def addOperators(self): """Create operators and set the relations for the component rig Apply operators, constraints, expressions to the hierarchy. In order to keep the code clean and easier to debug, we shouldn't create any new object in this method. """ pairs = [[self.top_ctl, self.bottom_npo, 1, 2], [self.bottom_ctl, self.bottom_pivot, 2, 1], [self.ext_ctl, self.int_npo, 3, 4], [self.int_ctl, self.int_pivot, 4, 3]] for pair in pairs: d = vector.getDistance(self.guide.apos[pair[2]], self.guide.apos[pair[3]]) sum_node = node.createPlusMinusAverage1D([d, pair[0].ty]) mul_node = node.createMulNode(pair[0].ty, self.volume_att) sum2_node = node.createPlusMinusAverage1D([d, mul_node.outputX]) mul2_node = node.createDivNode( [sum2_node.output1D, sum_node.output1D, sum2_node.output1D], [d, d, d]) sum3D_node = pm.createNode("plusMinusAverage") sum3D_node.attr("operation").set(2) sum3D_node.input3D[0].input3Dx.set(2) sum3D_node.input3D[0].input3Dz.set(2) mul2_node.outputX >> sum3D_node.input3D[1].input3Dx mul2_node.outputZ >> sum3D_node.input3D[1].input3Dz sum3D_node.output3D.output3Dx >> pair[1].sx mul2_node.outputY >> pair[1].sy sum3D_node.output3D.output3Dx >> pair[1].sz
def getSize(self): # size size = .01 for pos in self.apos: d = vec.getDistance(self.pos["root"], pos) size = max(size, d) size = max(size, .01) return size
def addObjects(self): # blades computation self.normal = self.guide.blades["blade"].z self.binormal = self.guide.blades["blade"].x self.fk_npo = [] self.fk_ctl = [] self.spring_cns = [] self.spring_aim = [] self.spring_lvl = [] self.spring_ref = [] self.spring_npo = [] self.spring_target = [] parent = self.root self.previousTag = self.parentCtlTag for i, t in enumerate(tra.getChainTransform(self.guide.apos, self.normal, self.negate)): dist = vec.getDistance(self.guide.apos[i], self.guide.apos[i+1]) fk_npo = pri.addTransform(parent, self.getName("fk%s_npo"%i), t) spring_aim = pri.addTransform(fk_npo, self.getName("spring%s_aim"%i), t) spring_cns = pri.addTransform(fk_npo, self.getName("spring%s_cns"%i), t) fk_ctl = self.addCtl(spring_cns, "fk%s_ctl"%i, t, self.color_fk, "cube", w=dist, h=self.size*.1, d=self.size*.1, po=dt.Vector(dist*.5*self.n_factor,0,0), tp=self.previousTag) self.previousTag = fk_ctl t = tra.getTransformFromPos(self.guide.apos[i+1]) spring_npo = pri.addTransform(parent, self.getName("spring%s_npo"%i), t) spring_target = pri.addTransform(spring_npo, self.getName("spring%s"%i), t) parent = fk_ctl self.spring_cns.append(spring_cns) self.spring_aim.append(spring_aim) self.addToGroup(spring_cns, "PLOT") self.fk_npo.append(fk_npo) self.fk_ctl.append(fk_ctl) att.setKeyableAttributes(self.fk_ctl, self.tr_params) self.spring_target.append(spring_target) # Chain of deformers ------------------------------- self.loc = [] parent = self.root for i, t in enumerate(tra.getChainTransform(self.guide.apos, self.normal, self.negate)): loc = pri.addTransform(parent, self.getName("%s_loc"%i), t) self.loc.append(loc) self.jnt_pos.append([loc, i]) parent = loc
def addObjects(self): self.normal = self.guide.blades["blade"].z self.binormal = self.guide.blades["blade"].x self.isFk = self.settings["mode"] != 1 self.isIk = self.settings["mode"] != 0 self.isFkIk = self.settings["mode"] == 2 # FK controlers ------------------------------------ if self.isFk: self.fk_npo = [] self.fk_ctl = [] parent = self.root for i, t in enumerate(tra.getChainTransform(self.guide.apos, self.normal, self.negate)): dist = vec.getDistance(self.guide.apos[i], self.guide.apos[i+1]) fk_npo = pri.addTransform(parent, self.getName("fk%s_npo"%i), t) fk_ctl = self.addCtl(fk_npo, "fk%s_ctl"%i, t, self.color_fk, "cube", w=dist, h=self.size*.1, d=self.size*.1, po=dt.Vector(dist*.5*self.n_factor,0,0)) parent = fk_ctl self.fk_npo.append(fk_npo) self.fk_ctl.append(fk_ctl) # IK controlers ------------------------------------ if self.isIk: normal = vec.getTransposedVector(self.normal, [self.guide.apos[0], self.guide.apos[1]], [self.guide.apos[-2], self.guide.apos[-1]]) t = tra.getTransformLookingAt(self.guide.apos[-2], self.guide.apos[-1], normal, "xy", self.negate) t = tra.setMatrixPosition(t, self.guide.apos[-1]) self.ik_cns = pri.addTransform(self.root, self.getName("ik_cns"), t) self.ikcns_ctl = self.addCtl(self.ik_cns, "ikcns_ctl", t, self.color_ik, "null", w=self.size) self.ik_ctl = self.addCtl(self.ikcns_ctl, "ik_ctl", t, self.color_ik, "cube", w=self.size*.3, h=self.size*.3, d=self.size*.3) v = self.guide.apos[-1] - self.guide.apos[0] v = v ^ self.normal v.normalize() v *= self.size v += self.guide.apos[1] self.upv_cns = pri.addTransformFromPos(self.root, self.getName("upv_cns"), v) self.upv_ctl = self.addCtl(self.upv_cns, "upv_ctl", tra.getTransform(self.upv_cns), self.color_ik, "diamond", w=self.size*.1) # Chain self.chain = pri.add2DChain(self.root, self.getName("chain"), self.guide.apos, self.normal, self.negate) self.ikh = pri.addIkHandle(self.root, self.getName("ikh"), self.chain) # Chain of deformers ------------------------------- self.loc = [] parent = self.root for i, t in enumerate(tra.getChainTransform(self.guide.apos, self.normal, self.negate)): loc = pri.addTransform(parent, self.getName("%s_loc"%i), t) self.addShadow(loc, i) self.loc.append(loc) parent = loc
def addOperators(self): """Create operators and set the relations for the component rig Apply operators/Solvers, constraints, expressions to the hierarchy. In order to keep the code clean and easier to debug, we shouldn't create any new object in this method. """ applyop.aimCns(self.ref_base, self.squash_ctl, axis="yx", wupType=2, wupVector=[1, 0, 0], wupObject=self.ctl, maintainOffset=False) applyop.aimCns(self.ref_squash, self.ctl, axis="-yx", wupType=2, wupVector=[1, 0, 0], wupObject=self.squash_ctl, maintainOffset=False) bIncrement = 1.0 blend = 0 for i, div_cns in enumerate(self.div_cns): intMatrix = applyop.gear_intmatrix_op( self.ref_base.attr("worldMatrix"), self.ref_squash.attr("worldMatrix"), blend) applyop.gear_mulmatrix_op(intMatrix.attr("output"), div_cns.attr("parentInverseMatrix[0]"), div_cns) blend = blend + bIncrement d = vector.getDistance(self.guide.apos[0], self.guide.apos[1]) dist_node = node.createDistNode(self.squash_ctl, self.ctl) rootWorld_node = node.createDecomposeMatrixNode( self.ctl.attr("worldMatrix")) div_node = node.createDivNode(dist_node + ".distance", rootWorld_node + ".outputScaleY") div_node = node.createDivNode(div_node + ".outputX", d) rev_node = node.createReverseNode(div_node + ".outputX") add_node = pm.createNode("plusMinusAverage") add_node.input1D[0].set(1.0) rev_node.outputX >> add_node.input1D[1] div_node.outputX >> self.ref_base.scaleY add_node.output1D >> self.ref_base.scaleX add_node.output1D >> self.ref_base.scaleZ
def addObjects(self): """Add all the objects needed to create the component.""" self.normal = self.guide.blades["blade"].z * -1 self.binormal = self.guide.blades["blade"].x self.WIP = self.options["mode"] if self.negate and self.settings["overrideNegate"]: self.negate = False self.n_factor = 1 # FK controllers ------------------------------------ self.fk_npo = [] self.fk_ctl = [] t = self.guide.tra["root"] parent = self.root tOld = False fk_ctl = None self.previusTag = self.parentCtlTag for i, t in enumerate( transform.getChainTransform(self.guide.apos, self.normal, self.negate)): dist = vector.getDistance(self.guide.apos[i], self.guide.apos[i + 1]) if self.settings["neutralpose"] or not tOld: tnpo = t else: tnpo = transform.setMatrixPosition( tOld, transform.getPositionFromMatrix(t)) fk_npo = primitive.addTransform(parent, self.getName("fk%s_npo" % i), tnpo) fk_ctl = self.addCtl(fk_npo, "fk%s_ctl" % i, t, self.color_fk, "cube", w=dist, h=self.size * .1, d=self.size * .1, po=datatypes.Vector(dist * .5 * self.n_factor, 0, 0), tp=self.previusTag) self.fk_npo.append(fk_npo) self.fk_ctl.append(fk_ctl) tOld = t self.previusTag = fk_ctl parent = fk_ctl self.jnt_pos.append([fk_ctl, i, None, False])
def getSize(self): """ Get the size of the component. Returns: float: the size """ size = .01 for pos in self.apos: d = vec.getDistance(self.pos["root"], pos) size = max(size, d) size = max(size, .01) return size
def addObjects(self): """Add all the objects needed to create the component.""" self.normal = self.guide.blades["blade"].z * -1 self.binormal = self.guide.blades["blade"].x self.length0 = vector.getDistance(self.guide.apos[0], self.guide.apos[1]) t = transform.getTransformLookingAt(self.guide.apos[0], self.guide.apos[1], self.normal, axis="xy", negate=self.negate) self.ctl_npo = primitive.addTransform(self.root, self.getName("ctl_npo"), t) self.ctl = self.addCtl(self.ctl_npo, "ctl", t, self.color_fk, "cube", w=self.length0, h=self.size * .1, d=self.size * .1, po=datatypes.Vector( .5 * self.length0 * self.n_factor, 0, 0), tp=self.parentCtlTag) t = transform.getTransformFromPos(self.guide.apos[1]) self.orbit_ref1 = primitive.addTransform(self.ctl, self.getName("orbit_ref1"), t) self.orbit_ref2 = primitive.addTransform(self.root, self.getName("orbit_ref2"), t) self.orbit_cns = primitive.addTransform(self.ctl, self.getName("orbit_cns"), t) self.orbit_npo = primitive.addTransform(self.orbit_cns, self.getName("orbit_npo"), t) self.orbit_ctl = self.addCtl(self.orbit_npo, "orbit_ctl", t, self.color_fk, "sphere", w=self.length0 / 4, tp=self.ctl) self.jnt_pos.append([self.ctl, "shoulder"])
def addOptionsValues(self): # Convert color sliders to list # for s in "RCL": # self.values[s+"_color_fk"] = [self.values[s+"_color_fk_r"],self.values[s+"_color_fk_g"],self.values[s+"_color_fk_b"]] # self.values[s+"_color_ik"] = [self.values[s+"_color_ik_r"],self.values[s+"_color_ik_g"],self.values[s+"_color_ik_b"]] # Get rig size to adapt size of object to the scale of the character maximum = 1 v = dt.Vector() for comp in self.components.values(): for pos in comp.apos: d = vec.getDistance(v, pos) maximum = max(d, maximum) self.values["size"] = max(maximum * .05, .1)
def addOperators(self): aop.aimCns(self.ref_base, self.squash_ctl, axis="yx", wupType=2, wupVector=[1, 0, 0], wupObject=self.ctl, maintainOffset=False) aop.aimCns(self.ref_squash, self.ctl, axis="-yx", wupType=2, wupVector=[1, 0, 0], wupObject=self.squash_ctl, maintainOffset=False) bIncrement = 1.0 blend = 0 for i, div_cns in enumerate(self.div_cns): intMatrix = aop.gear_intmatrix_op( self.ref_base.attr("worldMatrix"), self.ref_squash.attr("worldMatrix"), blend) aop.gear_mulmatrix_op(intMatrix.attr("output"), div_cns.attr("parentInverseMatrix[0]"), div_cns) blend = blend + bIncrement d = vec.getDistance(self.guide.apos[0], self.guide.apos[1]) dist_node = nod.createDistNode(self.squash_ctl, self.ctl) rootWorld_node = nod.createDecomposeMatrixNode( self.ctl.attr("worldMatrix")) div_node = nod.createDivNode(dist_node + ".distance", rootWorld_node + ".outputScaleY") div_node = nod.createDivNode(div_node + ".outputX", d) rev_node = nod.createReverseNode(div_node + ".outputX") add_node = pm.createNode("plusMinusAverage") add_node.input1D[0].set(1.0) rev_node.outputX >> add_node.input1D[1] div_node.outputX >> self.ref_base.scaleY add_node.output1D >> self.ref_base.scaleX add_node.output1D >> self.ref_base.scaleZ
def addObjects(self): self.normal = self.guide.blades["blade"].z * -1 self.binormal = self.guide.blades["blade"].x self.length0 = vec.getDistance(self.guide.apos[0], self.guide.apos[1]) t = tra.getTransformLookingAt(self.guide.apos[0], self.guide.apos[1], self.normal, axis="xy", negate=self.negate) self.ctl_npo = pri.addTransform(self.root, self.getName("ctl_npo"), t) self.ctl = self.addCtl(self.ctl_npo, "ctl", t, self.color_fk, "cube", w=self.length0, h=self.size * .1, d=self.size * .1, po=dt.Vector(.5 * self.length0 * self.n_factor, 0, 0)) t = tra.getTransformFromPos(self.guide.apos[1]) self.orbit_ref1 = pri.addTransform(self.ctl, self.getName("orbit_ref1"), t) self.orbit_ref2 = pri.addTransform(self.root, self.getName("orbit_ref2"), t) self.orbit_cns = pri.addTransform(self.ctl, self.getName("orbit_cns"), t) self.orbit_npo = pri.addTransform(self.orbit_cns, self.getName("orbit_npo"), t) self.orbit_ctl = self.addCtl(self.orbit_npo, "orbit_ctl", t, self.color_fk, "sphere", w=self.length0 / 4) self.jnt_pos.append([self.ctl, "shoulder"])
def addObjects(self): """Add all the objects needed to create the component.""" self.normal = self.guide.blades["blade"].z * -1 self.binormal = self.guide.blades["blade"].x self.length0 = vector.getDistance(self.guide.apos[0], self.guide.apos[1]) t = transform.getTransformLookingAt(self.guide.apos[0], self.guide.apos[1], self.normal, axis="xy", negate=self.negate) self.npo = primitive.addTransform(self.root, self.getName("npo"), t) self.ctl = self.addCtl(self.npo, "ctl", t, self.color_fk, "cube", w=self.length0, h=self.size * .1, d=self.size * .1, po=datatypes.Vector( .5 * self.length0 * self.n_factor, 0, 0), tp=self.parentCtlTag) self.mtx = primitive.addTransform(self.npo, self.getName("mtx"), t) t1 = transform.setMatrixPosition(t, self.guide.apos[1]) t2 = transform.getInterpolateTransformMatrix(t, t1, blend=0.98) self.loc = primitive.addTransform(self.mtx, self.getName("loc"), t2) self.end = primitive.addTransform(self.ctl, self.getName("end"), t1) self.jnt_pos.append([self.mtx, "root"]) self.jnt_pos.append([self.loc, 'end']) attribute.setKeyableAttributes(self.ctl) attribute.setInvertMirror(self.ctl, ["tx", "ty", "tz"])
def addOperators(self): pairs = [[self.top_ctl, self.bottom_npo, 1, 2], [self.bottom_ctl, self.bottom_pivot, 2, 1], [self.ext_ctl, self.int_npo, 3, 4], [self.int_ctl, self.int_pivot, 4, 3]] for pair in pairs: d = vec.getDistance(self.guide.apos[pair[2]], self.guide.apos[pair[3]]) sum_node = nod.createPlusMinusAverage1D([d, pair[0].ty]) mul_node = nod.createMulNode(pair[0].ty, self.volume_att) sum2_node = nod.createPlusMinusAverage1D([d, mul_node.outputX]) mul2_node = nod.createDivNode( [sum2_node.output1D, sum_node.output1D, sum2_node.output1D], [d, d, d]) sum3D_node = pm.createNode("plusMinusAverage") sum3D_node.attr("operation").set(2) sum3D_node.input3D[0].input3Dx.set(2) sum3D_node.input3D[0].input3Dz.set(2) mul2_node.outputX >> sum3D_node.input3D[1].input3Dx mul2_node.outputZ >> sum3D_node.input3D[1].input3Dz sum3D_node.output3D.output3Dx >> pair[1].sx mul2_node.outputY >> pair[1].sy sum3D_node.output3D.output3Dx >> pair[1].sz
def addObjects(self): self.normal = self.getNormalFromPos(self.guide.apos) self.binormal = self.getBiNormalFromPos(self.guide.apos) self.length0 = vec.getDistance(self.guide.apos[0], self.guide.apos[1]) self.length1 = vec.getDistance(self.guide.apos[1], self.guide.apos[2]) self.length2 = vec.getDistance(self.guide.apos[2], self.guide.apos[3]) # FK Controlers ----------------------------------- # *ms* set npo @ Tpose, to make the fk rotation work best with rot order"yzx" self.fk_cns = pri.addTransformFromPos(self.root, self.getName("fk_cns"), self.guide.apos[0]) tpv = self.guide.apos[0] + ( (self.guide.apos[1] - self.guide.apos[0]) * [1, 0, 0]) t = tra.getTransformLookingAt(self.guide.apos[0], tpv, self.normal, "xz", self.negate) # *ms* add FK isolation self.fk0_npo = pri.addTransform(self.fk_cns, self.getName("fk0_npo"), t) t = tra.getTransformLookingAt(self.guide.apos[0], self.guide.apos[1], self.normal, "xz", self.negate) self.fk0_ctl = self.addCtl(self.fk0_npo, "fk0_ctl", t, self.color_fk, "cube", w=self.length0 * .55, h=self.size * .1, d=self.size * .1, po=dt.Vector( .35 * self.length0 * self.n_factor, 0, 0)) att.setKeyableAttributes(self.fk0_ctl) # *ms* add fk roll control Simage style self.fk0_roll_ctl = self.addCtl(self.fk0_ctl, "fk0_roll_ctl", t, self.color_fk, "cube", w=self.length0 * .45, h=self.size * .1, d=self.size * .1, po=dt.Vector( .85 * self.length0 * self.n_factor, 0, 0)) att.setKeyableAttributes(self.fk0_roll_ctl) t = tra.getTransformLookingAt(self.guide.apos[1], self.guide.apos[2], self.normal, "xz", self.negate) self.fk1_npo = pri.addTransform(self.fk0_roll_ctl, self.getName("fk1_npo"), t) self.fk1_ctl = self.addCtl(self.fk1_npo, "fk1_ctl", t, self.color_fk, "cube", w=self.length1, h=self.size * .1, d=self.size * .1, po=dt.Vector( .5 * self.length1 * self.n_factor, 0, 0)) att.setKeyableAttributes(self.fk1_ctl) t = tra.getTransformLookingAt(self.guide.apos[2], self.guide.apos[3], self.normal, "xz", self.negate) # *ms* buffer object to feed into ikfk solver for hand seperation self.fk2_mtx = pri.addTransform(self.fk1_ctl, self.getName("fk2_mtx"), t) # fk2_npo is need to take the effector position self.fk2_npo = pri.addTransform(self.fk1_ctl, self.getName("fk2_npo"), t) self.fk2_ctl = self.addCtl(self.fk2_npo, "fk2_ctl", t, self.color_fk, "cube", w=self.length2, h=self.size * .1, d=self.size * .1, po=dt.Vector( .5 * self.length2 * self.n_factor, 0, 0)) att.setKeyableAttributes(self.fk2_ctl) self.fk_ctl = [self.fk0_roll_ctl, self.fk1_ctl, self.fk2_ctl] for x in self.fk_ctl: att.setInvertMirror(x, ["tx", "ty", "tz"]) # IK Controlers ----------------------------------- self.ik_cns = pri.addTransformFromPos(self.root, self.getName("ik_cns"), self.guide.pos["wrist"]) self.ikcns_ctl = self.addCtl(self.ik_cns, "ikcns_ctl", tra.getTransformFromPos( self.guide.pos["wrist"]), self.color_ik, "null", w=self.size * .12) att.setInvertMirror(self.ikcns_ctl, ["tx", "ty", "tz"]) if self.negate: m = tra.getTransformLookingAt(self.guide.pos["wrist"], self.guide.pos["eff"], self.normal, "x-y", True) else: m = tra.getTransformLookingAt(self.guide.pos["wrist"], self.guide.pos["eff"], self.normal, "xy", False) self.ik_ctl = self.addCtl(self.ikcns_ctl, "ik_ctl", m, self.color_ik, "cube", w=self.size * .12, h=self.size * .12, d=self.size * .12) att.setKeyableAttributes(self.ik_ctl) att.setInvertMirror(self.ik_ctl, ["tx", "ry", "rz"]) # upv v = self.guide.apos[2] - self.guide.apos[0] v = self.normal ^ v v.normalize() v *= self.size * .5 v += self.guide.apos[1] # *ms* auto up vector ------------------------------ self.upv_cns = pri.addTransformFromPos(self.root, self.getName("upv_cns"), self.guide.apos[0]) self.upv_auv = pri.addTransformFromPos(self.upv_cns, self.getName("upv_auv"), self.guide.apos[0]) self.upv_mtx = pri.addTransformFromPos(self.upv_cns, self.getName("upv_mtx"), self.guide.apos[0]) self.upv_npo = pri.addTransformFromPos(self.upv_mtx, self.getName("upv_npo"), v) self.upv_ctl = self.addCtl(self.upv_npo, "upv_ctl", tra.getTransform(self.upv_npo), self.color_ik, "diamond", w=self.size * .12) att.setKeyableAttributes(self.upv_ctl, self.t_params) att.setInvertMirror(self.upv_ctl, ["tx"]) # References -------------------------------------- # Calculate again the transfor for the IK ref. This way align with FK trnIK_ref = tra.getTransformLookingAt(self.guide.pos["wrist"], self.guide.pos["eff"], self.normal, "xz", self.negate) self.ik_ref = pri.addTransform(self.ik_ctl, self.getName("ik_ref"), trnIK_ref) self.fk_ref = pri.addTransform(self.fk_ctl[2], self.getName("fk_ref"), trnIK_ref) # Chain -------------------------------------------- # The outputs of the ikfk2bone solver self.bone0 = pri.addLocator(self.root, self.getName("0_bone"), tra.getTransform(self.fk_ctl[0])) self.bone0_shp = self.bone0.getShape() self.bone0_shp.setAttr("localPositionX", self.n_factor * .5) self.bone0_shp.setAttr("localScale", .5, 0, 0) self.bone0.setAttr("sx", self.length0) self.bone0.setAttr("visibility", False) self.bone1 = pri.addLocator(self.root, self.getName("1_bone"), tra.getTransform(self.fk_ctl[1])) self.bone1_shp = self.bone1.getShape() self.bone1_shp.setAttr("localPositionX", self.n_factor * .5) self.bone1_shp.setAttr("localScale", .5, 0, 0) self.bone1.setAttr("sx", self.length1) self.bone1.setAttr("visibility", False) self.ctrn_loc = pri.addTransformFromPos(self.root, self.getName("ctrn_loc"), self.guide.apos[1]) self.eff_npo = pri.addTransformFromPos(self.root, self.getName("eff_npo"), self.guide.apos[2]) self.eff_loc = pri.addTransformFromPos(self.eff_npo, self.getName("eff_loc"), self.guide.apos[2]) # Mid Controler ------------------------------------ self.mid_ctl = self.addCtl(self.ctrn_loc, "mid_ctl", tra.getTransform(self.ctrn_loc), self.color_ik, "sphere", w=self.size * .2) att.setInvertMirror(self.mid_ctl, ["tx", "ty", "tz"]) # *ms* add elbow thickness # # Twist references --------------------------------- # x = dt.Vector(0,-1,0) # x = x * tra.getTransform(self.eff_loc) # z = dt.Vector(self.normal.x,self.normal.y,self.normal.z) # z = z * tra.getTransform(self.eff_loc) # m = tra.getRotationFromAxis(x, z, "xz", self.negate) # m = tra.setMatrixPosition(m, tra.getTranslation(self.ik_ctl)) #Roll join ref #self.rollRef = pri.add2DChain(self.root, self.getName("rollChain"), self.guide.apos[:2], self.normal, self.negate) #for x in self.rollRef: # x.setAttr("visibility", False) self.tws0_npo = pri.addTransform(self.root, self.getName("tws0_npo"), tra.getTransform(self.fk_ctl[0])) self.tws0_loc = pri.addTransform(self.tws0_npo, self.getName("tws0_loc"), tra.getTransform(self.fk_ctl[0])) self.tws0_rot = pri.addTransform(self.tws0_loc, self.getName("tws0_rot"), tra.getTransform(self.fk_ctl[0])) self.tws1_npo = pri.addTransform(self.ctrn_loc, self.getName("tws1_npo"), tra.getTransform(self.ctrn_loc)) self.tws1_loc = pri.addTransform(self.tws1_npo, self.getName("tws1_loc"), tra.getTransform(self.ctrn_loc)) self.tws1_rot = pri.addTransform(self.tws1_loc, self.getName("tws1_rot"), tra.getTransform(self.ctrn_loc)) self.tws2_npo = pri.addTransform(self.root, self.getName("tws2_npo"), tra.getTransform(self.fk_ctl[2])) self.tws2_loc = pri.addTransform(self.tws2_npo, self.getName("tws2_loc"), tra.getTransform(self.fk_ctl[2])) self.tws2_rot = pri.addTransform(self.tws2_loc, self.getName("tws2_rot"), tra.getTransform(self.fk_ctl[2])) # Divisions ---------------------------------------- # We have at least one division at the start, the end and one for the elbow. + 2 for elbow angle control self.divisions = self.settings["div0"] + self.settings["div1"] + 3 + 2 self.div_cns = [] for i in range(self.divisions): div_cns = pri.addTransform(self.root, self.getName("div%s_loc" % i)) self.div_cns.append(div_cns) self.jnt_pos.append([div_cns, i]) # End reference ------------------------------------ # To help the deformation on the wrist self.jnt_pos.append([self.eff_loc, 'end']) # self.end_ref = pri.addTransform(self.eff_loc, self.getName("end_ref"), m) # for a in "xyz": # self.end_ref.attr("s%s"%a).set(1.0) # self.end_ref.attr("r%s"%a).set(0.0) # self.jnt_pos.append([self.end_ref, 'end']) #match IK FK references self.match_fk0_off = pri.addTransform(self.root, self.getName("matchFk0_npo"), tra.getTransform(self.fk_ctl[1])) # self.match_fk0_off.attr("tx").set(1.0) self.match_fk0 = pri.addTransform(self.match_fk0_off, self.getName("fk0_mth"), tra.getTransform(self.fk_ctl[0])) self.match_fk1_off = pri.addTransform(self.root, self.getName("matchFk1_npo"), tra.getTransform(self.fk_ctl[2])) # self.match_fk1_off.attr("tx").set(1.0) self.match_fk1 = pri.addTransform(self.match_fk1_off, self.getName("fk1_mth"), tra.getTransform(self.fk_ctl[1])) self.match_fk2 = pri.addTransform(self.ik_ctl, self.getName("fk2_mth"), tra.getTransform(self.fk_ctl[2])) self.match_ik = pri.addTransform(self.fk2_ctl, self.getName("ik_mth"), tra.getTransform(self.ik_ctl)) self.match_ikUpv = pri.addTransform(self.fk0_ctl, self.getName("upv_mth"), tra.getTransform(self.upv_ctl))
def addObjects(self): """Add all the objects needed to create the component.""" self.WIP = self.options["mode"] self.normal = self.getNormalFromPos(self.guide.apos) self.length0 = vector.getDistance(self.guide.apos[0], self.guide.apos[1]) self.length1 = vector.getDistance(self.guide.apos[1], self.guide.apos[2]) self.length2 = vector.getDistance(self.guide.apos[2], self.guide.apos[3]) # 1 bone chain for upv ref self.legChainUpvRef = primitive.add2DChain( self.root, self.getName("legUpvRef%s_jnt"), [self.guide.apos[0], self.guide.apos[2]], self.normal, False, self.WIP) self.legChainUpvRef[1].setAttr( "jointOrientZ", self.legChainUpvRef[1].getAttr("jointOrientZ") * -1) # extra neutral pose t = transform.getTransformFromPos(self.guide.apos[0]) self.root_npo = primitive.addTransform(self.root, self.getName("root_npo"), t) self.root_ctl = self.addCtl(self.root_npo, "root_ctl", t, self.color_fk, "circle", w=self.length0 / 6, tp=self.parentCtlTag) # FK Controlers ----------------------------------- t = transform.getTransformLookingAt(self.guide.apos[0], self.guide.apos[1], self.normal, "xz", self.negate) self.fk0_npo = primitive.addTransform(self.root_ctl, self.getName("fk0_npo"), t) po_vec = datatypes.Vector(.5 * self.length0 * self.n_factor, 0, 0) self.fk0_ctl = self.addCtl(self.fk0_npo, "fk0_ctl", t, self.color_fk, "cube", w=self.length0, h=self.size * .1, d=self.size * .1, po=po_vec, tp=self.root_ctl) attribute.setKeyableAttributes( self.fk0_ctl, ["tx", "ty", "tz", "ro", "rx", "ry", "rz", "sx"]) t = transform.getTransformLookingAt(self.guide.apos[1], self.guide.apos[2], self.normal, "xz", self.negate) self.fk1_npo = primitive.addTransform(self.fk0_ctl, self.getName("fk1_npo"), t) po_vec = datatypes.Vector(.5 * self.length1 * self.n_factor, 0, 0) self.fk1_ctl = self.addCtl(self.fk1_npo, "fk1_ctl", t, self.color_fk, "cube", w=self.length1, h=self.size * .1, d=self.size * .1, po=po_vec, tp=self.fk0_ctl) attribute.setKeyableAttributes( self.fk1_ctl, ["tx", "ty", "tz", "ro", "rx", "ry", "rz", "sx"]) t = transform.getTransformLookingAt(self.guide.apos[2], self.guide.apos[3], self.normal, "xz", self.negate) self.fk2_npo = primitive.addTransform(self.fk1_ctl, self.getName("fk2_npo"), t) po_vec = datatypes.Vector(.5 * self.length2 * self.n_factor, 0, 0) self.fk2_ctl = self.addCtl(self.fk2_npo, "fk2_ctl", t, self.color_fk, "cube", w=self.length2, h=self.size * .1, d=self.size * .1, po=po_vec, tp=self.fk1_ctl) attribute.setKeyableAttributes(self.fk2_ctl) self.fk_ctl = [self.fk0_ctl, self.fk1_ctl, self.fk2_ctl] for x in self.fk_ctl: attribute.setInvertMirror(x, ["tx", "ty", "tz"]) # IK Controlers ----------------------------------- self.ik_cns = primitive.addTransformFromPos(self.root_ctl, self.getName("ik_cns"), self.guide.pos["ankle"]) self.ikcns_ctl = self.addCtl(self.ik_cns, "ikcns_ctl", transform.getTransformFromPos( self.guide.pos["ankle"]), self.color_ik, "null", w=self.size * .12, tp=self.root_ctl) attribute.setInvertMirror(self.ikcns_ctl, ["tx"]) m = transform.getTransformLookingAt(self.guide.pos["ankle"], self.guide.pos["eff"], self.x_axis, "zx", False) self.ik_ctl = self.addCtl(self.ikcns_ctl, "ik_ctl", transform.getTransformFromPos( self.guide.pos["ankle"]), self.color_ik, "cube", w=self.size * .12, h=self.size * .12, d=self.size * .12, tp=self.ikcns_ctl) attribute.setKeyableAttributes(self.ik_ctl) attribute.setRotOrder(self.ik_ctl, "XZY") attribute.setInvertMirror(self.ik_ctl, ["tx", "ry", "rz"]) # upv v = self.guide.apos[2] - self.guide.apos[0] v = self.normal ^ v v.normalize() v *= self.size * .5 v += self.guide.apos[1] self.upv_cns = primitive.addTransformFromPos(self.ik_ctl, self.getName("upv_cns"), v) self.upv_ctl = self.addCtl(self.upv_cns, "upv_ctl", transform.getTransform(self.upv_cns), self.color_ik, "diamond", w=self.size * .12, tp=self.root_ctl) if self.settings["mirrorMid"]: if self.negate: self.upv_cns.rz.set(180) self.upv_cns.sy.set(-1) else: attribute.setInvertMirror(self.upv_ctl, ["tx"]) attribute.setKeyableAttributes(self.upv_ctl, self.t_params) # References -------------------------------------- self.ik_ref = primitive.addTransform( self.ik_ctl, self.getName("ik_ref"), transform.getTransform(self.ik_ctl)) self.fk_ref = primitive.addTransform( self.fk_ctl[2], self.getName("fk_ref"), transform.getTransform(self.ik_ctl)) # Chain -------------------------------------------- # The outputs of the ikfk2bone solver self.bone0 = primitive.addLocator( self.root_ctl, self.getName("0_bone"), transform.getTransform(self.fk_ctl[0])) self.bone0_shp = self.bone0.getShape() self.bone0_shp.setAttr("localPositionX", self.n_factor * .5) self.bone0_shp.setAttr("localScale", .5, 0, 0) self.bone0.setAttr("sx", self.length0) self.bone0.setAttr("visibility", False) self.bone1 = primitive.addLocator( self.root_ctl, self.getName("1_bone"), transform.getTransform(self.fk_ctl[1])) self.bone1_shp = self.bone1.getShape() self.bone1_shp.setAttr("localPositionX", self.n_factor * .5) self.bone1_shp.setAttr("localScale", .5, 0, 0) self.bone1.setAttr("sx", self.length1) self.bone1.setAttr("visibility", False) self.ctrn_loc = primitive.addTransformFromPos(self.root_ctl, self.getName("ctrn_loc"), self.guide.apos[1]) self.eff_loc = primitive.addTransformFromPos(self.root_ctl, self.getName("eff_loc"), self.guide.apos[2]) # tws_ref t = transform.getRotationFromAxis(datatypes.Vector(0, -1, 0), self.normal, "xz", self.negate) t = transform.setMatrixPosition(t, self.guide.pos["ankle"]) self.tws_ref = primitive.addTransform(self.eff_loc, self.getName("tws_ref"), t) # Mid Controler ------------------------------------ t = transform.getTransform(self.ctrn_loc) self.mid_cns = primitive.addTransform(self.ctrn_loc, self.getName("mid_cns"), t) self.mid_ctl = self.addCtl(self.mid_cns, "mid_ctl", t, self.color_ik, "sphere", w=self.size * .2, tp=self.root_ctl) if self.settings["mirrorMid"]: if self.negate: self.mid_cns.rz.set(180) self.mid_cns.sz.set(-1) else: attribute.setInvertMirror(self.mid_ctl, ["tx", "ty", "tz"]) # Twist references --------------------------------- x = datatypes.Vector(0, -1, 0) x = x * transform.getTransform(self.eff_loc) z = datatypes.Vector(self.normal.x, self.normal.y, self.normal.z) z = z * transform.getTransform(self.eff_loc) m = transform.getRotationFromAxis(x, z, "xz", self.negate) m = transform.setMatrixPosition(m, transform.getTranslation(self.ik_ctl)) self.rollRef = primitive.add2DChain(self.root, self.getName("rollChain"), self.guide.apos[:2], self.normal, self.negate, self.WIP) self.tws0_loc = primitive.addTransform( self.rollRef[0], self.getName("tws0_loc"), transform.getTransform(self.fk_ctl[0])) self.tws0_rot = primitive.addTransform( self.tws0_loc, self.getName("tws0_rot"), transform.getTransform(self.fk_ctl[0])) self.tws1_loc = primitive.addTransform( self.ctrn_loc, self.getName("tws1_loc"), transform.getTransform(self.ctrn_loc)) self.tws1_rot = primitive.addTransform( self.tws1_loc, self.getName("tws1_rot"), transform.getTransform(self.ctrn_loc)) self.tws2_loc = primitive.addTransform( self.root_ctl, self.getName("tws2_loc"), transform.getTransform(self.tws_ref)) self.tws2_rot = primitive.addTransform( self.tws2_loc, self.getName("tws2_rot"), transform.getTransform(self.tws_ref)) self.tws2_rot.setAttr("sx", .001) # Divisions ---------------------------------------- # We have at least one division at the start, the end and one for # the elbow. + 2 for knee angle control self.divisions = self.settings["div0"] + self.settings["div1"] + 3 + 2 self.div_cns = [] for i in range(self.divisions): div_cns = primitive.addTransform(self.root_ctl, self.getName("div%s_loc" % i)) self.div_cns.append(div_cns) self.jnt_pos.append([div_cns, i]) # End reference ------------------------------------ # To help the deformation on the ankle self.end_ref = primitive.addTransform(self.tws2_rot, self.getName("end_ref"), m) self.jnt_pos.append([self.end_ref, 'end']) # match IK FK references self.match_fk0_off = primitive.addTransform( self.root, self.getName("matchFk0_npo"), transform.getTransform(self.fk_ctl[1])) self.match_fk0 = primitive.addTransform( self.match_fk0_off, self.getName("fk0_mth"), transform.getTransform(self.fk_ctl[0])) self.match_fk1_off = primitive.addTransform( self.root, self.getName("matchFk1_npo"), transform.getTransform(self.fk_ctl[2])) self.match_fk1 = primitive.addTransform( self.match_fk1_off, self.getName("fk1_mth"), transform.getTransform(self.fk_ctl[1])) self.match_fk2 = primitive.addTransform( self.ik_ctl, self.getName("fk2_mth"), transform.getTransform(self.fk_ctl[2])) self.match_ik = primitive.addTransform( self.fk2_ctl, self.getName("ik_mth"), transform.getTransform(self.ik_ctl)) self.match_ikUpv = primitive.addTransform( self.fk0_ctl, self.getName("upv_mth"), transform.getTransform(self.upv_ctl))
def addObjects(self): """Add all the objects needed to create the component.""" self.normal = self.getNormalFromPos(self.guide.apos) self.binormal = self.getBiNormalFromPos(self.guide.apos) self.length0 = vector.getDistance(self.guide.apos[0], self.guide.apos[1]) self.length1 = vector.getDistance(self.guide.apos[1], self.guide.apos[2]) self.length2 = vector.getDistance(self.guide.apos[2], self.guide.apos[3]) # FK Controlers ----------------------------------- # *ms* set npo @ Tpose, to make the fk rotation work # best with rot order"yzx" self.fk_cns = primitive.addTransformFromPos(self.root, self.getName("fk_cns"), self.guide.apos[0]) vec_offset = ((self.guide.apos[1] - self.guide.apos[0]) * [1, 0, 0]) tpv = self.guide.apos[0] + vec_offset t = transform.getTransformLookingAt(self.guide.apos[0], tpv, self.normal, "xz", self.negate) # *ms* add FK isolation self.fk0_npo = primitive.addTransform(self.fk_cns, self.getName("fk0_npo"), t) t = transform.getTransformLookingAt(self.guide.apos[0], self.guide.apos[1], self.normal, "xz", self.negate) po_off = datatypes.Vector(.35 * self.length0 * self.n_factor, 0, 0) self.fk0_ctl = self.addCtl(self.fk0_npo, "fk0_ctl", t, self.color_fk, "cube", w=self.length0 * .7, h=self.size * .1, d=self.size * .1, po=po_off, tp=self.parentCtlTag) attribute.setKeyableAttributes(self.fk0_ctl) # *ms* add fk roll control Simage style po_off = datatypes.Vector(.85 * self.length0 * self.n_factor, 0, 0) self.fk0_roll_ctl = self.addCtl(self.fk0_ctl, "fk0_roll_ctl", t, self.color_fk, "cube", w=self.length0 * .3, h=self.size * .1, d=self.size * 0.1, po=po_off, tp=self.fk0_ctl) attribute.setRotOrder(self.fk0_roll_ctl, "YZX") attribute.setKeyableAttributes(self.fk0_roll_ctl, ["rx"]) self.fk0_mtx = primitive.addTransform(self.root, self.getName("fk0_mtx"), t) t = transform.setMatrixPosition(t, self.guide.apos[1]) self.fk1_ref = primitive.addTransform(self.fk0_roll_ctl, self.getName("fk1_ref"), t) self.fk1_loc = primitive.addTransform(self.root, self.getName("fk1_loc"), t) t = transform.getTransformLookingAt(self.guide.apos[1], self.guide.apos[2], self.normal, "xz", self.negate) self.fk1_npo = primitive.addTransform(self.fk1_loc, self.getName("fk1_npo"), t) po_off = datatypes.Vector(.35 * self.length1 * self.n_factor, 0, 0) self.fk1_ctl = self.addCtl(self.fk1_npo, "fk1_ctl", t, self.color_fk, "cube", w=self.length1 * .7, h=self.size * .1, d=self.size * .1, po=po_off, tp=self.fk0_roll_ctl) attribute.setKeyableAttributes(self.fk1_ctl) self.fk1_mtx = primitive.addTransform(self.fk1_ctl, self.getName("fk1_mtx"), t) po_off = datatypes.Vector(.85 * self.length1 * self.n_factor, 0, 0) self.fk1_roll_ctl = self.addCtl(self.fk1_ctl, "fk1_roll_ctl", t, self.color_fk, "cube", w=self.length1 * .3, h=self.size * .1, d=self.size * .1, po=po_off, tp=self.fk1_ctl) attribute.setRotOrder(self.fk1_roll_ctl, "XYZ") attribute.setKeyableAttributes(self.fk1_roll_ctl, ["rx"]) t = transform.getTransformLookingAt(self.guide.apos[2], self.guide.apos[3], self.normal, "xz", self.negate) # *ms* buffer object to feed into ikfk solver for hand seperation self.fk2_mtx = primitive.addTransform(self.fk1_roll_ctl, self.getName("fk2_mtx"), t) # fk2_loc is need to take the effector position + bone1 rotation t1 = transform.getTransformLookingAt(self.guide.apos[2], self.guide.apos[1], self.normal, "-xz", self.negate) self.fk2_loc = primitive.addTransform(self.root, self.getName("fk2_loc"), t1) self.fk2_npo = primitive.addTransform(self.fk2_loc, self.getName("fk2_npo"), t) po_off = datatypes.Vector(.5 * self.length2 * self.n_factor, 0, 0) self.fk2_ctl = self.addCtl(self.fk2_npo, "fk2_ctl", t, self.color_fk, "cube", w=self.length2, h=self.size * .1, d=self.size * .1, po=po_off, tp=self.fk1_roll_ctl) attribute.setKeyableAttributes(self.fk2_ctl) self.fk_ctl = [self.fk0_roll_ctl, self.fk1_mtx, self.fk2_ctl] self.fk_ctls = [ self.fk0_ctl, self.fk0_roll_ctl, self.fk1_ctl, self.fk1_roll_ctl, self.fk2_ctl ] for x in self.fk_ctls: attribute.setInvertMirror(x, ["tx", "ty", "tz"]) # IK Controlers ----------------------------------- self.ik_cns = primitive.addTransformFromPos(self.root, self.getName("ik_cns"), self.guide.pos["wrist"]) self.ikcns_ctl = self.addCtl(self.ik_cns, "ikcns_ctl", transform.getTransformFromPos( self.guide.pos["wrist"]), self.color_ik, "null", w=self.size * .12, tp=self.parentCtlTag) attribute.setInvertMirror(self.ikcns_ctl, ["tx", "ty", "tz"]) if self.negate: m = transform.getTransformLookingAt(self.guide.pos["wrist"], self.guide.pos["eff"], self.normal, "x-y", True) else: m = transform.getTransformLookingAt(self.guide.pos["wrist"], self.guide.pos["eff"], self.normal, "xy", False) self.ik_ctl = self.addCtl(self.ikcns_ctl, "ik_ctl", m, self.color_ik, "cube", w=self.size * .12, h=self.size * .12, d=self.size * .12, tp=self.ikcns_ctl) attribute.setKeyableAttributes(self.ik_ctl) attribute.setInvertMirror(self.ik_ctl, ["tx", "ry", "rz"]) # upv v = self.guide.apos[2] - self.guide.apos[0] v = self.normal ^ v v.normalize() v *= self.size * .5 v += self.guide.apos[1] # *ms* auto up vector ------------------------------ self.upv_cns = primitive.addTransformFromPos(self.root, self.getName("upv_cns"), self.guide.apos[0]) self.upv_auv = primitive.addTransformFromPos(self.root, self.getName("upv_auv"), self.guide.apos[0]) self.upv_mtx = primitive.addTransformFromPos(self.upv_cns, self.getName("upv_mtx"), self.guide.apos[0]) self.upv_npo = primitive.addTransformFromPos(self.upv_mtx, self.getName("upv_npo"), v) self.upv_ctl = self.addCtl(self.upv_npo, "upv_ctl", transform.getTransform(self.upv_npo), self.color_ik, "diamond", w=self.size * .12, tp=self.parentCtlTag) attribute.setKeyableAttributes(self.upv_ctl, self.t_params) attribute.setInvertMirror(self.upv_ctl, ["tx"]) # References -------------------------------------- # Calculate again the transfor for the IK ref. This way align with FK trnIK_ref = transform.getTransformLookingAt(self.guide.pos["wrist"], self.guide.pos["eff"], self.normal, "xz", self.negate) self.ik_ref = primitive.addTransform(self.ik_ctl, self.getName("ik_ref"), trnIK_ref) self.fk_ref = primitive.addTransform(self.fk_ctl[2], self.getName("fk_ref"), trnIK_ref) # Chain -------------------------------------------- # take outputs of the ikfk2bone solver self.bone0 = primitive.addLocator( self.root, self.getName("0_bone"), transform.getTransform(self.fk_ctl[0])) self.bone0_shp = self.bone0.getShape() self.bone0_shp.setAttr("localPositionX", self.n_factor * .5) self.bone0_shp.setAttr("localScale", .5, 0, 0) self.bone0.setAttr("sx", self.length0) self.bone0.setAttr("visibility", False) self.bone1 = primitive.addLocator( self.root, self.getName("1_bone"), transform.getTransform(self.fk_ctl[1])) self.bone1_shp = self.bone1.getShape() self.bone1_shp.setAttr("localPositionX", self.n_factor * .5) self.bone1_shp.setAttr("localScale", .5, 0, 0) self.bone1.setAttr("sx", self.length1) self.bone1.setAttr("visibility", False) self.ctrn_loc = primitive.addTransformFromPos(self.root, self.getName("ctrn_loc"), self.guide.apos[1]) # eff npo --- take the effector output of gear ik solver self.eff_npo = primitive.addTransformFromPos(self.root, self.getName("eff_npo"), self.guide.apos[2]) # eff loc --- take the fk ik blend result self.eff_loc = primitive.addTransformFromPos(self.eff_npo, self.getName("eff_loc"), self.guide.apos[2]) # Mid Controler ------------------------------------ self.mid_ctl = self.addCtl(self.ctrn_loc, "mid_ctl", transform.getTransform(self.ctrn_loc), self.color_ik, "sphere", w=self.size * .2, tp=self.parentCtlTag) attribute.setInvertMirror(self.mid_ctl, ["tx", "ty", "tz"]) # *ms* add elbow thickness # Roll join ref self.tws0_npo = primitive.addTransform( self.root, self.getName("tws0_npo"), transform.getTransform(self.fk_ctl[0])) self.tws0_loc = primitive.addTransform( self.tws0_npo, self.getName("tws0_loc"), transform.getTransform(self.fk_ctl[0])) self.tws0_rot = primitive.addTransform( self.tws0_loc, self.getName("tws0_rot"), transform.getTransform(self.fk_ctl[0])) self.tws1_npo = primitive.addTransform( self.ctrn_loc, self.getName("tws1_npo"), transform.getTransform(self.ctrn_loc)) self.tws1_loc = primitive.addTransform( self.tws1_npo, self.getName("tws1_loc"), transform.getTransform(self.ctrn_loc)) self.tws1_rot = primitive.addTransform( self.tws1_loc, self.getName("tws1_rot"), transform.getTransform(self.ctrn_loc)) self.tws2_loc = primitive.addTransform( self.tws1_npo, self.getName("tws2_loc"), transform.getTransform(self.ctrn_loc)) self.tws2_rot = primitive.addTransform( self.tws2_loc, self.getName("tws2_rot"), transform.getTransform(self.ctrn_loc)) self.tws3_npo = primitive.addTransform( self.root, self.getName("tws3_npo"), transform.getTransform(self.fk_ctl[2])) self.tws3_loc = primitive.addTransform( self.tws3_npo, self.getName("tws3_loc"), transform.getTransform(self.fk_ctl[2])) self.tws3_rot = primitive.addTransform( self.tws3_loc, self.getName("tws3_rot"), transform.getTransform(self.fk_ctl[2])) # Divisions ---------------------------------------- # We have at least one division at the start, the end and one for the # elbow. + 2 for elbow angle control # separate up and dn limb self.divisions = self.settings["div0"] + self.settings["div1"] + 3 + 2 self.divisions0 = self.settings["div0"] + 2 self.divisions1 = self.settings["div1"] + 2 self.div_cns = [] self.div_cnsUp = [] self.div_cnsDn = [] self.div_ctls = [] self.div_org = primitive.addTransform( self.root, self.getName("div_org"), transform.getTransform(self.root)) self.previousTag = self.parentCtlTag for i in range(self.divisions0): div_cns = primitive.addTransform(self.div_org, self.getName("div%s_loc" % i)) if self.negate: div_ctl = self.addCtl( div_cns, self.getName("div%s_ctl" % i), transform.getTransform(div_cns), self.color_fk, "square", d=self.size * .05, w=self.size * .1, po=datatypes.Vector(0, self.size * -0.05, 0), ro=datatypes.Vector(0, 0, datatypes.radians(90)), tp=self.previousTag) else: div_ctl = self.addCtl( div_cns, self.getName("div%s_ctl" % i), transform.getTransform(div_cns), self.color_fk, "square", d=self.size * .05, w=self.size * .1, po=datatypes.Vector(0, self.size * 0.05, 0), ro=datatypes.Vector(0, 0, datatypes.radians(90)), tp=self.previousTag) attribute.setKeyableAttributes(div_ctl) self.previousTag = div_ctl self.div_cns.append(div_cns) self.div_cnsUp.append(div_cns) self.jnt_pos.append([div_ctl, i]) self.div_ctls.append(div_ctl) # mid division d = self.divisions0 self.div_mid = primitive.addTransform( self.div_org, self.getName("div%s_loc" % d), transform.getTransform(self.mid_ctl)) if self.negate: self.div_mid_ctl = self.addCtl( self.div_mid, self.getName("div%s_ctl" % d), transform.getTransform(self.div_mid), self.color_fk, "square", d=self.size * .05, w=self.size * .1, po=datatypes.Vector(0, self.size * -0.05, 0), ro=datatypes.Vector(0, 0, datatypes.radians(90)), tp=self.previousTag) else: self.div_mid_ctl = self.addCtl( self.div_mid, self.getName("div%s_ctl" % d), transform.getTransform(self.div_mid), self.color_fk, "square", d=self.size * .05, w=self.size * .1, po=datatypes.Vector(0, self.size * 0.05, 0), ro=datatypes.Vector(0, 0, datatypes.radians(90)), tp=self.previousTag) attribute.setKeyableAttributes(self.div_mid_ctl) self.previousTag = div_ctl self.div_cns.append(self.div_mid) self.jnt_pos.append([self.div_mid_ctl, self.divisions0]) self.div_ctls.append(self.div_mid_ctl) # down division for i in range(self.divisions1): dd = i + self.divisions1 + 1 div_cns = primitive.addTransform(self.div_org, self.getName("div%s_loc" % dd)) if self.negate: div_ctl = self.addCtl( div_cns, self.getName("div%s_ctl" % dd), transform.getTransform(div_cns), self.color_fk, "square", d=self.size * .05, w=self.size * .1, po=datatypes.Vector(0, self.size * -0.05, 0), ro=datatypes.Vector(0, 0, datatypes.radians(90)), tp=self.previousTag) else: div_ctl = self.addCtl( div_cns, self.getName("div%s_ctl" % dd), transform.getTransform(div_cns), self.color_fk, "square", d=self.size * .05, w=self.size * .1, po=datatypes.Vector(0, self.size * 0.05, 0), ro=datatypes.Vector(0, 0, datatypes.radians(90)), tp=self.previousTag) attribute.setKeyableAttributes(div_ctl) self.previousTag = div_ctl self.div_cns.append(div_cns) self.div_cnsDn.append(div_cns) self.jnt_pos.append([div_ctl, i + self.divisions0 + 1]) self.div_ctls.append(div_ctl) # End reference ------------------------------------ # To help the deformation on the wrist self.jnt_pos.append([self.eff_loc, 'end']) # match IK FK references self.match_fk0 = primitive.addTransform( self.root, self.getName("fk0_mth"), transform.getTransform(self.fk_ctl[0])) self.match_fk1 = primitive.addTransform( self.root, self.getName("fk1_mth"), transform.getTransform(self.fk_ctl[1])) self.match_fk2 = primitive.addTransform( self.ik_ctl, self.getName("fk2_mth"), transform.getTransform(self.fk_ctl[2])) self.match_ik = primitive.addTransform( self.fk2_ctl, self.getName("ik_mth"), transform.getTransform(self.ik_ctl)) self.match_ikUpv = primitive.addTransform( self.fk0_roll_ctl, self.getName("upv_mth"), transform.getTransform(self.upv_ctl))
def addOperators(self): """Create operators and set the relations for the component rig Apply operators, constraints, expressions to the hierarchy. In order to keep the code clean and easier to debug, we shouldn't create any new object in this method. """ # Auto bend ---------------------------- if self.settings["autoBend"]: mul_node = node.createMulNode( [self.autoBendChain[0].ry, self.autoBendChain[0].rz], [self.sideBend_att, self.frontBend_att]) mul_node.outputX >> self.ik1autoRot_lvl.rz mul_node.outputY >> self.ik1autoRot_lvl.rx self.ikHandleAutoBend = primitive.addIkHandle( self.autoBend_ctl, self.getName("ikHandleAutoBend"), self.autoBendChain, "ikSCsolver") # Tangent position --------------------------------- # common part d = vector.getDistance(self.guide.apos[0], self.guide.apos[1]) dist_node = node.createDistNode(self.ik0_ctl, self.ik1_ctl) rootWorld_node = node.createDecomposeMatrixNode( self.root.attr("worldMatrix")) div_node = node.createDivNode(dist_node + ".distance", rootWorld_node + ".outputScaleX") div_node = node.createDivNode(div_node + ".outputX", d) # tan0 mul_node = node.createMulNode(self.tan0_att, self.tan0_npo.getAttr("ty")) res_node = node.createMulNode(mul_node + ".outputX", div_node + ".outputX") pm.connectAttr(res_node + ".outputX", self.tan0_npo.attr("ty")) # tan1 mul_node = node.createMulNode(self.tan1_att, self.tan1_npo.getAttr("ty")) res_node = node.createMulNode(mul_node + ".outputX", div_node + ".outputX") pm.connectAttr(res_node + ".outputX", self.tan1_npo.attr("ty")) # Tangent Mid -------------------------------------- if self.settings["centralTangent"]: tanIntMat = applyop.gear_intmatrix_op( self.tan0_npo.attr("worldMatrix"), self.tan1_npo.attr("worldMatrix"), .5) applyop.gear_mulmatrix_op( tanIntMat.attr("output"), self.tan_npo.attr("parentInverseMatrix[0]"), self.tan_npo) pm.connectAttr(self.tan_ctl.attr("translate"), self.tan0_off.attr("translate")) pm.connectAttr(self.tan_ctl.attr("translate"), self.tan1_off.attr("translate")) # Curves ------------------------------------------- op = applyop.gear_curveslide2_op( self.slv_crv, self.mst_crv, 0, 1.5, .5, .5) pm.connectAttr(self.position_att, op + ".position") pm.connectAttr(self.maxstretch_att, op + ".maxstretch") pm.connectAttr(self.maxsquash_att, op + ".maxsquash") pm.connectAttr(self.softness_att, op + ".softness") # Volume driver ------------------------------------ crv_node = node.createCurveInfoNode(self.slv_crv) # Division ----------------------------------------- for i in range(self.settings["division"]): # References u = i / (self.settings["division"] - 1.0) cns = applyop.pathCns( self.div_cns[i], self.slv_crv, False, u, True) cns.setAttr("frontAxis", 1) # front axis is 'Y' cns.setAttr("upAxis", 0) # front axis is 'X' # Roll intMatrix = applyop.gear_intmatrix_op( self.ik0_ctl + ".worldMatrix", self.ik1_ctl + ".worldMatrix", u) dm_node = node.createDecomposeMatrixNode(intMatrix + ".output") pm.connectAttr(dm_node + ".outputRotate", self.twister[i].attr("rotate")) pm.parentConstraint(self.twister[i], self.ref_twist[i], maintainOffset=True) pm.connectAttr(self.ref_twist[i] + ".translate", cns + ".worldUpVector") # compensate scale reference div_node = node.createDivNode([1, 1, 1], [rootWorld_node + ".outputScaleX", rootWorld_node + ".outputScaleY", rootWorld_node + ".outputScaleZ"]) # Squash n Stretch op = applyop.gear_squashstretch2_op( self.scl_transforms[i], self.root, pm.arclen(self.slv_crv), "y", div_node + ".output") pm.connectAttr(self.volume_att, op + ".blend") pm.connectAttr(crv_node + ".arcLength", op + ".driver") pm.connectAttr(self.st_att[i], op + ".stretch") pm.connectAttr(self.sq_att[i], op + ".squash") # Controlers if i == 0: mulmat_node = applyop.gear_mulmatrix_op( self.div_cns[i].attr("worldMatrix"), self.root.attr("worldInverseMatrix")) dm_node = node.createDecomposeMatrixNode( mulmat_node + ".output") pm.connectAttr(dm_node + ".outputTranslate", self.fk_npo[i].attr("t")) else: mulmat_node = applyop.gear_mulmatrix_op( self.div_cns[i].attr("worldMatrix"), self.div_cns[i - 1].attr("worldInverseMatrix")) dm_node = node.createDecomposeMatrixNode( mulmat_node + ".output") mul_node = node.createMulNode(div_node + ".output", dm_node + ".outputTranslate") pm.connectAttr(mul_node + ".output", self.fk_npo[i].attr("t")) pm.connectAttr(dm_node + ".outputRotate", self.fk_npo[i].attr("r")) # Orientation Lock if i == 0: dm_node = node.createDecomposeMatrixNode( self.ik0_ctl + ".worldMatrix") blend_node = node.createBlendNode( [dm_node + ".outputRotate%s" % s for s in "XYZ"], [cns + ".rotate%s" % s for s in "XYZ"], self.lock_ori0_att) self.div_cns[i].attr("rotate").disconnect() pm.connectAttr(blend_node + ".output", self.div_cns[i] + ".rotate") elif i == self.settings["division"] - 1: dm_node = node.createDecomposeMatrixNode( self.ik1_ctl + ".worldMatrix") blend_node = node.createBlendNode( [dm_node + ".outputRotate%s" % s for s in "XYZ"], [cns + ".rotate%s" % s for s in "XYZ"], self.lock_ori1_att) self.div_cns[i].attr("rotate").disconnect() pm.connectAttr(blend_node + ".output", self.div_cns[i] + ".rotate") # Connections (Hooks) ------------------------------ pm.parentConstraint(self.scl_transforms[0], self.cnx0) pm.scaleConstraint(self.scl_transforms[0], self.cnx0) pm.parentConstraint(self.scl_transforms[-1], self.cnx1) pm.scaleConstraint(self.scl_transforms[-1], self.cnx1)
def addObjects(self): self.WIP = self.options["mode"] self.normal = self.getNormalFromPos(self.guide.apos) self.binormal = self.getBiNormalFromPos(self.guide.apos) self.length0 = vec.getDistance(self.guide.apos[0], self.guide.apos[1]) self.length1 = vec.getDistance(self.guide.apos[1], self.guide.apos[2]) self.length2 = vec.getDistance(self.guide.apos[2], self.guide.apos[3]) # FK Controlers ----------------------------------- t = tra.getTransformLookingAt(self.guide.apos[0], self.guide.apos[1], self.normal, "xz", self.negate) self.fk0_npo = pri.addTransform(self.root, self.getName("fk0_npo"), t) self.fk0_ctl = self.addCtl(self.fk0_npo, "fk0_ctl", t, self.color_fk, "cube", w=self.length0, h=self.size * .1, d=self.size * .1, po=dt.Vector( .5 * self.length0 * self.n_factor, 0, 0)) att.setKeyableAttributes(self.fk0_ctl) t = tra.getTransformLookingAt(self.guide.apos[1], self.guide.apos[2], self.normal, "xz", self.negate) self.fk1_npo = pri.addTransform(self.fk0_ctl, self.getName("fk1_npo"), t) self.fk1_ctl = self.addCtl(self.fk1_npo, "fk1_ctl", t, self.color_fk, "cube", w=self.length1, h=self.size * .1, d=self.size * .1, po=dt.Vector( .5 * self.length1 * self.n_factor, 0, 0)) att.setKeyableAttributes(self.fk1_ctl) t = tra.getTransformLookingAt(self.guide.apos[2], self.guide.apos[3], self.normal, "xz", self.negate) self.fk2_npo = pri.addTransform(self.fk1_ctl, self.getName("fk2_npo"), t) self.fk2_ctl = self.addCtl(self.fk2_npo, "fk2_ctl", t, self.color_fk, "cube", w=self.length2, h=self.size * .1, d=self.size * .1, po=dt.Vector( .5 * self.length2 * self.n_factor, 0, 0)) att.setKeyableAttributes(self.fk2_ctl) self.fk_ctl = [self.fk0_ctl, self.fk1_ctl, self.fk2_ctl] for x in self.fk_ctl: att.setInvertMirror(x, ["tx", "ty", "tz"]) # IK Controlers ----------------------------------- self.ik_cns = pri.addTransformFromPos(self.root, self.getName("ik_cns"), self.guide.pos["wrist"]) self.ikcns_ctl = self.addCtl(self.ik_cns, "ikcns_ctl", tra.getTransformFromPos( self.guide.pos["wrist"]), self.color_ik, "null", w=self.size * .12) att.setInvertMirror(self.ikcns_ctl, ["tx", "ty", "tz"]) if self.negate: m = tra.getTransformLookingAt(self.guide.pos["wrist"], self.guide.pos["eff"], self.normal, "x-y", True) else: m = tra.getTransformLookingAt(self.guide.pos["wrist"], self.guide.pos["eff"], self.normal, "xy", False) self.ik_ctl = self.addCtl(self.ikcns_ctl, "ik_ctl", m, self.color_ik, "cube", w=self.size * .12, h=self.size * .12, d=self.size * .12) att.setKeyableAttributes(self.ik_ctl) att.setInvertMirror(self.ik_ctl, ["tx", "ry", "rz"]) # upv v = self.guide.apos[2] - self.guide.apos[0] v = self.normal ^ v v.normalize() v *= self.size * .5 v += self.guide.apos[1] self.upv_cns = pri.addTransformFromPos(self.root, self.getName("upv_cns"), v) self.upv_ctl = self.addCtl(self.upv_cns, "upv_ctl", tra.getTransform(self.upv_cns), self.color_ik, "diamond", w=self.size * .12) att.setInvertMirror(self.upv_ctl, ["tx"]) # References -------------------------------------- # Calculate again the transfor for the IK ref. This way align with FK trnIK_ref = tra.getTransformLookingAt(self.guide.pos["wrist"], self.guide.pos["eff"], self.normal, "xz", self.negate) self.ik_ref = pri.addTransform(self.ik_ctl, self.getName("ik_ref"), trnIK_ref) self.fk_ref = pri.addTransform(self.fk_ctl[2], self.getName("fk_ref"), trnIK_ref) # Chain -------------------------------------------- # The outputs of the ikfk2bone solver self.bone0 = pri.addLocator(self.root, self.getName("0_bone"), tra.getTransform(self.fk_ctl[0])) self.bone0_shp = self.bone0.getShape() self.bone0_shp.setAttr("localPositionX", self.n_factor * .5) self.bone0_shp.setAttr("localScale", .5, 0, 0) self.bone0.setAttr("sx", self.length0) bShape = self.bone0.getShape() bShape.setAttr("visibility", False) self.bone1 = pri.addLocator(self.root, self.getName("1_bone"), tra.getTransform(self.fk_ctl[1])) self.bone1_shp = self.bone1.getShape() self.bone1_shp.setAttr("localPositionX", self.n_factor * .5) self.bone1_shp.setAttr("localScale", .5, 0, 0) self.bone1.setAttr("sx", self.length1) bShape = self.bone1.getShape() bShape.setAttr("visibility", False) #Elbow control tA = tra.getTransformLookingAt(self.guide.apos[0], self.guide.apos[1], self.normal, "xz", self.negate) tA = tra.setMatrixPosition(tA, self.guide.apos[1]) tB = tra.getTransformLookingAt(self.guide.apos[1], self.guide.apos[2], self.normal, "xz", self.negate) t = tra.getInterpolateTransformMatrix(tA, tB) self.ctrn_loc = pri.addTransform(self.root, self.getName("ctrn_loc"), t) #match IK FK references self.match_fk0_off = pri.addTransform(self.root, self.getName("matchFk0_npo"), tra.getTransform(self.fk_ctl[1])) # self.match_fk0_off.attr("tx").set(1.0) self.match_fk0 = pri.addTransform(self.match_fk0_off, self.getName("fk0_mth"), tra.getTransform(self.fk_ctl[0])) self.match_fk1_off = pri.addTransform(self.root, self.getName("matchFk1_npo"), tra.getTransform(self.fk_ctl[2])) # self.match_fk1_off.attr("tx").set(1.0) self.match_fk1 = pri.addTransform(self.match_fk1_off, self.getName("fk1_mth"), tra.getTransform(self.fk_ctl[1])) self.match_fk2 = pri.addTransform(self.ik_ctl, self.getName("fk2_mth"), tra.getTransform(self.fk_ctl[2])) self.match_ik = pri.addTransform(self.fk2_ctl, self.getName("ik_mth"), tra.getTransform(self.ik_ctl)) self.match_ikUpv = pri.addTransform(self.fk0_ctl, self.getName("upv_mth"), tra.getTransform(self.upv_ctl)) # Eff locator self.eff_loc = pri.addTransformFromPos(self.root, self.getName("eff_loc"), self.guide.apos[2]) # Mid Controler ------------------------------------ self.mid_ctl = self.addCtl(self.ctrn_loc, "mid_ctl", tra.getTransform(self.ctrn_loc), self.color_ik, "sphere", w=self.size * .2) att.setInvertMirror(self.mid_ctl, ["tx", "ty", "tz"]) #Roll join ref--------------------------------- self.tws0_loc = pri.addTransform(self.root, self.getName("tws0_loc"), tra.getTransform(self.fk_ctl[0])) self.tws1_npo = pri.addTransform(self.ctrn_loc, self.getName("tws1_npo"), tra.getTransform(self.ctrn_loc)) self.tws1_loc = pri.addTransform(self.tws1_npo, self.getName("tws1_loc"), tra.getTransform(self.ctrn_loc)) self.tws1A_npo = pri.addTransform(self.mid_ctl, self.getName("tws1A_npo"), tA) self.tws1A_loc = pri.addTransform(self.tws1A_npo, self.getName("tws1A_loc"), tA) self.tws1B_npo = pri.addTransform(self.mid_ctl, self.getName("tws1B_npo"), tB) self.tws1B_loc = pri.addTransform(self.tws1B_npo, self.getName("tws1B_loc"), tB) self.tws2_npo = pri.addTransform(self.root, self.getName("tws2_npo"), tra.getTransform(self.fk_ctl[2])) self.tws2_loc = pri.addTransform(self.tws2_npo, self.getName("tws2_loc"), tra.getTransform(self.fk_ctl[2])) # Roll twist chain --------------------------------- #Arm self.armChainPos = [] ii = 1.0 / (self.settings["div0"] + 1) i = 0.0 for p in range(self.settings["div0"] + 2): self.armChainPos.append( vec.linearlyInterpolate(self.guide.pos["root"], self.guide.pos["elbow"], blend=i)) i = i + ii self.armTwistChain = pri.add2DChain(self.root, self.getName("armTwist%s_jnt"), self.armChainPos, self.normal, False, self.WIP) #Forearm self.forearmChainPos = [] ii = 1.0 / (self.settings["div1"] + 1) i = 0.0 for p in range(self.settings["div1"] + 2): self.forearmChainPos.append( vec.linearlyInterpolate(self.guide.pos["elbow"], self.guide.pos["wrist"], blend=i)) i = i + ii self.forearmTwistChain = pri.add2DChain( self.root, self.getName("forearmTwist%s_jnt"), self.forearmChainPos, self.normal, False, self.WIP) pm.parent(self.forearmTwistChain[0], self.mid_ctl) #Hand Aux chain and nonroll self.auxChainPos = [] ii = .5 i = 0.0 for p in range(3): self.auxChainPos.append( vec.linearlyInterpolate(self.guide.pos["wrist"], self.guide.pos["eff"], blend=i)) i = i + ii t = self.root.getMatrix(worldSpace=True) self.aux_npo = pri.addTransform(self.root, self.getName("aux_npo"), t) self.auxTwistChain = pri.add2DChain(self.aux_npo, self.getName("auxTwist%s_jnt"), self.auxChainPos, self.normal, False, self.WIP) #Non Roll join ref --------------------------------- self.armRollRef = pri.add2DChain(self.root, self.getName("armRollRef%s_jnt"), self.armChainPos[:2], self.normal, False, self.WIP) self.forearmRollRef = pri.add2DChain( self.aux_npo, self.getName("forearmRollRef%s_jnt"), self.auxChainPos[:2], self.normal, False, self.WIP) # Divisions ---------------------------------------- # We have at least one division at the start, the end and one for the elbow. + 2 for elbow angle control self.divisions = self.settings["div0"] + self.settings["div1"] + 4 self.div_cns = [] for i in range(self.divisions): div_cns = pri.addTransform(self.root, self.getName("div%s_loc" % i)) self.div_cns.append(div_cns) self.jnt_pos.append([div_cns, i]) # End reference ------------------------------------ # To help the deformation on the wrist self.end_ref = pri.addTransform(self.eff_loc, self.getName("end_ref"), tra.getTransform(self.eff_loc)) if self.negate: self.end_ref.attr("rz").set(180.0) self.jnt_pos.append([self.end_ref, "end"]) # Tangent controls t = tra.getInterpolateTransformMatrix(self.fk_ctl[0], self.tws1A_npo, .3333) self.armTangentA_loc = pri.addTransform( self.root, self.getName("armTangentA_loc"), self.fk_ctl[0].getMatrix(worldSpace=True)) self.armTangentA_npo = pri.addTransform( self.armTangentA_loc, self.getName("armTangentA_npo"), t) self.armTangentA_ctl = self.addCtl(self.armTangentA_npo, "armTangentA_ctl", t, self.color_ik, "circle", w=self.size * .2, ro=dt.Vector(0, 0, 1.570796)) t = tra.getInterpolateTransformMatrix(self.fk_ctl[0], self.tws1A_npo, .6666) self.armTangentB_npo = pri.addTransform( self.tws1A_loc, self.getName("armTangentB_npo"), t) self.armTangentB_ctl = self.addCtl(self.armTangentB_npo, "armTangentB_ctl", t, self.color_ik, "circle", w=self.size * .2, ro=dt.Vector(0, 0, 1.570796)) tC = self.tws1B_npo.getMatrix(worldSpace=True) tC = tra.setMatrixPosition(tC, self.guide.apos[2]) t = tra.getInterpolateTransformMatrix(self.tws1B_npo, tC, .3333) self.forearmTangentA_npo = pri.addTransform( self.tws1B_loc, self.getName("forearmTangentA_npo"), t) self.forearmTangentA_ctl = self.addCtl(self.forearmTangentA_npo, "forearmTangentA_ctl", t, self.color_ik, "circle", w=self.size * .2, ro=dt.Vector(0, 0, 1.570796)) t = tra.getInterpolateTransformMatrix(self.tws1B_npo, tC, .6666) self.forearmTangentB_loc = pri.addTransform( self.root, self.getName("forearmTangentB_loc"), tC) self.forearmTangentB_npo = pri.addTransform( self.forearmTangentB_loc, self.getName("forearmTangentB_npo"), t) self.forearmTangentB_ctl = self.addCtl(self.forearmTangentB_npo, "forearmTangentB_ctl", t, self.color_ik, "circle", w=self.size * .2, ro=dt.Vector(0, 0, 1.570796)) t = self.mid_ctl.getMatrix(worldSpace=True) self.elbowTangent_npo = pri.addTransform( self.mid_ctl, self.getName("elbowTangent_npo"), t) self.elbowTangent_ctl = self.addCtl(self.elbowTangent_npo, "elbowTangent_ctl", t, self.color_fk, "circle", w=self.size * .25, ro=dt.Vector(0, 0, 1.570796))
