示例#1
0
def game_view_instance():
    maze = Maze()
    maze._load_all_from_file()
    maze.generate_random_spots()
    window = pygame.display.set_mode((1000, 1000))
    view = GameView(maze, window)
    return view
示例#2
0
class App:
    '''Main class for the application. It interacts with Maze model and three controllers:
       WelcomeController
       GameController
       GameOverController'''
    def __init__(self, filename=None):
        """ Call the classmethod to load all students from the CSV """
        self._maze = Maze()
        self._maze._load_all_from_file(filename)
        self._maze.generate_random_spots()
        self._window = pygame.display.set_mode(
            (self._maze.row * GridSize.SIZE,
             self._maze.col * GridSize.SIZE + GridSize.SIZE))

    @property
    def window(self):
        """Getter for the game window"""
        return self._window

    def run(self):
        """ This is the main method for our application.

        It runs an infinite loop, unless the user decides to quit.
        The `SystemExit` exception is raised by the child controllers.

        """
        pygame.init()

        print(self._maze.locations)
        clock = pygame.time.Clock()

        welcome_controller = WelcomeController(
            self.window, self._maze.row * GridSize.SIZE,
            self._maze.col * GridSize.SIZE + GridSize.SIZE, GridSize.SIZE)

        running = False

        welcome_controller.run()
        pygame.display.update()

        welcome_controller.get_input()

        running = True

        # initialize pygame elements
        self._maze.create_player()
        self._maze.create_maze_exit()
        self._maze.create_wall()
        self._maze.create_items()

        while running:
            pygame.display.update()
            clock.tick(20)
            self.window.fill((0, 0, 0))

            game_controller = GameController(self._maze, self._window)

            game_controller.run()

            # check if time runs out
            if self._maze._time_left <= 0:
                running = False

            # check if player reaches the exit
            if pygame.sprite.collide_rect(self._maze.player,
                                          self._maze.maze_exit):
                running = False

        game_over_controller = GameOverController(self.window, self._maze)
        game_over_controller.run()
        pygame.display.update()

        # ask for player name
        if game_over_controller._maze_result:
            self._maze.add_name_score()

        while True:
            key = game_over_controller.get_user_input()
            if key == "q":
                pygame.quit()