def getReplyStateForTargetIDAndMarkerType(self, targetID, targetMarkerType): if targetMarkerType in self._chatCommands and targetID in self._chatCommands[targetMarkerType]: commands = self._chatCommands[targetMarkerType][targetID] for commandID, commandData in ((k, commands[k]) for k in reversed(commands)): commandName = _ACTIONS.battleChatCommandFromActionID(commandID).name if commandName not in BATTLE_CHAT_COMMANDS_BY_NAMES: continue hasRepliedTo = avatar_getter.getPlayerVehicleID() in commandData.owners if hasRepliedTo: return (ReplyState.CAN_CANCEL_REPLY, commandName) if commandName in ONE_SHOT_COMMANDS_TO_REPLIES.keys(): return (ReplyState.CAN_CONFIRM, commandName) return (ReplyState.CAN_REPLY, commandName) playerVehicleID = avatar_getter.getPlayerVehicleID() if playerVehicleID in self._chatCommands[targetMarkerType]: commands = self._chatCommands[targetMarkerType][playerVehicleID] for commandID, commandData in ((k, commands[k]) for k in reversed(commands)): if targetID in commandData.owners and self.__delayer.hasDelayedCallbackID(commandData.callbackID): commandName = _ACTIONS.battleChatCommandFromActionID(commandID).name if commandName not in BATTLE_CHAT_COMMANDS_BY_NAMES: continue if commandName in ONE_SHOT_COMMANDS_TO_REPLIES.keys(): return (ReplyState.CAN_CONFIRM, commandName) if commandName in COMMAND_RESPONDING_MAPPING.keys(): return (ReplyState.CAN_RESPOND, commandName) return (ReplyState.NO_REPLY, None)
def __onActionAddedToMarkerReceived(self, senderID, commandID, markerType, objectID): if _ACTIONS.battleChatCommandFromActionID(commandID).name not in BASE_CMD_NAMES: return if objectID not in self.__markerIDs: return model = self.__markerIDs[objectID] if model: if _ACTIONS.battleChatCommandFromActionID(commandID).name in [BATTLE_CHAT_COMMAND_NAMES.ATTACKING_BASE, BATTLE_CHAT_COMMAND_NAMES.DEFENDING_BASE]: self.__onReplyFeedbackReceived(objectID, senderID, MarkerType.BASE_MARKER_TYPE, 0, 1) else: self._invoke(model.getID(), BATTLE_MINIMAP_CONSTS.SET_STATE, BATTLE_MINIMAP_CONSTS.STATE_ATTACK)
def __skipReplayChat(self, actionID, reqID, args): replayCtrl = BattleReplay.g_replayCtrl reqVehID = args['int64Arg1'] if actionID == _ACTIONS.ON_BATTLE_MESSAGE_BROADCAST and not replayCtrl.isAllyToObservedVehicle(reqVehID): return True else: if _ACTIONS.battleChatCommandFromActionID(actionID) is not None: if _ACTIONS.battleChatCommandFromActionID(actionID).name in (BATTLE_CHAT_COMMAND_NAMES.ATTACKING_ENEMY_WITH_SPG, BATTLE_CHAT_COMMAND_NAMES.ATTACK_ENEMY): if replayCtrl.isAllyToObservedVehicle(reqVehID): return True elif not replayCtrl.isAllyToObservedVehicle(reqVehID): return True return False
def __removeCommandMarkerCB(self, removeCommandID, removeCommandTargetID): if _ACTIONS.battleChatCommandFromActionID(removeCommandID) is None: _logger.warning('Command with ID %s was not found.', removeCommandID) return else: commandName = _ACTIONS.battleChatCommandFromActionID(removeCommandID).name markerType = _COMMAND_NAME_TRANSFORM_MARKER_TYPE[commandName] commandData = self._chatCommands.get(markerType, {}).get(removeCommandTargetID, {}).get(removeCommandID, None) if not commandData: return self.__delayer.stopCallback(commandData.callbackID) self.__checkTemporarySticky(removeCommandID, removeCommandTargetID) self.__tryRemovingCommandFromMarker(removeCommandID, removeCommandTargetID) return
def __notifyReplyCommandUpdate(self, targetID, replierVehicleID, commandID, oldReplyCount, newReplycount): commandDesr = _ACTIONS.battleChatCommandFromActionID(commandID) if commandDesr is None or commandDesr.name not in _COMMAND_NAME_TRANSFORM_MARKER_TYPE or not self.sessionProvider.shared.feedback: return else: self.sessionProvider.shared.feedback.onReplyToCommand(targetID, replierVehicleID, _COMMAND_NAME_TRANSFORM_MARKER_TYPE[commandDesr.name], oldReplyCount, newReplycount) return
