示例#1
0
    def connect_leg_2jnt_01(self):
        """Connector for leg 2jnt"""

        # If the parent component hasn't been generated we skip the connection
        if self.parent_comp is None:
            return

        pm.connectAttr(self.parent_comp.blend_att, self.blend_att)
        pm.parent(self.root, self.parent_comp.ik_ctl)
        pm.parent(self.parent_comp.ik_ref, self.bk_loc[-1])
        pm.parentConstraint(self.parent_comp.tws2_rot, self.fk_ref, maintainOffset=True)

        pm.parent(self.parent_comp.match_fk2, self.fk_ref)

        heel_t = transform.getTranslation(self.heel_ctl)
        ik_t = transform.getTranslation(self.parent_comp.ik_ctl)
        offset_y = heel_t.y - ik_t.y

        ik_shapes = self.parent_comp.ik_ctl.getShapes()
        for shape in ik_shapes:
            points = []
            for cv in shape.getCVs():
                x = cv[0] * 2.
                y = cv[1] * 0.4 + offset_y
                z = cv[2] * 3.
                points.append(datatypes.Point((x, y, z)))

            shape.setCVs(points)
            shape.updateCurve()
        def gen2(crv, name, nbPoints, tobe_offset):
            t = getTransform(self.root)

            new_crv = curve.createCurveFromCurve(crv,
                                                 self.getName(name),
                                                 nbPoints=nbPoints,
                                                 parent=crv_root,
                                                 m=t)
            new_crv.attr("visibility").set(False)

            # double translation denial
            cvs = new_crv.getCVs(space="world")
            for i, cv in enumerate(cvs):
                x, y, z = transform.getTranslation(new_crv)
                offset = [cv[0] - x, cv[1] - y, cv[2] - z]
                new_crv.setCV(i, offset, space='world')

            if not tobe_offset:
                return new_crv

            cvs = new_crv.getCVs(space="world")
            for i, cv in enumerate(cvs):

                # we populate the closest vertext list here to skipt the first
                # and latest point
                offset = [cv[0], cv[1], cv[2] + self.FRONT_OFFSET]

                new_crv.setCV(i, offset, space='world')

            return new_crv
示例#3
0
    def addObjects(self):

        self.root = self.addRoot()
        vTemp = transform.getOffsetPosition(self.root, [0, 0, 1])
        self.sizeRef = self.addLoc("sizeRef", self.root, vTemp)
        pm.delete(self.sizeRef.getShapes())
        attribute.lockAttribute(self.sizeRef)
        self.lookat = self.addLoc("lookat", self.root, vTemp)

        v = transform.getTranslation(self.root)
        self.sliding_surface = self.addSliderSurface("sliding_surface",
                                                     self.root, v)
示例#4
0
    def addObjects(self):
        """Add the Guide Root, blade and locators"""

        self.root = self.addRoot()
        self.uplocs = self.addLocMulti("#_uploc", self.root)

        v = transform.getOffsetPosition(self.root, [0., 1.0, 0.0])
        self.upPos = self.addLoc("uploc", self.root, v)

        v = transform.getOffsetPosition(self.root, [0., -0.1, 0.0])
        self.lowPos = self.addLoc("lowloc", self.root, v)

        v = transform.getOffsetPosition(self.root, [0, 0.0000001, 2.5])
        self.tan = self.addLoc("tan", self.root, v)
        self.blade = self.addBlade("blade", self.root, self.tan)

        v = transform.getTranslation(self.root)
        self.sliding_surface = self.addSliderSurface("sliding_surface",
                                                     self.root, v)
    def addObjects(self):
        """Add the Guide Root, blade and locators"""

        self.root = self.addRoot()
        self.uplocs = self.addLocMulti("#_uploc", self.root)
        self.lowlocs = self.addLocMulti("#_lowloc", self.root)

        v = transform.getOffsetPosition(self.root, [-1, 0.0, 0.0])
        self.inPos = self.addLoc("inloc", self.root, v)

        v = transform.getOffsetPosition(self.root, [1., 0.0, 0.0])
        self.outPos = self.addLoc("outloc", self.root, v)

        v = transform.getOffsetPosition(self.root, [0., 1.0, 0.0])
        self.upPos = self.addLoc("uploc", self.root, v)

        v = transform.getOffsetPosition(self.root, [0., -1.0, 0.0])
        self.lowPos = self.addLoc("lowloc", self.root, v)

        centers = [self.inPos]
        centers.extend(self.uplocs)
        centers.append(self.outPos)
        self.dispcrv = self.addDispCurve("crv", centers)
        self.addDispCurve("crvRef", centers, 3)

        centers = [self.inPos]
        centers.extend(self.lowlocs)
        centers.append(self.outPos)
        self.dispcrv = self.addDispCurve("crv", centers)
        self.addDispCurve("crvRef", centers, 3)

        v = transform.getTranslation(self.root)
        self.eyeMesh = self.addEyeMesh("eyeMesh", self.root, v)

        v = transform.getOffsetPosition(self.root, [0, 0.0000001, 2.5])
        self.tan = self.addLoc("tan", self.root, v)
        self.blade = self.addBlade("blade", self.root, self.tan)
示例#6
0
    def addObjects(self):
        """Add all the objects needed to create the component."""

        self.WIP = self.options["mode"]

        self.normal = self.getNormalFromPos(self.guide.apos)
        self.binormal = self.getBiNormalFromPos(self.guide.apos)

        self.length0 = vector.getDistance(self.guide.apos[0],
                                          self.guide.apos[1])
        self.length1 = vector.getDistance(self.guide.apos[1],
                                          self.guide.apos[2])
        self.length2 = vector.getDistance(self.guide.apos[2],
                                          self.guide.apos[3])

        # 1 bone chain for upv ref
        self.legChainUpvRef = primitive.add2DChain(
            self.root, self.getName("legUpvRef%s_jnt"),
            [self.guide.apos[0], self.guide.apos[2]], self.normal, False,
            self.WIP)

        self.legChainUpvRef[1].setAttr(
            "jointOrientZ",
            self.legChainUpvRef[1].getAttr("jointOrientZ") * -1)

        # extra neutral pose
        t = transform.getTransformFromPos(self.guide.apos[0])

        self.root_npo = primitive.addTransform(self.root,
                                               self.getName("root_npo"), t)
        self.root_ctl = self.addCtl(self.root_npo,
                                    "root_ctl",
                                    t,
                                    self.color_fk,
                                    "circle",
                                    w=self.length0 / 6,
                                    tp=self.parentCtlTag)

        # FK Controlers -----------------------------------
        t = transform.getTransformLookingAt(self.guide.apos[0],
                                            self.guide.apos[1], self.normal,
                                            "xz", self.negate)
        self.fk0_npo = primitive.addTransform(self.root_ctl,
                                              self.getName("fk0_npo"), t)
        po_vec = datatypes.Vector(.5 * self.length0 * self.n_factor, 0, 0)
        self.fk0_ctl = self.addCtl(self.fk0_npo,
                                   "fk0_ctl",
                                   t,
                                   self.color_fk,
                                   "cube",
                                   w=self.length0,
                                   h=self.size * .1,
                                   d=self.size * .1,
                                   po=po_vec,
                                   tp=self.root_ctl)
        attribute.setKeyableAttributes(
            self.fk0_ctl, ["tx", "ty", "tz", "ro", "rx", "ry", "rz", "sx"])

        t = transform.getTransformLookingAt(self.guide.apos[1],
                                            self.guide.apos[2], self.normal,
                                            "xz", self.negate)

        self.fk1_npo = primitive.addTransform(self.fk0_ctl,
                                              self.getName("fk1_npo"), t)

        po_vec = datatypes.Vector(.5 * self.length1 * self.n_factor, 0, 0)
        self.fk1_ctl = self.addCtl(self.fk1_npo,
                                   "fk1_ctl",
                                   t,
                                   self.color_fk,
                                   "cube",
                                   w=self.length1,
                                   h=self.size * .1,
                                   d=self.size * .1,
                                   po=po_vec,
                                   tp=self.fk0_ctl)

        attribute.setKeyableAttributes(
            self.fk1_ctl, ["tx", "ty", "tz", "ro", "rx", "ry", "rz", "sx"])

        t = transform.getTransformLookingAt(self.guide.apos[2],
                                            self.guide.apos[3], self.normal,
                                            "xz", self.negate)

        self.fk2_npo = primitive.addTransform(self.fk1_ctl,
                                              self.getName("fk2_npo"), t)

        po_vec = datatypes.Vector(.5 * self.length2 * self.n_factor, 0, 0)
        self.fk2_ctl = self.addCtl(self.fk2_npo,
                                   "fk2_ctl",
                                   t,
                                   self.color_fk,
                                   "cube",
                                   w=self.length2,
                                   h=self.size * .1,
                                   d=self.size * .1,
                                   po=po_vec,
                                   tp=self.fk1_ctl)
        attribute.setKeyableAttributes(self.fk2_ctl)

        self.fk_ctl = [self.fk0_ctl, self.fk1_ctl, self.fk2_ctl]

        for x in self.fk_ctl:
            attribute.setInvertMirror(x, ["tx", "ty", "tz"])

        # IK Controlers -----------------------------------

        self.ik_cns = primitive.addTransformFromPos(self.root_ctl,
                                                    self.getName("ik_cns"),
                                                    self.guide.pos["ankle"])

        self.ikcns_ctl = self.addCtl(self.ik_cns,
                                     "ikcns_ctl",
                                     transform.getTransformFromPos(
                                         self.guide.pos["ankle"]),
                                     self.color_ik,
                                     "null",
                                     w=self.size * .12,
                                     tp=self.root_ctl)
        attribute.setInvertMirror(self.ikcns_ctl, ["tx"])

        m = transform.getTransformLookingAt(self.guide.pos["ankle"],
                                            self.guide.pos["eff"], self.x_axis,
                                            "zx", False)

        self.ik_ctl = self.addCtl(self.ikcns_ctl,
                                  "ik_ctl",
                                  transform.getTransformFromPos(
                                      self.guide.pos["ankle"]),
                                  self.color_ik,
                                  "cube",
                                  w=self.size * .12,
                                  h=self.size * .12,
                                  d=self.size * .12)
        attribute.setKeyableAttributes(self.ik_ctl)
        attribute.setRotOrder(self.ik_ctl, "XZY")
        attribute.setInvertMirror(self.ik_ctl, ["tx", "ry", "rz"])

        # upv
        v = self.guide.apos[2] - self.guide.apos[0]
        v = self.normal ^ v
        v.normalize()
        v *= self.size * .5
        v += self.guide.apos[1]

        self.upv_cns = primitive.addTransformFromPos(self.ik_ctl,
                                                     self.getName("upv_cns"),
                                                     v)

        self.upv_ctl = self.addCtl(self.upv_cns,
                                   "upv_ctl",
                                   transform.getTransform(self.upv_cns),
                                   self.color_ik,
                                   "diamond",
                                   w=self.size * .12,
                                   tp=self.root_ctl)

        self.add_controller_tag(self.ik_ctl, self.upv_ctl)
        if self.settings["mirrorMid"]:
            if self.negate:
                self.upv_cns.rz.set(180)
                self.upv_cns.sy.set(-1)
        else:
            attribute.setInvertMirror(self.upv_ctl, ["tx"])
        attribute.setKeyableAttributes(self.upv_ctl, self.t_params)

        # References --------------------------------------
        self.ik_ref = primitive.addTransform(
            self.ik_ctl, self.getName("ik_ref"),
            transform.getTransform(self.ik_ctl))
        self.fk_ref = primitive.addTransform(
            self.fk_ctl[2], self.getName("fk_ref"),
            transform.getTransform(self.ik_ctl))

        # Chain --------------------------------------------
        # The outputs of the ikfk2bone solver
        self.bone0 = primitive.addLocator(
            self.root_ctl, self.getName("0_bone"),
            transform.getTransform(self.fk_ctl[0]))

        self.bone0_shp = self.bone0.getShape()
        self.bone0_shp.setAttr("localPositionX", self.n_factor * .5)
        self.bone0_shp.setAttr("localScale", .5, 0, 0)
        self.bone0.setAttr("sx", self.length0)
        self.bone0.setAttr("visibility", False)

        self.bone1 = primitive.addLocator(
            self.root_ctl, self.getName("1_bone"),
            transform.getTransform(self.fk_ctl[1]))
        self.bone1_shp = self.bone1.getShape()
        self.bone1_shp.setAttr("localPositionX", self.n_factor * .5)
        self.bone1_shp.setAttr("localScale", .5, 0, 0)
        self.bone1.setAttr("sx", self.length1)
        self.bone1.setAttr("visibility", False)

        self.ctrn_loc = primitive.addTransformFromPos(self.root_ctl,
                                                      self.getName("ctrn_loc"),
                                                      self.guide.apos[1])
        self.eff_loc = primitive.addTransformFromPos(self.root_ctl,
                                                     self.getName("eff_loc"),
                                                     self.guide.apos[2])

        # tws_ref
        t = transform.getRotationFromAxis(datatypes.Vector(0, -1, 0),
                                          self.normal, "xz", self.negate)
        t = transform.setMatrixPosition(t, self.guide.pos["ankle"])

        # addind an npo parent transform to fix flip in Maya 2018.2
        self.tws_npo = primitive.addTransform(self.eff_loc,
                                              self.getName("tws_npo"), t)

        self.tws_ref = primitive.addTransform(self.tws_npo,
                                              self.getName("tws_ref"), t)

        # Mid Controler ------------------------------------
        t = transform.getTransform(self.ctrn_loc)
        self.mid_cns = primitive.addTransform(self.ctrn_loc,
                                              self.getName("mid_cns"), t)
        self.mid_ctl = self.addCtl(self.mid_cns,
                                   "mid_ctl",
                                   t,
                                   self.color_ik,
                                   "sphere",
                                   w=self.size * .2,
                                   tp=self.root_ctl)

        attribute.setKeyableAttributes(
            self.mid_ctl,
            params=["tx", "ty", "tz", "ro", "rx", "ry", "rz", "sx"])

        if self.settings["mirrorMid"]:
            if self.negate:
                self.mid_cns.rz.set(180)
                self.mid_cns.sz.set(-1)
        else:
            attribute.setInvertMirror(self.mid_ctl, ["tx", "ty", "tz"])

