示例#1
0
    def module_info(self, module, showInfo=True, showTitle=True):
        if showTitle == True:
            messages.title()

        if showInfo:
            # extract the payload class name from the instantiated object, then chop off the load folder prefix
            #modulename = "/".join(str(str(module.__class__)[str(module.__class__).find("ClassName"):]).split(".")[0].split("/")[1:])

            print helpers.color(" Module information:\n", blue=True)
            print "\tName:\t\t" + module.name
            print "\tLanguage:\t" + module.language
            # format this all nice-like
            print helpers.formatLong("Description:", module.description)
        # if required options were specified, output them
        if hasattr(module, 'required_options'):
            print helpers.color("\n Required Options:\n", blue=True)

            print " Name\t\t\tCurrent Value\tDescription"
            print " ----\t\t\t-------------\t-----------"

            # sort the dictionary by key before we output, so it looks nice
            for key in sorted(module.required_options.iterkeys()):
                print " %s\t%s\t%s" % ('{0: <16}'.format(key),
                                       '{0: <8}'.format(
                                           module.required_options[key][0]),
                                       module.required_options[key][1])

            print ""
示例#2
0
    def module_info(self, module, showInfo=True, showTitle=True):
        if showTitle == True:
            messages.title()

        if showInfo:
            # extract the payload class name from the instantiated object, then chop off the load folder prefix
            #modulename = "/".join(str(str(module.__class__)[str(module.__class__).find("ClassName"):]).split(".")[0].split("/")[1:])

            print helpers.color(" Module information:\n", blue=True)
            print "\tName:\t\t" + module.name
            print "\tLanguage:\t" + module.language
            # format this all nice-like
            print helpers.formatLong("Description:", module.description)
        # if required options were specified, output them
        if hasattr(module, 'required_options'):
            print helpers.color("\n Required Options:\n", blue=True)

            print " Name\t\t\tCurrent Value\tDescription"
            print " ----\t\t\t-------------\t-----------"

            # sort the dictionary by key before we output, so it looks nice
            for key in sorted(module.required_options.iterkeys()):
                print " %s\t%s\t%s" % ('{0: <16}'.format(key), '{0: <8}'.format(module.required_options[key][0]), module.required_options[key][1])

            print ""
示例#3
0
    def main_menu(self, showMessage=True):
        cmd = ""
        try:
            while cmd == "":

                if showMessage:
                    # print the title, where we are, and number of payloads loaded
                    messages.main_menu(self.modules)
                    messages.help_msg(self.commands)

                cmd = raw_input(helpers.color(' OFF -> ', blue=True)).strip()

                # handle our tab completed commands
                if cmd.startswith("help"):
                    messages.title()
                    messages.help_msg(self.commands)
                    cmd = ""
                    showMessage = False

                elif cmd.startswith("use"):
                    messages.title()
                    self.call_handler(cmd)
                    cmd = ""

                elif cmd.startswith("list"):

                    if len(cmd.split()) == 1:
                        messages.title()
                        self.list_modules()

                    cmd = ""
                    showMessage = False
                elif cmd.startswith("update"):

                    if len(cmd.split()) == 1:
                        messages.title()
                        self.list_modules()

                    cmd = ""
                    showMessage = False

        # catch any ctrl + c interrupts
        except KeyboardInterrupt:
            if self.oneRun:
                # if we're being invoked from external code, just return
                # an empty string on an exit/quit instead of killing everything
                return ""
            else:
                print helpers.color("\n\n [!] Exiting...\n", warning=True)
                sys.exit()
示例#4
0
    def main_menu(self, showMessage=True):
        cmd = ""
        try:
            while cmd == "":

                if showMessage:
                    # print the title, where we are, and number of payloads loaded
                    messages.main_menu(self.modules)
                    messages.help_msg(self.commands)

                cmd = raw_input(helpers.color(' OFF -> ', blue=True)).strip()

                # handle our tab completed commands
                if cmd.startswith("help"):
                    messages.title()
                    messages.help_msg(self.commands)
                    cmd = ""
                    showMessage=False

                elif cmd.startswith("use"):
                    messages.title()
                    self.call_handler(cmd)
                    cmd = ""

                elif cmd.startswith("list"):

                    if len(cmd.split()) == 1:
                        messages.title()
                        self.list_modules()     

                    cmd = ""
                    showMessage=False
                elif cmd.startswith("update"):

                    if len(cmd.split()) == 1:
                        messages.title()
                        self.list_modules()     

                    cmd = ""
                    showMessage=False

        # catch any ctrl + c interrupts
        except KeyboardInterrupt:
            if self.oneRun:
                # if we're being invoked from external code, just return
                # an empty string on an exit/quit instead of killing everything
                return ""
            else:
                print helpers.color("\n\n [!] Exiting...\n", warning=True)
                sys.exit()
示例#5
0
def main():
    count = 0
    messages.title()
    user = messages.welcome_message(messages.name_prompt())
    my_array = menu_2048.start_game()
    if my_array[0].count(2) > 1 or my_array[1].count(
            2) > 1 or my_array[2].count(2) > 1 or my_array[3].count(2) > 1:
        count = int(
            file_handler_2048.heigh_score_import(
                "score_of_the_saved_game.csv"))
    controls = messages.set_controls()
    high_score = int(file_handler_2048.heigh_score_import("high_score.csv"))

    while True:
        design_2048.mapp(my_array)
        messages.current_player(user)
        print("\x1B[1mScore:\x1B[0m " + str(count) + " |", end=" ")
        print("\x1B[1mHigh Score:\x1B[0m " + str(high_score))

        messages.defined_controls(controls)

        check_the_free_place_of_the_table = copy.deepcopy(my_array)
        move_2048.full_map(check_the_free_place_of_the_table)
        if my_array == check_the_free_place_of_the_table:
            design_2048.mapp(my_array)
            if count > high_score:
                file_handler_2048.heigh_score_export(count, "high_score.csv")
            break

        move = input("Command: ")

        if move == controls[0]:
            last_my_array = copy.deepcopy(my_array)
            move_2048.move_up(my_array)
            count = count + move_2048.up_addition(my_array)
            move_2048.no_move(my_array, last_my_array)
            design_2048.mapp(my_array)

        if move == controls[1]:
            last_my_array = copy.deepcopy(my_array)
            move_2048.down_move(my_array)
            count = count + move_2048.down_addition(my_array)
            move_2048.no_move(my_array, last_my_array)
            design_2048.mapp(my_array)

        if move == controls[2]:
            last_my_array = copy.deepcopy(my_array)
            move_2048.left_move(my_array)
            count = count + move_2048.left_addition(my_array)
            move_2048.no_move(my_array, last_my_array)
            design_2048.mapp(my_array)

        if move == controls[3]:
            last_my_array = copy.deepcopy(my_array)
            move_2048.right_move(my_array)
            count = count + move_2048.right_addition(my_array)
            move_2048.no_move(my_array, last_my_array)
            design_2048.mapp(my_array)
        if move == 'q':
            menu_2048.menu_exit(my_array, high_score, count)
    os.system("clear")
    design_2048.mapp(my_array)
    print("-=Game Over=-")