示例#1
0
def start(args):
  logger = utils.default_logger_setup(logging.INFO)
  logger.info('Writing to ' + args.outdir)

  config.set_cuda(args.cuda)
  p1dir = os.path.join(args.outdir, 'p1')
  p2dir = os.path.join(args.outdir, 'p2')

  utils.mkdir_p(p1dir)
  utils.mkdir_p(p2dir)

  prog = os.path.join(
      config.get('showdown_root'),
      config.get('showdown_server_dir'),
      'pokemon-showdown')

  game = Game(options = formats.get(args.format), prog = prog)

  policy_1 = torch_policy.load(args.p1)
  policy_2 = torch_policy.load(args.p2)

  wins = [0, 0]

  logger.info('starting...')
  # TODO: make multithreaded. Maybe integrate this with RL experiment
  for i in range(args.num_matches):
    p1 = EnginePkmnPlayer(policy_1, '%s-p1' % i,
      play_best_move = args.play_best_move in ['p1', 'both'])
    p2 = EnginePkmnPlayer(policy_2, '%s-p2' % i,
      play_best_move = args.play_best_move in ['p2', 'both'])
    game.play(p1, p2)

    for j in [0, 1]:
      player = [p1, p2][j]
      dirname = [p1dir, p2dir][j]

      bogger = battlelogs.BattleLogger(player.gid, dirname)
      for block in player.blocks:
        bogger.log(block)
      bogger.close()

      if player.result == 'winner':
        wins[j] += 1
      else:
        assert player.result in ['loser', 'tie']

  return wins
示例#2
0
def main():
  args = parse_args()
  config.set_cuda(False)

  from metagrok import remote_debug
  remote_debug.listen()

  p1_policy = torch_policy.load(args.policy_tag)
  p2_policy = p1_policy
  if args.p2_policy_tag:
    p2_policy = torch_policy.load(args.p2_policy_tag)

  fmt = formats.get(args.fmt)
  game = Game(fmt, '{}/{}/pokemon-showdown'.format(
      config.get('showdown_root'),
      config.get('showdown_server_dir')))
  count = 0
  while True:
    time.sleep(0.1)

    r = sys.stdin.readline().strip()

    if r == 'done':
      break

    battle_dir = os.path.join('/tmp', args.id, '%06d' % count)
    utils.mkdir_p(battle_dir)

    p1 = EnginePkmnPlayer(p1_policy, 'p1', epsilon = args.epsilon)
    p2 = EnginePkmnPlayer(p2_policy, 'p2', epsilon = args.epsilon)
    game.play(p1, p2)

    num_blocks = 0
    for i, player in enumerate([p1, p2]):
      blogger = battlelogs.BattleLogger('p%d' % (i + 1), battle_dir)
      for block in player.blocks:
        blogger.log(block)
        num_blocks += 1
      blogger.close()
    count += 1

    sys.stdout.write('%s\t%d\n' % (battle_dir, num_blocks))
    sys.stdout.flush()
示例#3
0
def create_type_chart():
  rv = {}
  type_chart_fname = '{}/BattleTypeChart.json'.format(config.get('dex_root'))
  for defender_type, type_data in json.load(type_chart_fname).items():
    defender_type = utils.to_id(defender_type)
    attacker_data = {}
    for attacker_type, modifier in type_data['damageTaken'].items():
      attacker_type = utils.to_id(attacker_type)
      if modifier == 0:
        multiplier = 1.
      elif modifier == 1:
        multiplier = 2.
      elif modifier == 2:
        multiplier = 0.5
      elif modifier == 3:
        multiplier = 0.
      else:
        raise ValueError('Unknown modifier %s' % modifier)
      attacker_data[attacker_type] = multiplier

    rv[defender_type] = attacker_data
  return rv
示例#4
0
      if modifier == 0:
        multiplier = 1.
      elif modifier == 1:
        multiplier = 2.
      elif modifier == 2:
        multiplier = 0.5
      elif modifier == 3:
        multiplier = 0.
      else:
        raise ValueError('Unknown modifier %s' % modifier)
      attacker_data[attacker_type] = multiplier

    rv[defender_type] = attacker_data
  return rv

Movedex = json.load('{}/BattleMovedex.json'.format(config.get('dex_root')))
TypeChart = create_type_chart()