def clearBattleActionCoolDown(self, requestID, actionID): command = _ACTIONS.battleChatCommandFromActionID(actionID) if command: removeList = [ cdData for cdData in self.__battleCmdCooldowns if cdData.reqID == requestID and cdData.cmdID == command.id ] if removeList: for dataForRemoval in removeList: self.__battleCmdCooldowns.remove(dataForRemoval)
def __onReplyFeedbackReceived(self, targetID, replierID, markerType, oldReplyCount, newReplyCount): if oldReplyCount > newReplyCount: return else: advancedChatCommandData = self.__getAdvancedChatCommandData( targetID, markerType) if advancedChatCommandData is None or advancedChatCommandData.command is None: return senderID = self.__getVehicleIDForCmdSender( advancedChatCommandData.command) if senderID != self.playerVehicleID: if self.playerVehicleID not in advancedChatCommandData.owners: return commandID = advancedChatCommandData.command.getID() soundNotificationReply = _ACTIONS.battleChatCommandFromActionID( commandID).soundNotificationReply if soundNotificationReply is None or markerType not in self.__customMatrixProviderGetter: return if targetID == self.playerVehicleID: matrixProvider = self.__customMatrixProviderGetter[markerType]( None, replierID) else: matrixProvider = self.__customMatrixProviderGetter[markerType]( None, targetID) enableVoice = True if replierID != self.playerVehicleID and targetID != self.playerVehicleID: enableVoice = False sentByPlayer = True if replierID == self.playerVehicleID else False self.__playSoundNotification(soundNotificationReply, matrixProvider.translation, enableVoice, sentByPlayer) return
def __onCommandReceived(self, cmd): if not self.__isCalloutEnabled or not self.__isIBCEnabled: return else: vehicleIDToAnswer = self.sessionProvider.getArenaDP( ).getVehIDBySessionID(cmd.getSenderID()) commandName = _ACTIONS.battleChatCommandFromActionID( cmd.getID()).name if self.__isActive is True and vehicleIDToAnswer == avatar_getter.getPlayerVehicleID( ) and self.__commandReceivedData is not None and self.__commandReceivedData.name is not None and commandName == _CALLOUT_COMMANDS_TO_REPLY_COMMANDS[ self.__commandReceivedData.name]: self.__executeHide(True, self.__commandReceivedData.name) if commandName not in _CALLOUT_COMMANDS_TO_REPLY_COMMANDS.keys(): return if cmd.isReceiver(): currentTime = BigWorld.serverTime() isCalloutBlocked = currentTime < self.__lastCalloutTimestamp hasRecentPersonalMsg = currentTime < self.__lastPersonalMsgTimestamp if self.__isActive is False and not isCalloutBlocked and not hasRecentPersonalMsg: self.__commandReceivedData = CommandReceivedData( commandName, vehicleIDToAnswer) if self.__ui: self.__ui.setShowData(vehicleIDToAnswer, commandName) self.__isActive = True self.delayCallback(_HINT_TIMEOUT, self.__executeHide) self.__lastCalloutTimestamp = currentTime + _CALLOUT_MESSAGES_BLOCK_DURATION CalloutController.fireCalloutDisplayEvent(True) if cmd.isPrivate() and not hasRecentPersonalMsg: self.__lastPersonalMsgTimestamp = currentTime + _PERSONAL_MESSAGE_MUTE_DURATION return
def createCoolDownError(actionID): command = _ACTIONS.adminChatCommandFromActionID(actionID) if command: return _AdminCommandCoolDownError() command = _ACTIONS.battleChatCommandFromActionID(actionID) if command: return _BattleCommandCoolDownError(command) if _ACTIONS.isRateLimitedBroadcastFromClient(actionID): coolDown = _LIMITS.BROADCASTS_FROM_CLIENT_COOLDOWN_SEC elif actionID == _ACTIONS.FIND_USERS_BY_NAME: coolDown = _LIMITS.FIND_USERS_BY_NAME_REQUEST_COOLDOWN_SEC elif actionID == _ACTIONS.GET_VOIP_CREDENTIALS: coolDown = _LIMITS.VOIP_CREDENTIALS_REQUEST_COOLDOWN_SEC else: coolDown = None return _ActionCoolDownError(actionID, coolDown)