        # Twist references ---------------------------------
        x = datatypes.Vector(0, -1, 0)
        x = x * transform.getTransform(self.eff_loc)
        z = datatypes.Vector(self.normal.x, self.normal.y, self.normal.z)
        z = z * transform.getTransform(self.eff_loc)

        m = transform.getRotationFromAxis(x, z, "xz", self.negate)
        m = transform.setMatrixPosition(m,
                                        transform.getTranslation(self.ik_ctl))

        self.rollRef = primitive.add2DChain(self.root,
                                            self.getName("rollChain"),
                                            self.guide.apos[:2], self.normal,
                                            self.negate, self.WIP)

        self.tws0_loc = primitive.addTransform(
            self.rollRef[0], self.getName("tws0_loc"),
            transform.getTransform(self.fk_ctl[0]))

        self.tws0_rot = primitive.addTransform(
            self.tws0_loc, self.getName("tws0_rot"),
            transform.getTransform(self.fk_ctl[0]))

        self.tws1_loc = primitive.addTransform(
            self.ctrn_loc, self.getName("tws1_loc"),
            transform.getTransform(self.ctrn_loc))

        self.tws1_rot = primitive.addTransform(
            self.tws1_loc, self.getName("tws1_rot"),
            transform.getTransform(self.ctrn_loc))

        # thickness control
        self.thick_lvl = primitive.addTransform(
            self.mid_ctl, self.getName("thickness_lvl"),
            transform.getTransform(self.ctrn_loc))
        self.thick_ctl = self.addCtl(self.thick_lvl,
                                     "thickness_ctl",
                                     transform.getTransform(self.mid_ctl),
                                     self.color_ik,
                                     "arrow",
                                     w=self.size * .1,
                                     ro=datatypes.Vector([0, 1.5708, 0]),
                                     tp=self.mid_ctl)
        if self.negate and not self.settings["mirrorMid"]:
            self.thick_ctl.rz.set(180)
            self.thick_ctl.sz.set(-1)
        attribute.setKeyableAttributes(self.thick_ctl, ["tx", "ty"])

        self.tws1B_loc = primitive.addTransform(
            self.ctrn_loc, self.getName("tws1B_loc"),
            transform.getTransform(self.ctrn_loc))

        self.tws1B_rot = primitive.addTransform(
            self.tws1B_loc, self.getName("tws1B_rot"),
            transform.getTransform(self.ctrn_loc))

        self.tws2_loc = primitive.addTransform(
            self.root_ctl, self.getName("tws2_loc"),
            transform.getTransform(self.tws_ref))

        self.tws2_rot = primitive.addTransform(
            self.tws2_loc, self.getName("tws2_rot"),
            transform.getTransform(self.tws_ref))

        self.tws2_rot.setAttr("sx", .001)

        # angle reader ----------------------------------------
        t = transform.getTransformLookingAt(self.guide.apos[1],
                                            self.guide.apos[0], self.binormal,
                                            "yz")
        self.readerA = primitive.addTransform(self.root,
                                              self.getName("readerA_loc"), t)
        self.readerB = primitive.addTransform(self.readerA,
                                              self.getName("readerB_loc"), t)
        self.readerB.rotateOrder.set(2)

        # Divisions ----------------------------------------
        # We have at least one division at the start, the end and one for
        # the elbow. + 2 for knee angle control
        if self.settings["supportJoints"]:
            ej = 2
        else:
            ej = 0

        self.divisions = self.settings["div0"] + self.settings["div1"] + 3 + ej

        self.div_cns = []

        if self.settings["extraTweak"]:
            tagP = self.parentCtlTag
            self.tweak_ctl = []

        for i in range(self.divisions):

            div_cns = primitive.addTransform(self.root_ctl,
                                             self.getName("div%s_loc" % i))

            self.div_cns.append(div_cns)

            if self.settings["extraTweak"]:
                t = transform.getTransform(div_cns)
                tweak_ctl = self.addCtl(div_cns,
                                        "tweak%s_ctl" % i,
                                        t,
                                        self.color_fk,
                                        "square",
                                        w=self.size * .15,
                                        d=self.size * .15,
                                        ro=datatypes.Vector([0, 0, 1.5708]),
                                        tp=tagP)
                attribute.setKeyableAttributes(tweak_ctl)

                tagP = tweak_ctl
                self.tweak_ctl.append(tweak_ctl)
                self.jnt_pos.append([tweak_ctl, i, None, False])
            else:
                self.jnt_pos.append([div_cns, i])

        # End reference ------------------------------------
        # To help the deformation on the ankle
        self.end_ref = primitive.addTransform(self.tws2_rot,
                                              self.getName("end_ref"), m)
        self.jnt_pos.append([self.end_ref, 'end'])

        # match IK FK references
        self.match_fk0_off = self.add_match_ref(self.fk_ctl[1], self.root,
                                                "matchFk0_npo", False)

        self.match_fk0 = self.add_match_ref(self.fk_ctl[0], self.match_fk0_off,
                                            "fk0_mth")

        self.match_fk1_off = self.add_match_ref(self.fk_ctl[2], self.root,
                                                "matchFk1_npo", False)

        self.match_fk1 = self.add_match_ref(self.fk_ctl[1], self.match_fk1_off,
                                            "fk1_mth")

        self.match_fk2 = self.add_match_ref(self.fk_ctl[2], self.ik_ctl,
                                            "fk2_mth")

        self.match_ik = self.add_match_ref(self.ik_ctl, self.fk2_ctl, "ik_mth")

        self.match_ikUpv = self.add_match_ref(self.upv_ctl, self.fk0_ctl,
                                              "upv_mth")

        # add visual reference
        self.line_ref = icon.connection_display_curve(
            self.getName("visalRef"), [self.upv_ctl, self.mid_ctl])
示例#7
0
def rig(edge_loop="",
        up_vertex="",
        low_vertex="",
        name_prefix="",
        thickness=0.3,
        do_skin=True,
        rigid_loops=5,
        falloff_loops=8,
        head_joint=None,
        jaw_joint=None,
        parent_node=None,
        control_name="ctl",
        upper_lip_ctl=None,
        lower_lip_ctl=None):

    ######
    # Var
    ######

    FRONT_OFFSET = .02
    NB_ROPE = 15

    ##################
    # Helper functions
    ##################
    def setName(name, side="C", idx=None):
        namesList = [name_prefix, side, name]
        if idx is not None:
            namesList[1] = side + str(idx)
        name = "_".join(namesList)
        return name

    ###############
    # Checkers
    ##############

    # Loop
    if edge_loop:
        try:
            edge_loop = [pm.PyNode(e) for e in edge_loop.split(",")]
        except pm.MayaNodeError:
            pm.displayWarning(
                "Some of the edges listed in edge loop can not be found")
            return
    else:
        pm.displayWarning("Please set the edge loop first")
        return

    # Vertex
    if up_vertex:
        try:
            up_vertex = pm.PyNode(up_vertex)
        except pm.MayaNodeError:
            pm.displayWarning("%s can not be found" % up_vertex)
            return
    else:
        pm.displayWarning("Please set the upper lip central vertex")
        return

    if low_vertex:
        try:
            low_vertex = pm.PyNode(low_vertex)
        except pm.MayaNodeError:
            pm.displayWarning("%s can not be found" % low_vertex)
            return
    else:
        pm.displayWarning("Please set the lower lip central vertex")
        return

    # skinnign data
    if do_skin:
        if not head_joint:
            pm.displayWarning("Please set the Head Jnt or unCheck Compute "
                              "Topological Autoskin")
            return
        else:
            try:
                head_joint = pm.PyNode(head_joint)
            except pm.MayaNodeError:
                pm.displayWarning(
                    "Head Joint: %s can not be found" % head_joint
                )
                return
        if not jaw_joint:
            pm.displayWarning("Please set the Jaw Jnt or unCheck Compute "
                              "Topological Autoskin")
            return
        else:
            try:
                jaw_joint = pm.PyNode(jaw_joint)
            except pm.MayaNodeError:
                pm.displayWarning("Jaw Joint: %s can not be found" % jaw_joint)
                return
    # check if the rig already exist in the current scene
    if pm.ls(setName("root")):
        pm.displayWarning("The object %s already exist in the scene. Please "
                          "choose another name prefix" % setName("root"))
        return

    #####################
    # Root creation
    #####################
    lips_root = primitive.addTransform(None, setName("root"))
    lipsCrv_root = primitive.addTransform(lips_root, setName("crvs"))
    lipsRope_root = primitive.addTransform(lips_root, setName("rope"))

    #####################
    # Geometry
    #####################
    geo = pm.listRelatives(edge_loop[0], parent=True)[0]

    #####################
    # Groups
    #####################
    try:
        ctlSet = pm.PyNode("rig_controllers_grp")
    except pm.MayaNodeError:
        pm.sets(n="rig_controllers_grp", em=True)
        ctlSet = pm.PyNode("rig_controllers_grp")
    try:
        defset = pm.PyNode("rig_deformers_grp")
    except pm.MayaNodeError:
        pm.sets(n="rig_deformers_grp", em=True)
        defset = pm.PyNode("rig_deformers_grp")

    #####################
    # Curves creation
    #####################

    # get extreme position using the outer loop
    extr_v = meshNavigation.getExtremeVertexFromLoop(edge_loop)
    upPos = extr_v[0]
    lowPos = extr_v[1]
    inPos = extr_v[2]
    outPos = extr_v[3]
    edgeList = extr_v[4]
    vertexList = extr_v[5]
    upPos = up_vertex
    lowPos = low_vertex

    # upper crv
    upLip_edgeRange = meshNavigation.edgeRangeInLoopFromMid(edgeList,
                                                            upPos,
                                                            inPos,
                                                            outPos)
    upCrv = curve.createCuveFromEdges(upLip_edgeRange,
                                      setName("upperLip"),
                                      parent=lipsCrv_root)
    # store the closest vertex by curv cv index. To be use fo the auto skining
    upLip_closestVtxList = []
    # offset upper lip Curve
    cvs = upCrv.getCVs(space="world")
    for i, cv in enumerate(cvs):

        closestVtx = meshNavigation.getClosestVertexFromTransform(geo, cv)
        upLip_closestVtxList.append(closestVtx)
        if i == 0:
            # we know the curv starts from right to left
            offset = [cv[0] - thickness, cv[1], cv[2] - thickness]
        elif i == len(cvs) - 1:
            offset = [cv[0] + thickness, cv[1], cv[2] - thickness]
        else:
            offset = [cv[0], cv[1] + thickness, cv[2]]
        upCrv.setCV(i, offset, space='world')

    # lower crv
    lowLip_edgeRange = meshNavigation.edgeRangeInLoopFromMid(edgeList,
                                                             lowPos,
                                                             inPos,
                                                             outPos)
    lowCrv = curve.createCuveFromEdges(lowLip_edgeRange,
                                       setName("lowerLip"),
                                       parent=lipsCrv_root)
    lowLip_closestVtxList = []
    # offset lower lip Curve
    cvs = lowCrv.getCVs(space="world")
    for i, cv in enumerate(cvs):
        closestVtx = meshNavigation.getClosestVertexFromTransform(geo, cv)
        lowLip_closestVtxList.append(closestVtx)
        if i == 0:
            # we know the curv starts from right to left
            offset = [cv[0] - thickness, cv[1], cv[2] - thickness]
        elif i == len(cvs) - 1:
            offset = [cv[0] + thickness, cv[1], cv[2] - thickness]
        else:
            # we populate the closest vertext list here to skipt the first
            # and latest point
            offset = [cv[0], cv[1] - thickness, cv[2]]
        lowCrv.setCV(i, offset, space='world')

    upCrv_ctl = curve.createCurveFromCurve(upCrv,
                                           setName("upCtl_crv"),
                                           nbPoints=7,
                                           parent=lipsCrv_root)
    lowCrv_ctl = curve.createCurveFromCurve(lowCrv,
                                            setName("lowCtl_crv"),
                                            nbPoints=7,
                                            parent=lipsCrv_root)

    upRope = curve.createCurveFromCurve(upCrv,
                                        setName("upRope_crv"),
                                        nbPoints=NB_ROPE,
                                        parent=lipsCrv_root)
    lowRope = curve.createCurveFromCurve(lowCrv,
                                         setName("lowRope_crv"),
                                         nbPoints=NB_ROPE,
                                         parent=lipsCrv_root)

    upCrv_upv = curve.createCurveFromCurve(upCrv,
                                           setName("upCrv_upv"),
                                           nbPoints=7,
                                           parent=lipsCrv_root)
    lowCrv_upv = curve.createCurveFromCurve(lowCrv,
                                            setName("lowCrv_upv"),
                                            nbPoints=7,
                                            parent=lipsCrv_root)

    upRope_upv = curve.createCurveFromCurve(upCrv,
                                            setName("upRope_upv"),
                                            nbPoints=NB_ROPE,
                                            parent=lipsCrv_root)
    lowRope_upv = curve.createCurveFromCurve(lowCrv,
                                             setName("lowRope_upv"),
                                             nbPoints=NB_ROPE,
                                             parent=lipsCrv_root)

    # offset upv curves

    for crv in [upCrv_upv, lowCrv_upv, upRope_upv, lowRope_upv]:
        cvs = crv.getCVs(space="world")
        for i, cv in enumerate(cvs):

            # we populate the closest vertext list here to skipt the first
            # and latest point
            offset = [cv[0], cv[1], cv[2] + FRONT_OFFSET]
            crv.setCV(i, offset, space='world')

    rigCrvs = [upCrv,
               lowCrv,
               upCrv_ctl,
               lowCrv_ctl,
               upRope,
               lowRope,
               upCrv_upv,
               lowCrv_upv,
               upRope_upv,
               lowRope_upv]

    for crv in rigCrvs:
        crv.attr("visibility").set(False)

    ##################
    # Joints
    ##################

    lvlType = "transform"

    # upper joints
    upperJoints = []
    cvs = upCrv.getCVs(space="world")
    pm.progressWindow(title='Creating Upper Joints', progress=0, max=len(cvs))

    for i, cv in enumerate(cvs):
        pm.progressWindow(e=True,
                          step=1,
                          status='\nCreating Joint for  %s' % cv)
        oTransUpV = pm.PyNode(pm.createNode(
            lvlType,
            n=setName("upLipRopeUpv", idx=str(i).zfill(3)),
            p=lipsRope_root,
            ss=True))
        oTrans = pm.PyNode(
            pm.createNode(lvlType,
                          n=setName("upLipRope", idx=str(i).zfill(3)),
                          p=lipsRope_root, ss=True))

        oParam, oLength = curve.getCurveParamAtPosition(upRope, cv)
        uLength = curve.findLenghtFromParam(upRope, oParam)
        u = uLength / oLength

        applyop.pathCns(
            oTransUpV, upRope_upv, cnsType=False, u=u, tangent=False)

        cns = applyop.pathCns(
            oTrans, upRope, cnsType=False, u=u, tangent=False)

        cns.setAttr("worldUpType", 1)
        cns.setAttr("frontAxis", 0)
        cns.setAttr("upAxis", 1)

        pm.connectAttr(oTransUpV.attr("worldMatrix[0]"),
                       cns.attr("worldUpMatrix"))

