async def _initialize(self): """Initialize right away.""" await super()._initialize() self._configure_targets() self.ball_count_handler = BallCountHandler(self) self.incoming_balls_handler = IncomingBallsHandler(self) self.outgoing_balls_handler = OutgoingBallsHandler(self) # delay ball counters because we have to wait for switches to be ready self.machine.events.add_handler('init_phase_2', self._initialize_late)
def _initialize(self): """Initialize right away.""" yield from super()._initialize() self._configure_targets() self.ball_count_handler = BallCountHandler(self) self.incoming_balls_handler = IncomingBallsHandler(self) self.outgoing_balls_handler = OutgoingBallsHandler(self) # delay ball counters because we have to wait for switches to be ready self.machine.events.add_handler('init_phase_2', self._initialize_late) # check to make sure no switches from this device are tagged with # playfield_active, because ball devices have their own logic for # working with the playfield and this will break things. Plus, a ball # in a ball device is not technically on the playfield. switch_set = set() for section in ('hold_switches', 'ball_switches'): for switch in self.config[section]: switch_set.add(switch) if self.config['entrance_switch']: switch_set.add(self.config['entrance_switch']) if self.config['jam_switch']: switch_set.add(self.config['jam_switch']) for switch in switch_set: if switch and '{}_active'.format( self.config['captures_from'].name) in switch.tags: self.raise_config_error( "Ball device '{}' uses switch '{}' which has a " "'{}_active' tag. This is handled internally by the device. Remove the " "redundant '{}_active' tag from that switch.".format( self.name, switch.name, self.config['captures_from'].name, self.config['captures_from'].name), 13)
class BallDevice(SystemWideDevice): """Base class for a 'Ball Device' in a pinball machine. A ball device is anything that can hold one or more balls, such as a trough, an eject hole, a VUK, a catapult, etc. Args: Same as Device. """ config_section = 'ball_devices' collection = 'ball_devices' class_label = 'ball_device' __slots__ = [ "delay", "available_balls", "_target_on_unexpected_ball", "_source_devices", "_ball_requests", "ejector", "ball_count_handler", "incoming_balls_handler", "outgoing_balls_handler", "counted_balls", "_state" ] def __init__(self, machine, name): """Initialise ball device.""" super().__init__(machine, name) self.delay = DelayManager(machine) self.available_balls = 0 """Number of balls that are available to be ejected. This differs from `balls` since it's possible that this device could have balls that are being used for some other eject, and thus not available.""" self._target_on_unexpected_ball = None # Device will eject to this target when it captures an unexpected ball self._source_devices = list() # Ball devices that have this device listed among their eject targets self._ball_requests = deque() # deque of tuples that holds requests from target devices for balls # that this device could fulfil # each tuple is (target device, boolean player_controlled flag) self.ejector = None # type: BallDeviceEjector self.ball_count_handler = None # type: BallCountHandler self.incoming_balls_handler = None # type: IncomingBallsHandler self.outgoing_balls_handler = None # type: OutgoingBallsHandler # mirrored from ball_count_handler to make it obserable by the monitor self.counted_balls = 0 self._state = "idle" def set_eject_state(self, state): """Set the current device state.""" self.info_log("State: %s", state) self._state = state @property def balls(self): """Return the number of balls we expect in the near future.""" if self._state in ["ball_left", "failed_confirm"]: return self.counted_balls - 1 return self.counted_balls @event_handler(11) def event_entrance(self, **kwargs): """Event handler for entrance events.""" del kwargs self.ball_count_handler.counter.received_entrance_event() async def _initialize(self): """Initialize right away.""" await super()._initialize() self._configure_targets() self.ball_count_handler = BallCountHandler(self) self.incoming_balls_handler = IncomingBallsHandler(self) self.outgoing_balls_handler = OutgoingBallsHandler(self) # delay ball counters because we have to wait for switches to be ready self.machine.events.add_handler('init_phase_2', self._initialize_late) def _initialize_late(self, queue: QueuedEvent, **kwargs): """Create ball counters.""" del kwargs queue.wait() complete_future = asyncio.ensure_future(self._initialize_async()) complete_future.add_done_callback(lambda x: queue.clear()) def stop_device(self): """Stop device.""" self.debug_log("Stopping ball device") if self.ball_count_handler: self.ball_count_handler.stop() self.incoming_balls_handler.stop() self.outgoing_balls_handler.stop() async def expected_ball_received(self): """Handle an expected ball.""" # post enter event unclaimed_balls = await self._post_enter_event(unclaimed_balls=0, new_available_balls=0) # there might still be unclaimed balls (e.g. because of a ball_routing) self._balls_added_callback(0, unclaimed_balls) async def unexpected_ball_received(self): """Handle an unexpected ball.""" # capture from playfield await self._post_capture_from_playfield_event() # post enter event unclaimed_balls = await self._post_enter_event(unclaimed_balls=1, new_available_balls=1) # add available_balls and route unclaimed ball to the default target self._balls_added_callback(1, unclaimed_balls) async def handle_mechanial_eject_during_idle(self): """Handle mechanical eject.""" # handle lost balls via outgoing balls handler (if mechanical eject) self.config['eject_targets'][0].available_balls += 1 eject = OutgoingBall(self.config['eject_targets'][0]) eject.eject_timeout = self.config['eject_timeouts'][ eject.target] / 1000 eject.max_tries = self.config['max_eject_attempts'] eject.player_controlled = True eject.already_left = True self.outgoing_balls_handler.add_eject_to_queue(eject) async def lost_idle_ball(self): """Lost an ball while the device was idle.""" # handle lost balls self.warning_log( "Ball disappeared while idle. This should not normally happen.") self.available_balls -= 1 self.config['ball_missing_target'].add_missing_balls(1) await self._balls_missing(1) async def lost_ejected_ball(self, target): """Handle an outgoing lost ball.""" # follow path and check if we should request a new ball to the target or cancel the path if target.is_playfield(): raise AssertionError( "Lost a ball to playfield {}. This should not happen".format( target)) if target.cancel_path_if_target_is(self, self.config['ball_missing_target']): # add ball to default target because it would have gone there anyway self.warning_log( "Path to %s canceled. Assuming the ball jumped to %s.", target, self.config['ball_missing_target']) elif target.find_available_ball_in_path(self): self.warning_log( "Path is not going to ball_missing_target %s. Restoring path by requesting new ball to " "target %s.", self.config['ball_missing_target'], target) # remove one ball first because it will get a new one with the eject target.available_balls -= 1 self.eject(target=target) else: self.warning_log( "Failed to restore the path. If you can reproduce this please report in the forum!" ) self.config['ball_missing_target'].add_missing_balls(1) await self._balls_missing(1) async def lost_incoming_ball(self, source): """Handle lost ball which was confirmed to have left source.""" del source if self.cancel_path_if_target_is(self, self.config['ball_missing_target']): # add ball to default target self.warning_log( "Path to canceled. Assuming the ball jumped to %s.", self.config['ball_missing_target']) elif self.find_available_ball_in_path(self): self.warning_log( "Path is not going to ball_missing_target %s. Restoring path by requesting a new ball.", self.config['ball_missing_target']) self.available_balls -= 1 self.request_ball() else: self.warning_log( "Failed to restore the path. If you can reproduce this please report in the forum!" ) self.config['ball_missing_target'].add_missing_balls(1) await self._balls_missing(1) def cancel_path_if_target_is(self, start, target): """Check if the ball is going to a certain target and cancel the path in that case.""" return self.outgoing_balls_handler.cancel_path_if_target_is( start, target) def find_available_ball_in_path(self, start): """Try to remove available ball at the end of the path.""" return self.outgoing_balls_handler.find_available_ball_in_path(start) async def _initialize_async(self): """Count balls without handling them as new.""" await self.ball_count_handler.initialise() await self.incoming_balls_handler.initialise() await self.outgoing_balls_handler.initialise() self.available_balls = self.ball_count_handler.handled_balls async def _post_capture_from_playfield_event(self): await self.machine.events.post_async( 'balldevice_captured_from_{}'.format( self.config['captures_from'].name), balls=1) '''event: balldevice_captured_from_(captures_from) desc: A ball device has just captured a ball from the device called (captures_from) args: balls: The number of balls that were captured. ''' async def _post_enter_event(self, unclaimed_balls, new_available_balls): self.debug_log("Processing new ball") result = await self.machine.events.post_relay_async( 'balldevice_{}_ball_enter'.format(self.name), new_balls=1, unclaimed_balls=unclaimed_balls, new_available_balls=new_available_balls, device=self) '''event: balldevice_(name)_ball_enter desc: A ball (or balls) have just entered the ball device called "name". Note that this is a relay event based on the "unclaimed_balls" arg. Any unclaimed balls in the relay will be processed as new balls entering this device. Please be aware that we did not add those balls to balls or available_balls of the device during this event. args: unclaimed_balls: The number of balls that have not yet been claimed. device: A reference to the ball device object that is posting this event. ''' return result['unclaimed_balls'] def add_incoming_ball(self, incoming_ball: IncomingBall): """Notify this device that there is a ball heading its way.""" self.incoming_balls_handler.add_incoming_ball(incoming_ball) def remove_incoming_ball(self, incoming_ball: IncomingBall): """Remove a ball from the incoming balls queue.""" self.incoming_balls_handler.remove_incoming_ball(incoming_ball) def wait_for_ready_to_receive(self, source): """Wait until this device is ready to receive a ball.""" return self.ball_count_handler.wait_for_ready_to_receive(source) @property def requested_balls(self): """Return the number of requested balls.""" return len(self._ball_requests) def _source_device_balls_available(self, **kwargs) -> None: del kwargs if self._ball_requests: (target, player_controlled) = self._ball_requests.popleft() self._setup_or_queue_eject_to_target(target, player_controlled) # ---------------------- End of state handling code ----------------------- def _parse_config(self): # ensure eject timeouts list matches the length of the eject targets if (len(self.config['eject_timeouts']) < len( self.config['eject_targets'])): self.config['eject_timeouts'] += ["10s"] * ( len(self.config['eject_targets']) - len(self.config['eject_timeouts'])) if (len(self.config['ball_missing_timeouts']) < len( self.config['eject_targets'])): self.config['ball_missing_timeouts'] += ["20s"] * ( len(self.config['eject_targets']) - len(self.config['ball_missing_timeouts'])) timeouts_list = self.config['eject_timeouts'] self.config['eject_timeouts'] = dict() for i