def main(): mystate = state() while (True): screen.fill(0x181818) mouse.run() mystate.run() mytimer.tick(60) pygame.display.flip()
def loop(): while (True): screen.fill(0x181818) mouse.run() mode = myctrl.run() if mode != None: print mode currentMode = mode mytimer.tick(30) pygame.display.flip()
def scan(self, resize=False, width=1500, height=880): ''' Main function, which scans the image. ''' # add image here. # We can also use laptop's webcam if the resolution is good enough to capture # readable document content image = self.image # resize image so it can be processed # choose optimal dimensions such that important content is not lost if resize: image = cv2.resize(image, (width, height)) crd = mouse.run(image) crop = image[int(crd[1]):int(crd[3]), int(crd[0]):int(crd[2])] gray = cv2.cvtColor(crop, cv2.COLOR_BGR2GRAY) retr, thresh = cv2.threshold(gray, 0, 255, cv2.THRESH_BINARY + cv2.THRESH_OTSU) th2 = cv2.adaptiveThreshold(gray,255,cv2.ADAPTIVE_THRESH_MEAN_C,\ cv2.THRESH_BINARY,11,2) th3 = cv2.adaptiveThreshold(gray,255,cv2.ADAPTIVE_THRESH_GAUSSIAN_C,\ cv2.THRESH_BINARY,11,2) self.scanned = thresh self.mean = th2 self.gauss = th3 self.show_scanned()
def main(): print exitbutton while True: screen.fill(0x222222) mybutton.run() exitbutton.run() myslider.run() mytoggle.run() mydrop.run() myText.run() if mydrop.change: print mydrop.change pygame.display.flip() mytimer.tick(60) mouse.run()
((1 - t) * (1 - t)) * t) * p1[0] + 3 * (1 - t) * ( t * t) * p2[0] + (t * t * t) * p3[0] by = ((1 - t) * (1 - t) * (1 - t)) * p0[1] + (3 * ((1 - t) * (1 - t)) * t) * p1[1] + 3 * (1 - t) * ( t * t) * p2[1] + (t * t * t) * p3[1] pointlist.append((bx, by)) t += 0.02 pygame.draw.aalines(screen, (100, 255, 255), False, pointlist) if __name__ == "__main__": circ1 = Variable("Magnus", 40, 40) circ2 = Variable("Arne", 460, 400) line1 = Line(circ1, circ2) while (True): screen.fill(0x101010) circ1.run() circ2.run() line1.draw(DRAW_GRID) mouse.run() pygame.display.flip() mytimer.tick(24)
def mouse(): run() return "Hello World!"