        # getting joint parent
        if head_joint and isinstance(head_joint, (str, string_types)):
            try:
                j_parent = pm.PyNode(head_joint)
            except pm.MayaNodeError:
                j_parent = False
        elif head_joint and isinstance(head_joint, pm.PyNode):
            j_parent = head_joint
        else:
            j_parent = False

        jnt = rigbits.addJnt(oTrans, noReplace=True, parent=j_parent)
        upperJoints.append(jnt)
        pm.sets(defset, add=jnt)
    pm.progressWindow(e=True, endProgress=True)

    # lower joints
    lowerJoints = []
    cvs = lowCrv.getCVs(space="world")
    pm.progressWindow(title='Creating Lower Joints', progress=0, max=len(cvs))

    for i, cv in enumerate(cvs):
        pm.progressWindow(e=True,
                          step=1,
                          status='\nCreating Joint for  %s' % cv)
        oTransUpV = pm.PyNode(pm.createNode(
            lvlType,
            n=setName("lowLipRopeUpv", idx=str(i).zfill(3)),
            p=lipsRope_root,
            ss=True))

        oTrans = pm.PyNode(pm.createNode(
            lvlType,
            n=setName("lowLipRope", idx=str(i).zfill(3)),
            p=lipsRope_root,
            ss=True))

        oParam, oLength = curve.getCurveParamAtPosition(lowRope, cv)
        uLength = curve.findLenghtFromParam(lowRope, oParam)
        u = uLength / oLength

        applyop.pathCns(oTransUpV,
                        lowRope_upv,
                        cnsType=False,
                        u=u,
                        tangent=False)
        cns = applyop.pathCns(oTrans,
                              lowRope,
                              cnsType=False,
                              u=u,
                              tangent=False)

        cns.setAttr("worldUpType", 1)
        cns.setAttr("frontAxis", 0)
        cns.setAttr("upAxis", 1)

        pm.connectAttr(oTransUpV.attr("worldMatrix[0]"),
                       cns.attr("worldUpMatrix"))

        # getting joint parent
        if jaw_joint and isinstance(jaw_joint, (str, string_types)):
            try:
                j_parent = pm.PyNode(jaw_joint)
            except pm.MayaNodeError:
                pass
        elif jaw_joint and isinstance(jaw_joint, pm.PyNode):
            j_parent = jaw_joint
        else:
            j_parent = False
        jnt = rigbits.addJnt(oTrans, noReplace=True, parent=j_parent)
        lowerJoints.append(jnt)
        pm.sets(defset, add=jnt)
    pm.progressWindow(e=True, endProgress=True)

    ##################
    # Controls
    ##################

    # Controls lists
    upControls = []
    upVec = []
    upNpo = []
    lowControls = []
    lowVec = []
    lowNpo = []
    # controls options
    axis_list = ["sx", "sy", "sz", "ro"]
    upCtlOptions = [["corner", "R", "square", 4, .05, axis_list],
                    ["upOuter", "R", "circle", 14, .03, []],
                    ["upInner", "R", "circle", 14, .03, []],
                    ["upper", "C", "square", 4, .05, axis_list],
                    ["upInner", "L", "circle", 14, .03, []],
                    ["upOuter", "L", "circle", 14, .03, []],
                    ["corner", "L", "square", 4, .05, axis_list]]

    lowCtlOptions = [["lowOuter", "R", "circle", 14, .03, []],
                     ["lowInner", "R", "circle", 14, .03, []],
                     ["lower", "C", "square", 4, .05, axis_list],
                     ["lowInner", "L", "circle", 14, .03, []],
                     ["lowOuter", "L", "circle", 14, .03, []]]

    params = ["tx", "ty", "tz", "rx", "ry", "rz"]

    # upper controls
    cvs = upCrv_ctl.getCVs(space="world")
    pm.progressWindow(title='Upper controls', progress=0, max=len(cvs))

    v0 = transform.getTransformFromPos(cvs[0])
    v1 = transform.getTransformFromPos(cvs[-1])
    distSize = vector.getDistance(v0, v1) * 3

    for i, cv in enumerate(cvs):
        pm.progressWindow(e=True,
                          step=1,
                          status='\nCreating control for%s' % cv)
        t = transform.getTransformFromPos(cv)

        # Get nearest joint for orientation of controls
        joints = upperJoints + lowerJoints
        nearest_joint = None
        nearest_distance = None
        for joint in joints:
            distance = vector.getDistance(
                transform.getTranslation(joint),
                cv
            )
            if nearest_distance is None or distance < nearest_distance:
                nearest_distance = distance
                nearest_joint = joint

        if nearest_joint:
            t = transform.setMatrixPosition(
                transform.getTransform(nearest_joint), cv
            )
            temp = primitive.addTransform(
                lips_root, setName("temp"), t
            )
            temp.rx.set(0)
            t = transform.getTransform(temp)
            pm.delete(temp)

        oName = upCtlOptions[i][0]
        oSide = upCtlOptions[i][1]
        o_icon = upCtlOptions[i][2]
        color = upCtlOptions[i][3]
        wd = upCtlOptions[i][4]
        oPar = upCtlOptions[i][5]
        npo = primitive.addTransform(lips_root,
                                     setName("%s_npo" % oName, oSide),
                                     t)
        upNpo.append(npo)
        ctl = icon.create(npo,
                          setName("%s_%s" % (oName, control_name), oSide),
                          t,
                          icon=o_icon,
                          w=wd * distSize,
                          d=wd * distSize,
                          ro=datatypes.Vector(1.57079633, 0, 0),
                          po=datatypes.Vector(0, 0, .07 * distSize),
                          color=color)

        upControls.append(ctl)
        name_split = control_name.split("_")
        if len(name_split) == 2 and name_split[-1] == "ghost":
            pass
        else:
            pm.sets(ctlSet, add=ctl)
        attribute.addAttribute(ctl, "isCtl", "bool", keyable=False)
        attribute.setKeyableAttributes(ctl, params + oPar)

        upv = primitive.addTransform(ctl, setName("%s_upv" % oName, oSide), t)
        upv.attr("tz").set(FRONT_OFFSET)
        upVec.append(upv)
        if oSide == "R":
            npo.attr("sx").set(-1)
    pm.progressWindow(e=True, endProgress=True)

    # lower controls
    cvs = lowCrv_ctl.getCVs(space="world")
    pm.progressWindow(title='Lower controls', progress=0, max=len(cvs))

    for i, cv in enumerate(cvs[1:-1]):
        pm.progressWindow(e=True,
                          step=1,
                          status='\nCreating control for%s' % cv)

        t = transform.getTransformFromPos(cv)

        # Get nearest joint for orientation of controls
        joints = upperJoints + lowerJoints
        nearest_joint = None
        nearest_distance = None
        for joint in joints:
            distance = vector.getDistance(
                transform.getTranslation(joint),
                cv
            )
            if nearest_distance is None or distance < nearest_distance:
                nearest_distance = distance
                nearest_joint = joint

        if nearest_joint:
            t = transform.setMatrixPosition(
                transform.getTransform(nearest_joint), cv
            )
            temp = primitive.addTransform(
                lips_root, setName("temp"), t
            )
            temp.rx.set(0)
            t = transform.getTransform(temp)
            pm.delete(temp)

        oName = lowCtlOptions[i][0]
        oSide = lowCtlOptions[i][1]
        o_icon = lowCtlOptions[i][2]
        color = lowCtlOptions[i][3]
        wd = lowCtlOptions[i][4]
        oPar = lowCtlOptions[i][5]
        npo = primitive.addTransform(lips_root,
                                     setName("%s_npo" % oName, oSide),
                                     t)
        lowNpo.append(npo)
        ctl = icon.create(npo,
                          setName("%s_%s" % (oName, control_name), oSide),
                          t,
                          icon=o_icon,
                          w=wd * distSize,
                          d=wd * distSize,
                          ro=datatypes.Vector(1.57079633, 0, 0),
                          po=datatypes.Vector(0, 0, .07 * distSize),
                          color=color)
        lowControls.append(ctl)
        name_split = control_name.split("_")
        if len(name_split) == 2 and control_name.split("_")[-1] == "ghost":
            pass
        else:
            pm.sets(ctlSet, add=ctl)
        attribute.addAttribute(ctl, "isCtl", "bool", keyable=False)
        attribute.setKeyableAttributes(ctl, params + oPar)

        upv = primitive.addTransform(ctl, setName("%s_upv" % oName, oSide), t)
        upv.attr("tz").set(FRONT_OFFSET)
        lowVec.append(upv)
        if oSide == "R":
            npo.attr("sx").set(-1)
    pm.progressWindow(e=True, endProgress=True)

    # reparentig controls
    pm.parent(upNpo[1], lowNpo[0], upControls[0])
    pm.parent(upNpo[2], upNpo[4], upControls[3])
    pm.parent(upNpo[-2], lowNpo[-1], upControls[-1])
    pm.parent(lowNpo[1], lowNpo[3], lowControls[2])

    # Connecting control crvs with controls
    applyop.gear_curvecns_op(upCrv_ctl, upControls)
    applyop.gear_curvecns_op(lowCrv_ctl,
                             [upControls[0]] + lowControls + [upControls[-1]])

    applyop.gear_curvecns_op(upCrv_upv, upVec)
    applyop.gear_curvecns_op(lowCrv_upv, [upVec[0]] + lowVec + [upVec[-1]])

    # adding wires
    pm.wire(upCrv, w=upCrv_ctl, dropoffDistance=[0, 1000])
    pm.wire(lowCrv, w=lowCrv_ctl, dropoffDistance=[0, 1000])
    pm.wire(upRope, w=upCrv_ctl, dropoffDistance=[0, 1000])
    pm.wire(lowRope, w=lowCrv_ctl, dropoffDistance=[0, 1000])

    pm.wire(upRope_upv, w=upCrv_upv, dropoffDistance=[0, 1000])
    pm.wire(lowRope_upv, w=lowCrv_upv, dropoffDistance=[0, 1000])

    # setting constrains
    # up
    cns_node = pm.parentConstraint(upControls[0],
                                   upControls[3],
                                   upControls[1].getParent(),
                                   mo=True,
                                   skipRotate=["x", "y", "z"])
    cns_node.attr(upControls[0].name() + "W0").set(.75)
    cns_node.attr(upControls[3].name() + "W1").set(.25)
    cns_node.interpType.set(0)  # noFlip

    cns_node = pm.parentConstraint(upControls[0],
                                   upControls[3],
                                   upControls[2].getParent(),
                                   mo=True,
                                   skipRotate=["x", "y", "z"])
    cns_node.attr(upControls[0].name() + "W0").set(.25)
    cns_node.attr(upControls[3].name() + "W1").set(.75)
    cns_node.interpType.set(0)  # noFlip

    cns_node = pm.parentConstraint(upControls[3],
                                   upControls[6],
                                   upControls[4].getParent(),
                                   mo=True,
                                   skipRotate=["x", "y", "z"])
    cns_node.attr(upControls[3].name() + "W0").set(.75)
    cns_node.attr(upControls[6].name() + "W1").set(.25)
    cns_node.interpType.set(0)  # noFlip

    cns_node = pm.parentConstraint(upControls[3],
                                   upControls[6],
                                   upControls[5].getParent(),
                                   mo=True,
                                   skipRotate=["x", "y", "z"])
    cns_node.attr(upControls[3].name() + "W0").set(.25)
    cns_node.attr(upControls[6].name() + "W1").set(.75)
    cns_node.interpType.set(0)  # noFlip

    # low
    cns_node = pm.parentConstraint(upControls[0],
                                   lowControls[2],
                                   lowControls[0].getParent(),
                                   mo=True,
                                   skipRotate=["x", "y", "z"])
    cns_node.attr(upControls[0].name() + "W0").set(.75)
    cns_node.attr(lowControls[2].name() + "W1").set(.25)
    cns_node.interpType.set(0)  # noFlip

    cns_node = pm.parentConstraint(upControls[0],
                                   lowControls[2],
                                   lowControls[1].getParent(),
                                   mo=True,
                                   skipRotate=["x", "y", "z"])
    cns_node.attr(upControls[0].name() + "W0").set(.25)
    cns_node.attr(lowControls[2].name() + "W1").set(.75)
    cns_node.interpType.set(0)  # noFlip

    cns_node = pm.parentConstraint(lowControls[2],
                                   upControls[6],
                                   lowControls[3].getParent(),
                                   mo=True,
                                   skipRotate=["x", "y", "z"])
    cns_node.attr(lowControls[2].name() + "W0").set(.75)
    cns_node.attr(upControls[6].name() + "W1").set(.25)
    cns_node.interpType.set(0)  # noFlip

    cns_node = pm.parentConstraint(lowControls[2],
                                   upControls[6],
                                   lowControls[4].getParent(),
                                   mo=True,
                                   skipRotate=["x", "y", "z"])
    cns_node.attr(lowControls[2].name() + "W0").set(.25)
    cns_node.attr(upControls[6].name() + "W1").set(.75)
    cns_node.interpType.set(0)  # noFlip

    ###########################################
    # Connecting rig
    ###########################################
    if parent_node:
        try:
            if isinstance(parent_node, string_types):
                parent_node = pm.PyNode(parent_node)
            parent_node.addChild(lips_root)
        except pm.MayaNodeError:
            pm.displayWarning("The Lips rig can not be parent to: %s. Maybe "
                              "this object doesn't exist." % parent_node)
    if head_joint and jaw_joint:
        try:
            if isinstance(head_joint, string_types):
                head_joint = pm.PyNode(head_joint)
        except pm.MayaNodeError:
            pm.displayWarning("Head Joint or Upper Lip Joint %s. Can not be "
                              "fount in the scene" % head_joint)
            return
        try:
            if isinstance(jaw_joint, string_types):
                jaw_joint = pm.PyNode(jaw_joint)
        except pm.MayaNodeError:
            pm.displayWarning("Jaw Joint or Lower Lip Joint %s. Can not be "
                              "fount in the scene" % jaw_joint)
            return

        ref_ctls = [head_joint, jaw_joint]

        if upper_lip_ctl and lower_lip_ctl:
            try:
                if isinstance(upper_lip_ctl, string_types):
                    upper_lip_ctl = pm.PyNode(upper_lip_ctl)
            except pm.MayaNodeError:
                pm.displayWarning("Upper Lip Ctl %s. Can not be "
                                  "fount in the scene" % upper_lip_ctl)
                return
            try:
                if isinstance(lower_lip_ctl, string_types):
                    lower_lip_ctl = pm.PyNode(lower_lip_ctl)
            except pm.MayaNodeError:
                pm.displayWarning("Lower Lip Ctl %s. Can not be "
                                  "fount in the scene" % lower_lip_ctl)
                return
            ref_ctls = [upper_lip_ctl, lower_lip_ctl]

