def post(self): user = users.get_current_user() if not user: raise Exception("Anonymous not allowed") game = Game.get_by_key_name(user.user_id()) if not game: raise Exception("No game for user %s" % user.user_id()) print self.request.get("setup")
def get(self): user = users.get_current_user() if not user: raise Exception("Anonymous not allowed") game = Game.get_by_key_name(user.user_id()) if not game: raise Exception("No game for user %s" % user.user_id()) s = scenario.get_scenario(game.scenario) self.response.out.write(json.dumps(s.starting_pieces()))
def get(self): user = users.get_current_user() if not user: self.redirect(users.create_login_url(self.request.uri)) else: game = Game.get_by_key_name(user.user_id()) if not game: draw(self.response, "pick-scenario.html", {}) elif game.setup(): draw(self.response, "setup.html", {"nickname": user.nickname()}) elif game.playing(): draw(self.response, "game.html", {"nickname": user.nickname()}) elif game.finished(): # display finished state and let them start again raise Exception("Not Implemented") else: raise Exception("Not Implemented")
def validate_name(self, gamename ='gamename'): '''validate authentication returns: True if validation is OK ''' self.game_name = self.request.get(gamename) if not self.game_name: self.response.set_status(400) self.response.out.write('variable %s not found' % gamename) return False self.game = Game.get_by_key_name( self.game_name ) if not self.game: self.response.set_status(400) self.response.out.write('game not found %s' % self.game_name) return False return True
def post(self): user = users.get_current_user() if not user: self.redirect("/") else: game = Game.get_by_key_name(user.user_id()) if game: self.redirect("/play") else: scenario_name = self.request.get("scenario") historical = self.request.get("historical") game = Game( key_name=user.user_id(), player=user, scenario=scenario_name, historical=(historical == "on") ) s = scenario.get_scenario(scenario_name) s.setup(game) game.put() self.redirect("/play")