示例#1
0
 def initiateMassExplosion(self):
     for i in range(self.rc[0]):
         for j in range(self.rc[1]):
             xy = self.indexToXY([i, j])
             mdl.gif(explosionGif,
                     xy,
                     self.subWH,
                     self.batch,
                     self.group + gExp,
                     oneTime=True)
     glb.Aud.massExplosion.play()
示例#2
0
 def explodeAt(self, ind):
     i = max(ind)
     if self.explodedAt[i]:
         return False
     xy = self.indexToXY(ind)
     mdl.gif(explosionGif,
             xy,
             self.subWH,
             self.batch,
             self.group + gExp,
             oneTime=True)
     mdl.gif(smokeGif, xy, self.subWH, self.batch, self.group + gSmoke)
     glb.Aud.explosion.play()
     self.health -= 1
     self.explodedAt[i] = True
     return True
示例#3
0
    def setBattleField(self, playerArchive, playerInd, header):
        self._status = PLAYING
        self.batch = pyGra.Batch()
        self.ocean = mdl.gif(oceanBG, [0, 0], glb.wh, self.batch, gOcean)

        # Top Panel
        topPanelXY = [0, reduceTo(glb.wh[1], 90)]
        topPanelWH = [glb.wh[0], glb.wh[1] - topPanelXY[1]]
        mdl.quad(topPanelXY,
                 topPanelWH, [0, 0, 0, 120],
                 self.batch,
                 group=gTopPanel,
                 blend=True)
        self.topPanelXY = topPanelXY

        # Divider
        dividerWH = [15, topPanelXY[1]]
        dividerXY = [int(topPanelWH[0] / 2 - dividerWH[0] / 2), 0]
        mdl.quad(dividerXY,
                 dividerWH, [0, 0, 0, 120],
                 self.batch,
                 group=gTopPanel,
                 blend=True)

        self.setPlayerLayout(0, header[0], topPanelXY, topPanelWH)
        self.setPlayerLayout(1, header[1], topPanelXY, topPanelWH)

        self.extractPlayer1(playerArchive[0])
        self.extractPlayer2(playerArchive[1])

        self.setPlayerTurn(playerInd)
        glb.Aud.gameplay()
示例#4
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 def setPlayer(self, playerName, onConfirm):
     self.onConfirm = onConfirm
     self.batch = pyGra.Batch()
     self.ocean = mdl.gif(oceanBG, [0, 0], glb.wh, self.batch, gOcean)
     topPanelWHPerc = [30, 100]
     self.sidePanel = sp.SidePanel(
         playerName,
         whPercent=topPanelWHPerc,
         optionList=[['Place your ships'], ['Drag : To move'],
                     ['Right click : '], ['           To Rotate'], [],
                     ['Confirm', self.setupConfirmSeq],
                     ['Cancel', Menu.display]],
         batch=self.batch,
         group=gSidePanel)
     remainingWH = [reduceTo(glb.wh[0], 100 - topPanelWHPerc[0]), glb.wh[1]]
     wh = [600, 600]
     x = glb.wh[0] - remainingWH[0] + (remainingWH[0] - wh[0]) // 2
     y = (glb.wh[1] - wh[1]) // 2
     return Player.Player([x, y], wh, batch=self.batch, group=gPlayer)
示例#5
0
 def setBG( self, bg ) :
     if bg : mdl.gif( bg, [0,0], glb.wh, self.batch, self.group + gBG )