in range(len(self.config['eject_targets'])): self.config['eject_timeouts'][self.config['eject_targets'][i]] = ( Util.string_to_ms(timeouts_list[i])) timeouts_list = self.config['ball_missing_timeouts'] self.config['ball_missing_timeouts'] = dict() for i in range(len(self.config['eject_targets'])): self.config['ball_missing_timeouts'][self.config['eject_targets'] [i]] = (Util.string_to_ms( timeouts_list[i])) # End code to create timeouts list ------------------------------------ @property def capacity(self): """Return the ball capacity.""" return self.ball_count_handler.counter.capacity def _validate_config(self): # perform logical validation # a device cannot have hold_coil and eject_coil if (not self.config.get('eject_coil') and not self.config.get('hold_coil') and not self.config['mechanical_eject'] and not self.config.get('ejector', False)): self.raise_config_error( 'Configuration error in {} ball device. ' 'Device needs an eject_coil, a hold_coil, or ' '"mechanical_eject: True"'.format(self.name), 4) # all eject_timeout < all ball_missing_timeouts if max(self.config['eject_timeouts'].values()) > min( self.config['ball_missing_timeouts'].values()): self.raise_config_error( 'Configuration error in {} ball device. ' 'all ball_missing_timeouts have to be larger ' 'than all eject_timeouts'.format(self.name), 8) # all ball_missing_timeouts < incoming ball timeout if max(self.config['ball_missing_timeouts'].values()) > 60000: self.raise_config_error( 'Configuration error in {} ball device. ' 'incoming ball timeout has to be larger ' 'than all ball_missing_timeouts'.format(self.name), 9) if (self.config['confirm_eject_type'] == "switch" and not self.config['confirm_eject_switch']): self.raise_config_error( "When using confirm_eject_type switch you " + "to specify a confirm_eject_switch", 7) if (self.config['confirm_eject_type'] == "event" and not self.config['confirm_eject_event']): self.raise_config_error( "When using confirm_eject_type event you " + "to specify a confirm_eject_event", 14) if "ball_add_live" in self.tags: self.raise_config_error( "Using \"tag: ball_add_live\" is deprecated. Please use default_source_device " "in your playfield section instead.", 10) if "drain" in self.tags and "trough" not in self.tags and not self.find_next_trough( ): self.raise_config_error( "No path to trough but device is tagged as drain", 11) if ("drain" not in self.tags and "trough" not in self.tags and not self.find_path_to_target(self._target_on_unexpected_ball)): self.raise_config_error( "BallDevice {} has no path to target_on_unexpected_ball '{}'". format(self.name, self._target_on_unexpected_ball.name), 12) def load_config(self, config): """Load config.""" super().load_config(config) # load targets and timeouts self._parse_config() def _configure_targets(self): if self.config['target_on_unexpected_ball']: self._target_on_unexpected_ball = self.config[ 'target_on_unexpected_ball'] else: self._target_on_unexpected_ball = self.config['captures_from'] # validate that configuration is valid self._validate_config() ejector_config = self.config.get("ejector", {}) # no ejector config. support legacy config if not ejector_config: if self.config.get('eject_coil'): if self.config.get('eject_coil_enable_time'): ejector_config[ "class"] = "mpf.devices.ball_device.enable_coil_ejector.EnableCoilEjector" else: ejector_config[ "class"] = "mpf.devices.ball_device.pulse_coil_ejector.PulseCoilEjector" elif self.config.get('hold_coil'): ejector_config[ "class"] = "mpf.devices.ball_device.hold_coil_ejector.HoldCoilEjector" if not ejector_config: self.debug_log("Device does not have any ejector.") else: ejector_class = Util.string_to_class(ejector_config["class"]) if not ejector_class: self.raise_config_error( "Could not load ejector {}".format( ejector_config["class"]), 1) self.ejector = ejector_class(ejector_config, self, self.machine) if self.ejector and self.config['ball_search_order']: self.config['captures_from'].ball_search.register( self.config['ball_search_order'], self.ejector.ball_search, self.name) # Register events to watch for ejects targeted at this device for device in self.machine.ball_devices.values(): if device.is_playfield(): continue for target in device.config['eject_targets']: if target.name == self.name: self._source_devices.append(device) break # register event handler for available balls at source devices self.machine.events.add_handler('balldevice_balls_available', self._source_device_balls_available) def _balls_added_callback(self, new_balls, unclaimed_balls): # If we still have unclaimed_balls here, that means that no one claimed # them, so essentially they're "stuck." So we just eject them unless # this device is tagged 'trough' in which case we let it keep them. self.debug_log("Adding ball") self.available_balls += new_balls if unclaimed_balls and self.available_balls > 0: if 'trough' in self.tags: # ball already reached trough. everything is fine pass elif 'drain' in self.tags: # try to eject to next trough trough = self.find_next_trough() if not trough: raise AssertionError("Could not find path to trough") for dummy_iterator in range(unclaimed_balls): self._setup_or_queue_eject_to_target(trough) else: target = self._target_on_unexpected_ball # try to eject to configured target path = self.find_path_to_target(target) if not path: raise AssertionError( "Could not find path to playfield {}".format( target.name)) self.info_log("Ejecting %s unexpected balls using path %s", unclaimed_balls, path) for dummy_iterator in range(unclaimed_balls): self.setup_eject_chain( path, not self.config['auto_fire_on_unexpected_ball']) # we might have ball requests locally. serve them first if self._ball_requests: self._source_device_balls_available() # tell targets that we