def play_game(dims, mines):
    board = gen_board(dims, mines)
    counts = get_neighbor_counts(board)
    known = np.ones(dims) * -1

    while True:
        os.system('clear')
        print_known(known)
        indices = input(
            'Enter {} indices (space separated): '.format(len(dims)))
        try:
            indices = map(int, indices.split())
            safe = select(indices, board, counts, known)
            if not safe:
                print_game_over(board, counts)
                input('You lose! Press ENTER to play again. ')
                break
            elif np.sum(known == -1) == mines:
                print_game_over(board, counts)
                input('You win! Press ENTER to play again. ')
                break
        except Exception:
            pass
示例#2
0
def solve(board, serial=False):
    counts = get_neighbor_counts(board)
    known = np.ones(dims) * -1
    marked = np.zeros(known.shape)

    turns = 0
    while True:
        turns += 1

        indices = get_safe_indices(known, marked)
        if len(indices) > 0:
            if serial:
                safe = select(indices[0], board, counts, known)
                assert safe
            else:
                for index in indices:
                    safe = select(index, board, counts, known)
                    assert safe
        else:
            index = get_random_unknown_index(known, marked)
            safe = select(index, board, counts, known)
            if not safe:
                print('You lose! (random selection)')
                return False

        mark_mines(known, marked)

        print_known(known, marked=marked)
        print(np.sum(marked))
        print('-' * 80)
        assert np.sum((known > 0) * board) == 0

        if np.sum(board) == np.sum(marked):
            assert np.sum(board * marked) == np.sum(board)
            print('Game won in {} turns!'.format(turns))
            return True
示例#3
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def play_game(dims, mines, screen):
    board = gen_board(dims, mines)
    counts = get_neighbor_counts(board)
    known = np.ones(dims) * -1
    flags = np.zeros(dims)

    screen.keypad(True)
    curses.start_color()
    curses.init_pair(1, curses.COLOR_BLUE, curses.COLOR_BLACK)
    curses.init_pair(2, curses.COLOR_GREEN, curses.COLOR_BLACK)
    curses.init_pair(3, curses.COLOR_RED, curses.COLOR_BLACK)
    curses.init_pair(4, curses.COLOR_BLUE, curses.COLOR_BLACK)
    curses.init_pair(5, curses.COLOR_MAGENTA, curses.COLOR_BLACK)
    curses.init_pair(6, curses.COLOR_CYAN, curses.COLOR_BLACK)
    curses.init_pair(7, curses.COLOR_YELLOW, curses.COLOR_BLACK)
    curses.init_pair(8, curses.COLOR_WHITE, curses.COLOR_BLACK)
    curses.init_pair(9, curses.COLOR_YELLOW, curses.COLOR_YELLOW)
    curses.init_pair(10, curses.COLOR_BLACK, curses.COLOR_RED)
    colors = {
        '1': curses.color_pair(1),
        '2': curses.color_pair(2),
        '3': curses.color_pair(3),
        '4': curses.color_pair(4),
        '5': curses.color_pair(5),
        '6': curses.color_pair(6),
        '7': curses.color_pair(7),
        '8': curses.color_pair(8),
        '*': curses.color_pair(9),
        'X': curses.color_pair(10)
    }
    screen_dims = screen.getmaxyx()
    offset = [
        int((screen_dims[1] - dims[1] * 2) / 2),
        int((screen_dims[0] - dims[0]) / 2)
    ]
    x, y = 0, 0
    key = ''
    while key != 'q':
        screen.clear()
        display_screen(get_known_string(known, flags), screen, colors,
                       offset[0], offset[1])
        screen.addstr(
            0, 0, 'Press q to quit, ENTER to select a ' +
            'square, and f to flag a mine.', curses.A_BOLD)
        screen.move(y + offset[1], x + offset[0])
        key = chr(screen.getch())
        if (key == 'w' or ord(key) == curses.KEY_UP) and y > 0:
            y -= 1
        elif (key == 's' or ord(key) == curses.KEY_DOWN) and y < dims[0] - 1:
            y += 1
        elif (key == 'a' or ord(key) == curses.KEY_LEFT) and x > 0:
            x -= 2
        elif (key == 'd' or ord(key) == curses.KEY_RIGHT) \
                and x < (dims[1] - 1) * 2:
            x += 2
        elif key == 'f' \
                and (known[y, int(x / 2)] < 0 or flags[y, int(x / 2)] > 0):
            flags[y, int(x / 2)] = 1 - flags[y, int(x / 2)]
        elif key == '\n' and not flags[y, int(x / 2)]:
            safe = select([int(y), int(x / 2)], board, counts, known)
            if not safe:
                screen.clear()
                display_screen(get_game_over_string(board, counts), screen,
                               colors, offset[0], offset[1])
                screen.addstr(0, 0, 'You lose! Press ENTER to play again.',
                              curses.A_BOLD)
                screen.getch()
                break
            elif np.sum(known == -1) == mines:
                screen.clear()
                display_screen(get_game_over_string(board, counts), screen,
                               colors, offset[0], offset[1])
                screen.addstr(0, 0, 'You win! Press ENTER to play again.',
                              curses.A_BOLD)
                screen.getch()
                break
        screen.refresh()
    return key
示例#4
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def mark_mines(known, marked):
    unknown = get_neighbor_counts(known < 0)
    satisfied = (unknown == known) & (known > 0)
    new_marked = np.round(get_neighbor_counts(satisfied) * (known < 0))
    marked[(marked + new_marked) > 0] = 1
示例#5
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def get_safe_indices(known, marked):
    marked_counts = get_neighbor_counts(marked)
    satisfied = (marked_counts == known) & (known > 0)
    safe_indices = get_neighbor_counts(satisfied) * (known < 0) * (marked < 1)
    return np.transpose(np.nonzero(safe_indices))