示例#1
0
def get_talk_time(minutes):
    """Setup talk time"""
    display.scroll('A -1, B +1')

    # clear press counters

    button_a.get_presses()
    button_b.get_presses()

    quit_flag = False

    while quit_flag is not True:
        minutes = minutes - button_a.get_presses() \
            + button_b.get_presses()
        display_minutes(int(minutes))

        # To exit press a for 2 seconds

        if button_a.is_pressed():
            start = running_time()

            while button_a.is_pressed():
                if running_time() - start > 2000:
                    quit_flag = True
                    display.scroll(str(int(minutes)))

    return minutes
示例#2
0
def output(data):
    radio.send(str(data))
    data = str(data)
    if len(data) == 1:
        display.show(data)
    else:
        display.scroll(data)
示例#3
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    def gameStart(self):

        display.scroll("3... 2... 1... Launch...", delay=70)

        while True:
            astroidField.createAstroid()

            astroidField.drawAstroids()
            spaceShip.draw()

            if spaceShip.collide():
                self.gameOver()
                break

            sleep(self.frameRate)

            astroidField.hideAstroids()
            spaceShip.hide()

            if button_a.was_pressed():
                spaceShip.moveLeft()
            elif button_b.was_pressed():
                spaceShip.moveRight()

            astroidField.moveAstroids()
            astroidField.clearPassedAstroids()
            self.increaseDifficulty()
示例#4
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def main():
    """Main function for the timer"""

    # set the number minutes that your talk is to last for.
    minutes = 1

    # convert to the delay needed to turn off each LED
    delay = minutes_to_delay(minutes)

    start_up_screen()
    show_power_on()

    radio.on()

    while True:

        received_message = radio.receive()

        delay_from_remote = message_to_delay(received_message)

        if delay_from_remote >= 0:
            delay = delay_from_remote
            count_down(delay)
            get_ready_to_go_again()

        # Show number of mins

        display_minutes(delay_to_minutes(delay))

        # To enter demo mode press button a for > 2 secs

        if button_b.is_pressed():
            start = running_time()

            while button_b.is_pressed():
                pass

            if running_time() - start > 2000:
                delay = minutes_to_delay(15 / 60)
                display.scroll('Talk 15 secs')

        if button_a.is_pressed():
            delay = minutes_to_delay(get_talk_time(delay_to_minutes(delay)))
            start_up_screen()
            display_minutes(delay_to_minutes(delay))

        if accelerometer.current_gesture() == 'shake':
            send_message = True
            while accelerometer.current_gesture() == 'shake':
                delay_from_remote = message_to_delay(received_message)
                if delay_from_remote >= 0:
                    delay = delay_from_remote
                    send_message = False

            if send_message:
                radio.send(SHAKY_ID + ' ' + 'start ' + str(delay))

            count_down(delay)
            get_ready_to_go_again()
示例#5
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def sing(song=None):
    """ sing something simple """
    song = choose(songs, song)

    if quiet:
        display.scroll(song)
    else:
        music.play(song)
示例#6
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def show_wave(name, frame, duration=1500):
    display.scroll(name + " wave", wait=False, delay=100)
    audio.play(repeated_frame(frame, duration), wait=False)
    for i in range(75):
        sleep(100)
        if button_a.is_pressed():
            display.clear()
            audio.stop()
            break
示例#7
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def talk(text=None):
    """ talk to the world """
    text = choose(sayings, text)

    gc.collect()
    if quiet:
        display.scroll(text)
    else:
        speech.say(text)
示例#8
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def say_something_simple():
    """ ernie wise """
    if random.random() < 0.6:
        display.scroll(choose(sayings))
    else:
        if random.random() < 0.1:
            sing()
        else:
            talk()
示例#9
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def show_wave(name, frame, duration=1500):
    display.scroll(name + " wave", wait=False,delay=100)
    audio.play(repeated_frame(frame, duration),wait=False)
    for i in range(75):
        sleep(100)
        if button_a.is_pressed():
            display.clear()
            audio.stop()
            break
示例#10
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def	hdr_bb( cnt, limit) :

	if limit == cnt :
		cnt	= 0
	else :
		cnt	= cnt + 1

	uart.write( str( cnt))
	dp.scroll( str( cnt), delay = 80)