have balls available for dummy_iterator in range(new_balls): self.machine.events.post_boolean('balldevice_balls_available') self.machine.events.post('balldevice_{}_ball_entered'.format( self.name), new_balls=new_balls, device=self) '''event: balldevice_(name)_ball_entered desc: A ball (or balls) have just entered the ball device called "name". The ball was also added to balls and available_balls of the device. args: new_balls: The number of new balls that have not been claimed (by locks or similar). device: A reference to the ball device object that is posting this event. ''' async def _balls_missing(self, balls): # Called when ball_count finds that balls are missing from this device self.info_log( "%s ball(s) missing from device. Mechanical eject?" " %s", abs(balls), self.config['mechanical_eject']) await self.machine.events.post_async( 'balldevice_{}_ball_missing'.format(self.name), balls=abs(balls)) '''event: balldevice_(name)_ball_missing desc: The device (name) is missing a ball. Note this event is posted in addition to the generic *balldevice_ball_missing* event. args: balls: The number of balls that are missing ''' await self.machine.events.post_async('balldevice_ball_missing', balls=abs(balls), name=self.name) '''event: balldevice_ball_missing desc: A ball is missing from a device. args: balls: The number of balls that are missing name: Name of device which lost the ball ''' @property def state(self): """Return the device state.""" return self._state def find_one_available_ball(self, path=None): """Find a path to a source device which has at least one available ball.""" if path is None: path = deque() else: # copy path path = deque(path) # prevent loops if self in path: return False path.appendleft(self) if self.available_balls > 0 and len(path) > 1: return path for source in self._source_devices: full_path = source.find_one_available_ball(path=path) if full_path: return full_path return False @event_handler(1) def event_request_ball(self, balls=1, **kwargs): """Handle request_ball control event.""" del kwargs self.request_ball(balls) def request_ball(self, balls=1): """Request that one or more balls is added to this device. Args: ---- balls: Integer of the number of balls that should be added to this device. A value of -1 will cause this device to try to fill itself. **kwargs: unused """ self.debug_log("Requesting Ball(s). Balls=%s", balls) for dummy_iterator in range(balls): self._setup_or_queue_eject_to_target(self) return balls def _setup_or_queue_eject_to_target(self, target, player_controlled=False): path_to_target = self.find_path_to_target(target) if target != self and not path_to_target: raise AssertionError("Do not know how to eject to {}".format( target.name)) if self.available_balls > 0 and self != target: path = path_to_target else: path = self.find_one_available_ball() if not path: # put into queue here self._ball_requests.append((target, player_controlled)) return False if target != self: path_to_target.popleft() # remove self from path path.extend(path_to_target) path[0].setup_eject_chain(path, player_controlled) return True def setup_player_controlled_eject(self, target=None): """Set up a player controlled eject.""" self.info_log( "Setting up player-controlled eject. Balls: %s, " "Target: %s, player_controlled_eject_event: %s", 1, target, self.config['player_controlled_eject_event']) if self.config['mechanical_eject'] or ( self.config['player_controlled_eject_event'] and self.ejector): self._setup_or_queue_eject_to_target(target, True) else: self.eject(target=target) def setup_eject_chain(self, path, player_controlled=False): """Set up an eject chain.""" path = deque(path) if self.available_balls <= 0: raise AssertionError( "Tried to setup an eject chain, but there are" " no available balls. Device: {}, Path: {}".format( self.name, path)) self.available_balls -= 1 target = path[len(path) - 1] source = path.popleft() if source != self: raise AssertionError("Path starts somewhere else!") self.setup_eject_chain_next_hop(path, player_controlled) target.available_balls += 1 self.machine.events.post_boolean('balldevice_balls_available') '''event: balldevice_balls_available desc: A device has balls available to be ejected. ''' def setup_eject_chain_next_hop(self, path, player_controlled): """Set up one hop of the eject chain.""" next_hop = path.popleft() self.debug_log("Adding eject chain") if next_hop not in self.config['eject_targets']: raise AssertionError("Broken path") eject = OutgoingBall(next_hop) eject.eject_timeout = self.config['eject_timeouts'][next_hop] / 1000 eject.max_tries = self.config['max_eject_attempts'] eject.player_controlled = player_controlled self.outgoing_balls_handler.add_eject_to_queue(eject) # check if we traversed the whole path if path: next_hop.setup_eject_chain_next_hop(path, player_controlled) def find_next_trough(self): """Find next trough after device.""" # are we a trough? if 'trough' in self.tags: return self # otherwise find any target which can for target_device in self.config['eject_targets']: if target_device.is_playfield(): continue trough = target_device.find_next_trough() if trough: return trough return False def find_path_to_target(self, target): """Find a path to this target.""" # if we can eject to target directly just do it if target in self.config['eject_targets']: path = deque() path.appendleft(target) path.appendleft(self) return path # otherwise find any target which can for target_device in self.config['eject_targets']: if target_device.is_playfield(): continue path = target_device.find_path_to_target(target) if path: path.appendleft(self) return path return False @event_handler(2) def event_eject(self, balls=1, target=None, **kwargs): """Handle eject control event.""" del kwargs