def draw(self, context):
     layout = self.layout
     path = utils.get_library_dir("worlds")
     lib_path = os.path.join(path,context.scene.mv.world_library_name)
     categories =  os.listdir(lib_path)
     for category in categories:
         cat_path = os.path.join(lib_path,category)
         if os.path.isdir(cat_path):
             if category == context.scene.mv.world_category_name:
                 layout.operator('fd_general.change_category',text=category,icon='LAYER_ACTIVE').category_name = category
             else:
                 layout.operator('fd_general.change_category',text=category,icon='LAYER_USED').category_name = category
 def draw(self, context):
     layout = self.layout
     path = utils.get_library_dir("worlds")
     dirs =  os.listdir(path)
     for lib in dirs:
         if not is_hidden_library(lib):
             lib_path = os.path.join(path,lib)
             if os.path.isdir(lib_path):
                 if lib == context.scene.mv.world_library_name:
                     layout.operator('fd_general.change_library',text=lib,icon='LAYER_ACTIVE').library_name = lib
                 else:
                     layout.operator('fd_general.change_library',text=lib,icon='LAYER_USED').library_name = lib
 def draw(self, context):
     layout = self.layout
     path = utils.get_library_dir("worlds")
     dirs = os.listdir(path)
     for lib in dirs:
         if not is_hidden_library(lib):
             lib_path = os.path.join(path, lib)
             if os.path.isdir(lib_path):
                 if lib == context.scene.mv.world_library_name:
                     layout.operator('fd_general.change_library',
                                     text=lib,
                                     icon='LAYER_ACTIVE').library_name = lib
                 else:
                     layout.operator('fd_general.change_library',
                                     text=lib,
                                     icon='LAYER_USED').library_name = lib
 def draw(self, context):
     layout = self.layout
     path = utils.get_library_dir("worlds")
     lib_path = os.path.join(path, context.scene.mv.world_library_name)
     categories = os.listdir(lib_path)
     for category in categories:
         cat_path = os.path.join(lib_path, category)
         if os.path.isdir(cat_path):
             if category == context.scene.mv.world_category_name:
                 layout.operator(
                     'fd_general.change_category',
                     text=category,
                     icon='LAYER_ACTIVE').category_name = category
             else:
                 layout.operator('fd_general.change_category',
                                 text=category,
                                 icon='LAYER_USED').category_name = category