示例#1
0
def main():
    try:
        query = MinecraftQuery("server.url.here", 25565,
                               timeout=10,
                               retries=0)
        server_data = query.get_rules()
    except socket.error as e:
        print "socket exception caught:", e.message
        print "Server is down or unreachable."
        sys.exit(1)
    
    print(server_data['motd'])
    
    print(server_data['version'])
    		
    NumPlayers = "Players "
    NumPlayers += str(server_data['numplayers']) + "/"
    NumPlayers += str(server_data['maxplayers']) + " :"
    print(NumPlayers)
    
    Players = server_data['players']
    for player in Players:
    	print("\t"+player)
    
    sys.exit(0)
示例#2
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文件: cli.py 项目: sbrock/mcstatus
def main():
    parser = ArgumentParser(
        description="Query status of Minecraft multiplayer server",
        epilog="Exit status: 0 if the server can be reached, otherwise nonzero.",
    )
    parser.add_argument("host", help="target hostname")
    parser.add_argument(
        "-q",
        "--quiet",
        action="store_true",
        default=False,
        help="don't print anything, just check if the server is running",
    )
    parser.add_argument("-p", "--port", type=int, default=25565, help='UDP port of server\'s "query" service [25565]')
    parser.add_argument("-r", "--retries", type=int, default=3, help="retry query at most this number of times [3]")
    parser.add_argument("-t", "--timeout", type=int, default=10, help="retry timeout in seconds [10]")

    options = parser.parse_args()

    try:
        query = MinecraftQuery(options.host, options.port, timeout=options.timeout, retries=options.retries)
        server_data = query.get_rules()
    except socket.error as e:
        if not options.quiet:
            print "socket exception caught:", e.message
            print "Server is down or unreachable."
        sys.exit(1)

    if not options.quiet:
        print "Server response data:"
        pprint(server_data)
    sys.exit(0)
示例#3
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def ServerStatsPlayer():
  try:
   query = MinecraftQuery(str(e.get()), int(e2.get()))
   status = query.get_status()
   po.config(text = "Player Count: " + str(status['numplayers']))
  except socket.error as ee: 
   po.config(text = "Player Count: Cannot connect to server!")
示例#4
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def getStatus():
    query = MinecraftQuery("dev.eddiezane.com", 25565)

    rules = query.get_rules()

    print rules
    print rules['players']
    retVal = ''
    for name in rules['players']:
        retVal = retVal + name + ', '
    return render_template('results.html', names=rules['players'], rule=rules['motd'], number=rules['numplayers'])
示例#5
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文件: notifier.py 项目: mduk/mcstatus
def main():
    parser = ArgumentParser( description="Monitor a Minecraft server for activity" )
    parser.add_argument( "host",
        help="hostname of server to monitor"
    )
    parser.add_argument( "-n", "--notify",
        help="trigger a Mac OS X notification (using terminal-notifier)",
        default=False,
        action='store_true'
    ) 
    parser.add_argument( "-l", "--led",
        help="toggle an LED for activity",
        default=False,
        action='store_true'
    )
    parser.add_argument( "-sd", "--serial-dev",
        help="Serial device to use for LED",
        default="/dev/tty.usbserial-A8007qt3"
    )
    parser.add_argument( "-sb", "--serial-baud",
        help="Serial baudrate to use for LED",
        default=115200
    )
    options = parser.parse_args()

    notifyState = None

    if options.led:
        arduino = serial.Serial( options.serial_dev, options.serial_baud, stopbits=serial.STOPBITS_TWO )

    while 1:
        try:
            query = MinecraftQuery(options.host, 25565, timeout=10, retries=3)
            response = query.get_rules()

            print_players( response )

            if options.notify:
                notifyState = notify( response, notifyState )

            if options.led:
                ledState = led( response, arduino )

        except socket.error as e:
            print "socket exception caught:", e.message

        time.sleep(10)
示例#6
0
def main():
    parser = ArgumentParser(
        description="Query status of Minecraft multiplayer server",
        epilog="Exit status: 0 if the server can be reached, otherwise nonzero."
    )
    parser.add_argument("host", help="target hostname")
    parser.add_argument(
        "-q",
        "--quiet",
        action='store_true',
        default=False,
        help='don\'t print anything, just check if the server is running')
    parser.add_argument("-p",
                        "--port",
                        type=int,
                        default=25565,
                        help='UDP port of server\'s "query" service [25565]')
    parser.add_argument("-r",
                        "--retries",
                        type=int,
                        default=3,
                        help='retry query at most this number of times [3]')
    parser.add_argument("-t",
                        "--timeout",
                        type=int,
                        default=10,
                        help='retry timeout in seconds [10]')

    options = parser.parse_args()

    try:
        query = MinecraftQuery(options.host,
                               options.port,
                               timeout=options.timeout,
                               retries=options.retries)
        server_data = query.get_rules()
    except socket.error as e:
        if not options.quiet:
            print "socket exception caught:", e.message
            print "Server is down or unreachable."
        sys.exit(1)

    if not options.quiet:
        print "Server response data:"
        pprint(server_data)
    sys.exit(0)
示例#7
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def serverQuery():
    host = request.args.get("host")
    port = request.args.get("port")
    query_type = request.args.get("type")

    query_type = str(query_type)
    host = str(host)
    port = int(port)

    query = MinecraftQuery(host, port)


    if query_type == "simple":
        basic_info = query.get_status()
        return jsonify(basic_info)
    else:
        info = query.get_rules()
        return jsonify(info)
示例#8
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文件: mcpoll.py 项目: crempp/crafter
def poll(server):
    print 'checking on %s:%s...'%(server['host'], server['port'])
    
    config = parse_config(server['path']);
    
    try:
        query = MinecraftQuery(server['host'], server['port'],
                               timeout=TIMEOUT,
                               retries=RETRIES)
        server_data = query.get_rules()
    except socket.error as e:
        print 'socket exception caught:', e.message
        print 'Server is down or unreachable.'
        server_data = {}

    server_data['id'] = server['id']
    
    return server_data
示例#9
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文件: main.py 项目: 1egoman/qmcstats
  def parse(self, parent):
    # get server
    s = [s for s in self.servers if s in self.query]
    if len(s):