self.eject(balls, target) def eject(self, balls=1, target=None) -> int: """Eject balls to target. Return the number of balls found for eject. The remaining balls are queued for eject when available. """ if not target: target = self._target_on_unexpected_ball self.info_log('Adding %s ball(s) to the eject_queue with target %s.', balls, target) balls_found = 0 # add request to queue for dummy_iterator in range(balls): if self._setup_or_queue_eject_to_target(target): balls_found += 1 return balls_found @event_handler(3) def event_eject_all(self, target=None, **kwargs): """Handle eject_all control event.""" del kwargs self.eject_all(target) def eject_all(self, target=None) -> bool: """Eject all the balls from this device. Args: ---- target: The string or BallDevice target for this eject. Default of None means `playfield`. **kwargs: unused Returns True if there are balls to eject. False if this device is empty. """ self.debug_log("Ejecting all balls") if self.available_balls > 0: self.eject(balls=self.available_balls, target=target) return True return False @classmethod def is_playfield(cls): """Return True if this ball device is a Playfield-type device, False if it's a regular ball device.""" return False
class BallDevice(SystemWideDevice): """ Base class for a 'Ball Device' in a pinball machine. A ball device is anything that can hold one or more balls, such as a trough, an eject hole, a VUK, a catapult, etc. Args: Same as Device. """ config_section = 'ball_devices' collection = 'ball_devices' class_label = 'ball_device' def __init__(self, machine, name): """Initialise ball device.""" super().__init__(machine, name) self.delay = DelayManager(machine.delayRegistry) self.available_balls = 0 """Number of balls that are available to be ejected. This differs from `balls` since it's possible that this device could have balls that are being used for some other eject, and thus not available.""" self._target_on_unexpected_ball = None # Device will eject to this target when it captures an unexpected ball self._source_devices = list() # Ball devices that have this device listed among their eject targets self._ball_requests = deque() # deque of tuples that holds requests from target devices for balls # that this device could fulfil # each tuple is (target device, boolean player_controlled flag) self.ejector = None self.counter = None self.ball_count_handler = None self.incoming_balls_handler = None self.outgoing_balls_handler = None # stop device on shutdown self.machine.events.add_handler("shutdown", self.stop) # mirrored from ball_count_handler to make it obserable by the monitor self.counted_balls = 0 self._state = "idle" def set_eject_state(self, state): """Set the current device state.""" self._state = state @property def balls(self): """Return the number of balls we expect in the near future.""" if self._state in ["ball_left", "failed_confirm"]: return self.counted_balls - 1 return self.counted_balls def entrance(self, **kwargs): """Event handler for entrance events.""" del kwargs self.counter.received_entrance_event() def _initialize(self): """Initialize right away.""" super()._initialize() self._configure_targets() self.ball_count_handler = BallCountHandler(self) self.incoming_balls_handler = IncomingBallsHandler(self) self.outgoing_balls_handler = OutgoingBallsHandler(self) # delay ball counters because we have to wait for switches to be ready self.machine.events.add_handler('init_phase_2', self._create_ball_counters) # check to make sure no switches from this device are tagged with # playfield_active, because ball devices have their own logic for # working with the playfield and this will break things. Plus, a ball # in a ball device is not technically on the playfield. switch_set = set() for section in ('hold_switches', 'ball_switches'): for switch in self.config[section]: switch_set.add(switch) if self.config['entrance_switch']: switch_set.add(self.config['jam_switch']) if self.config['entrance_switch']: switch_set.add(self.config['jam_switch']) for switch in switch_set: if switch and 'playfield_active' in switch.tags: raise ValueError( "Ball device '{}' uses switch '{}' which has a " "'playfield_active' tag. This is not valid. Remove the " "'playfield_active' tag from that switch.".format( self.name, switch.name)) def _create_ball_counters(self, **kwargs): del kwargs if self.config['ball_switches']: self.counter = SwitchCounter( self, self.config) # pylint: disable-msg=redefined-variable-type else: self.counter = EntranceSwitchCounter( self, self.config) # pylint: disable-msg=redefined-variable-type self.machine.clock.loop.run_until_complete(self._initialize_async()) def stop(self, **kwargs): """Stop device.""" del kwargs self.ball_count_handler.stop() self.incoming_balls_handler.stop() self.outgoing_balls_handler.stop() self.debug_log("Stopping ball device") @asyncio.coroutine def expected_ball_received(self): """Handle an expected ball.""" # post enter event yield from self._post_enter_event(unclaimed_balls=0) @asyncio.coroutine def unexpected_ball_received(self): """Handle an unexpected ball.""" # capture from playfield yield from self._post_capture_from_playfield_event() # post enter event unclaimed_balls = yield from self._post_enter_event(unclaimed_balls=1) # add available_balls and route unclaimed ball to the default target self._balls_added_callback(1, unclaimed_balls) @asyncio.coroutine def lost_idle_ball(self): """Lost an ball while the device was idle.""" if self.config['mechanical_eject']: # handle lost balls via outgoing balls handler (if mechanical eject) self.config['eject_targets'][0].available_balls += 1 eject = OutgoingBall(self.config['eject_targets'][0]) eject.eject_timeout = self.config['eject_timeouts'][ eject.target] / 1000 eject.max_tries = self.config['max_eject_attempts'] eject.mechanical = True eject.already_left = True self.outgoing_balls_handler.add_eject_to_queue(eject) else: # handle lost balls self.config['ball_missing_target'].add_missing_balls(1) yield from self._balls_missing(1) @asyncio.coroutine def lost_ejected_ball(self, target): """Handle an outgoing lost ball.""" # follow path and check if we should request a new ball to the target or cancel the path if target.is_playfield(): raise AssertionError( "Lost a ball to playfield {}. This should not happen".format( target)) elif target.cancel_path_if_target_is( self, self.config['ball_missing_target']): # add ball to default target because it would have gone there anyway self.warning_log( "Path to %s canceled. Assuming the ball jumped to %s.", target, self.config['ball_missing_target']) elif target.find_available_ball_in_path(self): self.warning_log( "Path is not going to ball_missing_target %s. Restoring path by requesting new ball to " "target %s.", self.config['ball_missing_target'], target) # remove one ball first because it will get a new one with the eject target.available_balls -= 1 self.eject(target=target) else: self.warning_log( "Failed to restore the path. If you can reproduce this please report in the forum!" ) self.config['ball_missing_target'].add_missing_balls(1) yield from self._balls_missing(1) @asyncio.coroutine def lost_incoming_ball(self, source): """Handle lost ball which was confirmed to have left source.""" del source if self.cancel_path_if_target_is(self, self.config['ball_missing_target']): # add ball to default target self.warning_log( "Path to canceled. Assuming the ball jumped to %s.", self.config['ball_missing_target']) elif self.find_available_ball_in_path(self): self.warning_log( "Path is not going to ball_missing_target %s. Restoring path by requesting a new ball.", self.config['ball_missing_target']) self.available_balls -= 1 self.request_ball() else: self.warning_log( "Failed to restore the path. If you can reproduce this please report in the forum!" ) self.config['ball_missing_target'].add_missing_balls(1) yield from self._balls_missing(1) def cancel_path_if_target_is(self, start, target): """Check if the ball is going to a certain target and cancel the path in that case.""" return self.outgoing_balls_handler.cancel_path_if_target_is( start, target) def find_available_ball_in_path(self, start): """Try to remove available ball at the end of the path.""" return self.outgoing_balls_handler.find_available_ball_in_path(start) @asyncio.coroutine def _initialize_async(self): """Count balls without handling them as new.""" yield from self.ball_count_handler.initialise() yield from self.incoming_balls_handler.initialise() yield from self.outgoing_balls_handler.initialise() self.available_balls = self.ball_count_handler.handled_balls @asyncio.coroutine def _post_capture_from_playfield_event(self): yield from self.machine.events.post_async( 'balldevice_captured_from_{}'.format( self.config['captures_from'].name), balls=1) '''event: balldevice_captured_from_(device) desc: A ball device has just captured a ball from the device called (device) args: balls: The number of balls that were captured. ''' @asyncio.coroutine def _post_enter_event(self, unclaimed_balls): self.debug_log("Processing new ball") result = yield from self.machine.events.post_relay_async( 'balldevice_{}_ball_enter'.format(self.name), new_balls=1, unclaimed_balls=unclaimed_balls, device=self) '''event: balldevice_(name)_ball_enter desc: A ball (or balls) have just entered the ball device called "name". Note that this is a relay event based on the "unclaimed_balls" arg. Any unclaimed balls in the relay will be processed as new balls entering this device. args: unclaimed_balls: The number of balls that have not yet been claimed. device: A reference to the ball device object that is posting this event. ''' return result['unclaimed_balls'] def add_incoming_ball(self, incoming_ball: IncomingBall): """Notify this device that there is a ball heading its way.""" self.incoming_balls_handler.add_incoming_ball(incoming_ball) def remove_incoming_ball(self, incoming_ball: IncomingBall): """Remove a ball from the incoming balls queue.""" self.incoming_balls_handler.remove_incoming_ball(incoming_ball) def wait_for_ready_to_receive(self, source): """Wait until this device is ready to receive a ball.""" return self.ball_count_handler.wait_for_ready_to_receive(source) def _source_device_balls_available(self, **kwargs): del kwargs if len(self._ball_requests): (target, player_controlled) = self._ball_requests.popleft() if self._setup_or_queue_eject_to_target(target, player_controlled): return False # ---------------------- End of state handling code ----------------------- def _parse_config(self): # ensure eject timeouts list matches the length of the eject targets if (len(self.config['eject_timeouts']) < len( self.config['eject_targets'])): self.config['eject_timeouts'] += ["10s"] * ( len(self.config['eject_targets']) - len(self.config['eject_timeouts'])) if (len(self.config['ball_missing_timeouts']) < len( self.config['eject_targets'])): self.config['ball_missing_timeouts'] += ["20s"] * ( len(self.config['eject_targets']) - len(self.config['ball_missing_timeouts'])) timeouts_list = self.config['eject_timeouts'] self.config['eject_timeouts'] = dict() for i in range(len(self.config['eject_targets'])): self.config['eject_timeouts'][self.config['eject_targets'][i]] = ( Util.string_to_ms(timeouts_list[i])) timeouts_list = self.config['ball_missing_timeouts'] self.config['ball_missing_timeouts'] = dict() for i in range(len(self.config['eject_targets'])): self.config['ball_missing_timeouts'][self.config['eject_targets'] [i]] = (Util.string_to_ms( timeouts_list[i])) # End