	return	cnt
示例#11
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 def start(self):
     while True:
         resp = self.comm.wait_for_command(0)
         if resp["command"] == "start_fight":
             while not resp["command"] == "end_fight":
                 resp = self.comm.wait_for_command(0)
                 if button_a.is_pressed() or button_b.is_pressed():
                     display.scroll("Finish fight...")
         if button_a.is_pressed() or button_b.is_pressed():
             self.wake()
             break
     while self.health > 0:
         display.show(self.display_health())
 def setFreq(self, freq):
     # Constrain the frequency
     prescaleval = 25000000
     prescaleval /= 4096
     prescaleval /= freq
     prescaleval -= 1
     prescale = int(prescaleval)  # Math.Floor(prescaleval + 0.5)
     oldmode = self.i2cread(self, self.PCA9685_ADDRESS, self.MODE1)
     newmode = (oldmode & 0x7F) | 0x10
     self.i2cwrite(self, self.PCA9685_ADDRESS, self.MODE1, newmode)
     self.i2cwrite(self, self.PCA9685_ADDRESS, self.PRESCALE, prescale)
     self.i2cwrite(self, self.PCA9685_ADDRESS, self.MODE1, oldmode)
     sleep(1000)
     self.i2cwrite(self, self.PCA9685_ADDRESS, self.MODE1, oldmode | 0xA1)
     display.scroll('initialised')
def jogar(qtd_asteroides_tela: int) -> None:
    lista_jogo = iniciar_lista(qtd_asteroides_tela)
    isDificil = qtd_asteroides_tela < 3
    imp_lista(lista_jogo, isDificil)
    t_ini = ticks_ms()
    while lista_jogo[0] != -1:
        piscar_asteroide(lista_jogo[0])
        if(button_a.is_pressed() and not button_b.is_pressed() and lista_jogo[0] == 0) or\
          (button_a.is_pressed() and button_b.is_pressed() and lista_jogo[0] == 2) or\
          (not button_a.is_pressed() and button_b.is_pressed() and lista_jogo[0] == 4):
            atualizar_lista(lista_jogo)
            imp_lista(lista_jogo, isDificil)
            sleep_ms(80)
    display.scroll("{:.2f}".format((ticks_ms() - t_ini) / 1000))
    display.show(Image.HAPPY)
示例#14
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def init_radio(radio_mode, chan_min):
    '''
    Display starting messages. Set radio config before the loop.
    '''
    # Display starting messages
    display.scroll('>>')
    print('\n >> Starting ... \n')
    # Start and configure the radio
    radio.on()
    radio.config(channel=chan_min)
    if radio_mode == 'ble':
        radio.ble()
    elif radio_mode == 'raw':
        radio.config(raw=1)
    chan = chan_min - 1
    rate_nb = 0
    return radio, chan, rate_nb
def get_message():
    msg = receive()
    display.scroll(str(msg))
    if msg == 'A':
        Motor.MotorRun(1, 255)
        Motor.MotorRun(3, 255)
    elif msg == 'B':
        Motor.MotorRun(1, -255)
        Motor.MotorRun(3, -255)
    elif msg == 'C':
        Motor.MotorRun(1, -255)
        Motor.MotorRun(3, 255)
    elif msg == 'D':
        Motor.MotorRun(1, 255)
        Motor.MotorRun(3, -255)
    elif msg == '0':
        Motor.MotorRun(1, 0)
        Motor.MotorRun(3, 0)
示例#16
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文件: spyfall.py 项目: MoMaT/slides
def play(location):
    display.show(Image.ALL_CLOCKS, delay=50, loop=True, wait=False)

    number = random.randrange(1, 10000)
    sleep(random.randrange(10, 500))
    radio.send(str(number))

    sleep(3000)

    numbers = []
    while True:
        message = radio.receive()
        if not message:
            break
        numbers.append(int(message))

    if number < min(numbers):
        location = "UNKNOWN"

    radio.off()

    display.show(Image.ARROW_E)

    seconds = 0
    start_time = running_time()
    button_b.was_pressed()

    while seconds < 8 * 60:
        if accelerometer.was_gesture("shake"):
            minutes = seconds // 60
            display.scroll("{0}:{1:02d}".format(minutes, seconds - minutes * 60))
        if button_b.was_pressed():
            display.scroll(location.upper())

        sleep(10)
        seconds = (running_time() - start_time) // 1000

    animation = [Image.SKULL, Image()]
    display.show(animation, delay=500, loop=True, wait=False)

    while True:
        sleep(10000)
        display.off()
示例#17
0
def main():
    """ entry point to the app """

    # loop forever
    while True:
        # generate a random number to represent the number of leds to show ...
        num = random.randint(0, 10)