def addObjects(self): """Add all the objects needed to create the component.""" self.setup = primitive.addTransformFromPos(self.setupWS, self.getName("WS")) attribute.lockAttribute(self.setup) self.WIP = self.options["mode"] self.normal = self.getNormalFromPos(self.guide.apos) self.length0 = vector.getDistance(self.guide.apos[0], self.guide.apos[1]) self.length1 = vector.getDistance(self.guide.apos[1], self.guide.apos[2]) self.length2 = vector.getDistance(self.guide.apos[2], self.guide.apos[3]) self.length3 = vector.getDistance(self.guide.apos[3], self.guide.apos[4]) # 3bones chain self.chain3bones = primitive.add2DChain( self.setup, self.getName("chain3bones%s_jnt"), self.guide.apos[0:4], self.normal, False, self.WIP) # 2bones chain self.chain2bones = primitive.add2DChain( self.setup, self.getName("chain2bones%s_jnt"), self.guide.apos[0:3], self.normal, False, self.WIP) # Leg chain self.legBones = primitive.add2DChain(self.root, self.getName("legBones%s_jnt"), self.guide.apos[0:4], self.normal, False, self.WIP) # Leg chain FK ref self.legBonesFK = primitive.add2DChain(self.root, self.getName("legFK%s_jnt"), self.guide.apos[0:4], self.normal, False, self.WIP) # Leg chain IK ref self.legBonesIK = primitive.add2DChain(self.root, self.getName("legIK%s_jnt"), self.guide.apos[0:4], self.normal, False, self.WIP) # 1 bone chain for upv ref self.legChainUpvRef = primitive.add2DChain( self.root, self.getName("legUpvRef%s_jnt"), [self.guide.apos[0], self.guide.apos[3]], self.normal, False, self.WIP) # mid joints self.mid1_jnt = primitive.addJoint( self.legBones[0], self.getName("mid1_jnt"), self.legBones[1].getMatrix(worldSpace=True), self.WIP) self.mid1_jnt.attr("radius").set(3) self.mid1_jnt.setAttr("jointOrient", 0, 0, 0) self.mid2_jnt = primitive.addJoint( self.legBones[1], self.getName("mid2_jnt"), self.legBones[2].getMatrix(worldSpace=True), self.WIP) self.mid2_jnt.attr("radius").set(3) self.mid2_jnt.setAttr("jointOrient", 0, 0, 0) # base Controlers ----------------------------------- t = transform.getTransformFromPos(self.guide.apos[0]) self.root_npo = primitive.addTransform(self.root, self.getName("root_npo"), t) self.root_ctl = self.addCtl(self.root_npo, "root_ctl", t, self.color_fk, "circle", w=self.length0 / 6, tp=self.parentCtlTag) attribute.lockAttribute(self.root_ctl, ["sx", "sy", "sz", "v"]) # FK Controlers ----------------------------------- t = transform.getTransformLookingAt(self.guide.apos[0], self.guide.apos[1], self.normal, "xz", self.negate) self.fk0_npo = primitive.addTransform(self.root_ctl, self.getName("fk0_npo"), t) self.fk0_ctl = self.addCtl(self.fk0_npo, "fk0_ctl", t, self.color_fk, "cube", w=self.length0, h=self.size * .1, d=self.size * .1, po=datatypes.Vector( .5 * self.length0 * self.n_factor, 0, 0), tp=self.root_ctl) attribute.setKeyableAttributes(self.fk0_ctl) t = transform.getTransformLookingAt(self.guide.apos[1], self.guide.apos[2], self.normal, "xz", self.negate) self.fk1_npo = primitive.addTransform(self.fk0_ctl, self.getName("fk1_npo"), t) self.fk1_ctl = self.addCtl(self.fk1_npo, "fk1_ctl", t, self.color_fk, "cube", w=self.length1, h=self.size * .1, d=self.size * .1, po=datatypes.Vector( .5 * self.length1 * self.n_factor, 0, 0), tp=self.fk0_ctl) attribute.setKeyableAttributes(self.fk1_ctl) t = transform.getTransformLookingAt(self.guide.apos[2], self.guide.apos[3], self.normal, "xz", self.negate) self.fk2_npo = primitive.addTransform(self.fk1_ctl, self.getName("fk2_npo"), t) self.fk2_ctl = self.addCtl(self.fk2_npo, "fk2_ctl", t, self.color_fk, "cube", w=self.length2, h=self.size * .1, d=self.size * .1, po=datatypes.Vector( .5 * self.length2 * self.n_factor, 0, 0), tp=self.fk1_ctl) attribute.setKeyableAttributes(self.fk2_ctl) t = transform.getTransformLookingAt(self.guide.apos[3], self.guide.apos[4], self.normal, "xz", self.negate) self.fk3_npo = primitive.addTransform(self.fk2_ctl, self.getName("fk3_npo"), t) self.fk3_ctl = self.addCtl(self.fk3_npo, "fk3_ctl", t, self.color_fk, "cube", w=self.length3, h=self.size * .1, d=self.size * .1, po=datatypes.Vector( .5 * self.length3 * self.n_factor, 0, 0), tp=self.fk2_ctl) attribute.setKeyableAttributes(self.fk3_ctl) self.fk_ctl = [self.fk0_ctl, self.fk1_ctl, self.fk2_ctl, self.fk3_ctl] for x in self.fk_ctl: attribute.setInvertMirror(x, ["tx", "ty", "tz"]) # Mid Controlers ------------------------------------ self.knee_lvl = primitive.addTransform( self.root, self.getName("knee_lvl"), transform.getTransform(self.mid1_jnt)) self.knee_ctl = self.addCtl(self.knee_lvl, "knee_ctl", transform.getTransform(self.mid1_jnt), self.color_ik, "sphere", w=self.size * .2, tp=self.root_ctl) attribute.setInvertMirror(self.knee_ctl, ["tx", "ty", "tz"]) attribute.lockAttribute(self.knee_ctl, ["sx", "sy", "sz", "v"]) self.ankle_lvl = primitive.addTransform( self.root, self.getName("ankle_lvl"), transform.getTransform(self.mid2_jnt)) self.ankle_ctl = self.addCtl(self.ankle_lvl, "ankle_ctl", transform.getTransform(self.mid2_jnt), self.color_ik, "sphere", w=self.size * .2, tp=self.knee_ctl) attribute.setInvertMirror(self.ankle_ctl, ["tx", "ty", "tz"]) attribute.lockAttribute(self.ankle_ctl, ["sx", "sy", "sz", "v"]) # IK controls -------------------------------------------------------- # foot IK if self.settings["ikOri"]: t = transform.getTransformLookingAt(self.guide.pos["foot"], self.guide.pos["eff"], self.x_axis, "zx", False) else: t = transform.getTransformLookingAt(self.guide.apos[3], self.guide.apos[4], self.normal, "z-x", False) self.ik_cns = primitive.addTransform(self.root_ctl, self.getName("ik_cns"), t) self.ikcns_ctl = self.addCtl(self.ik_cns, "ikcns_ctl", t, self.color_ik, "null", w=self.size * .12, tp=self.ankle_ctl) attribute.setInvertMirror(self.ikcns_ctl, ["tx"]) attribute.lockAttribute(self.ikcns_ctl, ["sx", "sy", "sz", "v"]) self.ik_ctl = self.addCtl(self.ikcns_ctl, "ik_ctl", t, self.color_ik, "cube", w=self.size * .12, h=self.size * .12, d=self.size * .12, tp=self.ikcns_ctl) attribute.setKeyableAttributes(self.ik_ctl) attribute.setRotOrder(self.ik_ctl, "XZY") attribute.setInvertMirror(self.ik_ctl, ["tx", "ry", "rz"]) attribute.lockAttribute(self.ik_ctl, ["sx", "sy", "sz", "v"]) # 2 bones ik layer self.ik2b_ikCtl_ref = primitive.addTransform( self.ik_ctl, self.getName("ik2B_A_ref"), t) self.ik2b_bone_ref = primitive.addTransform(self.chain3bones[3], self.getName("ik2B_B_ref"), t) self.ik2b_blend = primitive.addTransform(self.ik_ctl, self.getName("ik2B_blend"), t) self.roll_ctl = self.addCtl(self.ik2b_blend, "roll_ctl", t, self.color_ik, "crossarrow", w=self.length2 * .5 * self.n_factor, tp=self.ik_ctl) self.ik2b_ik_npo = primitive.addTransform( self.roll_ctl, self.getName("ik2B_ik_npo"), transform.getTransform(self.chain3bones[-1])) self.ik2b_ik_ref = primitive.addTransformFromPos( self.ik2b_ik_npo, self.getName("ik2B_ik_ref"), self.guide.pos["ankle"]) attribute.lockAttribute(self.roll_ctl, ["tx", "ty", "tz", "sx", "sy", "sz", "v"]) # upv v = self.guide.apos[2] - self.guide.apos[0] v = self.normal ^ v v.normalize() v *= self.size * .5 v += self.guide.apos[1] self.upv_lvl = primitive.addTransformFromPos(self.root, self.getName("upv_lvl"), v) self.upv_cns = primitive.addTransformFromPos(self.upv_lvl, self.getName("upv_cns"), v) self.upv_ctl = self.addCtl(self.upv_cns, "upv_ctl", transform.getTransform(self.upv_cns), self.color_ik, "diamond", w=self.size * .12, tp=self.ik_ctl) attribute.setInvertMirror(self.upv_ctl, ["tx"]) attribute.setKeyableAttributes(self.upv_ctl, ["tx", "ty", "tz"]) # Soft IK objects 3 bones chain -------------------------------- t = transform.getTransformLookingAt(self.guide.pos["root"], self.guide.pos["foot"], self.x_axis, "zx", False) self.aim_tra = primitive.addTransform(self.root_ctl, self.getName("aimSoftIK"), t) t = transform.getTransformFromPos(self.guide.pos["foot"]) self.wristSoftIK = primitive.addTransform(self.aim_tra, self.getName("wristSoftIK"), t) self.softblendLoc = primitive.addTransform( self.root, self.getName("softblendLoc"), t) # Soft IK objects 2 Bones chain ---------------------------- t = transform.getTransformLookingAt(self.guide.pos["root"], self.guide.pos["ankle"], self.x_axis, "zx", False) self.aim_tra2 = primitive.addTransform(self.root_ctl, self.getName("aimSoftIK2"), t) t = transform.getTransformFromPos(self.guide.pos["ankle"]) self.ankleSoftIK = primitive.addTransform(self.aim_tra2, self.getName("ankleSoftIK"), t) self.softblendLoc2 = primitive.addTransform( self.root, self.getName("softblendLoc2"), t) # References -------------------------------------- self.ik_ref = primitive.addTransform( self.ik_ctl, self.getName("ik_ref"), transform.getTransform(self.ik_ctl)) self.fk_ref = primitive.addTransform( self.fk_ctl[3], self.getName("fk_ref"), transform.getTransform(self.ik_ctl)) # twist references -------------------------------------- self.rollRef = primitive.add2DChain(self.root, self.getName("rollChain"), self.guide.apos[:2], self.normal, False, self.WIP) self.tws0_loc = primitive.addTransform( self.rollRef[0], self.getName("tws0_loc"), transform.getTransform(self.legBones[0])) self.tws0_rot = primitive.addTransform( self.tws0_loc, self.getName("tws0_rot"), transform.getTransform(self.legBones[0])) self.tws0_rot.setAttr("sx", .001) self.tws1_loc = primitive.addTransform( self.mid1_jnt, self.getName("tws1_loc"), transform.getTransform(self.mid1_jnt)) self.tws1_rot = primitive.addTransform( self.tws1_loc, self.getName("tws1_rot"), transform.getTransform(self.mid1_jnt)) self.tws1_rot.setAttr("sx", .001) self.tws2_loc = primitive.addTransform( self.mid2_jnt, self.getName("tws2_loc"), transform.getTransform(self.mid2_jnt)) self.tws2_rot = primitive.addTransform( self.tws2_loc, self.getName("tws2_rot"), transform.getTransform(self.mid2_jnt)) self.tws2_rot.setAttr("sx", .001) self.tws3_loc = primitive.addTransform( self.legBones[3], self.getName("tws3_loc"), transform.getTransform(self.legBones[3])) self.tws3_rot = primitive.addTransform( self.tws3_loc, self.getName("tws3_rot"), transform.getTransform(self.legBones[3])) self.tws3_rot.setAttr("sx", .001) # Divisions ---------------------------------------- # We have at least one division at the start, the end and one for # the knee and one ankle o_set = self.settings self.divisions = o_set["div0"] + o_set["div1"] + o_set["div2"] + 4 self.div_cns = [] for i in range(self.divisions): div_cns = primitive.addTransform(self.root_ctl, self.getName("div%s_loc" % i)) self.div_cns.append(div_cns) self.jnt_pos.append([div_cns, i]) # End reference ------------------------------------ # To help the deformation on the foot self.end_ref = primitive.addTransform( self.tws3_rot, self.getName("end_ref"), transform.getTransform(self.legBones[3])) self.jnt_pos.append([self.end_ref, 'end'])
def addObjects(self): """Add all the objects needed to create the component.""" self.normal = self.guide.blades["blade"].z * -1 # Ik Controlers ------------------------------------ t = transform.getTransformLookingAt(self.guide.pos["tan1"], self.guide.pos["neck"], self.normal, "yx", self.negate) t = transform.setMatrixPosition(t, self.guide.pos["neck"]) self.ik_cns = primitive.addTransform(self.root, self.getName("ik_cns"), t) self.ik_ctl = self.addCtl(self.ik_cns, "ik_ctl", t, self.color_ik, "compas", w=self.size * .5, tp=self.parentCtlTag) attribute.setKeyableAttributes(self.ik_ctl, self.tr_params) attribute.setRotOrder(self.ik_ctl, "ZXY") attribute.setInvertMirror(self.ik_ctl, ["tx", "ry", "rz"]) # Tangents ----------------------------------------- if self.settings["tangentControls"]: t = transform.setMatrixPosition(t, self.guide.pos["tan1"]) self.tan1_loc = primitive.addTransform(self.ik_ctl, self.getName("tan1_loc"), t) self.tan1_ctl = self.addCtl(self.tan1_loc, "tan1_ctl", t, self.color_ik, "sphere", w=self.size * .2, tp=self.ik_ctl) attribute.setKeyableAttributes(self.tan1_ctl, self.t_params) attribute.setInvertMirror(self.tan1_ctl, ["tx"]) t = transform.getTransformLookingAt(self.guide.pos["root"], self.guide.pos["tan0"], self.normal, "yx", self.negate) t = transform.setMatrixPosition(t, self.guide.pos["tan0"]) self.tan0_loc = primitive.addTransform(self.root, self.getName("tan0_loc"), t) self.tan0_ctl = self.addCtl(self.tan0_loc, "tan0_ctl", t, self.color_ik, "sphere", w=self.size * .2, tp=self.ik_ctl) attribute.setKeyableAttributes(self.tan0_ctl, self.t_params) attribute.setInvertMirror(self.tan0_ctl, ["tx"]) # Curves ------------------------------------------- self.mst_crv = curve.addCnsCurve( self.root, self.getName("mst_crv"), [self.root, self.tan0_ctl, self.tan1_ctl, self.ik_ctl], 3) self.slv_crv = curve.addCurve(self.root, self.getName("slv_crv"), [datatypes.Vector()] * 10, False, 3) self.mst_crv.setAttr("visibility", False) else: t = transform.setMatrixPosition(t, self.guide.pos["tan1"]) self.tan1_loc = primitive.addTransform(self.ik_ctl, self.getName("tan1_loc"), t) t = transform.getTransformLookingAt(self.guide.pos["root"], self.guide.pos["tan0"], self.normal, "yx", self.negate) t = transform.setMatrixPosition(t, self.guide.pos["tan0"]) self.tan0_loc = primitive.addTransform(self.root, self.getName("tan0_loc"), t) # Curves ------------------------------------------- self.mst_crv = curve.addCnsCurve( self.root, self.getName("mst_crv"), [self.root, self.tan0_loc, self.tan1_loc, self.ik_ctl], 3) self.slv_crv = curve.addCurve(self.root, self.getName("slv_crv"), [datatypes.Vector()] * 10, False, 3) self.mst_crv.setAttr("visibility", False) self.slv_crv.setAttr("visibility", False) # Division ----------------------------------------- # The user only define how many intermediate division he wants. # First and last divisions are an obligation. parentdiv = self.root parentctl = self.root self.div_cns = [] self.fk_ctl = [] self.fk_npo = [] self.scl_npo = [] self.twister = [] self.ref_twist = [] parent_twistRef = primitive.addTransform( self.root, self.getName("reference"), transform.getTransform(self.root)) t = transform.getTransformLookingAt(self.guide.pos["root"], self.guide.pos["neck"], self.normal, "yx", self.negate) self.intMRef = primitive.addTransform(self.root, self.getName("intMRef"), t) self.previousCtlTag = self.parentCtlTag for i in range(self.settings["division"]): # References div_cns = primitive.addTransform(parentdiv, self.getName("%s_cns" % i), t) pm.setAttr(div_cns + ".inheritsTransform", False) self.div_cns.append(div_cns) parentdiv = div_cns scl_npo = primitive.addTransform(parentctl, self.getName("%s_scl_npo" % i), transform.getTransform(parentctl)) # Controlers (First and last one are fake) if i in [self.settings["division"] - 1]: # 0, fk_ctl = primitive.addTransform( scl_npo, self.getName("%s_loc" % i), transform.getTransform(parentctl)) fk_npo = fk_ctl else: fk_npo = primitive.addTransform( scl_npo, self.getName("fk%s_npo" % i), transform.getTransform(parentctl)) fk_ctl = self.addCtl(fk_npo, "fk%s_ctl" % i, transform.getTransform(parentctl), self.color_fk, "cube", w=self.size * .2, h=self.size * .05, d=self.size * .2, tp=self.previousCtlTag) attribute.setKeyableAttributes(self.fk_ctl) attribute.setRotOrder(fk_ctl, "ZXY") self.previousCtlTag = fk_ctl self.fk_ctl.append(fk_ctl) self.scl_npo.append(scl_npo) self.fk_npo.append(fk_npo) parentctl = fk_ctl self.jnt_pos.append([fk_ctl, i]) t = transform.getTransformLookingAt( self.guide.pos["root"], self.guide.pos["neck"], self.guide.blades["blade"].z * -1, "yx", self.negate) twister = primitive.addTransform(parent_twistRef, self.getName("%s_rot_ref" % i), t) ref_twist = primitive.addTransform(parent_twistRef, self.getName("%s_pos_ref" % i), t) ref_twist.setTranslation(datatypes.Vector(0.0, 0, 1.0), space="preTransform") self.twister.append(twister) self.ref_twist.append(ref_twist) for x in self.fk_ctl[:-1]: attribute.setInvertMirror(x, ["tx", "rz", "ry"]) # Head --------------------------------------------- t = transform.getTransformLookingAt(self.guide.pos["head"], self.guide.pos["eff"], self.normal, "yx", self.negate) self.head_cns = primitive.addTransform(self.root, self.getName("head_cns"), t) dist = vector.getDistance(self.guide.pos["head"], self.guide.pos["eff"]) self.head_ctl = self.addCtl(self.head_cns, "head_ctl", t, self.color_fk, "cube", w=self.size * .5, h=dist, d=self.size * .5, po=datatypes.Vector(0, dist * .5, 0), tp=self.previousCtlTag) attribute.setRotOrder(self.head_ctl, "ZXY") attribute.setInvertMirror(self.head_ctl, ["tx", "rz", "ry"]) self.jnt_pos.append([self.head_ctl, "head"])
def addObjects(self): """Add all the objects needed to create the component.""" self.normal = self.guide.blades["blade"].z * -1 self.binormal = self.guide.blades["blade"].x self.isFk = self.settings["mode"] != 1 self.isIk = self.settings["mode"] != 0 self.isFkIk = self.settings["mode"] == 2 self.WIP = self.options["mode"] # FK controllers ------------------------------------ if self.isFk: self.fk_npo = [] self.fk_ctl = [] self.fk_ref = [] self.fk_off = [] t = self.guide.tra["root"] self.ik_cns = primitive.addTransform(self.root, self.getName("ik_cns"), t) parent = self.ik_cns tOld = False fk_ctl = None self.previusTag = self.parentCtlTag for i, t in enumerate( transform.getChainTransform(self.guide.apos, self.normal, self.negate)): dist = vector.getDistance(self.guide.apos[i], self.guide.apos[i + 1]) if self.settings["neutralpose"] or not tOld: tnpo = t else: tnpo = transform.setMatrixPosition( tOld, transform.getPositionFromMatrix(t)) if i: tref = transform.setMatrixPosition( tOld, transform.getPositionFromMatrix(t)) fk_ref = primitive.addTransform( fk_ctl, self.getName("fk%s_ref" % i), tref) self.fk_ref.append(fk_ref) else: tref = t fk_off = primitive.addTransform(parent, self.getName("fk%s_off" % i), tref) fk_npo = primitive.addTransform(fk_off, self.getName("fk%s_npo" % i), tnpo) fk_ctl = self.addCtl(fk_npo, "fk%s_ctl" % i, t, self.color_fk, "cube", w=dist, h=self.size * .1, d=self.size * .1, po=datatypes.Vector( dist * .5 * self.n_factor, 0, 0), tp=self.previusTag) self.fk_off.append(fk_off) self.fk_npo.append(fk_npo) self.fk_ctl.append(fk_ctl) tOld = t self.previusTag = fk_ctl # IK controllers ------------------------------------ if self.isIk: normal = vector.getTransposedVector( self.normal, [self.guide.apos[0], self.guide.apos[1]], [self.guide.apos[-2], self.guide.apos[-1]]) t = transform.getTransformLookingAt(self.guide.apos[-2], self.guide.apos[-1], normal, "xy", self.negate) t = transform.setMatrixPosition(t, self.guide.apos[-1]) self.ik_cns = primitive.addTransform(self.root, self.getName("ik_cns"), t) self.ikcns_ctl = self.addCtl(self.ik_cns, "ikcns_ctl", t, self.color_ik, "null", w=self.size, tp=self.parentCtlTag) self.ik_ctl = self.addCtl(self.ikcns_ctl, "ik_ctl", t, self.color_ik, "cube", w=self.size * .3, h=self.size * .3, d=self.size * .3, tp=self.ikcns_ctl) attribute.setKeyableAttributes(self.ik_ctl, self.t_params) v = self.guide.apos[-1] - self.guide.apos[0] v = v ^ self.normal v.normalize() v *= self.size v += self.guide.apos[1] self.upv_cns = primitive.addTransformFromPos( self.root, self.getName("upv_cns"), v) self.upv_ctl = self.addCtl(self.upv_cns, "upv_ctl", transform.getTransform(self.upv_cns), self.color_ik, "diamond", w=self.size * .1, tp=self.parentCtlTag) attribute.setKeyableAttributes(self.upv_ctl, self.t_params) # Chain self.chain = primitive.add2DChain(self.root, self.getName("chain"), self.guide.apos, self.normal, self.negate) self.chain[0].attr("visibility").set(self.WIP) # Chain of deformers ------------------------------- self.loc = [] parent = self.root for i, t in enumerate( transform.getChainTransform(self.guide.apos, self.normal, self.negate)): loc = primitive.addTransform(parent, self.getName("%s_loc" % i), t) self.loc.append(loc) self.jnt_pos.append([loc, i, None, False])