code to create timeouts list ------------------------------------ # cannot have ball switches and capacity if self.config['ball_switches'] and self.config['ball_capacity']: raise AssertionError("Cannot use capacity and ball switches.") elif not self.config['ball_capacity'] and not self.config[ 'ball_switches']: raise AssertionError("Need ball capcity if there are no switches.") elif self.config['ball_switches']: self.config['ball_capacity'] = len(self.config['ball_switches']) @property def capacity(self): """Return the ball capacity.""" return self.config['ball_capacity'] def _validate_config(self): # perform logical validation # a device cannot have hold_coil and eject_coil if (not self.config['eject_coil'] and not self.config['hold_coil'] and not self.config['mechanical_eject']): raise AssertionError('Configuration error in {} ball device. ' 'Device needs an eject_coil, a hold_coil, or ' '"mechanical_eject: True"'.format(self.name)) # entrance switch + mechanical eject is not supported if (len(self.config['ball_switches']) > 1 and self.config['mechanical_eject']): raise AssertionError('Configuration error in {} ball device. ' 'mechanical_eject can only be used with ' 'devices that have 1 ball switch'.format( self.name)) # make sure timeouts are reasonable: # exit_count_delay < all eject_timeout if self.config['exit_count_delay'] > min( self.config['eject_timeouts'].values()): raise AssertionError('Configuration error in {} ball device. ' 'all eject_timeouts have to be larger than ' 'exit_count_delay'.format(self.name)) # entrance_count_delay < all eject_timeout if self.config['entrance_count_delay'] > min( self.config['eject_timeouts'].values()): raise AssertionError('Configuration error in {} ball device. ' 'all eject_timeouts have to be larger than ' 'entrance_count_delay'.format(self.name)) # all eject_timeout < all ball_missing_timeouts if max(self.config['eject_timeouts'].values()) > min( self.config['ball_missing_timeouts'].values()): raise AssertionError('Configuration error in {} ball device. ' 'all ball_missing_timeouts have to be larger ' 'than all eject_timeouts'.format(self.name)) # all ball_missing_timeouts < incoming ball timeout if max(self.config['ball_missing_timeouts'].values()) > 60000: raise AssertionError('Configuration error in {} ball device. ' 'incoming ball timeout has to be larger ' 'than all ball_missing_timeouts'.format( self.name)) if (self.config['confirm_eject_type'] == "switch" and not self.config['confirm_eject_switch']): raise AssertionError("When using confirm_eject_type switch you " + "to specify a confirm_eject_switch") if "drain" in self.tags and "trough" not in self.tags and not self.find_next_trough( ): raise AssertionError( "No path to trough but device is tagged as drain") if ("drain" not in self.tags and "trough" not in self.tags and not self.find_path_to_target(self._target_on_unexpected_ball)): raise AssertionError( "BallDevice {} has no path to target_on_unexpected_ball '{}'". format(self.name, self._target_on_unexpected_ball.name)) def load_config(self, config): """Load config.""" super().load_config(config) # load targets and timeouts self._parse_config() def _configure_targets(self): if self.config['target_on_unexpected_ball']: self._target_on_unexpected_ball = self.config[ 'target_on_unexpected_ball'] else: self._target_on_unexpected_ball = self.config['captures_from'] # validate that configuration is valid self._validate_config() if self.config['eject_coil']: self.ejector = PulseCoilEjector( self) # pylint: disable-msg=redefined-variable-type elif self.config['hold_coil']: self.ejector = HoldCoilEjector( self) # pylint: disable-msg=redefined-variable-type if self.ejector and self.config['ball_search_order']: self.config['captures_from'].ball_search.register( self.config['ball_search_order'], self.ejector.ball_search, self.name) # Register events to watch for ejects targeted at this device for device in self.machine.ball_devices: if device.is_playfield(): continue for target in device.config['eject_targets']: if target.name == self.name: self._source_devices.append(device) self.debug_log("EVENT: %s to %s", device.name, target.name) self.machine.events.add_handler( 'balldevice_balls_available', self._source_device_balls_available) break def _balls_added_callback(self, new_balls, unclaimed_balls): # If we still have unclaimed_balls here, that means that no one claimed # them, so essentially they're "stuck." So we just eject them unless # this device is tagged 'trough' in which case we let it keep them. self.debug_log("Adding ball") self.available_balls += new_balls if unclaimed_balls: if 'trough' in self.tags: # ball already reached trough. everything is fine pass elif 'drain' in self.tags: # try to eject to next trough trough = self.find_next_trough() if not trough: raise AssertionError("Could not find path to trough") for dummy_iterator in range(unclaimed_balls): self._setup_or_queue_eject_to_target(trough) else: target = self._target_on_unexpected_ball # try to eject to configured target path = self.find_path_to_target(target) if not path: raise AssertionError( "Could not find path to playfield {}".format( target.name)) self.debug_log("Ejecting %s unexpected balls using path %s", unclaimed_balls, path) for dummy_iterator in range(unclaimed_balls): self.setup_eject_chain( path, not self.config['auto_fire_on_unexpected_ball']) # we might have ball requests locally. serve them first if self._ball_requests: self._source_device_balls_available() # tell targets that we have balls available for dummy_iterator in range(new_balls): self.machine.events.post_boolean('balldevice_balls_available') @asyncio.coroutine def _balls_missing(self, balls): # Called when ball_count finds that balls are