        # in order to avoid flips lets create a reference transform
        # also to avoid flips, set any multi target parentConstraint to noFlip
        ref_cns_list = []
        print (ref_ctls)
        for cns_ref in ref_ctls:

            t = transform.getTransformFromPos(
                cns_ref.getTranslation(space='world'))
            ref = pm.createNode("transform",
                                n=cns_ref.name() + "_cns",
                                p=cns_ref,
                                ss=True)
            ref.setMatrix(t, worldSpace=True)
            ref_cns_list.append(ref)
        # right corner connection
        cns_node = pm.parentConstraint(ref_cns_list[0],
                                       ref_cns_list[1],
                                       upControls[0].getParent(),
                                       mo=True)
        cns_node.interpType.set(0)  # noFlip
        # left corner connection
        cns_node = pm.parentConstraint(ref_cns_list[0],
                                       ref_cns_list[1],
                                       upControls[-1].getParent(),
                                       mo=True)
        cns_node.interpType.set(0)  # noFlip
        # up control connection
        cns_node = pm.parentConstraint(ref_cns_list[0],
                                       upControls[3].getParent(),
                                       mo=True)
        # low control connection
        cns_node = pm.parentConstraint(ref_cns_list[1],
                                       lowControls[2].getParent(),
                                       mo=True)

    ###########################################
    # Auto Skinning
    ###########################################
    if do_skin:
        # eyelid vertex rows
        totalLoops = rigid_loops + falloff_loops
        vertexLoopList = meshNavigation.getConcentricVertexLoop(vertexList,
                                                                totalLoops)
        vertexRowList = meshNavigation.getVertexRowsFromLoops(vertexLoopList)

        # we set the first value 100% for the first initial loop
        skinPercList = [1.0]
        # we expect to have a regular grid topology
        for r in range(rigid_loops):
            for rr in range(2):
                skinPercList.append(1.0)
        increment = 1.0 / float(falloff_loops)
        # we invert to smooth out from 100 to 0
        inv = 1.0 - increment
        for r in range(falloff_loops):
            for rr in range(2):
                if inv < 0.0:
                    inv = 0.0
                skinPercList.append(inv)
            inv -= increment

        # this loop add an extra 0.0 indices to avoid errors
        for r in range(10):
            for rr in range(2):
                skinPercList.append(0.0)

        # base skin
        if head_joint:
            try:
                head_joint = pm.PyNode(head_joint)
            except pm.MayaNodeError:
                pm.displayWarning(
                    "Auto skin aborted can not find %s " % head_joint)
                return

        # Check if the object has a skinCluster
        objName = pm.listRelatives(geo, parent=True)[0]

        skinCluster = skin.getSkinCluster(objName)
        if not skinCluster:
            skinCluster = pm.skinCluster(head_joint,
                                         geo,
                                         tsb=True,
                                         nw=2,
                                         n='skinClsEyelid')

        lipsJoints = upperJoints + lowerJoints
        closestVtxList = upLip_closestVtxList + lowLip_closestVtxList
        pm.progressWindow(title='Auto skinning process',
                          progress=0,
                          max=len(lipsJoints))

        for i, jnt in enumerate(lipsJoints):
            pm.progressWindow(e=True, step=1, status='\nSkinning %s' % jnt)
            skinCluster.addInfluence(jnt, weight=0)
            v = closestVtxList[i]
            for row in vertexRowList:
                if v in row:
                    for i, rv in enumerate(row):
                        # find the deformer with max value for each vertex
                        w = pm.skinPercent(skinCluster,
                                           rv,
                                           query=True,
                                           value=True)
                        transJoint = pm.skinPercent(skinCluster,
                                                    rv,
                                                    query=True,
                                                    t=None)
                        max_value = max(w)
                        max_index = w.index(max_value)

                        perc = skinPercList[i]
                        t_value = [(jnt, perc),
                                   (transJoint[max_index], 1.0 - perc)]
                        pm.skinPercent(skinCluster,
                                       rv,
                                       transformValue=t_value)
        pm.progressWindow(e=True, endProgress=True)
示例#8
0
    def addObjects(self):
        """Add all the objects needed to create the component."""

        self.WIP = self.options["mode"]
        self.up_axis = pm.upAxis(q=True, axis=True)

        self.normal = self.getNormalFromPos(self.guide.apos)

        self.length0 = vector.getDistance(
            self.guide.apos[0], self.guide.apos[1])
        self.length1 = vector.getDistance(
            self.guide.apos[1], self.guide.apos[2])
        self.length2 = vector.getDistance(
            self.guide.apos[2], self.guide.apos[3])

        # 1 bone chain for upv ref
        self.legChainUpvRef = primitive.add2DChain(
            self.root,
            self.getName("legUpvRef%s_jnt"),
            [self.guide.apos[0], self.guide.apos[2]],
            self.normal,
            False,
            self.WIP)

        self.legChainUpvRef[1].setAttr(
            "jointOrientZ",
            self.legChainUpvRef[1].getAttr("jointOrientZ") * -1)

        # extra neutral pose
        t = transform.getTransformFromPos(self.guide.apos[0])

        self.root_npo = primitive.addTransform(self.root,
                                               self.getName("root_npo"),
                                               t)
        self.root_ctl = self.addCtl(self.root_npo,
                                    "root_ctl",
                                    t,
                                    self.color_fk,
                                    "circle",
                                    w=self.length0 / 6,
                                    tp=self.parentCtlTag)

        # FK Controlers -----------------------------------
        t = transform.getTransformLookingAt(self.guide.apos[0],
                                            self.guide.apos[1],
                                            self.normal,
                                            "xz",
                                            self.negate)
        if self.settings["FK_rest_T_Pose"]:
            if self.negate:
                x_dir = 1
            else:
                x_dir = -1

            if self.up_axis == "y":
                x = datatypes.Vector(0, x_dir, 0)
            else:
                x = datatypes.Vector(0, 0, x_dir)
            z = datatypes.Vector(-1, 0, 0)

            t_npo = transform.getRotationFromAxis(x, z, "xz", False)
            t_npo = transform.setMatrixPosition(t_npo, self.guide.apos[0])
        else:
            t_npo = t

        self.fk0_npo = primitive.addTransform(self.root_ctl,
                                              self.getName("fk0_npo"),
                                              t_npo)
        po_vec = datatypes.Vector(.5 * self.length0 * self.n_factor, 0, 0)
        self.fk0_ctl = self.addCtl(self.fk0_npo,
                                   "fk0_ctl",
                                   t,
                                   self.color_fk,
                                   "cube",
                                   w=self.length0,
                                   h=self.size * .1,
                                   d=self.size * .1,
                                   po=po_vec,
                                   tp=self.root_ctl)
        attribute.setKeyableAttributes(
            self.fk0_ctl, ["tx", "ty", "tz", "ro", "rx", "ry", "rz", "sx"])

        t = transform.getTransformLookingAt(self.guide.apos[1],
                                            self.guide.apos[2],
                                            self.normal,
                                            "xz",
                                            self.negate)

        if self.settings["FK_rest_T_Pose"]:
            t_npo = transform.setMatrixPosition(
                transform.getTransform(self.fk0_ctl), self.guide.apos[1])
        else:
            t_npo = t

        self.fk1_npo = primitive.addTransform(
            self.fk0_ctl, self.getName("fk1_npo"), t_npo)

        po_vec = datatypes.Vector(.5 * self.length1 * self.n_factor, 0, 0)
        self.fk1_ctl = self.addCtl(self.fk1_npo,
                                   "fk1_ctl",
                                   t,
                                   self.color_fk,
                                   "cube",
                                   w=self.length1,
                                   h=self.size * .1,
                                   d=self.size * .1,
                                   po=po_vec,
                                   tp=self.fk0_ctl)

        attribute.setKeyableAttributes(
            self.fk1_ctl, ["tx", "ty", "tz", "ro", "rx", "ry", "rz", "sx"])

        t = transform.getTransformLookingAt(self.guide.apos[2],
                                            self.guide.apos[3],
                                            self.normal,
                                            "xz",
                                            self.negate)
        if self.settings["FK_rest_T_Pose"]:
            t_npo = transform.setMatrixPosition(
                transform.getTransform(self.fk0_ctl), self.guide.apos[2])
        else:
            t_npo = t

        self.fk2_npo = primitive.addTransform(
            self.fk1_ctl, self.getName("fk2_npo"), t_npo)

        if self.settings["FK_rest_T_Pose"]:
            self.fk2_npo.rz.set(90)

        po_vec = datatypes.Vector(.5 * self.length2 * self.n_factor, 0, 0)
        self.fk2_ctl = self.addCtl(self.fk2_npo,
                                   "fk2_ctl",
                                   t,
                                   self.color_fk,
                                   "cube",
                                   w=self.length2,
                                   h=self.size * .1,
                                   d=self.size * .1,
                                   po=po_vec,
                                   tp=self.fk1_ctl)
        attribute.setKeyableAttributes(self.fk2_ctl)

        self.fk_ctl = [self.fk0_ctl, self.fk1_ctl, self.fk2_ctl]

        for x in self.fk_ctl:
            attribute.setInvertMirror(x, ["tx", "ty", "tz"])

        # IK Controlers -----------------------------------

        self.ik_cns = primitive.addTransformFromPos(self.root_ctl,
                                                    self.getName("ik_cns"),
                                                    self.guide.pos["ankle"])

        self.ikcns_ctl = self.addCtl(
            self.ik_cns,
            "ikcns_ctl",
            transform.getTransformFromPos(self.guide.pos["ankle"]),
            self.color_ik,
            "null",
            w=self.size * .12,
            tp=self.root_ctl)
        attribute.setInvertMirror(self.ikcns_ctl, ["tx"])

        # m = transform.getTransformLookingAt(self.guide.pos["ankle"],
        #                                     self.guide.pos["eff"],
        #                                     self.x_axis,
        #                                     "zx",
        #                                     False)
        # if self.settings["FK_rest_T_Pose"]:
        #     t_ik = transform.getTransformLookingAt(self.guide.pos["ankle"],
        #                                            self.guide.pos["eff"],
        #                                            self.normal * -1,
        #                                            "zx",
        #                                            False)
        # else:
        t_ik = transform.getTransformFromPos(self.guide.pos["ankle"])

        self.ik_ctl = self.addCtl(
            self.ikcns_ctl,
            "ik_ctl",
            t_ik,
            self.color_ik,
            "cube",
            w=self.size * .12,
            h=self.size * .12,
            d=self.size * .12)
        attribute.setKeyableAttributes(self.ik_ctl)
        attribute.setRotOrder(self.ik_ctl, "XZY")
        attribute.setInvertMirror(self.ik_ctl, ["tx", "ry", "rz"])

        # upv
        v = self.guide.apos[2] - self.guide.apos[0]
        v = self.normal ^ v
        v.normalize()
        v *= self.size * .5
        v += self.guide.apos[1]

        self.upv_cns = primitive.addTransformFromPos(self.ik_ctl,
                                                     self.getName("upv_cns"),
                                                     v)

        self.upv_ctl = self.addCtl(
            self.upv_cns,
            "upv_ctl",
            transform.getTransform(self.upv_cns),
            self.color_ik,
            "diamond",
            w=self.size * .12,
            tp=self.root_ctl)

        self.add_controller_tag(self.ik_ctl, self.upv_ctl)
        if self.settings["mirrorMid"]:
            if self.negate:
                self.upv_cns.rz.set(180)
                self.upv_cns.sy.set(-1)
        else:
            attribute.setInvertMirror(self.upv_ctl, ["tx"])
        attribute.setKeyableAttributes(self.upv_ctl, self.t_params)

        # References --------------------------------------
        self.ik_ref = primitive.addTransform(
            self.ik_ctl,
            self.getName("ik_ref"),
            transform.getTransform(self.ik_ctl))
        self.fk_ref = primitive.addTransform(
            self.fk_ctl[2],
            self.getName("fk_ref"),
            transform.getTransform(self.ik_ctl))

        # Chain --------------------------------------------
        # The outputs of the ikfk2bone solver
        self.bone0 = primitive.addLocator(
            self.root_ctl,
            self.getName("0_bone"),
            transform.getTransform(self.fk_ctl[0]))

        self.bone0_shp = self.bone0.getShape()
        self.bone0_shp.setAttr("localPositionX", self.n_factor * .5)
        self.bone0_shp.setAttr("localScale", .5, 0, 0)
        self.bone0.setAttr("sx", self.length0)
        self.bone0.setAttr("visibility", False)

        self.bone1 = primitive.addLocator(
            self.root_ctl,
            self.getName("1_bone"),
            transform.getTransform(self.fk_ctl[1]))
        self.bone1_shp = self.bone1.getShape()
        self.bone1_shp.setAttr("localPositionX", self.n_factor * .5)
        self.bone1_shp.setAttr("localScale", .5, 0, 0)
        self.bone1.setAttr("sx", self.length1)
        self.bone1.setAttr("visibility", False)

        self.ctrn_loc = primitive.addTransformFromPos(self.root_ctl,
                                                      self.getName("ctrn_loc"),
                                                      self.guide.apos[1])
        self.eff_loc = primitive.addTransformFromPos(self.root_ctl,
                                                     self.getName("eff_loc"),
                                                     self.guide.apos[2])

        # tws_ref
        t = transform.getRotationFromAxis(
            datatypes.Vector(0, -1, 0), self.normal, "xz", self.negate)
        t = transform.setMatrixPosition(t, self.guide.pos["ankle"])

        # addind an npo parent transform to fix flip in Maya 2018.2
        self.tws_npo = primitive.addTransform(
            self.eff_loc, self.getName("tws_npo"), t)

        self.tws_ref = primitive.addTransform(
            self.tws_npo, self.getName("tws_ref"), t)

        # Mid Controler ------------------------------------
        t = transform.getTransform(self.ctrn_loc)
        self.mid_cns = primitive.addTransform(
            self.ctrn_loc, self.getName("mid_cns"), t)
        self.mid_ctl = self.addCtl(self.mid_cns,
                                   "mid_ctl",
                                   t,
                                   self.color_ik,
                                   "sphere",
                                   w=self.size * .2,
                                   tp=self.root_ctl)

        attribute.setKeyableAttributes(self.mid_ctl,
                                       params=["tx", "ty", "tz",
                                               "ro", "rx", "ry", "rz",
                                               "sx"])

        if self.settings["mirrorMid"]:
            if self.negate:
                self.mid_cns.rz.set(180)
                self.mid_cns.sz.set(-1)
        else:
            attribute.setInvertMirror(self.mid_ctl, ["tx", "ty", "tz"])

