示例#1
0
    def __init__(self):
        self.name = 'Barbarian'

        rage = recoil('Rage Punch', 0.80, lambda: randint(9, 12), 2, '9 - 12')
        axeWhirl = recoil('Axe Whirl', 0.25, lambda: randint(20, 24), 1,
                          '20 - 24')
        holderheck = Ult('HOLDERHECC (Ult)', 1, lambda: randint(30, 33), 6,
                         '30 - 33')

        self.moves = [punch, rage, block, axeWhirl]
        self.ult = holderheck
        self.HP = 50
示例#2
0
    def __init__(self):
        self.name = 'Bard'

        rock = Move('Rock', 0.65, lambda: randint(8, 11), 2, '8 - 11')
        heavyMetal = recoil('Heavy Metal', 0.20, lambda: randint(18, 22), 1,
                            '18 - 22')
        ult = Ult('Wonderwall(Ult)', 1, lambda: randint(28, 32), 6, '28 - 32')

        self.moves = [punch, rock, block, heavyMetal]
        self.ult = ult
        self.HP = 38
示例#3
0
    def __init__(self):
        self.name = 'Bard'

        kick = Move('Kick', 0.70, lambda: randint(7, 9), 2, '7 - 9')
        headbutt = recoil('Headbutt', 0.25, lambda: randint(15, 20), 1,
                          '15, 20')
        ult = Ult('Ki Strike (Ult)', 1, lambda: randint(25, 30), 6, '25 - 30')

        self.moves = [punch, kick, block, headbutt]
        self.ult = ult
        self.HP = 40
示例#4
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    def __init__(self):
        self.name = 'Ranger'

        arrow = Move('Arrow', 0.80, lambda: randint(4, 12), 2, '4 - 12')
        boomArrow = recoil('Explosive Arrow', 0.20, lambda: randint(16, 24), 1,
                           '16 - 24')
        ult = Ult('Headshot (Ult)', 1, lambda: randint(22, 35), 6, '22 - 35')

        self.moves = [punch, arrow, block, boomArrow]
        self.ult = ult
        self.HP = 39
示例#5
0
    def __init__(self):
        self.name('F*** off, I win.')

        hammer = Move('HAMMER OF GOD', 1.00, lambda: randint(30, 34), 2,
                      '30 - 34')
        forceWin = recoil('Power Abuse', 1.00, lambda: randint(9999, 9999), 6,
                          '9999')
        ult = Ult('ForceWin.exe', 1.00, lambda: randint(99999, 99999), 6,
                  '99999')

        self.moves = [punch, hammer, block, forceWin]
        self.ult = ult
        self.HP = 9999