def __init__(self, **keywords): MoveEnhanced.__init__(self, **keywords) self._defending = None if agentsim.debug.get(2): print("Defender", self._name)
def __init__(self, **keywords): MoveEnhanced.__init__(self, **keywords) # this records the information from the most recent # zombie alert move. When compute_next_move() is called, # this information can be processed. self._zombie_alert_args = None if agentsim.debug.get(2): print("Normal", self._name) self.set_happiness(1 - 2 * random.random()) self.set_size(random.uniform(self.get_min_size(), self.get_max_size()))
def __init__(self, **keywords): MoveEnhanced.__init__(self, **keywords) self.set_happiness(1) if agentsim.debug.get(2): print("Zombie", self._name)