        # clear the display from the previous game ...
        display.clear()

        # a list to keep track of which leds have been used ...
        used = []

        # loop 'num' times ...
        for i in range(num):
            # generate a random number to represent which led to show ...
            led = random.randint(0, NUM_LEDS - 1)

            # if the led has already been used,
            # generate another random number ...
            while led in used:
                led = random.randint(0, NUM_LEDS - 1)
            used.append(led)

            # get the coords for the led to show ...
            x, y = get_coords(led)

            # show the led ...
            display.set_pixel(x, y, 9)

        # get the answer from the user ...
        input_num = get_button_presses()

        # if the answer is correct, display WIN otherwise LOSE ...
        if num == input_num:
            display.scroll("WIN!")
        else:
            display.scroll("LOSE!")
示例#18
0
def main():
    """ entry point to the app """

    # loop forever
    while True:
        # generate a random number to represent the number of leds to show ...
        num = random.randint(0, 10)

        # clear the display from the previous game ...
        display.clear()

        # a list to keep track of which leds have been used ...
        used = []

        # loop 'num' times ...
        for i in range(num):
            # generate a random number to represent which led to show ...
            led = random.randint(0, NUM_LEDS-1)

            # if the led has already been used,
            # generate another random number ...
            while led in used:
                led = random.randint(0, NUM_LEDS-1)
            used.append(led)

            # get the coords for the led to show ...
            x, y = get_coords(led)

            # show the led ...
            display.set_pixel(x, y, 9)

        # get the answer from the user ...
        input_num = get_button_presses()

        # if the answer is correct, display WIN otherwise LOSE ...
        if num == input_num:
            display.scroll("WIN!")
        else:
            display.scroll("LOSE!")
def jogar(piscar: bool = False) -> None:
    lista_asteroides = iniciar_asteroides_jogo()
    imprimir_asteroides(lista_asteroides)
    t_ini = ticks_ms()
    if piscar:
        tempo_espera = 50
    else:
        tempo_espera = 140

    while lista_asteroides[0] != -1:
        if piscar:
            piscar_asteroide_atual(lista_asteroides[0])

        if(button_a.is_pressed() and not button_b.is_pressed() and lista_asteroides[0] == 0) or\
          (button_a.is_pressed() and button_b.is_pressed() and lista_asteroides[0] == 2) or\
          (not button_a.is_pressed() and button_b.is_pressed() and lista_asteroides[0] == 4):
            atualizar_lista_asteroides(lista_asteroides)
            imprimir_asteroides(lista_asteroides)
            sleep_ms(tempo_espera)

    display.scroll("{:.2f}".format((ticks_ms() - t_ini) / 1000))
    display.show(Image.HAPPY)
示例#20
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def EndScreen(win):
    global gameStarted
    gameStarted = False
    if(win):
        display.scroll("You win")
    else:
        display.scroll("You lose")
    display.scroll('Press a button to start ', wait=False, loop=True)
示例#21
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 def gameOver(self):
     spaceShip.blowUpShip()
     sleep(300)
     display.scroll("Game Over")
     sleep(300)
     display.scroll("Score : " + str(self.score))
     sleep(500)
     display.scroll("Marco Janssen (c)2021", delay=50)
示例#22
0
        continue
    
    if msg == 'RESET':
        org = create_genesis_org()
        print_org(org)
        write_string(org_to_string(org), FILE)
        
    collect()

    if ticks_ms() < last_reproduction + maturity * 1000:
        state = 'WAIT'
    elif state == 'WAIT':
        state = 'RECV'

    elif button_a.was_pressed():
        display.scroll('G:{} C:{}'.format(org['gender'], org['color']))

    elif button_b.was_pressed() and state == 'RECV':
        state = 'SEND'
        msg = 'SREQ|{}'.format(org_to_string(org))
        radio.send(msg)

    if state == 'RECV':
        if msg is not None and msg[:4] == 'SREQ' and randint(1,3) == 1:
            new_org = org_from_repr(msg[5:])
            if new_org['gender'] != org['gender']:
                print('Parent 1:')
                print_org(org)
                print('Parent 2:')
                print_org(new_org)
                radio.send('SRSP|{}'.format(org_to_string(org)))
radio.on()
while True:
    if button_a.was_pressed():
        radio.send('Forward')  #Forward message
    elif button_a.is_pressed() and button_b.is_pressed():
        radio.send("Stop")
    elif button_b.was_pressed():
        radio.send('Back')  #Back

    # Read any incoming messages.
    incoming = radio.receive()
    if incoming == 'Forward':
        # turn motor 1 on in forward for 1 second and turn it off