        # Twist references ---------------------------------
        x = datatypes.Vector(0, -1, 0)
        x = x * transform.getTransform(self.eff_loc)
        z = datatypes.Vector(self.normal.x, self.normal.y, self.normal.z)
        z = z * transform.getTransform(self.eff_loc)

        m = transform.getRotationFromAxis(x, z, "xz", self.negate)
        m = transform.setMatrixPosition(
            m, transform.getTranslation(self.ik_ctl))

        self.rollRef = primitive.add2DChain(self.root,
                                            self.getName("rollChain"),
                                            self.guide.apos[:2],
                                            self.normal,
                                            self.negate,
                                            self.WIP)

        t = transform.getTransformLookingAt(self.guide.pos["base"],
                                            self.guide.apos[1],
                                            self.normal,
                                            "xz",
                                            self.negate)
        self.tws0_loc = primitive.addTransform(
            self.root_ctl,
            self.getName("tws0_loc"),
            t)

        self.tws0_rot = primitive.addTransform(
            self.tws0_loc,
            self.getName("tws0_rot"),
            t)

        self.tws1_loc = primitive.addTransform(
            self.ctrn_loc,
            self.getName("tws1_loc"),
            transform.getTransform(self.ctrn_loc))

        self.tws1_rot = primitive.addTransform(
            self.tws1_loc,
            self.getName("tws1_rot"),
            transform.getTransform(self.ctrn_loc))

        self.tws2_loc = primitive.addTransform(
            self.root_ctl,
            self.getName("tws2_loc"),
            transform.getTransform(self.tws_ref))

        self.tws2_rot = primitive.addTransform(
            self.tws2_loc,
            self.getName("tws2_rot"),
            transform.getTransform(self.tws_ref))

        self.tws2_rot.setAttr("sx", .001)

        # Divisions ----------------------------------------

        self.divisions = self.settings["div0"] + self.settings["div1"] + 2

        self.div_cns = []

        if self.settings["extraTweak"]:
            tagP = self.parentCtlTag
            self.tweak_ctl = []

        for i in range(self.divisions):

            div_cns = primitive.addTransform(self.root_ctl,
                                             self.getName("div%s_loc" % i))

            self.div_cns.append(div_cns)

            if self.settings["extraTweak"]:
                t = transform.getTransform(div_cns)
                tweak_ctl = self.addCtl(div_cns,
                                        "tweak%s_ctl" % i,
                                        t,
                                        self.color_fk,
                                        "square",
                                        w=self.size * .15,
                                        d=self.size * .15,
                                        ro=datatypes.Vector([0, 0, 1.5708]),
                                        tp=tagP)
                attribute.setKeyableAttributes(tweak_ctl)

                tagP = tweak_ctl
                self.tweak_ctl.append(tweak_ctl)
                driver = tweak_ctl
            else:
                driver = div_cns

            # setting the joints
            if i == 0:
                self.jnt_pos.append([driver, "thigh"])
                current_parent = "root"
                twist_name = "thigh_twist_"
                twist_idx = 1
                increment = 1
            elif i == self.settings["div0"] + 1:
                self.jnt_pos.append([driver, "calf", current_parent])
                twist_name = "calf_twist_"
                current_parent = "knee"
                twist_idx = self.settings["div1"]
                increment = -1
            else:
                self.jnt_pos.append(
                    [driver,
                     twist_name + str(twist_idx).zfill(2),
                     current_parent])
                twist_idx += increment

        # End reference ------------------------------------
        # To help the deformation on the ankle
        self.end_ref = primitive.addTransform(self.tws2_rot,
                                              self.getName("end_ref"), m)
        # set the offset rotation for the hand
        self.end_jnt_off = primitive.addTransform(self.end_ref,
                                                  self.getName("end_off"), m)
        if self.up_axis == "z":
            self.end_jnt_off.rz.set(-90)
        self.jnt_pos.append([self.end_jnt_off, 'foot', current_parent])

        # match IK FK references
        self.match_fk0_off = self.add_match_ref(self.fk_ctl[1],
                                                self.root,
                                                "matchFk0_npo",
                                                False)

        self.match_fk0 = self.add_match_ref(self.fk_ctl[0],
                                            self.match_fk0_off,
                                            "fk0_mth")

        self.match_fk1_off = self.add_match_ref(self.fk_ctl[2],
                                                self.root,
                                                "matchFk1_npo",
                                                False)

        self.match_fk1 = self.add_match_ref(self.fk_ctl[1],
                                            self.match_fk1_off,
                                            "fk1_mth")

        self.match_fk2 = self.add_match_ref(self.fk_ctl[2],
                                            self.ik_ctl,
                                            "fk2_mth")

        self.match_ik = self.add_match_ref(self.ik_ctl,
                                           self.fk2_ctl,
                                           "ik_mth")

        self.match_ikUpv = self.add_match_ref(self.upv_ctl,
                                              self.fk0_ctl,
                                              "upv_mth")

        # add visual reference
        self.line_ref = icon.connection_display_curve(
            self.getName("visalRef"), [self.upv_ctl, self.mid_ctl])
示例#9
0
    def addOperators(self):
        """Create operators and set the relations for the component rig

        Apply operators, constraints, expressions to the hierarchy.
        In order to keep the code clean and easier to debug,
        we shouldn't create any new object in this method.

        """

        # Visibilities -------------------------------------
        if self.isFkIk:
            # fk
            fkvis_node = node.createReverseNode(self.blend_att)

            for fk_ctl in self.fk_ctl:
                for shp in fk_ctl.getShapes():
                    pm.connectAttr(fkvis_node + ".outputX",
                                   shp.attr("visibility"))

            # ik
            for shp in self.upv_ctl.getShapes():
                pm.connectAttr(self.blend_att, shp.attr("visibility"))
            for shp in self.ikcns_ctl.getShapes():
                pm.connectAttr(self.blend_att, shp.attr("visibility"))
            for shp in self.ik_ctl.getShapes():
                pm.connectAttr(self.blend_att, shp.attr("visibility"))

        # FK Chain -----------------------------------------
        if self.isFk:
            for off, ref in zip(self.fk_off[1:], self.fk_ref):
                applyop.gear_mulmatrix_op(ref.worldMatrix,
                                          off.parentInverseMatrix, off, "rt")
        # IK Chain -----------------------------------------
        if self.isIk:
            self.ikh = primitive.addIkHandle(self.root, self.getName("ikh"),
                                             self.chain)
            self.ikh.attr("visibility").set(False)

            # Constraint and up vector
            pm.pointConstraint(self.ik_ctl, self.ikh, maintainOffset=False)
            pm.poleVectorConstraint(self.upv_ctl, self.ikh)

            # TwistTest
            o_list = [round(elem, 4) for elem
                      in transform.getTranslation(self.chain[1])] \
                != [round(elem, 4) for elem in self.guide.apos[1]]

            if o_list:
                add_nodeTwist = node.createAddNode(180.0, self.roll_att)
                pm.connectAttr(add_nodeTwist + ".output",
                               self.ikh.attr("twist"))
            else:
                pm.connectAttr(self.roll_att, self.ikh.attr("twist"))

        # Chain of deformers -------------------------------
        if self.settings["mode"] == 0:  # fk only
            # Loop until the last one and connect aim constraints from index+1
            for i, loc in enumerate(self.loc[0:-1]):
                pm.pointConstraint(self.fk_ctl[i], loc, maintainOffset=False)
                pm.connectAttr(self.fk_ctl[i] + ".scale", loc + ".scale")
                pm.aimConstraint(
                    self.fk_ctl[i + 1],
                    loc,
                    maintainOffset=False,
                    aimVector=(1, 0, 0),
                    upVector=(0, 1, 0),
                    worldUpType='none',
                )
                oRoot = rigbits.addNPO(loc)[0]
                pm.parentConstraint(self.fk_ctl[i], oRoot, mo=True)
                attribute.lockAttribute(oRoot)
            # Then connect the last in the chain as a parent constraint
            pm.parentConstraint(self.fk_ctl[-1],
                                self.loc[-1],
                                maintainOffset=False)
            pm.connectAttr(self.fk_ctl[-1] + ".scale", self.loc[-1] + ".scale")
    def addObjects(self):
        """Add all the objects needed to create the component."""

        self.up_axis = pm.upAxis(q=True, axis=True)

        self.div_count = len(self.guide.apos) - 5

        plane = [self.guide.apos[0], self.guide.apos[-4], self.guide.apos[-3]]
        self.normal = self.getNormalFromPos(plane)
        self.binormal = self.getBiNormalFromPos(plane)

        # Heel ---------------------------------------------
        # bank pivot

        t = transform.getTransformLookingAt(self.guide.pos["heel"],
                                            self.guide.apos[-4], self.normal,
                                            "xz", self.negate)

        t = transform.setMatrixPosition(t, self.guide.pos["inpivot"])

        self.in_npo = primitive.addTransform(self.root, self.getName("in_npo"),
                                             t)

        self.in_piv = primitive.addTransform(self.in_npo,
                                             self.getName("in_piv"), t)

        t = transform.setMatrixPosition(t, self.guide.pos["outpivot"])

        self.out_piv = primitive.addTransform(self.in_piv,
                                              self.getName("out_piv"), t)

        # heel
        t = transform.getTransformLookingAt(self.guide.pos["heel"],
                                            self.guide.apos[-4], self.normal,
                                            "xz", self.negate)

        self.heel_loc = primitive.addTransform(self.out_piv,
                                               self.getName("heel_loc"), t)

        attribute.setRotOrder(self.heel_loc, "YZX")
        self.heel_ctl = self.addCtl(self.heel_loc,
                                    "heel_ctl",
                                    t,
                                    self.color_ik,
                                    "sphere",
                                    w=self.size * .1,
                                    tp=self.parentCtlTag)

        attribute.setKeyableAttributes(self.heel_ctl, self.r_params)

        # Tip ----------------------------------------------
        if self.up_axis == "y":
            v = datatypes.Vector(self.guide.apos[-5].x,
                                 self.guide.pos["heel"].y,
                                 self.guide.apos[-5].z)
        else:
            v = datatypes.Vector(self.guide.apos[-5].x, self.guide.apos[-5].y,
                                 self.guide.pos["heel"].z)
        t = transform.setMatrixPosition(t, v)
        self.tip_ctl = self.addCtl(self.heel_ctl,
                                   "tip_ctl",
                                   t,
                                   self.color_ik,
                                   "circle",
                                   w=self.size,
                                   tp=self.heel_ctl)
        attribute.setKeyableAttributes(self.tip_ctl, self.r_params)

        # Roll ---------------------------------------------
        if self.settings["useRollCtl"]:
            t = transform.getTransformLookingAt(self.guide.pos["heel"],
                                                self.guide.apos[-4],
                                                self.normal, "xz", self.negate)
            t = transform.setMatrixPosition(t, self.guide.pos["root"])

            self.roll_np = primitive.addTransform(self.root,
                                                  self.getName("roll_npo"), t)

            self.roll_ctl = self.addCtl(self.roll_np,
                                        "roll_ctl",
                                        t,
                                        self.color_ik,
                                        "cylinder",
                                        w=self.size * .5,
                                        h=self.size * .5,
                                        ro=datatypes.Vector(3.1415 * .5, 0, 0),
                                        tp=self.tip_ctl)

            attribute.setKeyableAttributes(self.roll_ctl, ["rx", "rz"])

        # Backward Controlers ------------------------------
        bk_pos = self.guide.apos[1:-3]
        bk_pos.reverse()
        parent = self.tip_ctl
        self.bk_ctl = []
        self.bk_loc = []
        self.previousTag = self.tip_ctl
        for i, pos in enumerate(bk_pos):

            if i == 0:
                t = transform.getTransform(self.heel_ctl)
                t = transform.setMatrixPosition(t, pos)
            else:
                direction = bk_pos[i - 1]
                t = transform.getTransformLookingAt(pos, direction,
                                                    self.normal, "xz",
                                                    self.negate)

            bk_loc = primitive.addTransform(parent,
                                            self.getName("bk%s_loc" % i), t)
            bk_ctl = self.addCtl(bk_loc,
                                 "bk%s_ctl" % i,
                                 t,
                                 self.color_ik,
                                 "sphere",
                                 w=self.size * .15,
                                 tp=self.previousTag)
            attribute.setKeyableAttributes(bk_ctl, self.r_params)
            self.previousTag = bk_ctl

            self.bk_loc.append(bk_loc)
            self.bk_ctl.append(bk_ctl)
            parent = bk_ctl

        # FK Reference ------------------------------------
        self.fk_ref = primitive.addTransformFromPos(self.bk_ctl[-1],
                                                    self.getName("fk_ref"),
                                                    self.guide.apos[0])
        self.fk_npo = primitive.addTransform(
            self.fk_ref, self.getName("fk0_npo"),
            transform.getTransform(self.bk_ctl[-1]))

        # Forward Controlers ------------------------------
        self.fk_ctl = []
        self.fk_loc = []
        parent = self.fk_npo
        self.previousTag = self.tip_ctl
        for i, bk_ctl in enumerate(reversed(self.bk_ctl[1:])):
            if i == len(self.bk_ctl) - 2:
                t = transform.getTransform(self.tip_ctl)
                v = transform.getTranslation(bk_ctl)
                t = transform.setMatrixPosition(t, v)
            else:
                t = transform.getTransform(bk_ctl)
            dist = vector.getDistance(self.guide.apos[i + 1],
                                      self.guide.apos[i + 2])

            fk_loc = primitive.addTransform(parent,
                                            self.getName("fk%s_loc" % i), t)

            po_vec = datatypes.Vector(dist * .5 * self.n_factor, 0, 0)
            fk_ctl = self.addCtl(fk_loc,
                                 "fk%s_ctl" % i,
                                 t,
                                 self.color_fk,
                                 "cube",
                                 w=dist,
                                 h=self.size * .5,
                                 d=self.size * .5,
                                 po=po_vec,
                                 tp=self.previousTag)

            self.previousTag = fk_ctl
            attribute.setKeyableAttributes(fk_ctl)
            if i:
                name = "ball" + str(i)
            else:
                name = "ball"
            self.jnt_pos.append([fk_ctl, name])

            parent = fk_ctl
            self.fk_ctl.append(fk_ctl)
            self.fk_loc.append(fk_loc)
    def _addControls(self, crv_ctl, option, sidecut):

        cvs = crv_ctl.getCVs(space="world")

        pm.progressWindow(title='controls', progress=0, max=len(cvs))

        v0 = transform.getTransformFromPos(cvs[0])
        v1 = transform.getTransformFromPos(cvs[-1])
        distSize = vector.getDistance(v0, v1) * 3

        npos = []
        ctls = []
        upvs = []
        params = ["tx", "ty", "tz", "rx", "ry", "rz"]
        joints = self.upJoints + self.lowJoints

        iterator = enumerate(cvs)
        if sidecut:
            iterator = enumerate(cvs[1:-1])

        for i, cv in iterator:

            pm.progressWindow(e=True,
                              step=1,
                              status='\nCreating control for%s' % cv)

            t = transform.getTransformFromPos(cv)

