def post(self): # print self.get_argument('paras') paras = self.get_argument('paras').encode('utf-8') # print paras entity = Entity(paras) str = entity.save(paras) self.write(str)
def __get_semantic_relations_for_organization(self, cleaned_entity, raw_entity): print('Searching {}'.format(cleaned_entity)) relation_list = [] query_results = self.__get_dbpedia_results( ceo_query.format(cleaned_entity)) if query_results['results']['bindings']: ceoUri = query_results['results']['bindings'][0]['ceoUri'] if ceoUri['type'] == "typed-literal": cleaned_dbpedia_text = self.__clean_dbpedia_text( ceoUri['value']) relation_list.append( Relation(Entity('ORGANIZATION', raw_entity, -1), Entity('PERSON', cleaned_dbpedia_text, -1), 'dirigida por', 1, [])) elif ceoUri['type'] == "uri": name_query_results = self.__get_dbpedia_results( ceo_name_query.format(ceoUri['value'])) if name_query_results['results']['bindings']: relation_list.append( Relation( Entity('ORGANIZATION', raw_entity, -1), Entity( 'PERSON', name_query_results['results'] ['bindings'][0]['ceoName']['value'], -1), 'dirigida por', 1, [])) return relation_list
def merge(self, tree): for element in tree: same = self.search_same(element) if same is None: self._tree.append(element) else: e = Entity() e.fromXmlNode(same) e.merge(element)
def __relation_list_builder(self, query_results, entity_text, relation_text, first_entity_type, second_entity_type): relation_list = [] for result in query_results['results']['bindings']: relation_list.append( Relation( Entity(first_entity_type, entity_text, -1), Entity(second_entity_type, result['info']['value'], -1), relation_text, 1, [])) return relation_list
def handle_action(self, action): if action.type == ActionTag.ProgramMemoryAdd: position = action.data['position'] parent_id = action.data['parent_id'] world_data_for_position = self.manager.get_world_data_for_position( position) if not entities_occupy_position(parent_id, world_data_for_position): #todo - consider making this an explicit action instead of just chucking it into the manager? for now, this is fine memory_segment = Entity([ Attribute(AttributeTag.ProgramMemory, {'parent_id': parent_id}), Attribute(AttributeTag.Visible), Attribute(AttributeTag.WorldPosition, {'value': position}), Attribute( AttributeTag.DrawInfo, { 'draw_type': WorldRenderType.Memory, 'draw_type': WorldRenderType.Memory, 'z_level': 2 }) ]) self.manager.add_entity(memory_segment) parent = self.manager.get_entity_by_id(parent_id) parent.get_attribute( AttributeTag.OwnedMemory).data['segments'].append( memory_segment) return []
def post(self): paras = self.get_argument('paras') if (paras[0] == ","): paras = paras[1:] paras = paras.replace('/', '-') paras = paras.replace('|', '/') file = paras.split(',') entity = Entity(file) entity.edit(file) str = "" res = open("data/read.tmp") for line in res.readlines(): str = str + "*" + line res.close() commands.getstatusoutput("rm -rf data/read.tmp") self.write(str[1:])
def __extract_entities_with_vision(self, text): result = self.vision_model.get_entities(text) entities = [] for key in result: for entity in result[key]: if (self.__is_valid_entity(entity)): e = Entity(self.__unify_types(key), entity, 0) entities.append(e) return entities
def test_is_input_row_in_capital_group_should_be_false4(self): entity = Entity("1111111111", "other", "Test sp. zoo", "audit restricted client - PL SLP assigned") engagement = Engagement(entity, "XXXXX1", "bez znaczenia", "Jan Kowalski", "21-02-2015", "Active") self.assertFalse( self.__strategy.is_input_row_in_capital_group(engagement), msg="Should not be in capital group")
def __extract_entities_with_standford(self, text): r = requests.post(self.standfor_model_url, params=self.stanford_params_map, data=text.encode('utf-8')) result = r.json()['sentences'][0]['entitymentions'] return [ Entity(self.__unify_types(entity['ner']), entity['text'], 0) for entity in result if self.__is_valid_entity(entity['text']) ]
def _parse_object_from_csv_line(self, line): try: line = line.strip('\n').split(sep=';') input_entity = Entity(line[0]) return input_entity except IndexError as e: print(e)