def addObjects(self): """Add all the objects needed to create the component.""" self.div_count = len(self.guide.apos) - 5 plane = [self.guide.apos[0], self.guide.apos[-4], self.guide.apos[-3]] self.normal = self.getNormalFromPos(plane) self.binormal = self.getBiNormalFromPos(plane) # Heel --------------------------------------------- # bank pivot t = transform.getTransformLookingAt(self.guide.pos["heel"], self.guide.apos[-4], self.normal, "xz", self.negate) t = transform.setMatrixPosition(t, self.guide.pos["inpivot"]) self.in_npo = primitive.addTransform( self.root, self.getName("in_npo"), t) self.in_piv = primitive.addTransform( self.in_npo, self.getName("in_piv"), t) t = transform.setMatrixPosition(t, self.guide.pos["outpivot"]) self.out_piv = primitive.addTransform( self.in_piv, self.getName("out_piv"), t) # heel t = transform.getTransformLookingAt(self.guide.pos["heel"], self.guide.apos[-4], self.normal, "xz", self.negate) self.heel_loc = primitive.addTransform( self.out_piv, self.getName("heel_loc"), t) attribute.setRotOrder(self.heel_loc, "YZX") self.heel_ctl = self.addCtl(self.heel_loc, "heel_ctl", t, self.color_ik, "sphere", w=self.size * .1, tp=self.parentCtlTag) attribute.setKeyableAttributes(self.heel_ctl, self.r_params) # Tip ---------------------------------------------- v = datatypes.Vector(self.guide.apos[-5].x, self.guide.apos[-1].y, self.guide.apos[-5].z) t = transform.setMatrixPosition(t, v) self.tip_ctl = self.addCtl(self.heel_ctl, "tip_ctl", t, self.color_ik, "circle", w=self.size, tp=self.heel_ctl) attribute.setKeyableAttributes(self.tip_ctl, self.r_params) # Roll --------------------------------------------- if self.settings["useRollCtl"]: t = transform.getTransformLookingAt(self.guide.pos["heel"], self.guide.apos[-4], self.normal, "xz", self.negate) t = transform.setMatrixPosition(t, self.guide.pos["root"]) self.roll_np = primitive.addTransform( self.root, self.getName("roll_npo"), t) self.roll_ctl = self.addCtl(self.roll_np, "roll_ctl", t, self.color_ik, "cylinder", w=self.size * .5, h=self.size * .5, ro=datatypes.Vector(3.1415 * .5, 0, 0), tp=self.tip_ctl) attribute.setKeyableAttributes(self.roll_ctl, ["rx", "rz"]) # Backward Controlers ------------------------------ bk_pos = self.guide.apos[1:-3] bk_pos.reverse() parent = self.tip_ctl self.bk_ctl = [] self.bk_loc = [] self.previousTag = self.tip_ctl for i, pos in enumerate(bk_pos): if i == 0: t = transform.getTransform(self.heel_ctl) t = transform.setMatrixPosition(t, pos) else: dir = bk_pos[i - 1] t = transform.getTransformLookingAt( pos, dir, self.normal, "xz", self.negate) bk_loc = primitive.addTransform( parent, self.getName("bk%s_loc" % i), t) bk_ctl = self.addCtl(bk_loc, "bk%s_ctl" % i, t, self.color_ik, "sphere", w=self.size * .15, tp=self.previousTag) attribute.setKeyableAttributes(bk_ctl, self.r_params) self.previousTag = bk_ctl self.bk_loc.append(bk_loc) self.bk_ctl.append(bk_ctl) parent = bk_ctl # FK Reference ------------------------------------ self.fk_ref = primitive.addTransformFromPos(self.bk_ctl[-1], self.getName("fk_ref"), self.guide.apos[0]) self.fk_npo = primitive.addTransform( self.fk_ref, self.getName("fk0_npo"), transform.getTransform(self.bk_ctl[-1])) # Forward Controlers ------------------------------ self.fk_ctl = [] self.fk_loc = [] parent = self.fk_npo self.previousTag = self.tip_ctl for i, bk_ctl in enumerate(reversed(self.bk_ctl[1:])): t = transform.getTransform(bk_ctl) dist = vector.getDistance(self.guide.apos[i + 1], self.guide.apos[i + 2]) fk_loc = primitive.addTransform( parent, self.getName("fk%s_loc" % i), t) po_vec = datatypes.Vector(dist * .5 * self.n_factor, 0, 0) fk_ctl = self.addCtl(fk_loc, "fk%s_ctl" % i, t, self.color_fk, "cube", w=dist, h=self.size * .5, d=self.size * .5, po=po_vec, tp=self.previousTag) self.previousTag = fk_ctl attribute.setKeyableAttributes(fk_ctl) self.jnt_pos.append([fk_ctl, i]) parent = fk_ctl self.fk_ctl.append(fk_ctl) self.fk_loc.append(fk_loc)
def addObjects(self): """Add all the objects needed to create the component.""" ctlSize = vector.getDistance(self.guide.apos[0], self.guide.apos[1]) / 3.0 t_root = self.guide.tra["root"] t_root = transform.setMatrixScale(t_root) self.ik_cns = primitive.addTransform(self.root, self.getName("ik_cns"), t_root) t = transform.setMatrixPosition(t_root, self.guide.pos["top"]) self.top_npo = primitive.addTransform(self.ik_cns, self.getName("top_npo"), t) self.top_ctl = self.addCtl(self.top_npo, "top_ctl", t, self.color_ik, "arrow", w=ctlSize, ro=datatypes.Vector(1.5708, 1.5708, 0), tp=self.parentCtlTag) attribute.setKeyableAttributes(self.top_ctl, ["ty"]) t = transform.setMatrixPosition(t_root, self.guide.pos["bottom"]) self.bottom_npo = primitive.addTransform(self.top_npo, self.getName("bottom_npo"), t) self.bottom_npo.rz.set(180) self.bottom_ctl = self.addCtl(self.bottom_npo, "bottom_ctl", t, self.color_ik, "arrow", w=ctlSize, ro=datatypes.Vector(1.5708, 1.5708, 0), tp=self.parentCtlTag) self.bottom_ctl.rz.set(0) attribute.setKeyableAttributes(self.bottom_ctl, ["ty"]) self.bottom_pivot = primitive.addTransform( self.bottom_npo, self.getName("bottom_pivot"), transform.getTransform(self.top_ctl)) t = transform.setMatrixPosition(t_root, self.guide.pos["ext"]) self.ext_npo = primitive.addTransform(self.bottom_pivot, self.getName("ext_npo"), t) self.ext_npo.rz.set(-90) self.ext_ctl = self.addCtl(self.ext_npo, "ext_ctl", t, self.color_ik, "arrow", w=ctlSize, ro=datatypes.Vector(1.5708, 1.5708, 0), tp=self.parentCtlTag) self.ext_ctl.rz.set(0) attribute.setKeyableAttributes(self.ext_ctl, ["ty"]) t = transform.setMatrixPosition(t_root, self.guide.pos["int"]) self.int_npo = primitive.addTransform(self.ext_npo, self.getName("int_npo"), t) self.int_npo.rz.set(180) self.int_ctl = self.addCtl(self.int_npo, "int_ctl", t, self.color_ik, "arrow", w=ctlSize, ro=datatypes.Vector(1.5708, 1.5708, 0), tp=self.parentCtlTag) self.int_ctl.rz.set(0) attribute.setKeyableAttributes(self.int_ctl, ["ty"]) self.int_pivot = primitive.addTransform( self.int_npo, self.getName("int_pivot"), transform.getTransform(self.ext_ctl)) self.anchor = primitive.addTransform( self.int_pivot, self.getName("int_npo"), transform.getTransform(self.ik_cns)) if self.settings["joint"]: self.jnt_pos.append([self.anchor, 0, None, False])
def addObjects(self): # Ik Controlers ------------------------------------ t = tra.getTransformLookingAt(self.guide.pos["tan1"], self.guide.pos["neck"], self.guide.blades["blade"].z, "yx", self.negate) t = tra.setMatrixPosition(t, self.guide.pos["neck"]) self.ik_cns = pri.addTransform(self.root, self.getName("ik_cns"), t) self.ik_ctl = self.addCtl(self.ik_cns, "ik_ctl", t, self.color_ik, "compas", w=self.size*.5) att.setKeyableAttributes(self.ik_ctl) att.setRotOrder(self.ik_ctl, "XZY") # Tangents ----------------------------------------- t = tra.setMatrixPosition(t, self.guide.pos["tan1"]) self.tan1_loc = pri.addTransform(self.ik_ctl, self.getName("tan1_loc"), t) t = tra.getTransformLookingAt(self.guide.pos["root"], self.guide.pos["tan0"], self.guide.blades["blade"].z, "yx", self.negate) t = tra.setMatrixPosition(t, self.guide.pos["tan0"]) self.tan0_loc = pri.addTransform(self.root, self.getName("tan0_loc"), t) # Curves ------------------------------------------- self.mst_crv = cur.addCnsCurve(self.root, self.getName("mst_crv"), [self.root, self.tan0_loc, self.tan1_loc, self.ik_ctl], 3) self.slv_crv = cur.addCurve(self.root, self.getName("slv_crv"), [dt.Vector()]*10, False, 3) self.mst_crv.setAttr("visibility", False) self.slv_crv.setAttr("visibility", False) # Division ----------------------------------------- # The user only define how many intermediate division he wants. # First and last divisions are an obligation. parentdiv = self.root parentctl = self.root self.div_cns = [] self.fk_ctl = [] self.fk_npo = [] self.scl_npo = [] for i in range(self.settings["division"]): # References div_cns = pri.addTransform(parentdiv, self.getName("%s_cns"%i)) setAttr(div_cns+".inheritsTransform", False) self.div_cns.append(div_cns) parentdiv = div_cns scl_npo = pri.addTransform(parentctl, self.getName("%s_scl_npo"%i), tra.getTransform(parentctl)) # Controlers (First and last one are fake) if i in [0, self.settings["division"] - 1]: fk_ctl = pri.addTransform(scl_npo, self.getName("%s_loc"%i), tra.getTransform(parentctl)) fk_npo = fk_ctl else: fk_npo = pri.addTransform(scl_npo, self.getName("fk%s_npo"%(i-1)), tra.getTransform(parentctl)) fk_ctl = self.addCtl(fk_npo, "fk%s_ctl"%(i-1), tra.getTransform(parentctl), self.color_fk, "cube", w=self.size*.2, h=self.size*.05, d=self.size*.2) att.setKeyableAttributes(self.fk_ctl) att.setRotOrder(fk_ctl, "XZY") # setAttr(fk_npo+".inheritsTransform", False) self.scl_npo.append(scl_npo) self.fk_npo.append(fk_npo) self.fk_ctl.append(fk_ctl) parentctl = fk_ctl # Deformers (Shadow) self.addShadow(fk_ctl, i) # Head --------------------------------------------- t = tra.getTransformLookingAt(self.guide.pos["head"], self.guide.pos["eff"], self.guide.blades["blade"].z, "yx", self.negate) self.head_cns = pri.addTransform(self.root, self.getName("head_cns"), t) dist = vec.getDistance(self.guide.pos["head"], self.guide.pos["eff"]) self.head_ctl = self.addCtl(self.head_cns, "head_ctl", t, self.color_fk, "cube", w=self.size*.5, h=dist, d=self.size*.5, po=dt.Vector(0,dist*.5,0)) att.setRotOrder(self.head_ctl, "XZY") self.addShadow(self.head_ctl, "head")
def addObjects(self): """Add all the objects needed to create the component.""" self.WIP = self.options["mode"] self.normal = self.getNormalFromPos(self.guide.apos) self.binormal = self.getBiNormalFromPos(self.guide.apos) self.length0 = vector.getDistance(self.guide.apos[0], self.guide.apos[1]) self.length1 = vector.getDistance(self.guide.apos[1], self.guide.apos[2]) self.length2 = vector.getDistance(self.guide.apos[2], self.guide.apos[3]) # 1 bone chain for upv ref self.armChainUpvRef = primitive.add2DChain( self.root, self.getName("armUpvRef%s_jnt"), [self.guide.apos[0], self.guide.apos[2]], self.normal, False, self.WIP) negateOri = self.armChainUpvRef[1].getAttr("jointOrientZ") * -1 self.armChainUpvRef[1].setAttr("jointOrientZ", negateOri) # FK Controlers ----------------------------------- t = transform.getTransformLookingAt(self.guide.apos[0], self.guide.apos[1], self.normal, "xz", self.negate) self.fk0_npo = primitive.addTransform(self.root, self.getName("fk0_npo"), t) vec_po = datatypes.Vector(.5 * self.length0 * self.n_factor, 0, 0) self.fk0_ctl = self.addCtl(self.fk0_npo, "fk0_ctl", t, self.color_fk, "cube", w=self.length0, h=self.size * .1, d=self.size * .1, po=vec_po, tp=self.parentCtlTag) attribute.setKeyableAttributes( self.fk0_ctl, ["tx", "ty", "tz", "ro", "rx", "ry", "rz", "sx"]) t = transform.getTransformLookingAt(self.guide.apos[1], self.guide.apos[2], self.normal, "xz", self.negate) self.fk1_npo = primitive.addTransform(self.fk0_ctl, self.getName("fk1_npo"), t) vec_po = datatypes.Vector(.5 * self.length1 * self.n_factor, 0, 0) self.fk1_ctl = self.addCtl(self.fk1_npo, "fk1_ctl", t, self.color_fk, "cube", w=self.length1, h=self.size * .1, d=self.size * .1, po=vec_po, tp=self.fk0_ctl) attribute.setKeyableAttributes( self.fk1_ctl, ["tx", "ty", "tz", "ro", "rx", "ry", "rz", "sx"]) t = transform.getTransformLookingAt(self.guide.apos[2], self.guide.apos[3], self.normal, "xz", self.negate) self.fk2_npo = primitive.addTransform(self.fk1_ctl, self.getName("fk2_npo"), t) vec_po = datatypes.Vector(.5 * self.length2 * self.n_factor, 0, 0) self.fk2_ctl = self.addCtl(self.fk2_npo, "fk2_ctl", t, self.color_fk, "cube", w=self.length2, h=self.size * .1, d=self.size * .1, po=vec_po, tp=self.fk1_ctl) attribute.setKeyableAttributes(self.fk2_ctl) self.fk_ctl = [self.fk0_ctl, self.fk1_ctl, self.fk2_ctl] for x in self.fk_ctl: attribute.setInvertMirror(x, ["tx", "ty", "tz"]) # IK upv --------------------------------- v = self.guide.apos[2] - self.guide.apos[0] v = self.normal ^ v v.normalize() v *= self.size * .5 v += self.guide.apos[1] self.upv_cns = primitive.addTransformFromPos(self.root, self.getName("upv_cns"), v) self.upv_ctl = self.addCtl(self.upv_cns, "upv_ctl", transform.getTransform(self.upv_cns), self.color_ik, "diamond", w=self.size * .12, tp=self.parentCtlTag) if self.settings["mirrorMid"]: if self.negate: self.upv_cns.rz.set(180) self.upv_cns.sy.set(-1) else: attribute.setInvertMirror(self.upv_ctl, ["tx"]) attribute.setKeyableAttributes(self.upv_ctl, self.t_params) # IK Controlers ----------------------------------- self.ik_cns = primitive.addTransformFromPos( self.root, self.getName("ik_cns"), self.guide.pos["wrist"]) t = transform.getTransformFromPos(self.guide.pos["wrist"]) self.ikcns_ctl = self.addCtl(self.ik_cns, "ikcns_ctl", t, self.color_ik, "null", w=self.size * .12, tp=self.parentCtlTag) attribute.setInvertMirror(self.ikcns_ctl, ["tx", "ty", "tz"]) if self.negate: m = transform.getTransformLookingAt(self.guide.pos["wrist"], self.guide.pos["eff"], self.normal, "x-y", True) else: m = transform.getTransformLookingAt(self.guide.pos["wrist"], self.guide.pos["eff"], self.normal, "xy", False) self.ik_ctl = self.addCtl(self.ikcns_ctl, "ik_ctl", m, self.color_ik, "cube", w=self.size * .12, h=self.size * .12, d=self.size * .12, tp=self.upv_ctl) if self.settings["mirrorIK"]: if self.negate: self.ik_cns.sx.set(-1) self.ik_ctl.rz.set(self.ik_ctl.rz.get() * -1) else: attribute.setInvertMirror(self.ik_ctl, ["tx", "ry", "rz"]) attribute.setKeyableAttributes(self.ik_ctl) self.ik_ctl_ref = primitive.addTransform(self.ik_ctl, self.getName("ikCtl_ref"), m) # IK rotation controls if self.settings["ikTR"]: self.ikRot_npo = primitive.addTransform(self.root, self.getName("ikRot_npo"), m) self.ikRot_cns = primitive.addTransform(self.ikRot_npo, self.getName("ikRot_cns"), m) self.ikRot_ctl = self.addCtl(self.ikRot_cns, "ikRot_ctl", m, self.color_ik, "sphere", w=self.size * .12, tp=self.ik_ctl) attribute.setKeyableAttributes(self.ikRot_ctl, self.r_params) # References -------------------------------------- # Calculate again the transfor for the IK ref. This way align with FK trnIK_ref = transform.getTransformLookingAt(self.guide.pos["wrist"], self.guide.pos["eff"], self.normal, "xz", self.negate) self.ik_ref = primitive.addTransform(self.ik_ctl_ref, self.getName("ik_ref"), trnIK_ref) self.fk_ref = primitive.addTransform(self.fk_ctl[2], self.getName("fk_ref"), trnIK_ref) # Chain -------------------------------------------- # The outputs of the ikfk2bone solver self.bone0 = primitive.addLocator( self.root, self.getName("0_bone"), transform.getTransform(self.fk_ctl[0])) self.bone0_shp = self.bone0.getShape() self.bone0_shp.setAttr("localPositionX", self.n_factor * .5) self.bone0_shp.setAttr("localScale", .5, 0, 0) self.bone0.setAttr("sx", self.length0) self.bone0.setAttr("visibility", False) self.bone1 = primitive.addLocator( self.root, self.getName("1_bone"), transform.getTransform(self.fk_ctl[1])) self.bone1_shp = self.bone1.getShape() self.bone1_shp.setAttr("localPositionX", self.n_factor * .5) self.bone1_shp.setAttr("localScale", .5, 0, 0) self.bone1.setAttr("sx", self.length1) self.bone1.setAttr("visibility", False) self.ctrn_loc = primitive.addTransformFromPos(self.root, self.getName("ctrn_loc"), self.guide.apos[1]) self.eff_loc = primitive.addTransformFromPos(self.root, self.getName("eff_loc"), self.guide.apos[2]) # Mid Controler ------------------------------------ t = transform.getTransform(self.ctrn_loc) self.mid_cns = primitive.addTransform(self.ctrn_loc, self.getName("mid_cns"), t) self.mid_ctl = self.addCtl(self.mid_cns, "mid_ctl", t, self.color_ik, "sphere", w=self.size * .2, tp=self.parentCtlTag) attribute.setKeyableAttributes(self.mid_ctl, params=["tx", "ty", "tz", "ro", "rx", "ry", "rz", "sx"]) if self.settings["mirrorMid"]: if self.negate: self.mid_cns.rz.set(180) self.mid_cns.sz.set(-1) self.mid_ctl_twst_npo = primitive.addTransform( self.mid_ctl, self.getName("mid_twst_npo"), t) self.mid_ctl_twst_ref = primitive.addTransform( self.mid_ctl_twst_npo, self.getName("mid_twst_ref"), t) else: self.mid_ctl_twst_ref = self.mid_ctl attribute.setInvertMirror(self.mid_ctl, ["tx", "ty", "tz"]) # Roll join ref self.rollRef = primitive.add2DChain(self.root, self.getName( "rollChain"), self.guide.apos[:2], self.normal, self.negate) for x in self.rollRef: x.setAttr("visibility", False) self.tws0_loc = primitive.addTransform( self.rollRef[0], self.getName("tws0_loc"), transform.getTransform(self.fk_ctl[0])) self.tws0_rot = primitive.addTransform( self.tws0_loc, self.getName("tws0_rot"), transform.getTransform(self.fk_ctl[0])) self.tws1_npo = primitive.addTransform( self.ctrn_loc, self.getName("tws1_npo"), transform.getTransform(self.ctrn_loc)) self.tws1_loc = primitive.addTransform( self.tws1_npo, self.getName("tws1_loc"), transform.getTransform(self.ctrn_loc)) self.tws1_rot = primitive.addTransform( self.tws1_loc, self.getName("tws1_rot"), transform.getTransform(self.ctrn_loc)) self.tws2_npo = primitive.addTransform( self.root, self.getName("tws2_npo"), transform.getTransform(self.fk_ctl[2])) self.tws2_loc = primitive.addTransform( self.tws2_npo, self.getName("tws2_loc"), transform.getTransform(self.fk_ctl[2])) self.tws2_rot = primitive.addTransform( self.tws2_loc, self.getName("tws2_rot"), transform.getTransform(self.fk_ctl[2])) # Divisions ---------------------------------------- # We have at least one division at the start, the end and one for the # elbow. + 2 for elbow angle control self.divisions = self.settings["div0"] + self.settings["div1"] + 3 + 2 self.div_cns = [] if self.settings["extraTweak"]: tagP = self.parentCtlTag self.tweak_ctl = [] for i in range(self.divisions): div_cns = primitive.addTransform(self.root, self.getName("div%s_loc" % i)) self.div_cns.append(div_cns) if self.settings["extraTweak"]: t = transform.getTransform(div_cns) tweak_ctl = self.addCtl(div_cns, "tweak%s_ctl" % i, t, self.color_fk, "square", w=self.size * .15, d=self.size * .15, ro=datatypes.Vector([0, 0, 1.5708]), tp=tagP) attribute.setKeyableAttributes(tweak_ctl) tagP = tweak_ctl self.tweak_ctl.append(tweak_ctl) self.jnt_pos.append([tweak_ctl, i, None, False]) else: self.jnt_pos.append([div_cns, i]) # End reference ------------------------------------ # To help the deformation on the wrist self.jnt_pos.append([self.eff_loc, 'end']) # match IK FK references self.match_fk0_off = primitive.addTransform( self.root, self.getName("matchFk0_npo"), transform.getTransform(self.fk_ctl[1])) self.match_fk0 = primitive.addTransform( self.match_fk0_off, self.getName("fk0_mth"), transform.getTransform(self.fk_ctl[0])) self.match_fk1_off = primitive.addTransform( self.root, self.getName( "matchFk1_npo"), transform.getTransform(self.fk_ctl[2])) self.match_fk1 = primitive.addTransform( self.match_fk1_off, self.getName("fk1_mth"), transform.getTransform(self.fk_ctl[1])) if self.settings["ikTR"]: reference = self.ikRot_ctl self.match_ikRot = primitive.addTransform( self.fk2_ctl, self.getName("ikRot_mth"), transform.getTransform(self.ikRot_ctl)) else: reference = self.ik_ctl self.match_fk2 = primitive.addTransform( reference, self.getName("fk2_mth"), transform.getTransform(self.fk_ctl[2])) self.match_ik = primitive.addTransform( self.fk2_ctl, self.getName("ik_mth"), transform.getTransform(self.ik_ctl)) self.match_ikUpv = primitive.addTransform( self.fk0_ctl, self.getName("upv_mth"), transform.getTransform(self.upv_ctl))
