示例#1
0
文件: project.py 项目: darkmusic/fips
def build(fips_dir, proj_dir, cfg_name, target=None, build_tool_args=None) :
    """perform a build of config(s) in project

    :param fips_dir:        absolute path of fips
    :param proj_dir:        absolute path of project dir
    :param cfg_name:        config name or pattern
    :param target:          optional target name (build all if None)
    :param build_tool_args: optional string array of cmdline args forwarded to the build tool
    :returns:               True if build was successful
    """

    # prepare
    dep.fetch_imports(fips_dir, proj_dir)
    proj_name = util.get_project_name_from_dir(proj_dir)
    util.ensure_valid_project_dir(proj_dir)
    dep.gather_and_write_imports(fips_dir, proj_dir, cfg_name)

    # load the config(s)
    configs = config.load(fips_dir, proj_dir, cfg_name)
    num_valid_configs = 0
    if configs :
        for cfg in configs :
            # check if config is valid
            config_valid, _ = config.check_config_valid(fips_dir, proj_dir, cfg, print_errors=True)
            if config_valid :
                log.colored(log.YELLOW, "=== building: {}".format(cfg['name']))

                if not gen_project(fips_dir, proj_dir, cfg, False) :
                    log.error("Failed to generate '{}' of project '{}'".format(cfg['name'], proj_name))

                # select and run build tool
                build_dir = util.get_build_dir(fips_dir, proj_name, cfg['name'])
                num_jobs = settings.get(proj_dir, 'jobs')
                result = False
                if cfg['build_tool'] == make.name :
                    result = make.run_build(fips_dir, target, build_dir, num_jobs, build_tool_args)
                elif cfg['build_tool'] == ninja.name :
                    result = ninja.run_build(fips_dir, target, build_dir, num_jobs, build_tool_args)
                elif cfg['build_tool'] == xcodebuild.name :
                    result = xcodebuild.run_build(fips_dir, target, cfg['build_type'], build_dir, num_jobs, build_tool_args)
                else :
                    result = cmake.run_build(fips_dir, target, cfg['build_type'], build_dir, num_jobs, build_tool_args)

                if result :
                    num_valid_configs += 1
                else :
                    log.error("Failed to build config '{}' of project '{}'".format(cfg['name'], proj_name))
            else :
                log.error("Config '{}' not valid in this environment".format(cfg['name']))
    else :
        log.error("No valid configs found for '{}'".format(cfg_name))

    if num_valid_configs != len(configs) :
        log.error('{} out of {} configs failed!'.format(len(configs) - num_valid_configs, len(configs)))
        return False
    else :
        log.colored(log.GREEN, '{} configs built'.format(num_valid_configs))
        return True
示例#2
0
def build(fips_dir, proj_dir, cfg_name, target=None) :
    """perform a build of config(s) in project

    :param fips_dir:    absolute path of fips
    :param proj_dir:    absolute path of project dir
    :param cfg_name:    config name or pattern
    :param target:      optional target name (build all if None)
    :returns:           True if build was successful
    """

    # prepare
    dep.fetch_imports(fips_dir, proj_dir)
    proj_name = util.get_project_name_from_dir(proj_dir)
    util.ensure_valid_project_dir(proj_dir)
    dep.gather_and_write_imports(fips_dir, proj_dir)

    # load the config(s)
    configs = config.load(fips_dir, proj_dir, cfg_name)
    num_valid_configs = 0
    if configs :
        for cfg in configs :
            # check if config is valid
            config_valid, _ = config.check_config_valid(fips_dir, cfg, print_errors=True)
            if config_valid :
                log.colored(log.YELLOW, "=== building: {}".format(cfg['name']))

                if not gen_project(fips_dir, proj_dir, cfg, False) :
                    log.error("Failed to generate '{}' of project '{}'".format(cfg['name'], proj_name))

                # select and run build tool
                build_dir = util.get_build_dir(fips_dir, proj_name, cfg)
                num_jobs = settings.get(proj_dir, 'jobs')
                result = False
                if cfg['build_tool'] == make.name :
                    result = make.run_build(fips_dir, target, build_dir, num_jobs)
                elif cfg['build_tool'] == ninja.name :
                    result = ninja.run_build(fips_dir, target, build_dir, num_jobs)
                elif cfg['build_tool'] == xcodebuild.name :
                    result = xcodebuild.run_build(fips_dir, target, cfg['build_type'], build_dir, num_jobs)
                else :
                    result = cmake.run_build(fips_dir, target, cfg['build_type'], build_dir)
                
                if result :
                    num_valid_configs += 1
                else :
                    log.error("Failed to build config '{}' of project '{}'".format(cfg['name'], proj_name))
            else :
                log.error("Config '{}' not valid in this environment".format(cfg['name']))
    else :
        log.error("No valid configs found for '{}'".format(cfg_name))

    if num_valid_configs != len(configs) :
        log.error('{} out of {} configs failed!'.format(len(configs) - num_valid_configs, len(configs)))
        return False      
    else :
        log.colored(log.GREEN, '{} configs built'.format(num_valid_configs))
        return True