class RandomPlayer(object):
  def act(self, state, candidates):
    probs = np.asarray([1. if c else 0. for c in candidates])
    probs = probs / probs.sum()
    return dict(probs = probs)

class MostDamageMovePlayer(object):
  '''
  Ranks actions in the following order:
  - damaging moves (sort by power, then move modifier)
    - zmove
    - ultra
    - mega
示例#5
0
def start(args):
  logger = utils.default_logger_setup(logging.INFO)
  logger.info('Writing to ' + args.outdir)

  config.set_cuda(args.cuda)
  p1dir = os.path.join(args.outdir, 'p1')
  p2dir = os.path.join(args.outdir, 'p2')

  utils.mkdir_p(p1dir)
  utils.mkdir_p(p2dir)

  prog = os.path.join(
      config.get('showdown_root'),
      config.get('showdown_server_dir'),
      'pokemon-showdown')

  #game = Game(options = formats.get(args.format), prog = prog)
  policy_1 = torch_policy.load(args.p1)
  policy_2 = torch_policy.load(args.p2)

  wins = [0, 0]

  logger.info('starting...')
  # TODO: make multithreaded. Maybe integrate this with RL experiment
  p1_teams, p2_teams = tg.init_lc_thunderdome()
  strategy_agent = team_choice.AgentStrategyProfile(p1_teams, p2_teams)
  for i in range(args.num_matches):
    #team1_ind = team_choice.teamchoice_random(formats.ou_teams)
    team1_ind = strategy_agent.select_action()
    team2_ind = strategy_agent.select_action_p2()
    game = Game(options = strategy_agent.get_teams(team1_ind, team2_ind), prog = prog)
    p1 = EnginePkmnPlayer(policy_1, '%s-p1' % i,
      play_best_move = args.play_best_move in ['p1', 'both'])
    p2 = EnginePkmnPlayer(policy_2, '%s-p2' % i,
      play_best_move = args.play_best_move in ['p2', 'both'])
    game.play(p1, p2)

    for j in [0, 1]:
      player = [p1, p2][j]
      dirname = [p1dir, p2dir][j]

      bogger = battlelogs.BattleLogger(player.gid, dirname)
      for block in player.blocks:
        bogger.log(block)
      bogger.close()
      if j == 0:
         if player.result == 'winner':
           strategy_agent.update(team1_ind, team2_ind, p1_win=True)
         else:
           strategy_agent.update(team1_ind, team2_ind, p1_win=False)
      if player.result == 'winner':
        wins[j] += 1
      else:
        assert player.result in ['loser', 'tie']
  print(strategy_agent.get_utility_matrix())
  with open("lc_thunderdome_results.txt", "w+") as wf:
	  for ct, team in enumerate(strategy_agent.p1_teams):
		  wf.write("{}\t{}\n".format(ct, team))
	  for ct, team in enumerate(strategy_agent.p2_teams):
		  wf.write("{}\t{}\n".format(ct, team))
	 # wf.write(strategy_agent.get_utility_matrix())
	  wf.write("\n")
	  wf.flush()
	  wf.close()
  return wins
示例#6
0
    name = to_id(name)
    if name.startswith('hiddenpower'):
      match = HP_REGEX.match(name)
      if match:
        name = 'hiddenpower' + match.group(1)
    elif name.startswith('return') and RETURN_REGEX.match(name):
      name = 'return'

    if name not in self.name_to_index:
      logger.warn('Could not find %s in %s', name, self.feature_key)
      return 1
    return self.name_to_index[name]

  def nidx(self, names):
    if not isinstance(names, (list, tuple)):
      names = (names,)
    return [self.to_index(n) for n in names]

  def nhot(self, names):
    if not isinstance(names, (list, tuple)):
      names = (names,)
    rv = np.zeros(self.size, dtype = config.nt())
    for name in names:
      rv[self.to_index(name)] = 1
    return rv

DEX = Dex.create(config.get('dex_root'))

if __name__ == '__main__':
  print(DEX.gen7rb_stats().describe())
示例#7
0
文件: core.py 项目: skishore/metagrok
def script():
  return fileio.read('{}/engine.js'.format(config.get('metagrok_client_root')))
示例#8
0
def load_test_data():
    return jsons.load('{}/reward-shaper-tests.jsons'.format(
        config.get('test_data_root')))