            # Get nearest joint for orientation of controls
            nearest_joint = None
            nearest_distance = None

            for joint in joints:
                distance = vector.getDistance(transform.getTranslation(joint),
                                              cv)
                if nearest_distance is None or distance < nearest_distance:
                    nearest_distance = distance
                    nearest_joint = joint

            if nearest_joint:

                t = transform.setMatrixPosition(
                    transform.getTransform(nearest_joint), cv)
                temp = addTransform(self.root, self.getName("temp"), t)
                # temp.rx.set(0)
                t = transform.getTransform(temp)
                pm.delete(temp)
                # print(i, nearest_joint, temp)

            oName = option[i][0]
            oSide = option[i][1]
            o_icon = option[i][2]
            color = option[i][3]
            wd = option[i][4]
            oPar = option[i][5]

            if oSide == "R":
                scl = [1, 1, -1]
            else:
                scl = [1, 1, 1]
            t = transform.setMatrixScale(t, scl)

            npo = addTransform(self.root, self.getName("%s_npo" % oName,
                                                       oSide), t)
            npos.append(npo)

            ctl = self.addCtl(
                npo,
                self.getName("{}_{}".format(oName, self.ctlName), oSide),
                t,
                color,
                o_icon,
                w=wd * distSize,
                d=wd * distSize,
                ro=datatypes.Vector(1.57079633, 0, 0),
                po=datatypes.Vector(0, 0, .07 * distSize),
            )

            ctls.append(ctl)

            ymt_util.setKeyableAttributesDontLockVisibility(ctl, params + oPar)

            upv = addTransform(ctl, self.getName("%s_upv" % oName, oSide), t)
            upv.attr("tz").set(self.FRONT_OFFSET)
            upvs.append(upv)
            self.addToSubGroup(ctl, self.primaryControllersGroupName)

        pm.progressWindow(e=True, endProgress=True)

        return npos, ctls, upvs
示例#12
0
    def addObjects(self):
        """Add all the objects needed to create the component."""

        self.WIP = self.options["mode"]

        self.normal = self.getNormalFromPos(self.guide.apos)

        self.length0 = vector.getDistance(self.guide.apos[0],
                                          self.guide.apos[1])
        self.length1 = vector.getDistance(self.guide.apos[1],
                                          self.guide.apos[2])
        self.length2 = vector.getDistance(self.guide.apos[2],
                                          self.guide.apos[3])

        # 1 bone chain for upv ref
        self.legChainUpvRef = primitive.add2DChain(
            self.root, self.getName("legUpvRef%s_jnt"),
            [self.guide.apos[0], self.guide.apos[2]], self.normal, False,
            self.WIP)
        self.legChainUpvRef[1].setAttr(
            "jointOrientZ",
            self.legChainUpvRef[1].getAttr("jointOrientZ") * -1)

        # extra neutral pose
        t = transform.getTransformFromPos(self.guide.apos[0])

        self.root_npo = primitive.addTransform(self.root,
                                               self.getName("root_npo"), t)
        self.root_ctl = self.addCtl(self.root_npo,
                                    "root_ctl",
                                    t,
                                    self.color_fk,
                                    "circle",
                                    w=self.length0 / 6,
                                    tp=self.parentCtlTag)

        # FK Controlers -----------------------------------
        t = transform.getTransformLookingAt(self.guide.apos[0],
                                            self.guide.apos[1], self.normal,
                                            "xz", self.negate)
        self.fk0_npo = primitive.addTransform(self.root_ctl,
                                              self.getName("fk0_npo"), t)
        self.fk0_ctl = self.addCtl(self.fk0_npo,
                                   "fk0_ctl",
                                   t,
                                   self.color_fk,
                                   "cube",
                                   w=self.length0,
                                   h=self.size * .1,
                                   d=self.size * .1,
                                   po=datatypes.Vector(
                                       .5 * self.length0 * self.n_factor, 0,
                                       0),
                                   tp=self.root_ctl)
        attribute.setKeyableAttributes(
            self.fk0_ctl, ["tx", "ty", "tz", "ro", "rx", "ry", "rz", "sx"])

        t = transform.getTransformLookingAt(self.guide.apos[1],
                                            self.guide.apos[2], self.normal,
                                            "xz", self.negate)
        self.fk1_npo = primitive.addTransform(self.fk0_ctl,
                                              self.getName("fk1_npo"), t)
        self.fk1_ctl = self.addCtl(self.fk1_npo,
                                   "fk1_ctl",
                                   t,
                                   self.color_fk,
                                   "cube",
                                   w=self.length1,
                                   h=self.size * .1,
                                   d=self.size * .1,
                                   po=datatypes.Vector(
                                       .5 * self.length1 * self.n_factor, 0,
                                       0),
                                   tp=self.fk0_ctl)

        attribute.setKeyableAttributes(
            self.fk1_ctl, ["tx", "ty", "tz", "ro", "rx", "ry", "rz", "sx"])

        t = transform.getTransformLookingAt(self.guide.apos[2],
                                            self.guide.apos[3], self.normal,
                                            "xz", self.negate)

        self.fk2_npo = primitive.addTransform(self.fk1_ctl,
                                              self.getName("fk2_npo"), t)

        self.fk2_ctl = self.addCtl(self.fk2_npo,
                                   "fk2_ctl",
                                   t,
                                   self.color_fk,
                                   "cube",
                                   w=self.length2,
                                   h=self.size * .1,
                                   d=self.size * .1,
                                   po=datatypes.Vector(
                                       .5 * self.length2 * self.n_factor, 0,
                                       0),
                                   tp=self.fk1_ctl)
        attribute.setKeyableAttributes(self.fk2_ctl)

        self.fk_ctl = [self.fk0_ctl, self.fk1_ctl, self.fk2_ctl]

        for x in self.fk_ctl:
            attribute.setInvertMirror(x, ["tx", "ty", "tz"])

        # IK Controlers -----------------------------------

        self.ik_cns = primitive.addTransformFromPos(self.root_ctl,
                                                    self.getName("ik_cns"),
                                                    self.guide.pos["ankle"])

        self.ikcns_ctl = self.addCtl(self.ik_cns,
                                     "ikcns_ctl",
                                     transform.getTransformFromPos(
                                         self.guide.pos["ankle"]),
                                     self.color_ik,
                                     "null",
                                     w=self.size * .12,
                                     tp=self.root_ctl)
        attribute.setInvertMirror(self.ikcns_ctl, ["tx"])

        m = transform.getTransformLookingAt(self.guide.pos["ankle"],
                                            self.guide.pos["eff"], self.x_axis,
                                            "zx", False)

        self.ik_ctl = self.addCtl(self.ikcns_ctl,
                                  "ik_ctl",
                                  transform.getTransformFromPos(
                                      self.guide.pos["ankle"]),
                                  self.color_ik,
                                  "cube",
                                  w=self.size * .12,
                                  h=self.size * .12,
                                  d=self.size * .12,
                                  tp=self.ikcns_ctl)
        attribute.setKeyableAttributes(self.ik_ctl)
        attribute.setRotOrder(self.ik_ctl, "XZY")
        attribute.setInvertMirror(self.ik_ctl, ["tx", "ry", "rz"])

        # upv
        v = self.guide.apos[2] - self.guide.apos[0]
        v = self.normal ^ v
        v.normalize()
        v *= self.size * .5
        v += self.guide.apos[1]

        self.upv_cns = primitive.addTransformFromPos(self.ik_ctl,
                                                     self.getName("upv_cns"),
                                                     v)

        self.upv_ctl = self.addCtl(self.upv_cns,
                                   "upv_ctl",
                                   transform.getTransform(self.upv_cns),
                                   self.color_ik,
                                   "diamond",
                                   w=self.size * .12,
                                   tp=self.root_ctl)

        if self.settings["mirrorMid"]:
            if self.negate:
                self.upv_cns.rz.set(180)
                self.upv_cns.sy.set(-1)
        else:
            attribute.setInvertMirror(self.upv_ctl, ["tx"])
        attribute.setKeyableAttributes(self.upv_ctl, self.t_params)

        # References --------------------------------------
        self.ik_ref = primitive.addTransform(
            self.ik_ctl, self.getName("ik_ref"),
            transform.getTransform(self.ik_ctl))
        self.fk_ref = primitive.addTransform(
            self.fk_ctl[2], self.getName("fk_ref"),
            transform.getTransform(self.ik_ctl))

        # Chain --------------------------------------------
        # The outputs of the ikfk2bone solver
        self.bone0 = primitive.addLocator(
            self.root_ctl, self.getName("0_bone"),
            transform.getTransform(self.fk_ctl[0]))

        self.bone0_shp = self.bone0.getShape()
        self.bone0_shp.setAttr("localPositionX", self.n_factor * .5)
        self.bone0_shp.setAttr("localScale", .5, 0, 0)
        self.bone0.setAttr("sx", self.length0)
        self.bone0.setAttr("visibility", False)

        self.bone1 = primitive.addLocator(
            self.root_ctl, self.getName("1_bone"),
            transform.getTransform(self.fk_ctl[1]))

        self.bone1_shp = self.bone1.getShape()
        self.bone1_shp.setAttr("localPositionX", self.n_factor * .5)
        self.bone1_shp.setAttr("localScale", .5, 0, 0)
        self.bone1.setAttr("sx", self.length1)
        self.bone1.setAttr("visibility", False)

        tA = transform.getTransformLookingAt(self.guide.apos[0],
                                             self.guide.apos[1], self.normal,
                                             "xz", self.negate)
        tA = transform.setMatrixPosition(tA, self.guide.apos[1])
        tB = transform.getTransformLookingAt(self.guide.apos[1],
                                             self.guide.apos[2], self.normal,
                                             "xz", self.negate)
        t = transform.getInterpolateTransformMatrix(tA, tB)
        self.ctrn_loc = primitive.addTransform(self.root,
                                               self.getName("ctrn_loc"), t)
        self.eff_loc = primitive.addTransformFromPos(self.root_ctl,
                                                     self.getName("eff_loc"),
                                                     self.guide.apos[2])

        # tws_ref
        t = transform.getRotationFromAxis(datatypes.Vector(0, -1, 0),
                                          self.normal, "xz", self.negate)
        t = transform.setMatrixPosition(t, self.guide.pos["ankle"])

        self.tws_ref = primitive.addTransform(self.eff_loc,
                                              self.getName("tws_ref"), t)

        # Mid Controler ------------------------------------
        t = transform.getTransform(self.ctrn_loc)
        self.mid_cns = primitive.addTransform(self.ctrn_loc,
                                              self.getName("mid_cns"), t)
        self.mid_ctl = self.addCtl(self.mid_cns,
                                   "mid_ctl",
                                   t,
                                   self.color_ik,
                                   "sphere",
                                   w=self.size * .2,
                                   tp=self.root_ctl)
        if self.settings["mirrorMid"]:
            if self.negate:
                self.mid_cns.rz.set(180)
                self.mid_cns.sz.set(-1)
        else:
            attribute.setInvertMirror(self.mid_ctl, ["tx", "ty", "tz"])
        attribute.setKeyableAttributes(self.mid_ctl, self.t_params)

        # Twist references ---------------------------------
        x = datatypes.Vector(0, -1, 0)
        x = x * transform.getTransform(self.eff_loc)
        z = datatypes.Vector(self.normal.x, self.normal.y, self.normal.z)
        z = z * transform.getTransform(self.eff_loc)

        m = transform.getRotationFromAxis(x, z, "xz", self.negate)
        m = transform.setMatrixPosition(m,
                                        transform.getTranslation(self.ik_ctl))

        self.tws0_loc = primitive.addTransform(
            self.root_ctl, self.getName("tws0_loc"),
            transform.getTransform(self.fk_ctl[0]))
        self.tws0_rot = primitive.addTransform(
            self.tws0_loc, self.getName("tws0_rot"),
            transform.getTransform(self.fk_ctl[0]))

        self.tws1_loc = primitive.addTransform(
            self.ctrn_loc, self.getName("tws1_loc"),
            transform.getTransform(self.ctrn_loc))
        self.tws1_rot = primitive.addTransform(
            self.tws1_loc, self.getName("tws1_rot"),
            transform.getTransform(self.ctrn_loc))

        self.tws1A_npo = primitive.addTransform(self.mid_ctl,
                                                self.getName("tws1A_npo"), tA)
        self.tws1A_loc = primitive.addTransform(self.tws1A_npo,
                                                self.getName("tws1A_loc"), tA)
        self.tws1B_npo = primitive.addTransform(self.mid_ctl,
                                                self.getName("tws1B_npo"), tB)
        self.tws1B_loc = primitive.addTransform(self.tws1B_npo,
                                                self.getName("tws1B_loc"), tB)

        self.tws2_npo = primitive.addTransform(
            self.root, self.getName("tws2_npo"),
            transform.getTransform(self.fk_ctl[2]))
        self.tws2_loc = primitive.addTransform(
            self.tws2_npo, self.getName("tws2_loc"),
            transform.getTransform(self.fk_ctl[2]))
        self.tws2_rot = primitive.addTransform(
            self.tws2_npo, self.getName("tws2_rot"),
            transform.getTransform(self.fk_ctl[2]))

        # Roll twist chain ---------------------------------
        # Arm
        self.uplegChainPos = []
        ii = 1.0 / (self.settings["div0"] + 1)
        i = 0.0
        for p in range(self.settings["div0"] + 2):
            self.uplegChainPos.append(
                vector.linearlyInterpolate(self.guide.pos["root"],
                                           self.guide.pos["knee"],
                                           blend=i))
            i = i + ii

        self.uplegTwistChain = primitive.add2DChain(
            self.root, self.getName("uplegTwist%s_jnt"), self.uplegChainPos,
            self.normal, False, self.WIP)

        # Forearm
        self.lowlegChainPos = []
        ii = 1.0 / (self.settings["div1"] + 1)
        i = 0.0
        for p in range(self.settings["div1"] + 2):
            self.lowlegChainPos.append(
                vector.linearlyInterpolate(self.guide.pos["knee"],
                                           self.guide.pos["ankle"],
                                           blend=i))
            i = i + ii

        self.lowlegTwistChain = primitive.add2DChain(
            self.root, self.getName("lowlegTwist%s_jnt"), self.lowlegChainPos,
            self.normal, False, self.WIP)
        pm.parent(self.lowlegTwistChain[0], self.mid_ctl)

