4())

        # We only delete any contact vectors that did not persist into this
        # publish.  It is tempting to just delete() the root branch at the
        # beginning of this publish, but this leads to visual artifacts
        # (flickering) in the browser.
        for key in set(self._published_contacts) - set(contacts):
            vis[str(key)].delete()

        self._published_contacts = contacts