def __init__(self, name, species, food, chip_num): # No more super() when initializing multiple base classes Animal.__init__(self, name, species, food, chip_num) Swimming.__init__(self) Walking.__init__(self) # no more self.swimming = True ...
def __init__(self, name, species, shift, food, chip_num): Animal.__init__(self, name, species, shift, food, chip_num) Swimming.__init__(self) Walking.__init__(self) # @property # def chip_number(self): # return self.__chip_number # @chip_number.setter # def chip_number(self, number): pass
def __init__(self, name, species, shift, food, chip_num): Animal.__init__(self, name, species, food, chip_num) Walking.__init__(self) self.shift = shift
def __init__(self, name, species, food, shift, chip_number): Animal.__init__(self, name, species, food, chip_number) Swimming.__init__(self) Walking.__init__(self, shift)
def __init__(self, name, species, shift, food, chip_num): Animal.__init__(self, name, species, food, chip_num) Swimming.__init__(self) Walking.__init__(self) self.date_added = date.today() self.shift = shift
def __init__(self, name, species, food, chip_num): Animal.__init__(self, name, species, food, chip_num) Swimming.__init__(self) Walking.__init__(self)
def __init__(self, name, species, shift, food, chip_num): Animal.__init__(self, name, species, food, chip_num) Walking.__init__(self) self.location = "Glass Tank" self.shift = shift
def __init__(self, name, species, shift, food, chipnum): Critter.__init__(self, name, species, food, chipnum) Walking.__init__(self) self.shift = shift
def __init__(self, name, species, shift, food, chip_num): # super().__init__(name, species, food, chip_num) Animal.__init__(self, name, species, food, chip_num) Walking.__init__(self) self.walking = False self.shift = shift
def __init__(self, name): Animal.__init__(self, name) Walking.__init__(self)
def __init__(self, name, species, food): Animal.__init__(self, name, species, food) Swimming.__init__(self) Walking.__init__(self)
def __init__(self, name, species, shift, food, chip_num): Animal.__init__(self, name, species, food, chip_num) Walking.__init__(self) self.location = "petting area" self.shift = shift
def __init__(self, name): Animal.__init__(self, name) Walking.__init__(self) Swimming.__init__(self) Digging.__init__(self)
def __init__(self, name, species, shift, food, chip_num): Animal.__init__(self, name, species, food, chip_num) self.shift = shift # stays on Llama because not all animals have shifts Walking.__init__(self)