def selectionChanged(self, selected, deselected): select_indexes = [idx for idx in selected.indexes()] deselect_indexes = [idx for idx in deselected.indexes()] selected_indexes = self.selModel.selectedRows() select_nodes = _lookupMayaNodesFromAttrUINodes(select_indexes, self.filterModel) deselect_nodes = _lookupMayaNodesFromAttrUINodes( deselect_indexes, self.filterModel) selected_nodes = _lookupMayaNodesFromAttrUINodes( selected_indexes, self.filterModel) if self.isActiveWindow() is True: # Only allow Maya selection changes when the user has the # UI focused. This breaks the Maya and Qt selection # callback cycle. # Because an attribute and node may refer to the same # underlying node name, we must be sure we don't deselect a # node that has other attributes selected. deselect_nodes = list(set(deselect_nodes) - set(selected_nodes)) try: mmapi.set_solver_running(True) # disable selection callback. lib_maya_utils.add_scene_selection(select_nodes) lib_maya_utils.remove_scene_selection(deselect_nodes) finally: mmapi.set_solver_running(False) # enable selection callback return
def selectionChanged(self, selected, deselected): """ Look up the Maya node from the 'selected' nodes, and add them to the Maya selection. """ select_indexes = [idx for idx in selected.indexes()] deselect_indexes = [idx for idx in deselected.indexes()] select_nodes = _lookupUINodesFromIndexes( select_indexes, self.filterModel ) deselect_nodes = _lookupUINodesFromIndexes( deselect_indexes, self.filterModel ) if self.isActiveWindow() is True: # Only allow Maya selection changes when the user has the # UI focused. This breaks the Maya and Qt selection # callback cycle. try: mmapi.set_solver_running(True) # disable selection callback. lib_maya_utils.add_scene_selection(select_nodes) lib_maya_utils.remove_scene_selection(deselect_nodes) finally: mmapi.set_solver_running(False) # enable selection callback return
def selectionChanged(self, selected, deselected): select_indexes = [idx for idx in selected.indexes()] deselect_indexes = [idx for idx in deselected.indexes()] select_nodes = _lookupAttrNodes(select_indexes, self.filterModel) deselect_nodes = _lookupAttrNodes(deselect_indexes, self.filterModel) lib_maya_utils.add_scene_selection(select_nodes) lib_maya_utils.remove_scene_selection(deselect_nodes) return
def selectionChanged(self, selected, deselected): """ Look up the Maya node from the 'selected' nodes, and add them to the Maya selection. """ select_indexes = [idx for idx in selected.indexes()] deselect_indexes = [idx for idx in deselected.indexes()] select_nodes = _lookupNodes(select_indexes, self.filterModel) deselect_nodes = _lookupNodes(deselect_indexes, self.filterModel) lib_maya_utils.add_scene_selection(select_nodes) lib_maya_utils.remove_scene_selection(deselect_nodes) return