示例#1
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 def testMoveAroundEnemy(self):
     m = Map(3, 10)
     m.generate_from_ascii("models/maps/corridor.txt")
     g = GreaserUnit(1, 2, m, CONST.jets)
     b1 = BruiserUnit(2, 3, m, CONST.sharks)  ##blocked by teammate
     b2 = BruiserUnit(1, 3, m, CONST.sharks)  ##blocked by teammate
     assert (g.move(1, 4))
示例#2
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 def test_bruiser_special_collide(self):
     m = Map(10, 10)
     m.generate_from_ascii("models/maps/10by10.txt")
     s = GreaserUnit(8, 3, m, CONST.sharks)
     g = GreaserUnit(8, 4, m, CONST.sharks)
     b = BruiserUnit(8, 5, m, CONST.jets)
     assert (b.special_attack(8, 4))
     assert (m.unit_at(8, 3) is s)
示例#3
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文件: map.py 项目: ArinT/Ridge
 def quick_board_32_18(self):
     unit4 = GreaserUnit(12, 6, self, CONST.jets)
     unit5 = SquabblerUnit(14, 4, self, CONST.jets)
     unit6 = GreaserUnit(13, 5, self, CONST.jets)
     unit7 = SquabblerUnit(17,6, self, CONST.jets)
     unit8 = BruiserUnit(18,6,self,CONST.jets)
     unit1 = GreaserUnit(12, 15, self, CONST.sharks)
     unit2 = BruiserUnit(13, 16, self, CONST.sharks)
     unit3 = SquabblerUnit(16, 16, self, CONST.sharks)
     unit9 = BruiserUnit(17, 14,self,CONST.sharks)
     uni10 = GreaserUnit(14, 14, self, CONST.sharks)
示例#4
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 def testInvalidAttack(self):
     m = Map(10, 10)
     m.generate_from_ascii("models/maps/10by10.txt")
     s = SquabblerUnit(8, 4, m, CONST.jets)
     b = BruiserUnit(8, 5, m, CONST.jets)  ##blocked by teammate
     assert (not s.attack(7, 4))
     assert (not s.attack(8, 5))
示例#5
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 def testAttackComplex(self):
     m = Map(10, 10)
     m.generate_from_ascii("models/maps/10by10.txt")
     s = SquabblerUnit(8, 3, m, CONST.jets)
     b = BruiserUnit(8, 5, m, CONST.sharks)  ##blocked by teammate
     h = b.hp
     assert (s.attack(8, 5))
     assert (b.hp < h)
示例#6
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 def testAttackSimple(self):
     m = Map(10, 10)
     m.generate_from_ascii("models/maps/10by10.txt")
     g = GreaserUnit(8, 3, m, CONST.jets)
     b = BruiserUnit(8, 4, m, CONST.sharks)  ##blocked by teammate
     s = b.hp
     assert (g.attack(8, 4))
     assert (b.hp < s)
示例#7
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 def testMoveThroughFriendly(self):
     m = Map(10, 10)
     m.generate_from_ascii("models/maps/10by10funnel.txt")
     g = GreaserUnit(4, 3, m, CONST.jets)
     b = BruiserUnit(4, 4, m, CONST.jets)  ##blocked by teammate
     assert (g.move(4, 6))
     assert (g.x == 4 and g.y == 6)
     assert (m.unit_at(4, 6) is g)
示例#8
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文件: test_map.py 项目: ArinT/Ridge
 def test_recreate_astar_no_path_bug(self):
     m = Map(32, 18)
     m.generate_from_ascii("models/maps/TheBlock.txt")
     g1 = GreaserUnit(12, 11, m, CONST.jets)
     g3 = GreaserUnit(15, 11, m, CONST.sharks)
     g4 = GreaserUnit(14, 12, m, CONST.sharks)
     b1 = BruiserUnit(16, 12, m, CONST.sharks)
     s3 = SquabblerUnit(15, 13, m, CONST.sharks)
     g1.valid_moves()
示例#9
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文件: test_unit.py 项目: ArinT/Ridge
 def test_bruiser(self):
     n = Map(6, 4)
     n.generate_from_ascii("models/maps/6by4.txt")
     b = BruiserUnit(0, 0, n, CONST.jets)
     assert (b.max_hp >= CONST.bruiser_min_hp
             and b.max_hp <= CONST.bruiser_max_hp)
     assert (b.map == n)
     assert (b.finesse >= CONST.bruiser_min_finesse
             and b.finesse <= CONST.bruiser_max_finesse)
     assert (b.x == 0 & b.y == 0)
示例#10
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 def test_greaser_special(self):
     m = Map(10, 10)
     m.generate_from_ascii("models/maps/10by10.txt")
     s = SquabblerUnit(8, 3, m, CONST.jets)
     g = GreaserUnit(8, 4, m, CONST.sharks)
     b = BruiserUnit(8, 5, m, CONST.jets)
     bh = b.hp
     sh = s.hp
     assert (g.special_attack(8, 5))
     assert (bh > b.hp and sh > s.hp)
示例#11
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文件: test_map.py 项目: ArinT/Ridge
 def test_add_remove_unit(self):
     m = Map(10, 10)
     m.generate_from_ascii("models/maps/10by10.txt")
     g = GreaserUnit(2, 2, m, CONST.jets)
     assert (m.tile_matrix[2][2].is_occupied)
     assert (not m.tile_matrix[3][3].is_occupied)
     b = BruiserUnit(3, 3, m, CONST.jets)
     assert (m.tile_matrix[3][3].is_occupied)
     s = SquabblerUnit(4, 4, m, CONST.jets)
     assert (m.tile_matrix[4][4].is_occupied)
     m.delete_unit(g)
     assert (not m.tile_matrix[2][2].is_occupied)
     m.delete_unit(b)
     assert (not m.tile_matrix[3][3].is_occupied)
     m.delete_unit(s)
     assert (not m.tile_matrix[4][4].is_occupied)
示例#12
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 def testMoveThroughEnemy(self):
     m = Map(10, 10)
     m.generate_from_ascii("models/maps/10by10funnel.txt")
     g = GreaserUnit(8, 3, m, CONST.jets)
     b = BruiserUnit(8, 4, m, CONST.sharks)  ##blocked by teammate
     assert (not g.move(8, 5))