def __onStaticMarkerAdded(self, areaID, creatorID, position, markerSymbolName, markerText='', numberOfReplies=0, isTargetForPlayer=False): originalCmdId = self.__getOriginalCommandID( areaID, MarkerType.LOCATION_MARKER_TYPE) if originalCmdId <= 0: return else: command = _ACTIONS.battleChatCommandFromActionID(originalCmdId) if not command: return notification = command.soundNotification if notification is None: return matrixProvider = self.__createMatrix(position) sentByPlayer = creatorID in ( self.playerVehicleID, self.sessionProvider.arenaVisitor.getArenaUniqueID()) self.__playSoundNotification(notification, matrixProvider.translation, True, sentByPlayer) return
def __removeReplyContributionFromPlayer(self, replierVehID, newTargetType, newTargetID): updatedCommand = None checkForRemovalOfCommandFromMarker = False for markerType in self._chatCommands: for targetID in self._chatCommands[markerType]: for commandID, commandData in self._chatCommands[markerType][targetID].iteritems(): isSameCommand = targetID == newTargetID and newTargetType == markerType if not isSameCommand and replierVehID in commandData.owners: oldOwnerCount = len(commandData.owners) self.__chatCommandsUpdated(markerType, targetID, commandID, replierVehID, ChatCommandChange.CHAT_CMD_WAS_REMOVED) commandData.owners.remove(replierVehID) updatedCommand = (commandID, targetID) self.__notifyReplyCommandUpdate(targetID, replierVehID, commandID, oldOwnerCount, len(commandData.owners)) if not commandData.owners and not commandData.command.isServerCommand(): checkForRemovalOfCommandFromMarker = True break if updatedCommand is not None: cmdID, cmdTargetID = updatedCommand commandName = _ACTIONS.battleChatCommandFromActionID(cmdID).name if replierVehID == avatar_getter.getPlayerVehicleID() and self.__markerInFocus and self.__markerInFocus.isFocused(cmdTargetID, _COMMAND_NAME_TRANSFORM_MARKER_TYPE[commandName]): self.__setFocusedOnMarker(-1, MarkerType.INVALID_MARKER_TYPE, -1) if checkForRemovalOfCommandFromMarker: self.__tryRemovingCommandFromMarker(cmdID, cmdTargetID, commandName in AUTOCOMMIT_COMMAND_NAMES) return
def __onStaticMarkerAdded(self, areaID, creatorID, position, markerSymbolName, show3DMarker=False, markerText='', numberOfReplies=0, isTargetForPlayer=False): originalCmdId = self.__getOriginalCommandID( areaID, MarkerType.LOCATION_MARKER_TYPE) if originalCmdId <= 0: return else: command = _ACTIONS.battleChatCommandFromActionID(originalCmdId) if not command: return notification = command.soundNotification if notification is None: return matrixProvider = self.__getMatrixProvider(position) sentByPlayer = True if creatorID == self.playerVehicleID else False self.__playSoundNotification(notification, None, None, matrixProvider, True, sentByPlayer) return
def __handleRegularCommand(self, cmd): cmdID = cmd.getID() cmdName = _ACTIONS.battleChatCommandFromActionID(cmdID).name cmdCreatorID = self.__getCommandCreatorVehID(cmd) cmdTargetID = self.__getTargetIDForCommandName(cmdName, cmd) cmdDuration = _DEFAULT_ACTIVE_COMMAND_TIME if cmdName != BATTLE_CHAT_COMMAND_NAMES.SPG_AIM_AREA else _DEFAULT_SPG_AREA_COMMAND_TIME markerType = _COMMAND_NAME_TRANSFORM_MARKER_TYPE[cmdName] if markerType in self._chatCommands and cmdTargetID in self._chatCommands[markerType] and cmdID in self._chatCommands[markerType][cmdTargetID]: if cmdName in AUTOCOMMIT_COMMAND_NAMES: self.