def set_file(self, filename): load = self.ini is None self.ini = ini = FastINI(filename) if load: section = self.player.gameData.name for i in xrange(self.scoreCount): name = ini.get_key(section, 'N%s' % i) score = ini.get_key(section, 'S%s' % i) if score == '': return score = int(score) self.scores[i] = (name, score)
def load(self, filename): path = convert_path(filename) self.config = FastINI(path)