        #r.motor_on(r.MOTOR_2, r.FORWARD)
        display.scroll('F')
        #sleep(3000)
        r.motor_on(r.MOTOR_1, r.FORWARD, 100)
        #sleep(5000)
        #r.motor_off(r.MOTOR_1)
        #sleep(2000)
        #r.motor_on(r.MOTOR_1, r.REVERSE,100)
    if incoming == 'Stop':

        #r.motor_off(r.MOTOR_2)
        display.scroll('S')
        r.motor_off(r.MOTOR_1)

    if incoming == 'Back':

        #r.motor_off(r.MOTOR_2)
示例#24
0
from random import randint
from microbit import display, button_a, button_b

display.scroll('Heads = A')
display.scroll('Tails = B')
random_number = randint(1, 2)

while True:
    if button_a.is_pressed():
        if random_number == 1:
            display.scroll('You WON!')
            break
        else:
            display.scroll('You Lost')
            break

    if button_b.is_pressed():
        if random_number == 2:
            display.scroll('You WON!')
            break
        else:
            display.scroll('You Lost')
            break
示例#25
0
        for coord in snake[1:]:  # draw snake, without new head
            xpos, ypos = coord
            # make current position
            set_px(xpos, ypos, 1)

        newpixel = get_px(newheadx, newheady)
        # if newpixel is 0, 1, or tail of snake
        tailJustMissed = (
            newheadx, newheady) == snake[0]  # if tail of snake, delete tail
        if tailJustMissed:
            newpixel = 0
        if (((newheadx, newheady) == (foodX, foodY))
                and newpixel == 1) or newpixel == 0:
            # didn't hit ourself
            snake.append((newheadx, newheady))
            set_px(newheadx, newheady, 1)
        else:  # did hit ourself
            end = True
        if newpixel == 0:  # blank pixel to move to
            if not tailJustMissed:
                set_px(snake[0][0], snake[0][1], 0)
            del snake[0]
        elif (newheadx, newheady) == (foodX, foodY):  # eaten the food
            foodEaten = True
            score += (10 - speed)  # more points for faster game
        # higher the speed, slower the game
        foodTimeout -= 1
        sleep(speed * 10)
    display.scroll("Score " + str(score))
示例#26
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from microbit import display, button_a, Image, accelerometer, sleep

display.scroll('Hello World!')
display.show(Image.HAPPY)
sleep(1000)

while True:
    if button_a.is_pressed():
        display.show(Image.HOUSE)
        sleep(1000)

    if accelerometer.was_gesture('shake'):
        print('hey')
        display.show(Image.HAPPY)
        sleep(1000)

    display.clear()
示例#27
0
Control the bit by tilting the micro:bit

Avoid the obstacles

Create your own terrain by editing the terrain list below:
'''

import music
from microbit import (accelerometer,
                      display,
                      sleep,
                      Image,
                      reset,
                      )

display.scroll('Flappy Bit')

bird = 2
terrain = [
    (0, 0),
    (0, 0),
    (0, 0),
    (0, 0),
    (0, 2),
    (0, 0),
    (0, 0),
    (3, 0),
    (3, 0),
    (4, 0),
    (3, 0),
    (0, 0),
示例#28
0
Avoid the obstacles

Create your own terrain by editing the terrain list below:
'''

import music
from microbit import (
    accelerometer,
    display,
    sleep,
    Image,
    reset,
)

display.scroll('Flappy Bit')

bird = 2
terrain = [
    (0, 0),
    (0, 0),
    (0, 0),
    (0, 0),
    (0, 2),
    (0, 0),
    (0, 0),
    (3, 0),
    (3, 0),
    (4, 0),
    (3, 0),
    (0, 0),
示例#29
0
square = audio.AudioFrame()

HALF = len(square)//2
for i in range(HALF):
    square[i] = 8
    square[i+HALF] = 248
show_wave("Square", square)
sleep(1000)

for i in range(len(frame)):
    frame[i] = 252-i*8
show_wave("Sawtooth", frame)

del frame

#Generate a waveform that goes from triangle to square wave, reasonably smoothly.
frames = [ None ] * 32
for i in range(32):
    frames[i] = frame = audio.AudioFrame()
    for j in range(len(triangle)):
        frame[j] = (triangle[j]*(32-i) + square[j]*i)>>5

def repeated_frames(frames, count):
    for frame in frames:
        for i in range(count):
            yield frame


display.scroll("Ascending wave", wait=False)
audio.play(repeated_frames(frames, 60))
示例#30
0
        hitCount += 1           # increment score
        ballDirection *= -1     # change ball direction