__addReplyToCommandList(cmdCreatorID, cmdTargetID, cmdID) return if cmdName == BATTLE_CHAT_COMMAND_NAMES.SUPPORTING_ALLY and MarkerType.VEHICLE_MARKER_TYPE in self._chatCommands and cmdTargetID in self._chatCommands[MarkerType.VEHICLE_MARKER_TYPE]: activeCommandIDOnTarget = self._chatCommands[MarkerType.VEHICLE_MARKER_TYPE][cmdTargetID].keys() helpCommandID = BATTLE_CHAT_COMMANDS_BY_NAMES[BATTLE_CHAT_COMMAND_NAMES.HELPME].id sosCommandID = BATTLE_CHAT_COMMANDS_BY_NAMES[BATTLE_CHAT_COMMAND_NAMES.SOS].id if helpCommandID in activeCommandIDOnTarget or sosCommandID in activeCommandIDOnTarget: activeHelpID = helpCommandID if helpCommandID in activeCommandIDOnTarget else sosCommandID self.__tryRemovingCommandFromMarker(activeHelpID, cmdTargetID) self.__addCommandToList(cmdID, cmdName, cmdCreatorID, cmdTargetID, cmd, cmdDuration) elif cmdID in activeCommandIDOnTarget: self.__addReplyToCommandList(cmdCreatorID, cmdTargetID, cmdID) elif cmdName not in (BATTLE_CHAT_COMMAND_NAMES.CONFIRM, BATTLE_CHAT_COMMAND_NAMES.POSITIVE): self.__addCommandToList(cmdID, cmdName, cmdCreatorID, cmdTargetID, cmd, cmdDuration) if cmd.isLocationRelatedCommand(): self.__handleMark3DPosition(cmdTargetID, cmdCreatorID, cmdID, cmdName, cmdDuration, cmd) elif cmd.isBaseRelatedCommand(): self.__handleBaseCommand(cmdName, cmdCreatorID, cmdID, cmdTargetID) elif cmd.isVehicleRelatedCommand(): self.__handleVehicleCommand(cmdTargetID, cmdCreatorID, cmdID, cmd) elif cmd.isMarkedObjective(): self.__handleObjectiveCommand(cmdName, cmdCreatorID, cmd)
def getCommandText(self): command = _ACTIONS.battleChatCommandFromActionID(self._commandID) if not command: LOG_ERROR('Command is not found', self._commandID) return u'' else: i18nKey = I18N_INGAME_GUI.chat_shortcuts(command.msgText) i18nArguments = {} if i18nKey is not None: if self.isOnMinimap(): if self.isSPGAimCommand(): reloadTime = self._protoData['floatArg1'] if reloadTime > 0: i18nArguments['reloadTime'] = reloadTime i18nKey += '_reloading' elif self.hasTarget(): i18nArguments['target'] = self._getTarget() if self.isSPGAimCommand(): reloadTime = self._protoData['floatArg1'] if reloadTime > 0: i18nArguments['reloadTime'] = reloadTime i18nKey += '_reloading' elif self.isBaseRelatedCommand(): strArg = self._protoData['strArg1'] if strArg != '': i18nArguments['strArg1'] = strArg i18nKey += '_numbered' else: i18nArguments = self._protoData text = i18n.makeString(i18nKey, **i18nArguments) else: text = command.msgText return unicode(text, 'utf-8', errors='ignore')
def __onVehicleMarkerRemoved(self, vehicleID): if self.__markerInFocus is None or not self.sessionProvider.shared.chatCommands: return else: commands = self.sessionProvider.shared.chatCommands if self.__markerInFocus.isFocused(vehicleID, MarkerType.VEHICLE_MARKER_TYPE): commands.sendCancelReplyChatCommand(self.__markerInFocus.targetID, _ACTIONS.battleChatCommandFromActionID(self.__markerInFocus.commandID).name) return
def messageOnMarker(self): command = _ACTIONS.battleChatCommandFromActionID(self._commandID) i18nKey = I18N_INGAME_GUI.chat_shortcuts(command.msgOnMarker) if i18nKey is not None: text = i18n.makeString(i18nKey) else: text = command.msgOnMarker return unicode(text, 'utf-8', errors='ignore')
def getChatActionName(actionID): actionName = _ACTIONS.getActionName(actionID) i18nKey = I18N_MESSENGER.chat_action(actionName) if i18nKey is not None: i18nName = i18n.makeString(i18nKey) else: i18nName = actionName return i18nName
def _getCommandVehMarker(self): command = _ACTIONS.battleChatCommandFromActionID(self._commandID) result = "" if not command: LOG_ERROR("Command is not found", self._commandID) elif command.vehMarker is not None: result = command.vehMarker return result
def getActionCooldownData(self, actionID): command = _ACTIONS.battleChatCommandFromActionID(actionID) if command: return [ cdData for cdData in self.__battleCmdCooldowns if cdData.cmdID == actionID ] return []
