示例#1
0
 def __init__(self, obj, under_obj):
     super(self.__class__, self).__init__(arg_info(currentframe()))
     self.conditions = {Clear(obj), ArmEmpty(), On(obj, under_obj)}
     self.effects = {
         Holding(obj),
         Clear(under_obj), ~Clear(obj), ~ArmEmpty(), ~On(obj, under_obj)
     }
示例#2
0
 def __init__(self, obj):
     super(self.__class__, self).__init__(arg_info(currentframe()))
     add_operator_transitions(
         self, {
             ('on', obj): ('table', False),
             ('clear', obj): (True, None),
             'holding': (False, obj),
         })
 def __init__(self, name, env_file=None, camera_trans=CAMERA_TRANS,
     object_names=[], floor_object_names=[], # TODO - list which objects can be grasped in what ways/constrained
     table_names=[], sink_names=[], stove_names=[], regions=[],
     start_holding=False, start_stackings={}, start_constrained={},
     goal_config=None, goal_holding=None, goal_poses={}, goal_regions={}, goal_stackings={}, goal_constrained={},
     goal_cleaned=[], goal_cooked=[],
     known_poses=None, initial_poses=None, grasps=None):
   for k, v in arg_info(currentframe(), ignore=['self']).items():
     setattr(self, k, v)
示例#4
0
 def __init__(self, obj):
     super(self.__class__, self).__init__(arg_info(currentframe()))
     add_operator_transitions(self, {
         ('on', obj): (None, 'table'),
         'holding': (obj, False),
     })