def create_missile(self): random_int = random.randint(0,3) if random_int < 2: if random_int == 0: direction = self.south move_to = UP else: direction = self.north move_to = DOWN position = ( random.randint(260,370), direction, 15, 40 ) else: if random_int == 2: direction = self.ouest move_to = RIGHT else: direction = self.east move_to = LEFT position = ( direction, random.randint(180,280), 40, 15 ) missile = Missile( 2, position, ) missile.direction_set(move_to) return missile