missing from this device self.debug_log( "%s ball(s) missing from device. Mechanical eject?" " %s", abs(balls), self.config['mechanical_eject']) yield from self.machine.events.post_async( 'balldevice_{}_ball_missing'.format(abs(balls))) '''event: balldevice_(balls)_ball_missing. desc: The number of (balls) is missing. Note this event is posted in addition to the generic *balldevice_ball_missing* event. ''' yield from self.machine.events.post_async('balldevice_ball_missing', balls=abs(balls)) '''event: balldevice_ball_missing desc: A ball is missing from a device. args: balls: The number of balls that are missing ''' @property def state(self): """Return the device state.""" return self._state def find_one_available_ball(self, path=deque()): """Find a path to a source device which has at least one available ball.""" # copy path path = deque(path) # prevent loops if self in path: return False path.appendleft(self) if self.available_balls > 0 and len(path) > 1: return path for source in self._source_devices: full_path = source.find_one_available_ball(path=path) if full_path: return full_path return False def request_ball(self, balls=1, **kwargs): """Request that one or more balls is added to this device. Args: balls: Integer of the number of balls that should be added to this device. A value of -1 will cause this device to try to fill itself. **kwargs: unused """ del kwargs self.debug_log("Requesting Ball(s). Balls=%s", balls) for dummy_iterator in range(balls): self._setup_or_queue_eject_to_target(self) return balls def _setup_or_queue_eject_to_target(self, target, player_controlled=False): path_to_target = self.find_path_to_target(target) if self.available_balls > 0 and self != target: path = path_to_target else: path = self.find_one_available_ball() if not path: # put into queue here self._ball_requests.append((target, player_controlled)) return False if target != self: if target not in self.config['eject_targets']: raise AssertionError("Do not know how to eject to " + target.name) path_to_target.popleft() # remove self from path path.extend(path_to_target) path[0].setup_eject_chain(path, player_controlled) return True def setup_player_controlled_eject(self, target=None): """Setup a player controlled eject.""" self.debug_log( "Setting up player-controlled eject. Balls: %s, " "Target: %s, player_controlled_eject_event: %s", 1, target, self.config['player_controlled_eject_event']) if self.config['mechanical_eject'] or ( self.config['player_controlled_eject_event'] and self.ejector): self._setup_or_queue_eject_to_target(target, True) else: self.eject(target=target) def setup_eject_chain(self, path, player_controlled=False): """Setup an eject chain.""" path = deque(path) if self.available_balls <= 0: raise AssertionError( "Tried to setup an eject chain, but there are" " no available balls. Device: {}, Path: {}".format( self.name, path)) self.available_balls -= 1 target = path[len(path) - 1] source = path.popleft() if source != self: raise AssertionError("Path starts somewhere else!") self.setup_eject_chain_next_hop(path, player_controlled) target.available_balls += 1 self.machine.events.post_boolean('balldevice_balls_available') '''event: balldevice_balls_available desc: A device has balls available to be ejected. ''' def setup_eject_chain_next_hop(self, path, player_controlled): """Setup one hop of the eject chain.""" next_hop = path.popleft() self.debug_log("Adding eject chain") if next_hop not in self.config['eject_targets']: raise AssertionError("Broken path") eject = OutgoingBall(next_hop) eject.eject_timeout = self.config['eject_timeouts'][next_hop] / 1000 eject.max_tries = self.config['max_eject_attempts'] eject.mechanical = player_controlled self.outgoing_balls_handler.add_eject_to_queue(eject) # check if we traversed the whole path if len(path) > 0: next_hop.setup_eject_chain_next_hop(path, player_controlled) def find_next_trough(self): """Find next trough after device.""" # are we a trough? if 'trough' in self.tags: return self # otherwise find any target which can for target_device in self.config['eject_targets']: if target_device.is_playfield(): continue trough = target_device.find_next_trough() if trough: return trough return False def find_path_to_target(self, target): """Find a path to this target.""" # if we can eject to target directly just do it if target in self.config['eject_targets']: path = deque() path.appendleft(target) path.appendleft(self) return path else: # otherwise find any target which can for target_device in self.config['eject_targets']: if target_device.is_playfield(): continue path = target_device.find_path_to_target(target) if path: path.appendleft(self) return path return False def eject(self, balls=1, target=None, **kwargs): """Eject ball to target.""" del kwargs if not target: target = self._target_on_unexpected_ball self.debug_log('Adding %s ball(s) to the eject_queue with target %s.', balls, target) # add request to queue for dummy_iterator in range(balls): self._setup_or_queue_eject_to_target(target) def eject_all(self, target=None, **kwargs): """Eject all the balls from this device. Args: target: The string or BallDevice target for this eject. Default of None means `playfield`. **kwargs: unused Returns: True if there are balls to eject. False if this device is empty. """ del kwargs self.debug_log("Ejecting all balls") if self.available_balls > 0: self.eject(balls=self.available_balls, target=target) return True else: return False def hold(self, **kwargs): """Event handler for hold event.""" del kwargs # TODO: remove when migrating config to ejectors self.ejector.hold() @classmethod def is_playfield(cls): """Return True if this ball device is a Playfield-type device, False if it's a regular ball device.""" return False