def post(self): flag = 0 paras = self.get_argument('paras') host = self.get_argument('host', default="127.0.0.1") if (paras[0] == ","): paras = paras[1:] paras = paras.replace('/', '-') paras = paras.replace('|', '/') file = paras.split(',') if (host.count("\n") > 0): host = host.split('\n') flag = 1 entity = Entity(file, host, flag) entity.get(file, host, flag) str = "" str1 = "" value = [] key = [] res = open("data/result.tmp") for line in res.readlines(): line = line.split(':') key.append(line[0]) dic = {line[0]: line[1]} value.append(dic.copy()) key = list(set(key)) for k in key: str = k + ":" for v in value: for (k1, v1) in v.items(): if (k1 == k): str = str + v1.strip() + "," # str=str[:-1]+";" str = str + ";" str1 = str1 + str # print str1 res.close() commands.getstatusoutput("rm -rf data/result.tmp") print str1 self.write(str1)
def __order_entities(self, unified_entities, text): # remove duplicated entities unique_entities = set(unified_entities) for entity in unique_entities: entity.index = [m.start() for m in re.finditer(entity.text, text)] entities_with_index_normalized = [] for entity_indexed in unique_entities: if len(entity_indexed.index) > 0: for index in entity_indexed.index: entities_with_index_normalized.append( Entity(entity_indexed.entity_type, entity_indexed.text, index)) entities_with_index_normalized.sort(key=lambda x: x.position) return entities_with_index_normalized
def fromXmlNode(self, elem): Entity.fromXmlNode(self, elem) project_el_list = elem.findall('.//' + self._ns + 'project') project = None if len(project_el_list) > 0: project = Project.FromXmlElement(project_el_list[0]) folder_el_list = elem.findall('.//' + self._ns + 'folder') folderRef = None if len(folder_el_list) > 0: folderRef = folder_el_list[0].attrib['idref'] completed = Task.get_string_field(elem, self._ns, "completed") due = Task.get_string_field(elem, self._ns, "due") start = Task.get_string_field(elem, self._ns, "start") order = Task.get_string_field(elem, self._ns, "order") self.project = project self.folderRef = folderRef self.completed = completed self.due = due self.start = start self.order = order or "parallel"
def from_tree(cls, ctx: VhdlParser.Design_fileContext): document = cls() for design_unit in ctx.design_unit(): context_clause = design_unit.context_clause() library_unit = design_unit.library_unit() for context_item in context_clause.context_item(): library_clause = context_item.library_clause() use_clause = context_item.use_clause() if library_clause is not None: # libraries for name in library_clause.logical_name_list( ).logical_name(): document.libraries.append(name.getText()) elif use_clause is not None: # 'use' imports document.imports += [ name_ctx.getText() for name_ctx in use_clause.selected_name() ] primary_unit = library_unit.primary_unit() secondary_unit = library_unit.secondary_unit() if primary_unit is not None: entity_declaration = primary_unit.entity_declaration() configuration_declaration = primary_unit.configuration_declaration( ) package_declaration = primary_unit.package_declaration() if entity_declaration is not None: # entity entity = Entity.from_tree(entity_declaration) document.entities.append(entity) else: architecture_body = secondary_unit.architecture_body() package_body = secondary_unit.package_body() return document
def get(self): entity = Entity.get('ryan\'s blog') self.render('index.html', entity=entity)
def get(self): entity = Entity.get('The blog') self.render('index.html', entity = entity)
def get(self): # string = 'wawuee' exe = "insert into mytable (name,sex) values ('kevin','1')" db.execute(exe) entity = Entity.get('the5fire\'s blog') self.render('index.html', entity = entity)
def discover_semantic_relations(): entity = Entity('PERSON', 'iván Duque márquez', 0) response, relations = personal_knowledge.discover_semantic_relation(entity) print(relations)
def fromXmlNode(self, elem): Entity.fromXmlNode(self, elem)
def get(self): entity = Entity('the5fire\'s blog') self.render('index.html', entity=entity)
def get(self): entity = Entity.get('whister') self.render('index.html', entity=entity)
def get(self) : name = self.get_argument('name', '') entity = Entity.get(name) self.set_secure_cookie('name', name) #self.write(json_encode(entity.__dict__)) self.render('index.html', entity = entity)
def get(self): entity = Entity("data") self.render('show.html', result='', zNodes=entity.interface("data"))
