def dataLooksValid( self, tree: mobase.IFileTree ) -> mobase.ModDataChecker.CheckReturn: if tree.exists("db") or tree.exists("appdata") or tree.exists("gamedata"): return mobase.ModDataChecker.VALID else: return mobase.ModDataChecker.INVALID
def dataLooksValid( self, tree: mobase.IFileTree ) -> mobase.ModDataChecker.CheckReturn: # Check if we have a Resources / Maps folder or .ds2res/.ds2map ress, maps = self.get_resources_and_maps(tree) if not ress and not maps: if tree.exists("Resources") or tree.exists("Maps"): return mobase.ModDataChecker.VALID else: return mobase.ModDataChecker.INVALID return mobase.ModDataChecker.FIXABLE
def dataLooksValid( self, tree: mobase.IFileTree) -> mobase.ModDataChecker.CheckReturn: folders: List[mobase.IFileTree] = [] files: List[mobase.FileTreeEntry] = [] for entry in tree: if isinstance(entry, mobase.IFileTree): folders.append(entry) else: files.append(entry) if len(folders) != 1: return mobase.ModDataChecker.INVALID folder = folders[0] pakfile = folder.name() + ".pak" if folder.exists(pakfile): if tree.exists(pakfile): return mobase.ModDataChecker.VALID else: return mobase.ModDataChecker.FIXABLE return mobase.ModDataChecker.INVALID