def addObjects(self): self.div_count = len(self.guide.apos) - 5 plane = [self.guide.apos[0], self.guide.apos[-4], self.guide.apos[-3]] self.normal = self.getNormalFromPos(plane) self.binormal = self.getBiNormalFromPos(plane) # Heel --------------------------------------------- # bank pivot t = tra.getTransformLookingAt(self.guide.pos["heel"], self.guide.apos[-4], self.normal, "xz", self.negate) t = tra.setMatrixPosition(t, self.guide.pos["inpivot"]) self.in_piv = pri.addTransform(self.root, self.getName("in_piv"), t) t = tra.setMatrixPosition(t, self.guide.pos["outpivot"]) self.out_piv = pri.addTransform(self.in_piv, self.getName("out_piv"), t) # heel t = tra.getTransformLookingAt(self.guide.pos["heel"], self.guide.apos[-4], self.normal, "xz", self.negate) self.heel_loc = pri.addTransform(self.out_piv, self.getName("heel_loc"), t) att.setRotOrder(self.heel_loc, "YZX") self.heel_ctl = self.addCtl(self.heel_loc, "heel_ctl", t, self.color_ik, "sphere", w=self.size*.1) att.setKeyableAttributes(self.heel_ctl, self.r_params) # Tip ---------------------------------------------- v = dt.Vector(self.guide.apos[-5].x,self.guide.apos[-1].y,self.guide.apos[-5].z) t = tra.setMatrixPosition(t, v) self.tip_ctl = self.addCtl(self.heel_ctl, "tip_ctl", t, self.color_ik, "circle", w=self.size) att.setKeyableAttributes(self.tip_ctl, self.r_params) # Roll --------------------------------------------- if self.settings["roll"] == 0: t = tra.getRotationFromAxis(self.y_axis, self.normal, "yz", self.negate) t = tra.setMatrixPosition(t, self.guide.pos["root"]) self.roll_np = pri.addTransform(self.root, self.getName("roll_np"), t) self.roll_ctl = self.addCtl(self.roll_np, "roll_ctl", t, self.color_ik, "cylinder", w=self.size*.5, h=self.size*.5, ro=dt.Vector(3.1415*.5,0,0)) att.setKeyableAttributes(self.roll_ctl, ["rx", "rz"]) # Backward Controlers ------------------------------ bk_pos = self.guide.apos[1:-3] bk_pos.reverse() parent = self.tip_ctl self.bk_ctl = [] self.bk_loc = [] for i, pos in enumerate(bk_pos): if i == 0: t = tra.getTransform(self.heel_ctl) t = tra.setMatrixPosition(t, pos) else: dir = bk_pos[i-1] t = tra.getTransformLookingAt(pos, dir, self.normal, "xz", self.negate) bk_loc = pri.addTransform(parent, self.getName("bk%s_loc"%i), t) bk_ctl = self.addCtl(bk_loc, "bk%s_ctl"%i, t, self.color_ik, "sphere", w=self.size*.15) att.setKeyableAttributes(bk_ctl, self.r_params) self.bk_loc.append(bk_loc) self.bk_ctl.append(bk_ctl) parent = bk_ctl # FK Reference ------------------------------------ self.fk_ref = pri.addTransformFromPos(self.bk_ctl[-1], self.getName("fk_ref"), self.guide.apos[0]) self.fk_npo = pri.addTransform(self.fk_ref, self.getName("fk0_npo"), tra.getTransform(self.bk_ctl[-1])) # Forward Controlers ------------------------------ self.fk_ctl = [] self.fk_loc = [] parent = self.fk_npo for i, bk_ctl in enumerate(reversed(self.bk_ctl[1:])): t = tra.getTransform(bk_ctl) dist = vec.getDistance(self.guide.apos[i+1], self.guide.apos[i+2]) # fk_npo = pri.addTransform(parent, self.getName("fk%s_npo"%i), t) fk_loc = pri.addTransform(parent, self.getName("fk%s_loc"%i), t) fk_ctl = self.addCtl(fk_loc, "fk%s_ctl"%i, t, self.color_fk, "cube", w=dist, h=self.size*.5, d=self.size*.5, po=dt.Vector(dist*.5*self.n_factor,0,0)) att.setKeyableAttributes(fk_ctl) self.addShadow(fk_ctl, i) parent = fk_ctl self.fk_ctl.append(fk_ctl) self.fk_loc.append(fk_loc)
def addObjects(self): """ """ self.WIP = self.options["mode"] self.normal = self.getNormalFromPos(self.guide.apos) self.binormal = self.getBiNormalFromPos(self.guide.apos) self.length0 = vec.getDistance(self.guide.apos[0], self.guide.apos[1]) self.length1 = vec.getDistance(self.guide.apos[1], self.guide.apos[2]) self.length2 = vec.getDistance(self.guide.apos[2], self.guide.apos[3]) # 1 bone chain for upv ref self.armChainUpvRef = pri.add2DChain( self.root, self.getName("armUpvRef%s_jnt"), [self.guide.apos[0], self.guide.apos[2]], self.normal, False, self.WIP) self.armChainUpvRef[1].setAttr( "jointOrientZ", self.armChainUpvRef[1].getAttr("jointOrientZ") * -1) # FK Controlers ----------------------------------- t = tra.getTransformLookingAt(self.guide.apos[0], self.guide.apos[1], self.normal, "xz", self.negate) self.fk0_npo = pri.addTransform(self.root, self.getName("fk0_npo"), t) self.fk0_ctl = self.addCtl(self.fk0_npo, "fk0_ctl", t, self.color_fk, "cube", w=self.length0, h=self.size * .1, d=self.size * .1, po=dt.Vector( .5 * self.length0 * self.n_factor, 0, 0)) att.setKeyableAttributes(self.fk0_ctl) t = tra.getTransformLookingAt(self.guide.apos[1], self.guide.apos[2], self.normal, "xz", self.negate) self.fk1_npo = pri.addTransform(self.fk0_ctl, self.getName("fk1_npo"), t) self.fk1_ctl = self.addCtl(self.fk1_npo, "fk1_ctl", t, self.color_fk, "cube", w=self.length1, h=self.size * .1, d=self.size * .1, po=dt.Vector( .5 * self.length1 * self.n_factor, 0, 0)) att.setKeyableAttributes(self.fk1_ctl) t = tra.getTransformLookingAt(self.guide.apos[2], self.guide.apos[3], self.normal, "xz", self.negate) self.fk2_npo = pri.addTransform(self.fk1_ctl, self.getName("fk2_npo"), t) self.fk2_ctl = self.addCtl(self.fk2_npo, "fk2_ctl", t, self.color_fk, "cube", w=self.length2, h=self.size * .1, d=self.size * .1, po=dt.Vector( .5 * self.length2 * self.n_factor, 0, 0)) att.setKeyableAttributes(self.fk2_ctl) self.fk_ctl = [self.fk0_ctl, self.fk1_ctl, self.fk2_ctl] for x in self.fk_ctl: att.setInvertMirror(x, ["tx", "ty", "tz"]) # IK Controlers ----------------------------------- self.ik_cns = pri.addTransformFromPos(self.root, self.getName("ik_cns"), self.guide.pos["wrist"]) self.ikcns_ctl = self.addCtl(self.ik_cns, "ikcns_ctl", tra.getTransformFromPos( self.guide.pos["wrist"]), self.color_ik, "null", w=self.size * .12) att.setInvertMirror(self.ikcns_ctl, ["tx", "ty", "tz"]) if self.negate: m = tra.getTransformLookingAt(self.guide.pos["wrist"], self.guide.pos["eff"], self.normal, "x-y", True) else: m = tra.getTransformLookingAt(self.guide.pos["wrist"], self.guide.pos["eff"], self.normal, "xy", False) self.ik_ctl = self.addCtl(self.ikcns_ctl, "ik_ctl", m, self.color_ik, "cube", w=self.size * .12, h=self.size * .12, d=self.size * .12) att.setKeyableAttributes(self.ik_ctl) att.setInvertMirror(self.ik_ctl, ["tx", "ry", "rz"]) # upv v = self.guide.apos[2] - self.guide.apos[0] v = self.normal ^ v v.normalize() v *= self.size * .5 v += self.guide.apos[1] self.upv_cns = pri.addTransformFromPos(self.root, self.getName("upv_cns"), v) self.upv_ctl = self.addCtl(self.upv_cns, "upv_ctl", tra.getTransform(self.upv_cns), self.color_ik, "diamond", w=self.size * .12) att.setKeyableAttributes(self.upv_ctl, self.t_params) att.setInvertMirror(self.upv_ctl, ["tx"]) #IK rotation controls if self.settings["ikTR"]: self.ikRot_npo = pri.addTransform(self.root, self.getName("ikRot_npo"), m) self.ikRot_cns = pri.addTransform(self.ikRot_npo, self.getName("ikRot_cns"), m) self.ikRot_ctl = self.addCtl(self.ikRot_cns, "ikRot_ctl", m, self.color_ik, "sphere", w=self.size * .12) att.setKeyableAttributes(self.ikRot_ctl, ["rx", "ry", "rz"]) # References -------------------------------------- # Calculate again the transfor for the IK ref. This way align with FK trnIK_ref = tra.getTransformLookingAt(self.guide.pos["wrist"], self.guide.pos["eff"], self.normal, "xz", self.negate) self.ik_ref = pri.addTransform(self.ik_ctl, self.getName("ik_ref"), trnIK_ref) self.fk_ref = pri.addTransform(self.fk_ctl[2], self.getName("fk_ref"), trnIK_ref) # Chain -------------------------------------------- # The outputs of the ikfk2bone solver self.bone0 = pri.addLocator(self.root, self.getName("0_bone"), tra.getTransform(self.fk_ctl[0])) self.bone0_shp = self.bone0.getShape() self.bone0_shp.setAttr("localPositionX", self.n_factor * .5) self.bone0_shp.setAttr("localScale", .5, 0, 0) self.bone0.setAttr("sx", self.length0) self.bone0.setAttr("visibility", False) self.bone1 = pri.addLocator(self.root, self.getName("1_bone"), tra.getTransform(self.fk_ctl[1])) self.bone1_shp = self.bone1.getShape() self.bone1_shp.setAttr("localPositionX", self.n_factor * .5) self.bone1_shp.setAttr("localScale", .5, 0, 0) self.bone1.setAttr("sx", self.length1) self.bone1.setAttr("visibility", False) self.ctrn_loc = pri.addTransformFromPos(self.root, self.getName("ctrn_loc"), self.guide.apos[1]) self.eff_loc = pri.addTransformFromPos(self.root, self.getName("eff_loc"), self.guide.apos[2]) # Mid Controler ------------------------------------ self.mid_ctl = self.addCtl(self.ctrn_loc, "mid_ctl", tra.getTransform(self.ctrn_loc), self.color_ik, "sphere", w=self.size * .2) att.setInvertMirror(self.mid_ctl, ["tx", "ty", "tz"]) #Roll join ref self.rollRef = pri.add2DChain(self.root, self.getName("rollChain"), self.guide.apos[:2], self.normal, self.negate) for x in self.rollRef: x.setAttr("visibility", False) self.tws0_loc = pri.addTransform(self.rollRef[0], self.getName("tws0_loc"), tra.getTransform(self.fk_ctl[0])) self.tws0_rot = pri.addTransform(self.tws0_loc, self.getName("tws0_rot"), tra.getTransform(self.fk_ctl[0])) self.tws1_npo = pri.addTransform(self.ctrn_loc, self.getName("tws1_npo"), tra.getTransform(self.ctrn_loc)) self.tws1_loc = pri.addTransform(self.tws1_npo, self.getName("tws1_loc"), tra.getTransform(self.ctrn_loc)) self.tws1_rot = pri.addTransform(self.tws1_loc, self.getName("tws1_rot"), tra.getTransform(self.ctrn_loc)) self.tws2_npo = pri.addTransform(self.root, self.getName("tws2_npo"), tra.getTransform(self.fk_ctl[2])) self.tws2_loc = pri.addTransform(self.tws2_npo, self.getName("tws2_loc"), tra.getTransform(self.fk_ctl[2])) self.tws2_rot = pri.addTransform(self.tws2_loc, self.getName("tws2_rot"), tra.getTransform(self.fk_ctl[2])) # Divisions ---------------------------------------- # We have at least one division at the start, the end and one for the elbow. + 2 for elbow angle control self.divisions = self.settings["div0"] + self.settings["div1"] + 3 + 2 self.div_cns = [] for i in range(self.divisions): div_cns = pri.addTransform(self.root, self.getName("div%s_loc" % i)) self.div_cns.append(div_cns) self.jnt_pos.append([div_cns, i]) # End reference ------------------------------------ # To help the deformation on the wrist self.jnt_pos.append([self.eff_loc, 'end']) #match IK FK references self.match_fk0_off = pri.addTransform(self.root, self.getName("matchFk0_npo"), tra.getTransform(self.fk_ctl[1])) # self.match_fk0_off.attr("tx").set(1.0) self.match_fk0 = pri.addTransform(self.match_fk0_off, self.getName("fk0_mth"), tra.getTransform(self.fk_ctl[0])) self.match_fk1_off = pri.addTransform(self.root, self.getName("matchFk1_npo"), tra.getTransform(self.fk_ctl[2])) # self.match_fk1_off.attr("tx").set(1.0) self.match_fk1 = pri.addTransform(self.match_fk1_off, self.getName("fk1_mth"), tra.getTransform(self.fk_ctl[1])) self.match_fk2 = pri.addTransform(self.ik_ctl, self.getName("fk2_mth"), tra.getTransform(self.fk_ctl[2])) self.match_ik = pri.addTransform(self.fk2_ctl, self.getName("ik_mth"), tra.getTransform(self.ik_ctl)) self.match_ikUpv = pri.addTransform(self.fk0_ctl, self.getName("upv_mth"), tra.getTransform(self.upv_ctl))
def addObjects(self): """Add all the objects needed to create the component.""" self.WIP = self.options["mode"] self.normal = self.getNormalFromPos(self.guide.apos) self.length0 = vector.getDistance(self.guide.apos[0], self.guide.apos[1]) self.length1 = vector.getDistance(self.guide.apos[1], self.guide.apos[2]) self.length2 = vector.getDistance(self.guide.apos[2], self.guide.apos[3]) # 1 bone chain for upv ref self.legChainUpvRef = primitive.add2DChain( self.root, self.getName("legUpvRef%s_jnt"), [self.guide.apos[0], self.guide.apos[2]], self.normal, False, self.WIP) self.legChainUpvRef[1].setAttr( "jointOrientZ", self.legChainUpvRef[1].getAttr("jointOrientZ") * -1) # extra neutral pose t = transform.getTransformFromPos(self.guide.apos[0]) self.root_npo = primitive.addTransform(self.root, self.getName("root_npo"), t) self.root_ctl = self.addCtl(self.root_npo, "root_ctl", t, self.color_fk, "circle", w=self.length0 / 6, tp=self.parentCtlTag) # FK Controlers ----------------------------------- t = transform.getTransformLookingAt(self.guide.apos[0], self.guide.apos[1], self.normal, "xz", self.negate) self.fk0_npo = primitive.addTransform(self.root_ctl, self.getName("fk0_npo"), t) self.fk0_ctl = self.addCtl(self.fk0_npo, "fk0_ctl", t, self.color_fk, "cube", w=self.length0, h=self.size * .1, d=self.size * .1, po=datatypes.Vector( .5 * self.length0 * self.n_factor, 0, 0), tp=self.root_ctl) attribute.setKeyableAttributes( self.fk0_ctl, ["tx", "ty", "tz", "ro", "rx", "ry", "rz", "sx"]) t = transform.getTransformLookingAt(self.guide.apos[1], self.guide.apos[2], self.normal, "xz", self.negate) self.fk1_npo = primitive.addTransform(self.fk0_ctl, self.getName("fk1_npo"), t) self.fk1_ctl = self.addCtl(self.fk1_npo, "fk1_ctl", t, self.color_fk, "cube", w=self.length1, h=self.size * .1, d=self.size * .1, po=datatypes.Vector( .5 * self.length1 * self.n_factor, 0, 0), tp=self.fk0_ctl) attribute.setKeyableAttributes( self.fk1_ctl, ["tx", "ty", "tz", "ro", "rx", "ry", "rz", "sx"]) t = transform.getTransformLookingAt(self.guide.apos[2], self.guide.apos[3], self.normal, "xz", self.negate) self.fk2_npo = primitive.addTransform(self.fk1_ctl, self.getName("fk2_npo"), t) self.fk2_ctl = self.addCtl(self.fk2_npo, "fk2_ctl", t, self.color_fk, "cube", w=self.length2, h=self.size * .1, d=self.size * .1, po=datatypes.Vector( .5 * self.length2 * self.n_factor, 0, 0), tp=self.fk1_ctl) attribute.setKeyableAttributes(self.fk2_ctl) self.fk_ctl = [self.fk0_ctl, self.fk1_ctl, self.fk2_ctl] for x in self.fk_ctl: attribute.setInvertMirror(x, ["tx", "ty", "tz"]) # IK Controlers ----------------------------------- self.ik_cns = primitive.addTransformFromPos(self.root_ctl, self.getName("ik_cns"), self.guide.pos["ankle"]) self.ikcns_ctl = self.addCtl(self.ik_cns, "ikcns_ctl", transform.getTransformFromPos( self.guide.pos["ankle"]), self.color_ik, "null", w=self.size * .12, tp=self.root_ctl) attribute.setInvertMirror(self.ikcns_ctl, ["tx"]) m = transform.getTransformLookingAt(self.guide.pos["ankle"], self.guide.pos["eff"], self.x_axis, "zx", False) self.ik_ctl = self.addCtl(self.ikcns_ctl, "ik_ctl", transform.getTransformFromPos( self.guide.pos["ankle"]), self.color_ik, "cube", w=self.size * .12, h=self.size * .12, d=self.size * .12, tp=self.ikcns_ctl) attribute.setKeyableAttributes(self.ik_ctl) attribute.setRotOrder(self.ik_ctl, "XZY") attribute.setInvertMirror(self.ik_ctl, ["tx", "ry", "rz"]) # upv v = self.guide.apos[2] - self.guide.apos[0] v = self.normal ^ v v.normalize() v *= self.size * .5 v += self.guide.apos[1] self.upv_cns = primitive.addTransformFromPos(self.ik_ctl, self.getName("upv_cns"), v) self.upv_ctl = self.addCtl(self.upv_cns, "upv_ctl", transform.getTransform(self.upv_cns), self.color_ik, "diamond", w=self.size * .12, tp=self.root_ctl) if self.settings["mirrorMid"]: if self.negate: self.upv_cns.rz.set(180) self.upv_cns.sy.set(-1) else: attribute.setInvertMirror(self.upv_ctl, ["tx"]) attribute.setKeyableAttributes(self.upv_ctl, self.t_params) # References -------------------------------------- self.ik_ref = primitive.addTransform( self.ik_ctl, self.getName("ik_ref"), transform.getTransform(self.ik_ctl)) self.fk_ref = primitive.addTransform( self.fk_ctl[2], self.getName("fk_ref"), transform.getTransform(self.ik_ctl)) # Chain -------------------------------------------- # The outputs of the ikfk2bone solver self.bone0 = primitive.addLocator( self.root_ctl, self.getName("0_bone"), transform.getTransform(self.fk_ctl[0])) self.bone0_shp = self.bone0.getShape() self.bone0_shp.setAttr("localPositionX", self.n_factor * .5) self.bone0_shp.setAttr("localScale", .5, 0, 0) self.bone0.setAttr("sx", self.length0) self.bone0.setAttr("visibility", False) self.bone1 = primitive.addLocator( self.root_ctl, self.getName("1_bone"), transform.getTransform(self.fk_ctl[1])) self.bone1_shp = self.bone1.getShape() self.bone1_shp.setAttr("localPositionX", self.n_factor * .5) self.bone1_shp.setAttr("localScale", .5, 0, 0) self.bone1.setAttr("sx", self.length1) self.bone1.setAttr("visibility", False) tA = transform.getTransformLookingAt(self.guide.apos[0], self.guide.apos[1], self.normal, "xz", self.negate) tA = transform.setMatrixPosition(tA, self.guide.apos[1]) tB = transform.getTransformLookingAt(self.guide.apos[1], self.guide.apos[2], self.normal, "xz", self.negate) t = transform.getInterpolateTransformMatrix(tA, tB) self.ctrn_loc = primitive.addTransform(self.root, self.getName("ctrn_loc"), t) self.eff_loc = primitive.addTransformFromPos(self.root_ctl, self.getName("eff_loc"), self.guide.apos[2]) # tws_ref t = transform.getRotationFromAxis(datatypes.Vector(0, -1, 0), self.normal, "xz", self.negate) t = transform.setMatrixPosition(t, self.guide.pos["ankle"]) self.tws_ref = primitive.addTransform(self.eff_loc, self.getName("tws_ref"), t) # Mid Controler ------------------------------------ t = transform.getTransform(self.ctrn_loc) self.mid_cns = primitive.addTransform(self.ctrn_loc, self.getName("mid_cns"), t) self.mid_ctl = self.addCtl(self.mid_cns, "mid_ctl", t, self.color_ik, "sphere", w=self.size * .2, tp=self.root_ctl) if self.settings["mirrorMid"]: if self.negate: self.mid_cns.rz.set(180) self.mid_cns.sz.set(-1) else: attribute.setInvertMirror(self.mid_ctl, ["tx", "ty", "tz"]) attribute.setKeyableAttributes(self.mid_ctl, self.t_params) # Twist references --------------------------------- x = datatypes.Vector(0, -1, 0) x = x * transform.getTransform(self.eff_loc) z = datatypes.Vector(self.normal.x, self.normal.y, self.normal.z) z = z * transform.getTransform(self.eff_loc) m = transform.getRotationFromAxis(x, z, "xz", self.negate) m = transform.setMatrixPosition(m, transform.getTranslation(self.ik_ctl)) self.tws0_loc = primitive.addTransform( self.root_ctl, self.getName("tws0_loc"), transform.getTransform(self.fk_ctl[0])) self.tws0_rot = primitive.addTransform( self.tws0_loc, self.getName("tws0_rot"), transform.getTransform(self.fk_ctl[0])) self.tws1_loc = primitive.addTransform( self.ctrn_loc, self.getName("tws1_loc"), transform.getTransform(self.ctrn_loc)) self.tws1_rot = primitive.addTransform( self.tws1_loc, self.getName("tws1_rot"), transform.getTransform(self.ctrn_loc)) self.tws1A_npo = primitive.addTransform(self.mid_ctl, self.getName("tws1A_npo"), tA) self.tws1A_loc = primitive.addTransform(self.tws1A_npo, self.getName("tws1A_loc"), tA) self.tws1B_npo = primitive.addTransform(self.mid_ctl, self.getName("tws1B_npo"), tB) self.tws1B_loc = primitive.addTransform(self.tws1B_npo, self.getName("tws1B_loc"), tB) self.tws2_npo = primitive.addTransform( self.root, self.getName("tws2_npo"), transform.getTransform(self.fk_ctl[2])) self.tws2_loc = primitive.addTransform( self.tws2_npo, self.getName("tws2_loc"), transform.getTransform(self.fk_ctl[2])) self.tws2_rot = primitive.addTransform( self.tws2_npo, self.getName("tws2_rot"), transform.getTransform(self.fk_ctl[2])) # Roll twist chain --------------------------------- # Arm self.uplegChainPos = [] ii = 1.0 / (self.settings["div0"] + 1) i = 0.0 for p in range(self.settings["div0"] + 2): self.uplegChainPos.append( vector.linearlyInterpolate(self.guide.pos["root"], self.guide.pos["knee"], blend=i)) i = i + ii self.uplegTwistChain = primitive.add2DChain( self.root, self.getName("uplegTwist%s_jnt"), self.uplegChainPos, self.normal, False, self.WIP) # Forearm self.lowlegChainPos = [] ii = 1.0 / (self.settings["div1"] + 1) i = 0.0 for p in range(self.settings["div1"] + 2): self.lowlegChainPos.append( vector.linearlyInterpolate(self.guide.pos["knee"], self.guide.pos["ankle"], blend=i)) i = i + ii self.lowlegTwistChain = primitive.add2DChain( self.root, self.getName("lowlegTwist%s_jnt"), self.lowlegChainPos, self.normal, False, self.WIP) pm.parent(self.lowlegTwistChain[0], self.mid_ctl) # Hand Aux chain and nonroll self.auxChainPos = [] ii = .5 i = 0.0 for p in range(3): self.auxChainPos.append( vector.linearlyInterpolate(self.guide.pos["ankle"], self.guide.pos["eff"], blend=i)) i = i + ii t = self.root.getMatrix(worldSpace=True) self.aux_npo = primitive.addTransform(self.root, self.getName("aux_npo"), t) self.auxTwistChain = primitive.add2DChain( self.aux_npo, self.getName("auxTwist%s_jnt"), self.lowlegChainPos[:3], self.normal, False, self.WIP) # Non Roll join ref --------------------------------- self.uplegRollRef = primitive.add2DChain( self.root, self.getName("uplegRollRef%s_jnt"), self.uplegChainPos[:2], self.normal, False, self.WIP) self.lowlegRollRef = primitive.add2DChain( self.aux_npo, self.getName("lowlegRollRef%s_jnt"), self.lowlegChainPos[:2], self.normal, False, self.WIP) # Divisions ---------------------------------------- # We have at least one division at the start, the end and one for the # elbow. + 2 for knee angle control self.divisions = self.settings["div0"] + self.settings["div1"] + 4 self.div_cns = [] for i in range(self.divisions): div_cns = primitive.addTransform(self.root_ctl, self.getName("div%s_loc" % i)) self.div_cns.append(div_cns) self.jnt_pos.append([div_cns, i]) # End reference ------------------------------------ # To help the deformation on the ankle self.end_ref = primitive.addTransform(self.eff_loc, self.getName("end_ref"), m) for a in "xyz": self.end_ref.attr("s%s" % a).set(1.0) if self.negate: self.end_ref.attr("ry").set(-180.0) self.jnt_pos.append([self.end_ref, 'end']) # Tangent controls t = transform.getInterpolateTransformMatrix(self.fk_ctl[0], self.tws1A_npo, .5) self.uplegTangentA_loc = primitive.addTransform( self.root_ctl, self.getName("uplegTangentA_loc"), self.fk_ctl[0].getMatrix(worldSpace=True)) self.uplegTangentA_npo = primitive.addTransform( self.uplegTangentA_loc, self.getName("uplegTangentA_npo"), t) self.uplegTangentA_ctl = self.addCtl(self.uplegTangentA_npo, "uplegTangentA_ctl", t, self.color_ik, "circle", w=self.size * .2, ro=datatypes.Vector( 0, 0, 1.570796), tp=self.mid_ctl) if self.negate: self.uplegTangentA_npo.rz.set(180) self.uplegTangentA_npo.sz.set(-1) attribute.setKeyableAttributes(self.uplegTangentA_ctl, self.t_params) t = transform.getInterpolateTransformMatrix(self.fk_ctl[0], self.tws1A_npo, .9) self.uplegTangentB_npo = primitive.addTransform( self.tws1A_loc, self.getName("uplegTangentB_npo"), t) self.uplegTangentB_ctl = self.addCtl(self.uplegTangentB_npo, "uplegTangentB_ctl", t, self.color_ik, "circle", w=self.size * .1, ro=datatypes.Vector( 0, 0, 1.570796), tp=self.mid_ctl) if self.negate: self.uplegTangentB_npo.rz.set(180) self.uplegTangentB_npo.sz.set(-1) attribute.setKeyableAttributes(self.uplegTangentB_ctl, self.t_params) tC = self.tws1B_npo.getMatrix(worldSpace=True) tC = transform.setMatrixPosition(tC, self.guide.apos[2]) t = transform.getInterpolateTransformMatrix(self.tws1B_npo, tC, .1) self.lowlegTangentA_npo = primitive.addTransform( self.tws1B_loc, self.getName("lowlegTangentA_npo"), t) self.lowlegTangentA_ctl = self.addCtl(self.lowlegTangentA_npo, "lowlegTangentA_ctl", t, self.color_ik, "circle", w=self.size * .1, ro=datatypes.Vector( 0, 0, 1.570796), tp=self.mid_ctl) if self.negate: self.lowlegTangentA_npo.rz.set(180) self.lowlegTangentA_npo.sz.set(-1) attribute.setKeyableAttributes(self.lowlegTangentA_ctl, self.t_params) t = transform.getInterpolateTransformMatrix(self.tws1B_npo, tC, .5) self.lowlegTangentB_loc = primitive.addTransform( self.root, self.getName("lowlegTangentB_loc"), tC) self.lowlegTangentB_npo = primitive.addTransform( self.lowlegTangentB_loc, self.getName("lowlegTangentB_npo"), t) self.lowlegTangentB_ctl = self.addCtl(self.lowlegTangentB_npo, "lowlegTangentB_ctl", t, self.color_ik, "circle", w=self.size * .2, ro=datatypes.Vector( 0, 0, 1.570796), tp=self.mid_ctl) if self.negate: self.lowlegTangentB_npo.rz.set(180) self.lowlegTangentB_npo.sz.set(-1) attribute.setKeyableAttributes(self.lowlegTangentB_ctl, self.t_params) t = self.mid_ctl.getMatrix(worldSpace=True) self.kneeTangent_npo = primitive.addTransform( self.mid_ctl, self.getName("kneeTangent_npo"), t) self.kneeTangent_ctl = self.addCtl(self.kneeTangent_npo, "kneeTangent_ctl", t, self.color_fk, "circle", w=self.size * .25, ro=datatypes.Vector(0, 0, 1.570796), tp=self.mid_ctl) if self.negate: self.kneeTangent_npo.rz.set(180) self.kneeTangent_npo.sz.set(-1) attribute.setKeyableAttributes(self.kneeTangent_ctl, self.t_params) # match IK FK references self.match_fk0_off = primitive.addTransform( self.root, self.getName("matchFk0_npo"), transform.getTransform(self.fk_ctl[1])) self.match_fk0 = primitive.addTransform( self.match_fk0_off, self.getName("fk0_mth"), transform.getTransform(self.fk_ctl[0])) self.match_fk1_off = primitive.addTransform( self.root, self.getName("matchFk1_npo"), transform.getTransform(self.fk_ctl[2])) self.match_fk1 = primitive.addTransform( self.match_fk1_off, self.getName("fk1_mth"), transform.getTransform(self.fk_ctl[1])) self.match_fk2 = primitive.addTransform( self.ik_ctl, self.getName("fk2_mth"), transform.getTransform(self.fk_ctl[2])) self.match_ik = primitive.addTransform( self.fk2_ctl, self.getName("ik_mth"), transform.getTransform(self.ik_ctl)) self.match_ikUpv = primitive.addTransform( self.fk0_ctl, self.getName("upv_mth"), transform.getTransform(self.upv_ctl)) # add visual reference self.line_ref = icon.connection_display_curve( self.getName("visalRef"), [self.upv_ctl, self.mid_ctl])
def lipsRig(eLoop, upVertex, lowVertex, namePrefix, thickness, doSkin, rigidLoops, falloffLoops, headJnt=None, jawJnt=None, parent=None, ctlName="ctl"): ###### # Var ###### FRONT_OFFSET = .02 NB_ROPE = 15 ################## # Helper functions ################## def setName(name, side="C", idx=None): namesList = [namePrefix, side, name] if idx is not None: namesList[1] = side + str(idx) name = "_".join(namesList) return name ############### # Checkers ############## # Loop if eLoop: try: eLoop = [pm.PyNode(e) for e in eLoop.split(",")] except pm.MayaNodeError: pm.displayWarning( "Some of the edges listed in edge loop can not be found") return else: pm.displayWarning("Please set the edge loop first") return # Vertex if upVertex: try: upVertex = pm.PyNode(upVertex) except pm.MayaNodeError: pm.displayWarning("%s can not be found" % upVertex) return else: pm.displayWarning("Please set the upper lip central vertex") return if lowVertex: try: lowVertex = pm.PyNode(lowVertex) except pm.MayaNodeError: pm.displayWarning("%s can not be found" % lowVertex) return else: pm.displayWarning("Please set the lower lip central vertex") return # skinnign data if doSkin: if not headJnt: pm.displayWarning("Please set the Head Jnt or unCheck Compute " "Topological Autoskin") return else: try: headJnt = pm.PyNode(headJnt) except pm.MayaNodeError: pm.displayWarning("Head Joint: %s can not be found" % headJnt) return if not jawJnt: pm.displayWarning("Please set the Jaw Jnt or unCheck Compute " "Topological Autoskin") return else: try: jawJnt = pm.PyNode(jawJnt) except pm.MayaNodeError: pm.displayWarning("Jaw Joint: %s can not be found" % jawJnt) return # check if the rig already exist in the current scene if pm.ls(setName("root")): pm.displayWarning("The object %s already exist in the scene. Please " "choose another name prefix" % setName("root")) return ##################### # Root creation ##################### lips_root = primitive.addTransform(None, setName("root")) lipsCrv_root = primitive.addTransform(lips_root, setName("crvs")) lipsRope_root = primitive.addTransform(lips_root, setName("rope")) ##################### # Geometry ##################### geo = pm.listRelatives(eLoop[0], parent=True)[0] ##################### # Groups ##################### try: ctlSet = pm.PyNode("rig_controllers_grp") except pm.MayaNodeError: pm.sets(n="rig_controllers_grp", em=True) ctlSet = pm.PyNode("rig_controllers_grp") try: defset = pm.PyNode("rig_deformers_grp") except pm.MayaNodeError: pm.sets(n="rig_deformers_grp", em=True) defset = pm.PyNode("rig_deformers_grp") ##################### # Curves creation ##################### # get extreme position using the outer loop extr_v = meshNavigation.getExtremeVertexFromLoop(eLoop) upPos = extr_v[0] lowPos = extr_v[1] inPos = extr_v[2] outPos = extr_v[3] edgeList = extr_v[4] vertexList = extr_v[5] upPos = upVertex lowPos = lowVertex # upper crv upLip_edgeRange = meshNavigation.edgeRangeInLoopFromMid( edgeList, upPos, inPos, outPos) upCrv = curve.createCuveFromEdges(upLip_edgeRange, setName("upperLip"), parent=lipsCrv_root) # store the closest vertex by curv cv index. To be use fo the auto skining upLip_closestVtxList = [] # offset upper lip Curve cvs = upCrv.getCVs(space="world") for i, cv in enumerate(cvs): closestVtx = meshNavigation.getClosestVertexFromTransform(geo, cv) upLip_closestVtxList.append(closestVtx) if i == 0: # we know the curv starts from right to left offset = [cv[0] - thickness, cv[1], cv[2] - thickness] elif i == len(cvs) - 1: offset = [cv[0] + thickness, cv[1], cv[2] - thickness] else: offset = [cv[0], cv[1] + thickness, cv[2]] upCrv.setCV(i, offset, space='world') # lower crv lowLip_edgeRange = meshNavigation.edgeRangeInLoopFromMid( edgeList, lowPos, inPos, outPos) lowCrv = curve.createCuveFromEdges(lowLip_edgeRange, setName("lowerLip"), parent=lipsCrv_root) lowLip_closestVtxList = [] # offset lower lip Curve cvs = lowCrv.getCVs(space="world") for i, cv in enumerate(cvs): closestVtx = meshNavigation.getClosestVertexFromTransform(geo, cv) lowLip_closestVtxList.append(closestVtx) if i == 0: # we know the curv starts from right to left offset = [cv[0] - thickness, cv[1], cv[2] - thickness] elif i == len(cvs) - 1: offset = [cv[0] + thickness, cv[1], cv[2] - thickness] else: # we populate the closest vertext list here to skipt the first # and latest point offset = [cv[0], cv[1] - thickness, cv[2]] lowCrv.setCV(i, offset, space='world') upCrv_ctl = curve.createCurveFromCurve(upCrv, setName("upCrv_%s" % ctlName), nbPoints=7, parent=lipsCrv_root) lowCrv_ctl = curve.createCurveFromCurve(lowCrv, setName("lowCrv_%s" % ctlName), nbPoints=7, parent=lipsCrv_root) upRope = curve.createCurveFromCurve(upCrv, setName("upRope_crv"), nbPoints=NB_ROPE, parent=lipsCrv_root) lowRope = curve.createCurveFromCurve(lowCrv, setName("lowRope_crv"), nbPoints=NB_ROPE, parent=lipsCrv_root) upCrv_upv = curve.createCurveFromCurve(upCrv, setName("upCrv_upv"), nbPoints=7, parent=lipsCrv_root) lowCrv_upv = curve.createCurveFromCurve(lowCrv, setName("lowCrv_upv"), nbPoints=7, parent=lipsCrv_root) upRope_upv = curve.createCurveFromCurve(upCrv, setName("upRope_upv"), nbPoints=NB_ROPE, parent=lipsCrv_root) lowRope_upv = curve.createCurveFromCurve(lowCrv, setName("lowRope_upv"), nbPoints=NB_ROPE, parent=lipsCrv_root) # offset upv curves for crv in [upCrv_upv, lowCrv_upv, upRope_upv, lowRope_upv]: cvs = crv.getCVs(space="world") for i, cv in enumerate(cvs): # we populate the closest vertext list here to skipt the first # and latest point offset = [cv[0], cv[1], cv[2] + FRONT_OFFSET] crv.setCV(i, offset, space='world') rigCrvs = [ upCrv, lowCrv, upCrv_ctl, lowCrv_ctl, upRope, lowRope, upCrv_upv, lowCrv_upv, upRope_upv, lowRope_upv ] for crv in rigCrvs: crv.attr("visibility").set(False) ################## # Controls ################## # Controls lists upControls = [] upVec = [] upNpo = [] lowControls = [] lowVec = [] lowNpo = [] # controls options axis_list = ["sx", "sy", "sz", "ro", "rx", "ry", "rz"] upCtlOptions = [["corner", "R", "square", 4, .05, axis_list], ["upOuter", "R", "circle", 14, .03, []], ["upInner", "R", "circle", 14, .03, []], ["upper", "C", "square", 4, .05, axis_list], ["upInner", "L", "circle", 14, .03, []], ["upOuter", "L", "circle", 14, .03, []], ["corner", "L", "square", 4, .05, axis_list]] lowCtlOptions = [["lowOuter", "R", "circle", 14, .03, []], ["lowInner", "R", "circle", 14, .03, []], ["lower", "C", "square", 4, .05, axis_list], ["lowInner", "L", "circle", 14, .03, []], ["lowOuter", "L", "circle", 14, .03, []]] params = ["tx", "ty", "tz"] # upper controls cvs = upCrv_ctl.getCVs(space="world") pm.progressWindow(title='Upper controls', progress=0, max=len(cvs)) v0 = transform.getTransformFromPos(cvs[0]) v1 = transform.getTransformFromPos(cvs[-1]) distSize = vector.getDistance(v0, v1) * 3 # print distSize for i, cv in enumerate(cvs): pm.progressWindow(e=True, step=1, status='\nCreating control for%s' % cv) t = transform.getTransformFromPos(cv) oName = upCtlOptions[i][0] oSide = upCtlOptions[i][1] o_icon = upCtlOptions[i][2] color = upCtlOptions[i][3] wd = upCtlOptions[i][4] oPar = upCtlOptions[i][5] npo = primitive.addTransform(lips_root, setName("%s_npo" % oName, oSide), t) upNpo.append(npo) ctl = icon.create(npo, setName("%s_%s" % (oName, ctlName), oSide), t, icon=o_icon, w=wd * distSize, d=wd * distSize, ro=datatypes.Vector(1.57079633, 0, 0), po=datatypes.Vector(0, 0, .07 * distSize), color=color) upControls.append(ctl) if len(ctlName.split("_")) == 2 and ctlName.split("_")[-1] == "ghost": pass else: pm.sets(ctlSet, add=ctl) attribute.setKeyableAttributes(ctl, params + oPar) upv = primitive.addTransform(ctl, setName("%s_upv" % oName, oSide), t) upv.attr("tz").set(FRONT_OFFSET) upVec.append(upv) if oSide == "R": npo.attr("sx").set(-1) pm.progressWindow(e=True, endProgress=True) # lower controls cvs = lowCrv_ctl.getCVs(space="world") pm.progressWindow(title='Lower controls', progress=0, max=len(cvs)) for i, cv in enumerate(cvs[1:-1]): pm.progressWindow(e=True, step=1, status='\nCreating control for%s' % cv) t = transform.getTransformFromPos(cv) oName = lowCtlOptions[i][0] oSide = lowCtlOptions[i][1] o_icon = lowCtlOptions[i][2] color = lowCtlOptions[i][3] wd = lowCtlOptions[i][4] oPar = lowCtlOptions[i][5] npo = primitive.addTransform(lips_root, setName("%s_npo" % oName, oSide), t) lowNpo.append(npo) ctl = icon.create(npo, setName("%s_%s" % (oName, ctlName), oSide), t, icon=o_icon, w=wd * distSize, d=wd * distSize, ro=datatypes.Vector(1.57079633, 0, 0), po=datatypes.Vector(0, 0, .07 * distSize), color=color) lowControls.append(ctl) if len(ctlName.split("_")) == 2 and ctlName.split("_")[-1] == "ghost": pass else: pm.sets(ctlSet, add=ctl) attribute.setKeyableAttributes(ctl, params + oPar) upv = primitive.addTransform(ctl, setName("%s_upv" % oName, oSide), t) upv.attr("tz").set(FRONT_OFFSET) lowVec.append(upv) if oSide == "R": npo.attr("sx").set(-1) pm.progressWindow(e=True, endProgress=True) # reparentig controls pm.parent(upNpo[1], lowNpo[0], upControls[0]) pm.parent(upNpo[2], upNpo[4], upControls[3]) pm.parent(upNpo[-2], lowNpo[-1], upControls[-1]) pm.parent(lowNpo[1], lowNpo[3], lowControls[2]) # Connecting control crvs with controls applyop.gear_curvecns_op(upCrv_ctl, upControls) applyop.gear_curvecns_op(lowCrv_ctl, [upControls[0]] + lowControls + [upControls[-1]]) applyop.gear_curvecns_op(upCrv_upv, upVec) applyop.gear_curvecns_op(lowCrv_upv, [upVec[0]] + lowVec + [upVec[-1]]) # adding wires pm.wire(upCrv, w=upCrv_ctl) pm.wire(lowCrv, w=lowCrv_ctl) pm.wire(upRope, w=upCrv_ctl) pm.wire(lowRope, w=lowCrv_ctl) pm.wire(upRope_upv, w=upCrv_upv) pm.wire(lowRope_upv, w=lowCrv_upv) # setting constrains # up cns_node = pm.parentConstraint(upControls[0], upControls[3], upControls[1].getParent(), mo=True, skipRotate=["x", "y", "z"]) cns_node.attr(upControls[0].name() + "W0").set(.75) cns_node.attr(upControls[3].name() + "W1").set(.25) cns_node = pm.parentConstraint(upControls[0], upControls[3], upControls[2].getParent(), mo=True, skipRotate=["x", "y", "z"]) cns_node.attr(upControls[0].name() + "W0").set(.25) cns_node.attr(upControls[3].name() + "W1").set(.75) cns_node = pm.parentConstraint(upControls[3], upControls[6], upControls[4].getParent(), mo=True, skipRotate=["x", "y", "z"]) cns_node.attr(upControls[3].name() + "W0").set(.75) cns_node.attr(upControls[6].name() + "W1").set(.25) cns_node = pm.parentConstraint(upControls[3], upControls[6], upControls[5].getParent(), mo=True, skipRotate=["x", "y", "z"]) cns_node.attr(upControls[3].name() + "W0").set(.25) cns_node.attr(upControls[6].name() + "W1").set(.75) # low cns_node = pm.parentConstraint(upControls[0], lowControls[2], lowControls[0].getParent(), mo=True, skipRotate=["x", "y", "z"]) cns_node.attr(upControls[0].name() + "W0").set(.75) cns_node.attr(lowControls[2].name() + "W1").set(.25) cns_node = pm.parentConstraint(upControls[0], lowControls[2], lowControls[1].getParent(), mo=True, skipRotate=["x", "y", "z"]) cns_node.attr(upControls[0].name() + "W0").set(.25) cns_node.attr(lowControls[2].name() + "W1").set(.75) cns_node = pm.parentConstraint(lowControls[2], upControls[6], lowControls[3].getParent(), mo=True, skipRotate=["x", "y", "z"]) cns_node.attr(lowControls[2].name() + "W0").set(.75) cns_node.attr(upControls[6].name() + "W1").set(.25) cns_node = pm.parentConstraint(lowControls[2], upControls[6], lowControls[4].getParent(), mo=True, skipRotate=["x", "y", "z"]) cns_node.attr(lowControls[2].name() + "W0").set(.25) cns_node.attr(upControls[6].name() + "W1").set(.75) ################## # Joints ################## lvlType = "transform" # upper joints upperJoints = [] cvs = upCrv.getCVs(space="world") pm.progressWindow(title='Creating Upper Joints', progress=0, max=len(cvs)) for i, cv in enumerate(cvs): pm.progressWindow(e=True, step=1, status='\nCreating Joint for %s' % cv) oTransUpV = pm.PyNode( pm.createNode(lvlType, n=setName("upLipRopeUpv", idx=str(i).zfill(3)), p=lipsRope_root, ss=True)) oTrans = pm.PyNode( pm.createNode(lvlType, n=setName("upLipRope", idx=str(i).zfill(3)), p=lipsRope_root, ss=True)) oParam, oLength = curve.getCurveParamAtPosition(upRope, cv) uLength = curve.findLenghtFromParam(upRope, oParam) u = uLength / oLength applyop.pathCns(oTransUpV, upRope_upv, cnsType=False, u=u, tangent=False) cns = applyop.pathCns(oTrans, upRope, cnsType=False, u=u, tangent=False) cns.setAttr("worldUpType", 1) cns.setAttr("frontAxis", 0) cns.setAttr("upAxis", 1) pm.connectAttr(oTransUpV.attr("worldMatrix[0]"), cns.attr("worldUpMatrix")) # getting joint parent if headJnt and isinstance(headJnt, str): try: j_parent = pm.PyNode(headJnt) except pm.MayaNodeError: j_parent = False elif headJnt and isinstance(headJnt, pm.PyNode): j_parent = headJnt else: j_parent = False jnt = rigbits.addJnt(oTrans, noReplace=True, parent=j_parent) upperJoints.append(jnt) pm.sets(defset, add=jnt) pm.progressWindow(e=True, endProgress=True) # lower joints lowerJoints = [] cvs = lowCrv.getCVs(space="world") pm.progressWindow(title='Creating Lower Joints', progress=0, max=len(cvs)) for i, cv in enumerate(cvs): pm.progressWindow(e=True, step=1, status='\nCreating Joint for %s' % cv) oTransUpV = pm.PyNode( pm.createNode(lvlType, n=setName("lowLipRopeUpv", idx=str(i).zfill(3)), p=lipsRope_root, ss=True)) oTrans = pm.PyNode( pm.createNode(lvlType, n=setName("lowLipRope", idx=str(i).zfill(3)), p=lipsRope_root, ss=True)) oParam, oLength = curve.getCurveParamAtPosition(lowRope, cv) uLength = curve.findLenghtFromParam(lowRope, oParam) u = uLength / oLength applyop.pathCns(oTransUpV, lowRope_upv, cnsType=False, u=u, tangent=False) cns = applyop.pathCns(oTrans, lowRope, cnsType=False, u=u, tangent=False) cns.setAttr("worldUpType", 1) cns.setAttr("frontAxis", 0) cns.setAttr("upAxis", 1) pm.connectAttr(oTransUpV.attr("worldMatrix[0]"), cns.attr("worldUpMatrix")) # getting joint parent if jawJnt and isinstance(jawJnt, str): try: j_parent = pm.PyNode(jawJnt) except pm.MayaNodeError: pass elif jawJnt and isinstance(jawJnt, pm.PyNode): j_parent = jawJnt else: j_parent = False jnt = rigbits.addJnt(oTrans, noReplace=True, parent=j_parent) lowerJoints.append(jnt) pm.sets(defset, add=jnt) pm.progressWindow(e=True, endProgress=True) ########################################### # Connecting rig ########################################### if parent: try: if isinstance(parent, basestring): parent = pm.PyNode(parent) parent.addChild(lips_root) except pm.MayaNodeError: pm.displayWarning("The Lips rig can not be parent to: %s. Maybe " "this object doesn't exist." % parent) if headJnt and jawJnt: try: if isinstance(headJnt, basestring): headJnt = pm.PyNode(headJnt) except pm.MayaNodeError: pm.displayWarning("Head Joint or Upper Lip Joint %s. Can not be " "fount in the scene" % headJnt) return try: if isinstance(jawJnt, basestring): jawJnt = pm.PyNode(jawJnt) except pm.MayaNodeError: pm.displayWarning("Jaw Joint or Lower Lip Joint %s. Can not be " "fount in the scene" % jawJnt) return # right corner connection pm.parentConstraint(headJnt, jawJnt, upControls[0].getParent(), mo=True) # left corner connection pm.parentConstraint(headJnt, jawJnt, upControls[-1].getParent(), mo=True) # up control connection pm.parentConstraint(headJnt, upControls[3].getParent(), mo=True) # low control connection pm.parentConstraint(jawJnt, lowControls[2].getParent(), mo=True) ########################################### # Auto Skinning ########################################### if doSkin: # eyelid vertex rows totalLoops = rigidLoops + falloffLoops vertexLoopList = meshNavigation.getConcentricVertexLoop( vertexList, totalLoops) vertexRowList = meshNavigation.getVertexRowsFromLoops(vertexLoopList) # we set the first value 100% for the first initial loop skinPercList = [1.0] # we expect to have a regular grid topology for r in range(rigidLoops): for rr in range(2): skinPercList.append(1.0) increment = 1.0 / float(falloffLoops) # we invert to smooth out from 100 to 0 inv = 1.0 - increment for r in range(falloffLoops): for rr in range(2): if inv < 0.0: inv = 0.0 skinPercList.append(inv) inv -= increment # this loop add an extra 0.0 indices to avoid errors for r in range(10): for rr in range(2): skinPercList.append(0.0) # base skin if headJnt: try: headJnt = pm.PyNode(headJnt) except pm.MayaNodeError: pm.displayWarning("Auto skin aborted can not find %s " % headJnt) return # Check if the object has a skinCluster objName = pm.listRelatives(geo, parent=True)[0] skinCluster = skin.getSkinCluster(objName) if not skinCluster: skinCluster = pm.skinCluster(headJnt, geo, tsb=True, nw=2, n='skinClsEyelid') lipsJoints = upperJoints + lowerJoints closestVtxList = upLip_closestVtxList + lowLip_closestVtxList pm.progressWindow(title='Auto skinning process', progress=0, max=len(lipsJoints)) for i, jnt in enumerate(lipsJoints): pm.progressWindow(e=True, step=1, status='\nSkinning %s' % jnt) skinCluster.addInfluence(jnt, weight=0) v = closestVtxList[i] for row in vertexRowList: if v in row: for i, rv in enumerate(row): # find the deformer with max value for each vertex w = pm.skinPercent(skinCluster, rv, query=True, value=True) transJoint = pm.skinPercent(skinCluster, rv, query=True, t=None) max_value = max(w) max_index = w.index(max_value) perc = skinPercList[i] t_value = [(jnt, perc), (transJoint[max_index], 1.0 - perc)] pm.skinPercent(skinCluster, rv, transformValue=t_value) pm.progressWindow(e=True, endProgress=True)