        # Hand Aux chain and nonroll
        self.auxChainPos = []
        ii = .5
        i = 0.0
        for p in range(3):
            self.auxChainPos.append(
                vector.linearlyInterpolate(self.guide.pos["ankle"],
                                           self.guide.pos["eff"],
                                           blend=i))
            i = i + ii
        t = self.root.getMatrix(worldSpace=True)

        self.aux_npo = primitive.addTransform(self.root,
                                              self.getName("aux_npo"), t)
        self.auxTwistChain = primitive.add2DChain(
            self.aux_npo, self.getName("auxTwist%s_jnt"),
            self.lowlegChainPos[:3], self.normal, False, self.WIP)
        # Non Roll join ref ---------------------------------
        self.uplegRollRef = primitive.add2DChain(
            self.root, self.getName("uplegRollRef%s_jnt"),
            self.uplegChainPos[:2], self.normal, False, self.WIP)

        self.lowlegRollRef = primitive.add2DChain(
            self.aux_npo, self.getName("lowlegRollRef%s_jnt"),
            self.lowlegChainPos[:2], self.normal, False, self.WIP)
        # Divisions ----------------------------------------
        # We have at least one division at the start, the end and one for the
        # elbow. + 2 for knee angle control
        self.divisions = self.settings["div0"] + self.settings["div1"] + 4

        self.div_cns = []
        for i in range(self.divisions):

            div_cns = primitive.addTransform(self.root_ctl,
                                             self.getName("div%s_loc" % i))

            self.div_cns.append(div_cns)

            self.jnt_pos.append([div_cns, i])

        # End reference ------------------------------------
        # To help the deformation on the ankle
        self.end_ref = primitive.addTransform(self.eff_loc,
                                              self.getName("end_ref"), m)
        for a in "xyz":
            self.end_ref.attr("s%s" % a).set(1.0)
        if self.negate:
            self.end_ref.attr("ry").set(-180.0)
        self.jnt_pos.append([self.end_ref, 'end'])

        # Tangent controls
        t = transform.getInterpolateTransformMatrix(self.fk_ctl[0],
                                                    self.tws1A_npo, .5)
        self.uplegTangentA_loc = primitive.addTransform(
            self.root_ctl, self.getName("uplegTangentA_loc"),
            self.fk_ctl[0].getMatrix(worldSpace=True))

        self.uplegTangentA_npo = primitive.addTransform(
            self.uplegTangentA_loc, self.getName("uplegTangentA_npo"), t)

        self.uplegTangentA_ctl = self.addCtl(self.uplegTangentA_npo,
                                             "uplegTangentA_ctl",
                                             t,
                                             self.color_ik,
                                             "circle",
                                             w=self.size * .2,
                                             ro=datatypes.Vector(
                                                 0, 0, 1.570796),
                                             tp=self.mid_ctl)

        if self.negate:
            self.uplegTangentA_npo.rz.set(180)
            self.uplegTangentA_npo.sz.set(-1)
        attribute.setKeyableAttributes(self.uplegTangentA_ctl, self.t_params)

        t = transform.getInterpolateTransformMatrix(self.fk_ctl[0],
                                                    self.tws1A_npo, .9)
        self.uplegTangentB_npo = primitive.addTransform(
            self.tws1A_loc, self.getName("uplegTangentB_npo"), t)

        self.uplegTangentB_ctl = self.addCtl(self.uplegTangentB_npo,
                                             "uplegTangentB_ctl",
                                             t,
                                             self.color_ik,
                                             "circle",
                                             w=self.size * .1,
                                             ro=datatypes.Vector(
                                                 0, 0, 1.570796),
                                             tp=self.mid_ctl)

        if self.negate:
            self.uplegTangentB_npo.rz.set(180)
            self.uplegTangentB_npo.sz.set(-1)
        attribute.setKeyableAttributes(self.uplegTangentB_ctl, self.t_params)

        tC = self.tws1B_npo.getMatrix(worldSpace=True)
        tC = transform.setMatrixPosition(tC, self.guide.apos[2])
        t = transform.getInterpolateTransformMatrix(self.tws1B_npo, tC, .1)
        self.lowlegTangentA_npo = primitive.addTransform(
            self.tws1B_loc, self.getName("lowlegTangentA_npo"), t)

        self.lowlegTangentA_ctl = self.addCtl(self.lowlegTangentA_npo,
                                              "lowlegTangentA_ctl",
                                              t,
                                              self.color_ik,
                                              "circle",
                                              w=self.size * .1,
                                              ro=datatypes.Vector(
                                                  0, 0, 1.570796),
                                              tp=self.mid_ctl)

        if self.negate:
            self.lowlegTangentA_npo.rz.set(180)
            self.lowlegTangentA_npo.sz.set(-1)
        attribute.setKeyableAttributes(self.lowlegTangentA_ctl, self.t_params)

        t = transform.getInterpolateTransformMatrix(self.tws1B_npo, tC, .5)

        self.lowlegTangentB_loc = primitive.addTransform(
            self.root, self.getName("lowlegTangentB_loc"), tC)

        self.lowlegTangentB_npo = primitive.addTransform(
            self.lowlegTangentB_loc, self.getName("lowlegTangentB_npo"), t)

        self.lowlegTangentB_ctl = self.addCtl(self.lowlegTangentB_npo,
                                              "lowlegTangentB_ctl",
                                              t,
                                              self.color_ik,
                                              "circle",
                                              w=self.size * .2,
                                              ro=datatypes.Vector(
                                                  0, 0, 1.570796),
                                              tp=self.mid_ctl)

        if self.negate:
            self.lowlegTangentB_npo.rz.set(180)
            self.lowlegTangentB_npo.sz.set(-1)
        attribute.setKeyableAttributes(self.lowlegTangentB_ctl, self.t_params)

        t = self.mid_ctl.getMatrix(worldSpace=True)
        self.kneeTangent_npo = primitive.addTransform(
            self.mid_ctl, self.getName("kneeTangent_npo"), t)

        self.kneeTangent_ctl = self.addCtl(self.kneeTangent_npo,
                                           "kneeTangent_ctl",
                                           t,
                                           self.color_fk,
                                           "circle",
                                           w=self.size * .25,
                                           ro=datatypes.Vector(0, 0, 1.570796),
                                           tp=self.mid_ctl)

        if self.negate:
            self.kneeTangent_npo.rz.set(180)
            self.kneeTangent_npo.sz.set(-1)
        attribute.setKeyableAttributes(self.kneeTangent_ctl, self.t_params)

        # match IK FK references
        self.match_fk0_off = self.add_match_ref(self.fk_ctl[1], self.root,
                                                "matchFk0_npo", False)

        self.match_fk0 = self.add_match_ref(self.fk_ctl[0], self.match_fk0_off,
                                            "fk0_mth")

        self.match_fk1_off = self.add_match_ref(self.fk_ctl[2], self.root,
                                                "matchFk1_npo", False)

        self.match_fk1 = self.add_match_ref(self.fk_ctl[1], self.match_fk1_off,
                                            "fk1_mth")

        self.match_fk2 = self.add_match_ref(self.fk_ctl[2], self.ik_ctl,
                                            "fk2_mth")

        self.match_ik = self.add_match_ref(self.ik_ctl, self.fk2_ctl, "ik_mth")

        self.match_ikUpv = self.add_match_ref(self.upv_ctl, self.fk0_ctl,
                                              "upv_mth")

        # add visual reference
        self.line_ref = icon.connection_display_curve(
            self.getName("visalRef"), [self.upv_ctl, self.mid_ctl])
    def addOperators(self):
        """Create operators and set the relations for the component rig

        Apply operators, constraints, expressions to the hierarchy.
        In order to keep the code clean and easier to debug,
        we shouldn't create any new object in this method.

        """

        # Visibilities -------------------------------------
        if self.isFkIk:
            # fk
            fkvis_node = node.createReverseNode(self.blend_att)

            for fk_ctl in self.fk_ctl:
                for shp in fk_ctl.getShapes():
                    pm.connectAttr(fkvis_node + ".outputX",
                                   shp.attr("visibility"))

            # ik
            for shp in self.upv_ctl.getShapes():
                pm.connectAttr(self.blend_att, shp.attr("visibility"))
            for shp in self.ikcns_ctl.getShapes():
                pm.connectAttr(self.blend_att, shp.attr("visibility"))
            for shp in self.ik_ctl.getShapes():
                pm.connectAttr(self.blend_att, shp.attr("visibility"))

        # FK Chain -----------------------------------------
        if self.isFk:
            for off, ref in zip(self.fk_off[1:], self.fk_ref):
                applyop.gear_mulmatrix_op(
                    ref.worldMatrix, off.parentInverseMatrix, off, "rt")
        # IK Chain -----------------------------------------
        if self.isIk:
            self.ikh = primitive.addIkHandle(
                self.root, self.getName("ikh"), self.chain)
            self.ikh.attr("visibility").set(False)

            # Constraint and up vector
            pm.pointConstraint(self.ik_ctl, self.ikh, maintainOffset=False)
            pm.poleVectorConstraint(self.upv_ctl, self.ikh)

            # TwistTest
            o_list = [round(elem, 4) for elem
                      in transform.getTranslation(self.chain[1])] \
                != [round(elem, 4) for elem in self.guide.apos[1]]

            if o_list:
                add_nodeTwist = node.createAddNode(180.0, self.roll_att)
                pm.connectAttr(add_nodeTwist + ".output",
                               self.ikh.attr("twist"))
            else:
                pm.connectAttr(self.roll_att, self.ikh.attr("twist"))

        # Chain of deformers -------------------------------
        for i, loc in enumerate(self.loc):

            if self.settings["mode"] == 0:  # fk only
                pm.parentConstraint(self.fk_ctl[i], loc, maintainOffset=False)
                pm.connectAttr(self.fk_ctl[i] + ".scale", loc + ".scale")

            elif self.settings["mode"] == 1:  # ik only
                pm.parentConstraint(self.chain[i], loc, maintainOffset=False)

            elif self.settings["mode"] == 2:  # fk/ik

                rev_node = node.createReverseNode(self.blend_att)

                # orientation
                cns = pm.parentConstraint(
                    self.fk_ctl[i], self.chain[i], loc, maintainOffset=False)
                cns.interpType.set(0)
                weight_att = pm.parentConstraint(
                    cns, query=True, weightAliasList=True)
                pm.connectAttr(rev_node + ".outputX", weight_att[0])
                pm.connectAttr(self.blend_att, weight_att[1])

                # scaling
                blend_node = pm.createNode("blendColors")
                pm.connectAttr(self.chain[i].attr("scale"),
                               blend_node + ".color1")
                pm.connectAttr(self.fk_ctl[i].attr("scale"),
                               blend_node + ".color2")
                pm.connectAttr(self.blend_att, blend_node + ".blender")
                pm.connectAttr(blend_node + ".output", loc + ".scale")
示例#14
0
    def addOperators(self):
        """Create operators and set the relations for the component rig

        Apply operators, constraints, expressions to the hierarchy.
        In order to keep the code clean and easier to debug,
        we shouldn't create any new object in this method.

        """
        # Soft condition
        soft_cond_node = node.createConditionNode(
            self.soft_attr,
            0.0001,
            4,
            0.0001,
            self.soft_attr)
        self.soft_attr_cond = soft_cond_node.outColorR

        if self.settings["ikSolver"]:
            self.ikSolver = "ikRPsolver"
        else:
            pm.mel.eval("ikSpringSolver;")
            self.ikSolver = "ikSpringSolver"

        # 1 bone chain Upv ref ===============================
        self.ikHandleUpvRef = primitive.addIkHandle(
            self.root,
            self.getName("ikHandleLegChainUpvRef"),
            self.legChainUpvRef,
            "ikSCsolver")
        pm.pointConstraint(self.ik_ctl, self.ikHandleUpvRef)
        pm.parentConstraint(self.legChainUpvRef[0], self.upv_cns, mo=True)

        # mid joints ================================================
        for xjnt, midJ in zip(self.legBones[1:3],
                              [self.mid1_jnt, self.mid2_jnt]):
            node.createPairBlend(None, xjnt, .5, 1, midJ)
            pm.connectAttr(xjnt + ".translate", midJ + ".translate", f=True)

        pm.parentConstraint(self.mid1_jnt, self.knee_lvl)
        pm.parentConstraint(self.mid2_jnt, self.ankle_lvl)

        # joint length multiply
        multJnt1_node = node.createMulNode(self.boneALenght_attr,
                                           self.boneALenghtMult_attr)
        multJnt2_node = node.createMulNode(self.boneBLenght_attr,
                                           self.boneBLenghtMult_attr)
        multJnt3_node = node.createMulNode(self.boneCLenght_attr,
                                           self.boneCLenghtMult_attr)

        # # IK 3 bones ===============================================

        self.ikHandle = primitive.addIkHandle(self.softblendLoc,
                                              self.getName("ik3BonesHandle"),
                                              self.chain3bones,
                                              self.ikSolver,
                                              self.upv_ctl)

        # TwistTest
        if [round(elem, 4)
                for elem in transform.getTranslation(self.chain3bones[1])] \
                != [round(elem, 4) for elem in self.guide.apos[1]]:
            add_nodeTwist = node.createAddNode(180.0, self.roll_att)
        else:
            add_nodeTwist = node.createAddNode(0, self.roll_att)
        if self.negate:
            mulVal = 1
        else:
            mulVal = -1
        node.createMulNode(
            add_nodeTwist + ".output", mulVal, self.ikHandle.attr("twist"))

        # stable spring solver doble rotation
        pm.pointConstraint(self.root_ctl, self.chain3bones[0])

        # softIK 3 bones operators
        applyop.aimCns(self.aim_tra,
                       self.ik_ref,
                       axis="zx",
                       wupType=4,
                       wupVector=[1, 0, 0],
                       wupObject=self.root_ctl,
                       maintainOffset=False)

        plusTotalLength_node = node.createPlusMinusAverage1D(
            [multJnt1_node.attr("outputX"),
             multJnt2_node.attr("outputX"),
             multJnt3_node.attr("outputX")])

        subtract1_node = node.createPlusMinusAverage1D(
            [plusTotalLength_node.attr("output1D"), self.soft_attr_cond], 2)

        distance1_node = node.createDistNode(self.ik_ref, self.aim_tra)
        div1_node = node.createDivNode(1.0, self.rig.global_ctl + ".sx")
        mult1_node = node.createMulNode(distance1_node + ".distance",
                                        div1_node + ".outputX")
        subtract2_node = node.createPlusMinusAverage1D(
            [mult1_node.attr("outputX"), subtract1_node.attr("output1D")], 2)
        div2_node = node.createDivNode(subtract2_node + ".output1D",
                                       self.soft_attr_cond)
        mult2_node = node.createMulNode(-1, div2_node + ".outputX")
        power_node = node.createPowNode(self.softSpeed_attr,
                                        mult2_node + ".outputX")
        mult3_node = node.createMulNode(self.soft_attr_cond,
                                        power_node + ".outputX")
        subtract3_node = node.createPlusMinusAverage1D(
            [plusTotalLength_node.attr("output1D"),
             mult3_node.attr("outputX")],
            2)

        cond1_node = node.createConditionNode(
            self.soft_attr_cond,
            0,
            2,
            subtract3_node + ".output1D",
            plusTotalLength_node + ".output1D")

        cond2_node = node.createConditionNode(mult1_node + ".outputX",
                                              subtract1_node + ".output1D",
                                              2, cond1_node + ".outColorR",
                                              mult1_node + ".outputX")

        pm.connectAttr(cond2_node + ".outColorR", self.wristSoftIK + ".tz")

