def user_attack(): dam = player.player_damage() dam = mob.mob_defence(dam) mob.damage_mob(dam) mob.print_HP() if mob.is_alive() == True: if mob.poison == True: dam = player.poison_damage(mob.mob_name) mob.damage_mob(dam) mob.print_HP() mob_attack() else: mob_attack() else: player.xp_check(mob.mob_expValue) drop = mob.get_item_drop(player.plr_lvl) player.add_drop(drop) return
def player_power(): if player.AP_check() == True: player.cost_AP() else: battle_options() if player.is_class("Rouge"): mob.poison_mob() battle_options() else: dam = player.power_use() dam = mob.mob_defence(dam) mob.damage_mob(dam) mob.print_HP() player.print_AP2() if mob.is_alive() == True: mob_attack() else: player.xp_check(mob.mob_expValue) mob.get_item_drop(player.plr_lvl) return