for i in range(NUM_FLOORS): newfloor = generator.generate_floor(random.randint(15, 25), random.randint(15, 25)) floors.append(newfloor) for i in range(NUM_FLOORS): if i > 0: floors[i].get_entity("up_stair").get_component( StairComponent).set_destination_floor(floors[i - 1]) if i < NUM_FLOORS - 1: floors[i].get_entity("down_stair").get_component( StairComponent).set_destination_floor(floors[i + 1]) current_floor = floors[0] player = Entity("player", current_floor.get_entity("up_stair").x, current_floor.get_entity("up_stair").y, True) player.add_component(PlayerComponent(player)) player.add_component( VisibleComponent(player, CanvasTile(None, tcod.Color(0, 255, 0), '@'))) current_floor.add_entity(player) def go_up_to_floor(new_floor): change_floor(new_floor) put_player_on_downstair() def go_down_to_floor(new_floor): change_floor(new_floor) put_player_on_upstair()
def get(self): entity = Entity.get('the5fire\'s blog') self.render('index.html', entity = entity)
def __init__(self, width, height): Menu.__init__(self, width, height) self.queued_actions_cost_so_far = 0 self.action_history = [] self.flagged_exit = False self.entity_manager = None self.game_state = GameState.TakingInput self.current_input_tree = innates_input_tree player_hardcoded_libraries = [ Library('atk', 'temporary test library', [config.game_functions.master_available_functions[0]]) ] #try and load a save game. if that fails, initialize a baseline entity manager and try to feed in an action history. If both fail, the game simply ends up in a newgame state self.entity_manager = self.try_load_savegame() if not self.entity_manager: #currently hardcoded to test player movement self.entity_manager = EntityManager(self) self.entity_manager.add_entity( Entity([ Attribute(AttributeTag.Player, {'max_actions_per_cycle': max_actions}), Attribute(AttributeTag.Visible), Attribute(AttributeTag.OwnedMemory, {'segments': []}), Attribute(AttributeTag.WorldPosition, {'value': Vec2d(2, 2)}), Attribute(AttributeTag.MaxProgramSize, {'value': 5}), Attribute(AttributeTag.ClockRate, {'value': 2}), Attribute( AttributeTag.DrawInfo, { 'character': 64, 'fore_color': libtcod.Color(157, 205, 255), 'back_color': libtcod.black, 'draw_type': WorldRenderType.Character, 'z_level': 2 }), Attribute(AttributeTag.Libraries, {'value': player_hardcoded_libraries}) ])) #for x in range(10): self.entity_manager.add_entity( Entity([ Attribute(AttributeTag.HostileProgram), Attribute(AttributeTag.Visible), Attribute(AttributeTag.OwnedMemory, {'segments': []}), Attribute( AttributeTag.WorldPosition, {'value': Vec2d(20, 10)} ), #libtcod.random_get_int(0, 5, 45), libtcod.random_get_int(0, 5, 45))}), Attribute(AttributeTag.MaxProgramSize, {'value': 5}), Attribute(AttributeTag.ClockRate, {'value': 2}), Attribute( AttributeTag.DrawInfo, { 'character': 121, 'fore_color': libtcod.Color(255, 0, 0), 'back_color': libtcod.black, 'draw_type': WorldRenderType.Character, 'z_level': 2 }) ])) self.try_load_action_history() else: self.entity_manager.parent_menu = self self.entity_manager.player_id = 1 self.init_ui()
def generate_floor(self, width, height): ####make tiles#### tiles = [[DungeonTile(CanvasTile(tcod.Color(0, 0, 0), tcod.Color(255, 255, 255), '.'), False) for i in range(height)] for j in range(width)] for i in range(width): for j in range(height): if i == 0 or j == 0 or i == width-1 or j == height-1: tiles[i][j].canvas_tile.character = '#' tiles[i][j].is_obstacle = True floor = Floor(width, height, tiles) ####populate with necessary entities#### #Stairs up_stair_x = random.randint(1, width-2) up_stair_y = random.randint(1, height-2) while True: down_stair_x = random.randint(1, width-2) down_stair_y = random.randint(1, height-2) if down_stair_x != up_stair_x or down_stair_y != up_stair_y: break up_stair = Entity("up_stair", up_stair_x, up_stair_y) down_stair = Entity("down_stair", down_stair_x, down_stair_y) up_stair.add_component(StairComponent(up_stair, True)) up_stair.add_component(VisibleComponent(up_stair, CanvasTile(None, tcod.Color(255, 0, 0), '<'))) down_stair.add_component(StairComponent(up_stair, False)) down_stair.add_component(VisibleComponent(up_stair, CanvasTile(None, tcod.Color(255, 0, 0), '>'))) floor.add_entity(up_stair) floor.add_entity(down_stair) #monsters for i in range(random.randint(1,20)): monster = Entity("monster " + str(i), random.randint(1, width-2), random.randint(1, height-2), True) monster.add_component(AIComponent(monster)) monster.add_component(VisibleComponent(monster, CanvasTile(None, tcod.Color(0, 0, 255), '&'))) monster.add_component(HealthComponent(monster, 1)) floor.add_entity(monster) return floor