def __init__(self): self.name = 'Barbarian' rage = recoil('Rage Punch', 0.80, lambda: randint(9, 12), 2, '9 - 12') axeWhirl = recoil('Axe Whirl', 0.25, lambda: randint(20, 24), 1, '20 - 24') holderheck = Ult('HOLDERHECC (Ult)', 1, lambda: randint(30, 33), 6, '30 - 33') self.moves = [punch, rage, block, axeWhirl] self.ult = holderheck self.HP = 50
def __init__(self): self.name = 'Bard' rock = Move('Rock', 0.65, lambda: randint(8, 11), 2, '8 - 11') heavyMetal = recoil('Heavy Metal', 0.20, lambda: randint(18, 22), 1, '18 - 22') ult = Ult('Wonderwall(Ult)', 1, lambda: randint(28, 32), 6, '28 - 32') self.moves = [punch, rock, block, heavyMetal] self.ult = ult self.HP = 38
def __init__(self): self.name = 'Bard' kick = Move('Kick', 0.70, lambda: randint(7, 9), 2, '7 - 9') headbutt = recoil('Headbutt', 0.25, lambda: randint(15, 20), 1, '15, 20') ult = Ult('Ki Strike (Ult)', 1, lambda: randint(25, 30), 6, '25 - 30') self.moves = [punch, kick, block, headbutt] self.ult = ult self.HP = 40
def __init__(self): self.name = 'Ranger' arrow = Move('Arrow', 0.80, lambda: randint(4, 12), 2, '4 - 12') boomArrow = recoil('Explosive Arrow', 0.20, lambda: randint(16, 24), 1, '16 - 24') ult = Ult('Headshot (Ult)', 1, lambda: randint(22, 35), 6, '22 - 35') self.moves = [punch, arrow, block, boomArrow] self.ult = ult self.HP = 39
def __init__(self): self.name('F*** off, I win.') hammer = Move('HAMMER OF GOD', 1.00, lambda: randint(30, 34), 2, '30 - 34') forceWin = recoil('Power Abuse', 1.00, lambda: randint(9999, 9999), 6, '9999') ult = Ult('ForceWin.exe', 1.00, lambda: randint(99999, 99999), 6, '99999') self.moves = [punch, hammer, block, forceWin] self.ult = ult self.HP = 9999