        # Check if player won...
        if hitCount >= maxScore:

            # Bounce the ball back to the top one last time
            for i in range(3, -1, -1):
                display.set_pixel(ballX, i, 5)
                sleep(delay)
                display.set_pixel(ballX, i, 0)

            #display.clear()
            sleep(delay)
            display.scroll("You won!")
            display.show(Image.HAPPY)
            sleep(3000)
            gameOn = False
            continue

    # Case where paddle missed ball
    elif ballY >= 4 and padX != ballX:
        display.set_pixel(oldBallX, oldBallY, 0)
        display.set_pixel(ballX, ballY, 5)   # turn-on LED at new ball location
        sleep(delay)
        display.set_pixel(ballX, ballY, 0)   # turn-off LED at new ball location

        hitCount -= 1             # Decrement score
        # ballDirection *= -1     # Change ball direction (up) [this line cancels out line 158]
示例#31
0
import random

from microbit import display

names = ['Mary', 'Yolanda', 'Damien', 'Alia', 'Kushal', 'Mei Xiu', 'Zoltan']
display.scroll(random.choice(names))
示例#32
0
def task_3():
    yield from wait_for_button_press(button_a)
    yield from scroll('The end')
    display.scroll('---')
示例#33
0
from microbit import display
display.scroll("Hello, World!")

# Images
from microbit import display, Image
display.show(Image.HAPPY)

boat = Image("00710:00755:00700:99999:09990")
display.show(boat)

# Animation
display.show(reversed([str(x) for x in range(10)]), loop=False, delay=500)

display.show(Image.ALL_CLOCKS, loop=True, delay=100)

display.clear()
示例#34
0
文件: main.py 项目: rendermaniac/wbr
duration = 120000 # logging time in ms
countdown = 120

if not button_a.is_pressed():

    n = len(os.listdir()) - 1 # 1 indexed

    hc = 0.0
    offset = 0.0
    max_height = 0.0

    bme = bme280.bme280()
    bme.set_qnh(bme.pressure())

    if n > 5:
        display.scroll("Disk Full!", loop=True) # blocks

    display.scroll("calibrating ")
    for x in range(calibrate):
        hc = bme.altitude()
        offset += hc
        sleep(10)

    data = open("flt{}.csv".format(n), "w")
    data.write("time,altitude\n")
    offset = hc / calibrate
    delay = running_time()

    while True:
        td = running_time() - delay # will be zero
示例#35
0
    def gen():
        recvd = audio.AudioFrame()
        empty = audio.AudioFrame()
        while True:
            if radio.receive_bytes_into(recvd) == 32:
                yield recvd
            else:
                yield empty
            if button_a.is_pressed() and button_b.is_pressed():
                return

    audio.play(gen())


while True:
    message = "Press button a to send 'sample.raw' or sawtooth wave. Press button b to play received waveform. Press both buttons to stop."
    display.scroll(message, delay=100, wait=False)
    message_end = running_time() + len(message) * 600
    if button_a.is_pressed() and button_b.is_pressed():
        break
    while True:
        sleep(50)
        if button_a.is_pressed():
            send()
            break
        if button_b.is_pressed():
            play()
            break
        if running_time() > message_end:
            break
示例#36
0
    i.fill(2)
    i.blit(TEST, -100, -100, 50, 50, 1, 1)
    assert eq(i, Image('22:20:20:20:20:20:20'))

def test_crop():
    assert eq(TEST.crop(-1, -1, 2, 2), Image('00:04'))
    assert eq(TEST.crop(1, 1, 2, 2), Image('55:56'))
    assert eq(TEST.crop(4, 4, 3, 3), Image('400:000:000'))

def test_shift():
    assert eq(TEST, TEST.shift_left(0))
    assert eq(TEST, TEST.shift_up(0))
    for n in range(-6, 7):
        assert eq(TEST.shift_left(n), TEST.shift_right(-n))
        assert eq(TEST.shift_up(n), TEST.shift_down(-n))
    assert eq(TEST.shift_left(1), Image('44440:55540:56540:55540:44440'))
    assert eq(TEST.shift_down(1), Image('00000:44444:45554:45654:45554'))

try:
    display.scroll("blit")
    test_blit()
    display.scroll("crop")
    test_crop()
    display.scroll("shift")
    test_shift()
    print("Image test: PASS")
    display.show(Image.HAPPY)
except Exception as ae:
    display.show(Image.SAD)
    raise
示例#37
0
def scroll(string, delay=150, loop=False, monospace=False):
    display.scroll(string, delay, wait=False,
                   loop=loop, monospace=monospace)
    yield from sleep(delay * 5 * (len(string) + 1))
示例#38
0
# microbit module let you control the board components and sensors
from microbit import display