        # soft blend
        pc_node = pm.pointConstraint(self.wristSoftIK,
                                     self.ik_ref,
                                     self.softblendLoc)
        node.createReverseNode(self.stretch_attr,
                               pc_node + ".target[0].targetWeight")
        pm.connectAttr(self.stretch_attr,
                       pc_node + ".target[1].targetWeight",
                       f=True)

        # Stretch
        distance2_node = node.createDistNode(self.softblendLoc,
                                             self.wristSoftIK)
        mult4_node = node.createMulNode(distance2_node + ".distance",
                                        div1_node + ".outputX")

        # bones
        for i, mulNode in enumerate([multJnt1_node,
                                     multJnt2_node,
                                     multJnt3_node]):

            div3_node = node.createDivNode(mulNode + ".outputX",
                                           plusTotalLength_node + ".output1D")

            mult5_node = node.createMulNode(mult4_node + ".outputX",
                                            div3_node + ".outputX")

            mult6_node = node.createMulNode(self.stretch_attr,
                                            mult5_node + ".outputX")

            node.createPlusMinusAverage1D(
                [mulNode.attr("outputX"), mult6_node.attr("outputX")],
                1,
                self.chain3bones[i + 1] + ".tx")

        # IK 2 bones ===============================================

        self.ikHandle2 = primitive.addIkHandle(self.softblendLoc2,
                                               self.getName("ik2BonesHandle"),
                                               self.chain2bones,
                                               self.ikSolver,
                                               self.upv_ctl)

        node.createMulNode(self.roll_att, mulVal, self.ikHandle2.attr("twist"))

        # stable spring solver doble rotation
        pm.pointConstraint(self.root_ctl, self.chain2bones[0])

        parentc_node = pm.parentConstraint(
            self.ik2b_ikCtl_ref, self.ik2b_bone_ref, self.ik2b_blend)

        node.createReverseNode(self.fullIK_attr,
                               parentc_node + ".target[0].targetWeight")

        pm.connectAttr(self.fullIK_attr,
                       parentc_node + ".target[1].targetWeight", f=True)

        # softIK 2 bones operators
        applyop.aimCns(self.aim_tra2,
                       self.ik2b_ik_ref,
                       axis="zx",
                       wupType=4,
                       wupVector=[1, 0, 0],
                       wupObject=self.root_ctl,
                       maintainOffset=False)

        plusTotalLength_node = node.createPlusMinusAverage1D(
            [multJnt1_node.attr("outputX"), multJnt2_node.attr("outputX")])

        subtract1_node = node.createPlusMinusAverage1D(
            [plusTotalLength_node.attr("output1D"), self.soft_attr_cond], 2)

        distance1_node = node.createDistNode(self.ik2b_ik_ref, self.aim_tra2)
        div1_node = node.createDivNode(1, self.rig.global_ctl + ".sx")

        mult1_node = node.createMulNode(distance1_node + ".distance",
                                        div1_node + ".outputX")

        subtract2_node = node.createPlusMinusAverage1D(
            [mult1_node.attr("outputX"), subtract1_node.attr("output1D")], 2)

        div2_node = node.createDivNode(subtract2_node + ".output1D",
                                       self.soft_attr_cond)

        mult2_node = node.createMulNode(-1, div2_node + ".outputX")

        power_node = node.createPowNode(self.softSpeed_attr,
                                        mult2_node + ".outputX")

        mult3_node = node.createMulNode(self.soft_attr_cond,
                                        power_node + ".outputX")

        subtract3_node = node.createPlusMinusAverage1D(
            [plusTotalLength_node.attr("output1D"),
             mult3_node.attr("outputX")],
            2)

        cond1_node = node.createConditionNode(
            self.soft_attr_cond,
            0,
            2,
            subtract3_node + ".output1D",
            plusTotalLength_node + ".output1D")

        cond2_node = node.createConditionNode(mult1_node + ".outputX",
                                              subtract1_node + ".output1D",
                                              2,
                                              cond1_node + ".outColorR",
                                              mult1_node + ".outputX")

        pm.connectAttr(cond2_node + ".outColorR", self.ankleSoftIK + ".tz")

        # soft blend
        pc_node = pm.pointConstraint(self.ankleSoftIK,
                                     self.ik2b_ik_ref,
                                     self.softblendLoc2)
        node.createReverseNode(self.stretch_attr,
                               pc_node + ".target[0].targetWeight")
        pm.connectAttr(self.stretch_attr,
                       pc_node + ".target[1].targetWeight",
                       f=True)

        # Stretch
        distance2_node = node.createDistNode(self.softblendLoc2,
                                             self.ankleSoftIK)

        mult4_node = node.createMulNode(distance2_node + ".distance",
                                        div1_node + ".outputX")

        for i, mulNode in enumerate([multJnt1_node, multJnt2_node]):
            div3_node = node.createDivNode(mulNode + ".outputX",
                                           plusTotalLength_node + ".output1D")

            mult5_node = node.createMulNode(mult4_node + ".outputX",
                                            div3_node + ".outputX")

            mult6_node = node.createMulNode(self.stretch_attr,
                                            mult5_node + ".outputX")

            node.createPlusMinusAverage1D([mulNode.attr("outputX"),
                                           mult6_node.attr("outputX")],
                                          1,
                                          self.chain2bones[i + 1] + ".tx")

        # IK/FK connections

        for i, x in enumerate(self.fk_ctl):
            pm.parentConstraint(x, self.legBonesFK[i], mo=True)

        for i, x in enumerate([self.chain2bones[0], self.chain2bones[1]]):
            pm.parentConstraint(x, self.legBonesIK[i], mo=True)

        pm.pointConstraint(self.ik2b_ik_ref, self.legBonesIK[2])
        applyop.aimCns(self.legBonesIK[2],
                       self.roll_ctl,
                       axis="xy",
                       wupType=4,
                       wupVector=[0, 1, 0],
                       wupObject=self.legBonesIK[1],
                       maintainOffset=False)

        pm.connectAttr(self.chain3bones[-1].attr("tx"),
                       self.legBonesIK[-1].attr("tx"))
        # foot twist roll
        pm.orientConstraint(self.ik_ref, self.legBonesIK[-1], mo=True)

        node.createMulNode(
            -1, self.chain3bones[-1].attr("tx"), self.ik2b_ik_ref.attr("tx"))

        for i, x in enumerate(self.legBones):
            node.createPairBlend(
                self.legBonesFK[i], self.legBonesIK[i], self.blend_att, 1, x)

        # Twist references ----------------------------------------

        self.ikhArmRef, self.tmpCrv = applyop.splineIK(
            self.getName("legRollRef"),
            self.rollRef,
            parent=self.root,
            cParent=self.legBones[0])

        initRound = .001
        multVal = 1

        multTangent_node = node.createMulNode(self.roundnessKnee_att, multVal)
        add_node = node.createAddNode(multTangent_node + ".outputX", initRound)
        pm.connectAttr(add_node + ".output", self.tws1_rot.attr("sx"))
        for x in ["translate"]:
            pm.connectAttr(self.knee_ctl.attr(x), self.tws1_loc.attr(x))
        for x in "xy":
            pm.connectAttr(self.knee_ctl.attr("r" + x),
                           self.tws1_loc.attr("r" + x))

        multTangent_node = node.createMulNode(self.roundnessAnkle_att, multVal)
        add_node = node.createAddNode(multTangent_node + ".outputX", initRound)
        pm.connectAttr(add_node + ".output", self.tws2_rot.attr("sx"))
        for x in ["translate"]:
            pm.connectAttr(self.ankle_ctl.attr(x), self.tws2_loc.attr(x))
        for x in "xy":
            pm.connectAttr(self.ankle_ctl.attr("r" + x),
                           self.tws2_loc.attr("r" + x))

        # Volume -------------------------------------------
        distA_node = node.createDistNode(self.tws0_loc, self.tws1_loc)
        distB_node = node.createDistNode(self.tws1_loc, self.tws2_loc)
        distC_node = node.createDistNode(self.tws2_loc, self.tws3_loc)
        add_node = node.createAddNode(distA_node + ".distance",
                                      distB_node + ".distance")
        add_node2 = node.createAddNode(distC_node + ".distance",
                                       add_node + ".output")
        div_node = node.createDivNode(add_node2 + ".output",
                                      self.root_ctl.attr("sx"))

        # comp scaling
        dm_node = node.createDecomposeMatrixNode(self.root.attr("worldMatrix"))

        div_node2 = node.createDivNode(div_node + ".outputX",
                                       dm_node + ".outputScaleX")

        self.volDriver_att = div_node2 + ".outputX"

        # Flip Offset ----------------------------------------
        pm.connectAttr(self.ankleFlipOffset_att, self.tws2_loc.attr("rz"))
        pm.connectAttr(self.kneeFlipOffset_att, self.tws1_loc.attr("rz"))
        # Divisions ----------------------------------------
        # at 0 or 1 the division will follow exactly the rotation of the
        # controler.. and we wont have this nice tangent + roll
        for i, div_cns in enumerate(self.div_cns):
            subdiv = False
            if i == len(self.div_cns) - 1 or i == 0:
                subdiv = 45
            else:
                subdiv = 45

            if i < (self.settings["div0"] + 1):
                perc = i * .333 / (self.settings["div0"] + 1.0)

            elif i < (self.settings["div0"] + self.settings["div1"] + 2):
                perc = i * .333 / (self.settings["div0"] + 1.0)
            else:
                perc = (.5
                        + (i - self.settings["div0"] - 3.0)
                        * .5
                        / (self.settings["div1"] + 1.0))

            if i < (self.settings["div0"] + 2):
                perc = i * .333 / (self.settings["div0"] + 1.0)

            elif i < (self.settings["div0"] + self.settings["div1"] + 3):
                perc = (.333
                        + (i - self.settings["div0"] - 1)
                        * .333
                        / (self.settings["div1"] + 1.0))
            else:
                perc = (.666
                        + (i
                            - self.settings["div1"]
                            - self.settings["div0"]
                            - 2.0)
                        * .333
                        / (self.settings["div2"] + 1.0))

            # we neet to offset the ankle and knee point to force the bone
            # orientation to the nex bone span
            if perc == .333:
                perc = .3338
            elif perc == .666:
                perc = .6669

            perc = max(.001, min(.999, perc))

            # Roll
            cts = [self.tws0_rot, self.tws1_rot, self.tws2_rot, self.tws3_rot]
            o_node = applyop.gear_rollsplinekine_op(div_cns, cts, perc, subdiv)

            pm.connectAttr(self.resample_att, o_node + ".resample")
            pm.connectAttr(self.absolute_att, o_node + ".absolute")

            # Squash n Stretch
            o_node = applyop.gear_squashstretch2_op(
                div_cns, None,
                pm.getAttr(self.volDriver_att),
                "x")
            pm.connectAttr(self.volume_att, o_node + ".blend")
            pm.connectAttr(self.volDriver_att, o_node + ".driver")
            pm.connectAttr(self.st_att[i], o_node + ".stretch")
            pm.connectAttr(self.sq_att[i], o_node + ".squash")

        # Visibilities -------------------------------------
        # fk
        fkvis_node = node.createReverseNode(self.blend_att)
        for ctrl in self.fk_ctl:
            for shp in ctrl.getShapes():
                pm.connectAttr(fkvis_node + ".outputX", shp.attr("visibility"))
        # ik
        for ctrl in [self.ik_ctl, self.roll_ctl, self.upv_ctl, self.line_ref]:
            for shp in ctrl.getShapes():
                pm.connectAttr(self.blend_att, shp.attr("visibility"))

        # setup leg o_node scale compensate
        pm.connectAttr(self.rig.global_ctl + ".scale", self.setup + ".scale")

        # match IK/FK ref
        pm.parentConstraint(self.legBones[0], self.match_fk0_off, mo=True)
        pm.parentConstraint(self.legBones[1], self.match_fk1_off, mo=True)
        pm.parentConstraint(self.legBones[2], self.match_fk2_off, mo=True)

        return
示例#15
0
def add2DChain(parent, name, positions, normal, negate=False, vis=True):
    """Create a 2D joint chain. Like Softimage 2D chain.

    Warning:
        This function will create un expected results if all the
        positions are not in the same 2D plane.

    Arguments:
        parent (dagNode): The parent for the chain.
        name (str): The node name.
        positions(list of vectors): the positons to define the chain.
        normal (vector): The normal vector to define the direction of
            the chain.
        negate (bool): If True will negate the direction of the chain

    Returns;
        list of dagNodes: The list containg all the joints of the chain

    >>> self.rollRef = pri.add2DChain(
        self.root,
        self.getName("rollChain"),
        self.guide.apos[:2],
        self.normal,
        self.negate)

    """
    if "%s" not in name:
        name += "%s"

    transforms = transform.getChainTransform(positions, normal, negate)
    t = transform.setMatrixPosition(transforms[-1], positions[-1])
    transforms.append(t)

    chain = []
    for i, t in enumerate(transforms):
        node = addJoint(parent, name % i, t, vis)
        chain.append(node)
        parent = node

    # moving rotation value to joint orient
    for i, jnt in enumerate(chain):
        if i == 0:
            jnt.setAttr("jointOrient", jnt.getAttr("rotate"))
            jnt.setAttr("rotate", 0, 0, 0)
        elif i == len(chain) - 1:
            jnt.setAttr("jointOrient", 0, 0, 0)
            jnt.setAttr("rotate", 0, 0, 0)
        else:
            # This will fail if chain is not always oriented the same
            # way (like X chain)
            v0 = positions[i] - positions[i - 1]
            v1 = positions[i + 1] - positions[i]
            angle = datatypes.degrees(v0.angle(v1))
            jnt.setAttr("rotate", 0, 0, 0)
            jnt.setAttr("jointOrient", 0, 0, angle)

        # check if we have to negate Z angle by comparing the guide
        # position and the resulting position.
        if i >= 1:
            # round the position values to 6 decimals precission
            # TODO: test with less precision and new check after apply
            # Ik solver
            if ([round(elem, 4) for elem in transform.getTranslation(jnt)] !=
                [round(elem, 4) for elem in positions[i]]):

                jp = jnt.getParent()

                # Aviod intermediate e.g. `transform3` groups that can appear
                # between joints due to basic moving around.
                while jp.type() == "transform":
                    jp = jp.getParent()

                jp.setAttr("jointOrient", 0, 0,
                           jp.attr("jointOrient").get()[2] * -1)

        jnt.setAttr("radius", 1.5)

    return chain