      # make query
      query = MinecraftQuery(self.servers[ s[0] ]["host"], self.servers[ s[0] ]["port"])
      basic_status = query.get_status()

      self.resp["text"] = "%s out of %s players: %s" % (basic_status["numplayers"], basic_status["maxplayers"], ", ".join(basic_status["players"]))
      self.resp["status"] = STATUS_OK
    else:
      # Error!
      self.resp["status"] = STATUS_ERR

    # return
    self.resp["type"] = "mcstats"
    return self.resp
示例#10
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文件: mciot.py 项目: paulharter/mciot
 def query(self):
     query = MinecraftQuery(self.host, self.query_port)
     full_info = query.get_rules()
     query.socket.close()
     return full_info
示例#11
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def check_minecraft(address, port=25565, timeout=3):
    try:
        query = MinecraftQuery(address, port, timeout=timeout)
        return query.get_status()
    except:
        return None
示例#12
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#!/usr/bin/env python2

from minecraft_query import MinecraftQuery

query = MinecraftQuery("localhost", 25565)
data = query.get_rules()

string =str((data['map']))+"|"
string +=str((data['motd']))+"|"
string +=str((data['hostport']))+"|"
string +=str((data['numplayers']))+"|"
string +=str((data['gametype']))+"|"
string +=str((data['players']))+"|"
string +=str((data['version']))+"|"
string +=str((data['maxplayers']))+"|"
string +=str((data['plugins']))+"|"
string +=str((data['raw_plugins']))+"|"
string +=str((data['game_id']))+"|"
string +=str((data['hostip']))+"|"
string +=str((data['software']))

print string
parser.add_argument("-r", "--retries", type=int, default=3, help='retry query at most this number of times [3]')
parser.add_argument("-t", "--timeout", type=int, default=3, help='retry timeout in seconds [10]')

args = parser.parse_args()

def assertcrit(cond, text):
    if not cond:
        exit('CRITICAL',text)

def exit(state, text):
    print '%s - %s' % (state, text)
    sys.exit({ 'OK': 0, 'WARNING': 1, 'CRITICAL': 2}.get(state, 3))

try:
    query = MinecraftQuery(args.host, args.port,
                           timeout=args.timeout,
                           retries=args.retries)
    server_data = query.get_rules()
except socket.error as e:
    exit('CRITICAL', 'Socket error: '+e.message)

try:
    version = server_data['version']
    motd = server_data['motd']
    players = server_data['numplayers']
    playermax = server_data['maxplayers']
except:
    exit('CRITICAL', 'Invalid data')

state = 'OK'
playerfraction = players*1.0/playermax
示例#14
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def returnStatus():
    query = MinecraftQuery("mc.voltaire.sh", 25565)
    basic_status = query.get_status()
    all_status = query.get_rules()
    vanillaPlayers = MinecraftQuery("mc.voltaire.sh",25565).get_rules()['players']
    return render_template('derp.html', avatars=vanillaPlayers, numplayers=basic_status['numplayers'], maxplayers=basic_status['maxplayers'])
示例#15
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sys.path.append(os.path.join(SCRIPT_DIR, 'mcstatus'))

from minecraft_query import MinecraftQuery
from query_config import QueryConfig as config

do_db_init = False
if not os.path.exists(config.db_file):
   do_db_init = True

conn = sqlite3.connect(config.db_file)
c = conn.cursor()

if do_db_init:
    c.execute('CREATE TABLE players_online (host text,  player_name text, online_at text)')

for host, port in config.servers:
    try:
        mc_query = MinecraftQuery(host, port, timeout=config.timeout)

        server_data = mc_query.get_rules()

        for player in server_data['players']:
            c.execute('INSERT INTO players_online VALUES ("%s:%d", "%s", datetime("now"))' % (host, port, player))
        #print "%s:%d %s" % (host, port, server_data['players'])

    except socket.error as e:
        print >>sys.stderr, '%s: Minecraft server "%s:%d" is unavailable' % (os.path.realpath(sys.argv[0]), host, port)

conn.commit()
conn.close()
示例#16
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    try:
        port = int(request.args.get('port', default=25565))
    except Exception, e:
        port = 25565

    test = (host == 'test.mc.glassmoon.ru')
    if test:
        return jsonify(players=['doge', 'such', 'wow', 'diamonds'])

    result = None

    if redis:
        key = "%s:%s" % (host, str(port))
        result = redis.hgetall(key)

    if not result:
        try:
            result = MinecraftQuery(host, port).get_rules()
        except Exception as e:
            result = {'message': 'No response from the Minecraft server'}

        if redis:
            redis.hmset(key, result)
            redis.pexpire(key, 30000)  # 30s

    return jsonify(**result)


if __name__ == '__main__':
    app.run(debug=options.debug, port=options.port)
示例#17
0
def check_minecraft(address, port=25565, timeout=3):
    try:
        query = MinecraftQuery(address, port, timeout=timeout)
        return query.get_status()
    except:
        return None