def addObjects(self): self.normal = self.getNormalFromPos(self.guide.apos) self.length0 = vec.getDistance(self.guide.apos[0], self.guide.apos[1]) self.length1 = vec.getDistance(self.guide.apos[1], self.guide.apos[2]) self.length2 = vec.getDistance(self.guide.apos[2], self.guide.apos[3]) # FK Controlers ----------------------------------- t = tra.getTransformLookingAt(self.guide.apos[0], self.guide.apos[1], self.normal, "xz", self.negate) ### FK NEUTRAL POSE IS DIFFERENT self.fk0_npo = pri.addTransform(self.root, self.getName("fk0_npo"), t) self.fk0_ctl = self.addCtl(self.fk0_npo, "fk0_ctl", t, self.color_fk, "cube", w=self.length0, h=self.size * .1, d=self.size * .1, po=dt.Vector( .5 * self.length0 * self.n_factor, 0, 0)) t = tra.getTransformLookingAt(self.guide.apos[1], self.guide.apos[2], self.normal, "xz", self.negate) self.fk1_ctl = self.addCtl(self.fk0_ctl, "fk1_ctl", t, self.color_fk, "cube", w=self.length1, h=self.size * .1, d=self.size * .1, po=dt.Vector( .5 * self.length1 * self.n_factor, 0, 0)) t = tra.getTransformLookingAt(self.guide.apos[2], self.guide.apos[3], self.normal, "xz", self.negate) self.fk2_ctl = self.addCtl(self.fk1_ctl, "fk2_ctl", t, self.color_fk, "cube", w=self.length2, h=self.size * .1, d=self.size * .1, po=dt.Vector( .5 * self.length2 * self.n_factor, 0, 0)) self.fk_ctl = [self.fk0_ctl, self.fk1_ctl, self.fk2_ctl] # IK Controlers ----------------------------------- self.ik_cns = pri.addTransformFromPos(self.root, self.getName("ik_cns"), self.guide.pos["wrist"]) self.ikcns_ctl = self.addCtl(self.ik_cns, "ikcns_ctl", tra.getTransformFromPos( self.guide.pos["wrist"]), self.color_ik, "null", w=self.size * .12) ### IK CONTROLER POSE IS DIFFERENT m = tra.getTransformLookingAt(self.guide.pos["wrist"], self.guide.pos["eff"], self.normal, "xz", False) self.ik_ctl = self.addCtl(self.ikcns_ctl, "ik_ctl", m, self.color_ik, "cube", w=self.size * .12, h=self.size * .12, d=self.size * .12) # upv v = self.guide.apos[2] - self.guide.apos[0] v = self.normal ^ v v.normalize() v *= self.size * .5 v += self.guide.apos[1] self.upv_cns = pri.addTransformFromPos(self.root, self.getName("upv_cns"), v) self.upv_ctl = self.addCtl(self.upv_cns, "upv_ctl", tra.getTransform(self.upv_cns), self.color_ik, "diamond", w=self.size * .12) att.setKeyableAttributes(self.upv_ctl, self.t_params) # References -------------------------------------- self.ik_ref = pri.addTransform(self.ik_ctl, self.getName("ik_ref"), tra.getTransform(self.ik_ctl)) self.fk_ref = pri.addTransform(self.fk_ctl[2], self.getName("fk_ref"), tra.getTransform(self.ik_ctl)) # Chain -------------------------------------------- # The outputs of the ikfk2bone solver self.bone0 = pri.addLocator(self.root, self.getName("0_jnt"), tra.getTransform(self.fk_ctl[0])) self.bone0_shp = self.bone0.getShape() self.bone0_shp.setAttr("localPositionX", self.n_factor * .5) self.bone0_shp.setAttr("localScale", .5, 0, 0) self.bone0.setAttr("sx", self.length0) self.bone0.setAttr("visibility", False) self.bone1 = pri.addLocator(self.root, self.getName("1_jnt"), tra.getTransform(self.fk_ctl[1])) self.bone1_shp = self.bone1.getShape() self.bone1_shp.setAttr("localPositionX", self.n_factor * .5) self.bone1_shp.setAttr("localScale", .5, 0, 0) self.bone1.setAttr("sx", self.length1) self.bone1.setAttr("visibility", False) self.ctrn_loc = pri.addTransformFromPos(self.root, self.getName("ctrn_loc"), self.guide.apos[1]) self.eff_loc = pri.addTransformFromPos(self.root, self.getName("eff_loc"), self.guide.apos[2]) # Mid Controler ------------------------------------ self.mid_ctl = self.addCtl(self.ctrn_loc, "mid_ctl", tra.getTransform(self.ctrn_loc), self.color_ik, "sphere", w=self.size * .2) # Twist references --------------------------------- x = dt.Vector(0, -1, 0) x = x * tra.getTransform(self.eff_loc) z = dt.Vector(self.normal.x, self.normal.y, self.normal.z) z = z * tra.getTransform(self.eff_loc) m = tra.getRotationFromAxis(x, z, "xz", self.negate) m = tra.setMatrixPosition(m, tra.getTranslation(self.ik_ctl)) self.tws0_loc = pri.addTransform(self.root, self.getName("tws0_loc"), tra.getTransform(self.fk_ctl[0])) self.tws0_rot = pri.addTransform(self.tws0_loc, self.getName("tws0_rot"), tra.getTransform(self.fk_ctl[0])) self.tws1_loc = pri.addTransform(self.ctrn_loc, self.getName("tws1_loc"), tra.getTransform(self.ctrn_loc)) self.tws1_rot = pri.addTransform(self.tws1_loc, self.getName("tws1_rot"), tra.getTransform(self.ctrn_loc)) self.tws2_loc = pri.addTransform(self.root, self.getName("tws2_loc"), tra.getTransform(self.fk_ctl[2])) self.tws2_rot = pri.addTransform(self.tws2_loc, self.getName("tws2_rot"), tra.getTransform(self.fk_ctl[2])) self.tws2_rot.setAttr("sx", .001) # Divisions ---------------------------------------- # We have at least one division at the start, the end and one for the elbow. self.divisions = self.settings["div0"] + self.settings["div1"] + 3 self.div_cns = [] for i in range(self.divisions): div_cns = pri.addTransform(self.root, self.getName("div%s_loc" % i)) self.div_cns.append(div_cns) self.addShadow(div_cns, i) # End reference ------------------------------------ # To help the deformation on the wrist self.end_ref = pri.addTransform(self.tws2_rot, self.getName("end_ref"), m) self.addShadow(self.end_ref, "end")
def addObjects(self): self.normal = self.getNormalFromPos(self.guide.apos) self.length0 = vec.getDistance(self.guide.apos[0], self.guide.apos[1]) self.length1 = vec.getDistance(self.guide.apos[1], self.guide.apos[2]) self.length2 = vec.getDistance(self.guide.apos[2], self.guide.apos[3]) # FK Controlers ----------------------------------- t = tra.getTransformLookingAt(self.guide.apos[0], self.guide.apos[1], self.normal, "xz", self.negate) ### FK NEUTRAL POSE IS DIFFERENT self.fk0_npo = pri.addTransform(self.root, self.getName("fk0_npo"), t) self.fk0_ctl = self.addCtl(self.fk0_npo, "fk0_ctl", t, self.color_fk, "cube", w=self.length0, h=self.size*.1, d=self.size*.1, po=dt.Vector(.5*self.length0*self.n_factor,0,0)) t = tra.getTransformLookingAt(self.guide.apos[1], self.guide.apos[2], self.normal, "xz", self.negate) self.fk1_ctl = self.addCtl(self.fk0_ctl, "fk1_ctl", t, self.color_fk, "cube", w=self.length1, h=self.size*.1, d=self.size*.1, po=dt.Vector(.5*self.length1*self.n_factor,0,0)) t = tra.getTransformLookingAt(self.guide.apos[2], self.guide.apos[3], self.normal, "xz", self.negate) self.fk2_ctl = self.addCtl(self.fk1_ctl, "fk2_ctl", t, self.color_fk, "cube", w=self.length2, h=self.size*.1, d=self.size*.1, po=dt.Vector(.5*self.length2*self.n_factor,0,0)) self.fk_ctl = [self.fk0_ctl, self.fk1_ctl, self.fk2_ctl] # IK Controlers ----------------------------------- self.ik_cns = pri.addTransformFromPos(self.root, self.getName("ik_cns"), self.guide.pos["wrist"]) self.ikcns_ctl = self.addCtl(self.ik_cns, "ikcns_ctl", tra.getTransformFromPos(self.guide.pos["wrist"]), self.color_ik, "null", w=self.size*.12) ### IK CONTROLER POSE IS DIFFERENT m = tra.getTransformLookingAt(self.guide.pos["wrist"], self.guide.pos["eff"], self.normal, "xz", False) self.ik_ctl = self.addCtl(self.ikcns_ctl, "ik_ctl", m, self.color_ik, "cube", w=self.size*.12, h=self.size*.12, d=self.size*.12) # upv v = self.guide.apos[2] - self.guide.apos[0] v = self.normal ^ v v.normalize() v *= self.size*.5 v += self.guide.apos[1] self.upv_cns = pri.addTransformFromPos(self.root, self.getName("upv_cns"), v) self.upv_ctl = self.addCtl(self.upv_cns, "upv_ctl", tra.getTransform(self.upv_cns), self.color_ik, "diamond", w=self.size*.12) att.setKeyableAttributes(self.upv_ctl, self.t_params) # References -------------------------------------- self.ik_ref = pri.addTransform(self.ik_ctl, self.getName("ik_ref"), tra.getTransform(self.ik_ctl)) self.fk_ref = pri.addTransform(self.fk_ctl[2], self.getName("fk_ref"), tra.getTransform(self.ik_ctl)) # Chain -------------------------------------------- # The outputs of the ikfk2bone solver self.bone0 = pri.addLocator(self.root, self.getName("0_jnt"), tra.getTransform(self.fk_ctl[0])) self.bone0_shp = self.bone0.getShape() self.bone0_shp.setAttr("localPositionX", self.n_factor*.5) self.bone0_shp.setAttr("localScale", .5, 0, 0) self.bone0.setAttr("sx", self.length0) self.bone0.setAttr("visibility", False) self.bone1 = pri.addLocator(self.root, self.getName("1_jnt"), tra.getTransform(self.fk_ctl[1])) self.bone1_shp = self.bone1.getShape() self.bone1_shp.setAttr("localPositionX", self.n_factor*.5) self.bone1_shp.setAttr("localScale", .5, 0, 0) self.bone1.setAttr("sx", self.length1) self.bone1.setAttr("visibility", False) self.ctrn_loc = pri.addTransformFromPos(self.root, self.getName("ctrn_loc"), self.guide.apos[1]) self.eff_loc = pri.addTransformFromPos(self.root, self.getName("eff_loc"), self.guide.apos[2]) # Mid Controler ------------------------------------ self.mid_ctl = self.addCtl(self.ctrn_loc, "mid_ctl", tra.getTransform(self.ctrn_loc), self.color_ik, "sphere", w=self.size*.2) # Twist references --------------------------------- x = dt.Vector(0,-1,0) x = x * tra.getTransform(self.eff_loc) z = dt.Vector(self.normal.x,self.normal.y,self.normal.z) z = z * tra.getTransform(self.eff_loc) m = tra.getRotationFromAxis(x, z, "xz", self.negate) m = tra.setMatrixPosition(m, tra.getTranslation(self.ik_ctl)) self.tws0_loc = pri.addTransform(self.root, self.getName("tws0_loc"), tra.getTransform(self.fk_ctl[0])) self.tws0_rot = pri.addTransform(self.tws0_loc, self.getName("tws0_rot"), tra.getTransform(self.fk_ctl[0])) self.tws1_loc = pri.addTransform(self.ctrn_loc, self.getName("tws1_loc"), tra.getTransform(self.ctrn_loc)) self.tws1_rot = pri.addTransform(self.tws1_loc, self.getName("tws1_rot"), tra.getTransform(self.ctrn_loc)) self.tws2_loc = pri.addTransform(self.root, self.getName("tws2_loc"), tra.getTransform(self.fk_ctl[2])) self.tws2_rot = pri.addTransform(self.tws2_loc, self.getName("tws2_rot"), tra.getTransform(self.fk_ctl[2])) self.tws2_rot.setAttr("sx", .001) # Divisions ---------------------------------------- # We have at least one division at the start, the end and one for the elbow. self.divisions = self.settings["div0"] + self.settings["div1"] + 3 self.div_cns = [] for i in range(self.divisions): div_cns = pri.addTransform(self.root, self.getName("div%s_loc" % i)) self.div_cns.append(div_cns) self.addShadow(div_cns, i) # End reference ------------------------------------ # To help the deformation on the wrist self.end_ref = pri.addTransform(self.tws2_rot, self.getName("end_ref"), m) self.addShadow(self.end_ref, "end")
def addOperators(self): """Create operators and set the relations for the component rig Apply operators, constraints, expressions to the hierarchy. In order to keep the code clean and easier to debug, we shouldn't create any new object in this method. """ # Tangent position --------------------------------- # common part d = vector.getDistance(self.guide.pos["root"], self.guide.pos["neck"]) dist_node = node.createDistNode(self.root, self.ik_ctl) rootWorld_node = node.createDecomposeMatrixNode( self.root.attr("worldMatrix")) div_node = node.createDivNode(dist_node + ".distance", rootWorld_node + ".outputScaleX") div_node = node.createDivNode(div_node + ".outputX", d) # tan0 mul_node = node.createMulNode(self.tan0_att, self.tan0_loc.getAttr("ty")) res_node = node.createMulNode(mul_node + ".outputX", div_node + ".outputX") pm.connectAttr(res_node + ".outputX", self.tan0_loc + ".ty") # tan1 mul_node = node.createMulNode(self.tan1_att, self.tan1_loc.getAttr("ty")) res_node = node.createMulNode(mul_node + ".outputX", div_node + ".outputX") pm.connectAttr(res_node + ".outputX", self.tan1_loc.attr("ty")) # Curves ------------------------------------------- op = applyop.gear_curveslide2_op(self.slv_crv, self.mst_crv, 0, 1.5, .5, .5) pm.connectAttr(self.maxstretch_att, op + ".maxstretch") pm.connectAttr(self.maxsquash_att, op + ".maxsquash") pm.connectAttr(self.softness_att, op + ".softness") # Volume driver ------------------------------------ crv_node = node.createCurveInfoNode(self.slv_crv) # Division ----------------------------------------- for i in range(self.settings["division"]): # References u = i / (self.settings["division"] - 1.0) cns = applyop.pathCns(self.div_cns[i], self.slv_crv, False, u, True) cns.setAttr("frontAxis", 1) # front axis is 'Y' cns.setAttr("upAxis", 2) # front axis is 'Z' # Roll intMatrix = applyop.gear_intmatrix_op( self.intMRef + ".worldMatrix", self.ik_ctl + ".worldMatrix", u) dm_node = node.createDecomposeMatrixNode(intMatrix + ".output") pm.connectAttr(dm_node + ".outputRotate", self.twister[i].attr("rotate")) pm.parentConstraint(self.twister[i], self.ref_twist[i], maintainOffset=True) pm.connectAttr(self.ref_twist[i] + ".translate", cns + ".worldUpVector") # Squash n Stretch op = applyop.gear_squashstretch2_op(self.fk_npo[i], self.root, pm.arclen(self.slv_crv), "y") pm.connectAttr(self.volume_att, op + ".blend") pm.connectAttr(crv_node + ".arcLength", op + ".driver") pm.connectAttr(self.st_att[i], op + ".stretch") pm.connectAttr(self.sq_att[i], op + ".squash") op.setAttr("driver_min", .1) # scl compas if i != 0: div_node = node.createDivNode([1, 1, 1], [ self.fk_npo[i - 1] + ".sx", self.fk_npo[i - 1] + ".sy", self.fk_npo[i - 1] + ".sz" ]) pm.connectAttr(div_node + ".output", self.scl_npo[i] + ".scale") # Controlers if i == 0: mulmat_node = applyop.gear_mulmatrix_op( self.div_cns[i].attr("worldMatrix"), self.root.attr("worldInverseMatrix")) else: mulmat_node = applyop.gear_mulmatrix_op( self.div_cns[i].attr("worldMatrix"), self.div_cns[i - 1].attr("worldInverseMatrix")) dm_node = node.createDecomposeMatrixNode(mulmat_node + ".output") pm.connectAttr(dm_node + ".outputTranslate", self.fk_npo[i].attr("t")) pm.connectAttr(dm_node + ".outputRotate", self.fk_npo[i].attr("r")) # Orientation Lock if i == self.settings["division"] - 1: dm_node = node.createDecomposeMatrixNode(self.ik_ctl + ".worldMatrix") blend_node = node.createBlendNode( [dm_node + ".outputRotate%s" % s for s in "XYZ"], [cns + ".rotate%s" % s for s in "XYZ"], self.lock_ori_att) self.div_cns[i].attr("rotate").disconnect() pm.connectAttr(blend_node + ".output", self.div_cns[i] + ".rotate") # Head --------------------------------------------- self.fk_ctl[-1].addChild(self.head_cns) # scale compensation dm_node = node.createDecomposeMatrixNode(self.scl_npo[0] + ".parentInverseMatrix") pm.connectAttr(dm_node + ".outputScale", self.scl_npo[0] + ".scale")
def addOperators(self): # Tangent position --------------------------------- # common part d = vec.getDistance(self.guide.pos["root"], self.guide.pos["neck"]) dist_node = nod.createDistNode(self.root, self.ik_ctl) rootWorld_node = nod.createDecomposeMatrixNode(self.root.attr("worldMatrix")) div_node = nod.createDivNode(dist_node+".distance", rootWorld_node+".outputScaleX") div_node = nod.createDivNode(div_node+".outputX", d) # tan0 mul_node = nod.createMulNode(self.tan0_att, self.tan0_loc.getAttr("ty")) res_node = nod.createMulNode(mul_node+".outputX", div_node+".outputX") connectAttr( res_node+".outputX", self.tan0_loc+".ty") # tan1 mul_node = nod.createMulNode(self.tan1_att, self.tan1_loc.getAttr("ty")) res_node = nod.createMulNode(mul_node+".outputX", div_node+".outputX") connectAttr( res_node+".outputX", self.tan1_loc.attr("ty")) # Curves ------------------------------------------- op = aop.gear_curveslide2_op(self.slv_crv, self.mst_crv, 0, 1.5, .5, .5) connectAttr(self.maxstretch_att, op+".maxstretch") connectAttr(self.maxsquash_att, op+".maxsquash") connectAttr(self.softness_att, op+".softness") # Volume driver ------------------------------------ crv_node = nod.createCurveInfoNode(self.slv_crv) # Division ----------------------------------------- for i in range(self.settings["division"]): # References u = i / (self.settings["division"] - 1.0) cns = aop.pathCns(self.div_cns[i], self.slv_crv, False, u, True) cns.setAttr("frontAxis", 1)# front axis is 'Y' cns.setAttr("upAxis", 2)# front axis is 'Z' # Roll aop.gear_spinePointAtOp(cns, self.root, self.ik_ctl, u, "Z") # Squash n Stretch op = aop.gear_squashstretch2_op(self.fk_npo[i], self.root, arclen(self.slv_crv), "y") connectAttr(self.volume_att, op+".blend") connectAttr(crv_node+".arcLength", op+".driver") connectAttr(self.st_att[i], op+".stretch") connectAttr(self.sq_att[i], op+".squash") # scl compas if i != 0: div_node = nod.createDivNode([1,1,1], [self.fk_npo[i-1]+".sx", self.fk_npo[i-1]+".sy", self.fk_npo[i-1]+".sz"]) connectAttr(div_node+".output", self.scl_npo[i]+".scale") # Controlers if i == 0: mulmat_node = aop.gear_mulmatrix_op(self.div_cns[i].attr("worldMatrix"), self.root.attr("worldInverseMatrix")) else: mulmat_node = aop.gear_mulmatrix_op(self.div_cns[i].attr("worldMatrix"), self.div_cns[i-1].attr("worldInverseMatrix")) dm_node = nod.createDecomposeMatrixNode(mulmat_node+".output") connectAttr(dm_node+".outputTranslate", self.fk_npo[i].attr("t")) connectAttr(dm_node+".outputRotate", self.fk_npo[i].attr("r")) #connectAttr(dm_node+".outputScale", self.fk_npo[i].attr("s")) # Orientation Lock if i == self.settings["division"] - 1 : dm_node = nod.createDecomposeMatrixNode(self.ik_ctl+".worldMatrix") blend_node = nod.createBlendNode([dm_node+".outputRotate%s"%s for s in "XYZ"], [cns+".rotate%s"%s for s in "XYZ"], self.lock_ori_att) self.div_cns[i].attr("rotate").disconnect() connectAttr(blend_node+".output", self.div_cns[i]+".rotate") # Head --------------------------------------------- self.fk_ctl[-1].addChild(self.head_cns)