# This text will scroll on the 5x5 matrix display
display.scroll('Hello PyCon Italy')
示例#39
0
tool = 0
peers = set()
receives = 0

radio.on()

while True:
    #if accelerometer.was_gesture('shake'):
    if button_a.was_pressed():
        tool = random.randrange(3)
        #display.clear()
        #sleep(1000)
        #display.show(tool)

    display.clear()
    display.scroll('%s' % len(peers))
    display.show(tools[tool])

    sleep_time = random.randint(200, 500)
    print('sleep time: %s' % sleep_time)

    if receives >= 10:
        print('sending: %s %s' % (my_id, tool))
        radio.send('%s %s' % (my_id, tool))
        receives = 0

    incoming = radio.receive()
    receives += 1

    print(incoming)
示例#40
0
        plot(ballX, ballY, brightness[2])        # Turn-on LED (ball) at new position

    # Other cases where ball is either rising or falling
    else:
        # Debug code:
        print("ballX =" + str(ballX))       # View print() output using REPL
        
        plot(oldBallX, oldBallY, brightness[0])  # Turn-off LED at old position
        plot(ballX, ballY, brightness[2])        # Turn-on LED at new position

    # Make ball speed-up as it falls and slow-down as it rises.
    delay = 128 - 8 * ballX
    sleep(delay)

    if button_a.is_pressed():
        display.scroll(hitCount)            # Show current score

# End of "while gameOn:" loop
# ===========================
display.scroll("Game Over,")
if hitCount >= maxScore:
    display.scroll(" You won.")
    display.show(hapFace)
else:
    display.scroll(" Micro:bit won.")
    display.show(sadFace)
sleep(3000)
reset()        # Start a new game.

# EOF
示例#41
0
文件: main.py 项目: xinabox/uBit-OD01
while not gameOver:
    for i in range(0, 5):
        shipX = shipX - 1 if (A.is_pressed() and shipX > 0) else shipX
        shipX = shipX + 1 if (B.is_pressed() and shipX < 58) else shipX
        mv_stmp(shipX0, 23, shipX, 23, ship)
        shipX0 = shipX
        x, y, v = starX[i], starY[i], speed[i]
        stmp = starStamp[star[i]]
        if y + v > 23:
            score += 1
            draw_stamp(x, y, stmp, 0, 1)
            s, x, v = init_star(i)
            star[i] = s
            stmp = starStamp[s]
            starX[i] = x
            starY[i], speed[i], y = -v, v, -v
        if y == -v:
            y0 = 0
        else:
            y0 = y
        y = y + v
        starY[i] = y
        mv_stmp(x, y0, x, y, stmp)
        if y > 19:
            if not ((x + 4 < shipX or shipX + 4 < x) or
                    (y + 7 < 27 or 31 < y + 4)):
                show_bitmap("game_over")
                D.scroll("Score: " + str(score))
                gameOver = True
                break
示例#42
0
    radio.config(channel=90, queue=12)
    count = -1
    def gen():
        recvd = audio.AudioFrame()
        empty = audio.AudioFrame()
        while True:
            if radio.receive_bytes_into(recvd) == 32:
                yield recvd
            else:
                yield empty
            if button_a.is_pressed() and button_b.is_pressed():
                return
    audio.play(gen())

while True:
    message = "Press button a to send 'sample.raw' or sawtooth wave. Press button b to play received waveform. Press both buttons to stop."
    display.scroll(message, delay=100, wait=False)
    message_end = running_time() + len(message)*600
    if button_a.is_pressed() and button_b.is_pressed():
        break
    while True:
        sleep(50)
        if button_a.is_pressed():
            send()
            break
        if button_b.is_pressed():
            play()
            break
        if running_time() > message_end:
            break
示例#43
0
from microbit import display

length = float(input('Enter length: '))
width = float(input('Enter width: '))

square_footage = length * width

print('Your room size is {0} square feet.'.format(square_footage))
display.scroll('Your room size is {0} square feet.'.format(square_footage))
示例#44
0
文件: example.py 项目: L0C4RD/uflash
from microbit import display

display.scroll("Hello, World!")