def _getCommandVehMarker(self): command = _ACTIONS.battleChatCommandFromActionID(self._commandID) result = '' if not command: LOG_ERROR('Command is not found', self._commandID) else: result = command.vehMarker return result
def _getCommandSenderVehMarker(self): command = _ACTIONS.battleChatCommandFromActionID(self._commandID) result = '' if not command: LOG_ERROR('Command is not found', self._commandID) elif command.senderVehMarker is not None: result = command.senderVehMarker return result
def setActionCoolDown(self, actionID, coolDown, targetID=0): command = _ACTIONS.battleChatCommandFromActionID(actionID) if command and command.name not in CHAT_COMMANDS_THAT_IGNORE_COOLDOWNS: currTime = BigWorld.time() addCoolDowns(currTime, self.__battleCmdCooldowns, command.id, command.name, command.cooldownPeriod, targetID) else: self.__coolDown.process(actionID, coolDown)
def isActionInCoolDown(self, actionID): command = _ACTIONS.battleChatCommandFromActionID(actionID) if command: return [ cdData for cdData in self.__battleCmdCooldowns if cdData.cmdID == actionID ] return self.__coolDown.isInProcess(actionID)
def __onCommandReceivedAttentionToPositionReply(self, replyToActionName, cmd): repliedToActionID = BATTLE_CHAT_COMMANDS_BY_NAMES[replyToActionName].id notificationReply = _ACTIONS.battleChatCommandFromActionID(repliedToActionID).soundNotificationReply if notificationReply is None: _logger.warning('soundNotificationReply is None for replyToActionName %s! - Take a look at messenger_common_chat2.py', replyToActionName) return else: self.__playSoundNotificationOnCommandReceived(cmd, MarkerType.VEHICLE_MARKER_TYPE, True, notificationReply) return
def __isCooldownInProcess(self, actionID, args=None): command = _ACTIONS.battleChatCommandFromActionID(actionID) if command: currTime = BigWorld.time() targetID = args['int32Arg1'] sndrBlockReason = areSenderCooldownsActive(currTime, self.__battleCmdCooldowns, actionID, targetID) return command.name not in CHAT_COMMANDS_THAT_IGNORE_COOLDOWNS and sndrBlockReason is not None else: return self.__coolDown.isInProcess(actionID)
def __shouldShowErrorMessage(self, actionID, args=None): command = _ACTIONS.battleChatCommandFromActionID(actionID) if command is None: return False else: currTime = BigWorld.time() targetID = args['int32Arg1'] sndrBlockReason = areSenderCooldownsActive(currTime, self.__battleCmdCooldowns, actionID, targetID) return sndrBlockReason.cooldownType != CHAT_COMMAND_COOLDOWN_TYPE_IDS.TIMEFRAME_DATA_COOLDOWN if sndrBlockReason is not None else False
def __tryRemovingCommandFromMarker(self, commandID, targetID, forceRemove=False): if _ACTIONS.battleChatCommandFromActionID(commandID) is None: return else: commandName = _ACTIONS.battleChatCommandFromActionID(commandID).name markerType = _COMMAND_NAME_TRANSFORM_MARKER_TYPE[commandName] commandData = self._chatCommands[markerType][targetID][commandID] if forceRemove or not self.__delayer.hasDelayedCallbackID(commandData.callbackID) and not commandData.owners: self.__delayer.stopCallback(commandData.callbackID) self._chatCommands[markerType][targetID].pop(commandID) wasLastCommandForTarget = not self._chatCommands[markerType][targetID] if wasLastCommandForTarget: self._chatCommands[markerType].pop(targetID) if wasLastCommandForTarget: feedbackCtrl = self.sessionProvider.shared.feedback if feedbackCtrl: feedbackCtrl.onCommandRemoved(targetID, markerType) return
def TeamChannelController_formatCommand(self, command): fmt = ChatColor._TeamChannelController_formatCommand(self, command) # LOG_DEBUG('TeamChannelController_formatCommand(%s) using %s => %s' % (command, self._mBuilder, fmt)) cmd = MESSENGER_ACTION_IDS.battleChatCommandFromActionID( command.getID()) if cmd is not None: cmd = dict(cmd_name=cmd.msgText, cmd_id=command.getID()) # LOG_DEBUG(cmd) return (fmt[0], ChatColor.colorize(fmt[1], cmd))
def createBroadcastError(args, broadcastID): errorID = args['int32Arg1'] assert _ACTIONS.isRateLimitedBroadcastFromClient(broadcastID) if errorID == _ERRORS.IN_CHAT_BAN: error = _ChatBanError(args['floatArg1'], args['strArg1']) elif errorID == _ERRORS.IN_COOLDOWN: error = _ActionCoolDownError(broadcastID, _LIMITS.BROADCASTS_FROM_CLIENT_COOLDOWN_SEC) else: error = _SimpleActionError(broadcastID, errorID) return error
def createBroadcastError(args, broadcastID): errorID = args['int32Arg1'] assert _ACTIONS.isRateLimitedBroadcastFromClient(broadcastID) if errorID == _ERRORS.IN_CHAT_BAN: error = ChatBanError(makeLocalServerTime(args['floatArg1']), args['strArg1']) elif errorID == _ERRORS.IN_COOLDOWN: error = _ActionCoolDownError(broadcastID, _LIMITS.BROADCASTS_FROM_CLIENT_COOLDOWN_SEC) else: error = _SimpleActionError(broadcastID, errorID) return error
def createBroadcastError(args, broadcastID): errorID = args['int32Arg1'] if not _ACTIONS.isRateLimitedBroadcastFromClient(broadcastID): raise AssertionError error = errorID == _ERRORS.IN_CHAT_BAN and ChatBanError(makeLocalServerTime(args['floatArg1']), args['strArg1']) elif errorID == _ERRORS.IN_COOLDOWN: error = _ActionCoolDownError(broadcastID, _LIMITS.BROADCASTS_FROM_CLIENT_COOLDOWN_SEC) else: error = _SimpleActionError(broadcastID, errorID) return error
def hasNoChatMessage(self): if self._commandID == _SUPPORTING_ALLY_ID and (self.isSender() or self.isReceiver()): return False else: command = _ACTIONS.battleChatCommandFromActionID(self._commandID) if not command: LOG_ERROR('Command is not found', self._commandID) return False return command.msgText is None or self._commandID == _SUPPORTING_ALLY_ID
def getCommandText(self): cmd = _ACTIONS.adminChatCommandFromActionID(self._actionID) if not cmd: LOG_WARNING('Command is not found', self._actionID) return str(self._actionID) key = I18N_MESSENGER.command_success(cmd.name) if key: msg = i18n.makeString(key, **self._protoData) else: msg = cmd.name return unicode(msg, 'utf-8', errors='ignore')
def __onCommandReceived(self, cmd): commandName = _ACTIONS.battleChatCommandFromActionID(cmd.getID()).name if commandName in _SKIP_ON_COMMAND_RECEIVED: return if commandName in self.__customSoundHandler: self.__customSoundHandler[commandName](commandName, cmd) else: markerType = _COMMAND_NAME_TRANSFORM_MARKER_TYPE.get( commandName, MarkerType.VEHICLE_MARKER_TYPE) self.__playSoundNotificationOnCommandReceived( cmd, markerType, True)
def getCommandText(self): cmd = _ACTIONS.adminChatCommandFromActionID(self._actionID) if not cmd: LOG_WARNING('Command is not found', self._actionID) return str(self._actionID) key = I18N_MESSENGER.command_success(cmd.name) if key: msg = i18n.makeString(key, **self._protoData) else: msg = cmd.name return msg
def getCommandText(self): command = _ACTIONS.battleChatCommandFromActionID(self._commandID) if not command: LOG_ERROR('Command is not found', self._commandID) return '' i18nKey = I18N_INGAME_GUI.chat_shortcuts(command.msgText) if i18nKey is not None: if self.isOnMinimap(): text = i18n.makeString(i18nKey, cellName=self._getCellName()) elif self.hasTarget(): text = i18n.makeString(i18nKey, target=self._getTarget()) else: text = i18n.makeString(i18nKey, **self._protoData) else: text = command.msgText return text
def messenger_onActionByServer_chat2(self, actionID, reqID, args): from messenger_common_chat2 import MESSENGER_ACTION_IDS as actions LOG_DEBUG('messenger_onActionByServer', actions.getActionName(actionID), reqID, args) MessengerEntry.g_instance.protos.BW_CHAT2.onActionReceived(actionID, reqID, args)
def getName(self): return _ACTIONS.getActionName(self.actionID)
def lookupName(self, rqTypeID): return _ACTIONS.getActionName(rqTypeID)