示例#1
0
#!/usr/bin/env python3
#
# Native messaging examples:
#
# https://github.com/mdn/webextensions-examples/blob/master/native-messaging/app/ping_pong.py

import subprocess
import nativemessaging

while True:
    receivedMessage = nativemessaging.get_message()
    subprocess.call(['google-chrome-stable', receivedMessage['link']])
    nativemessaging.send_message(nativemessaging.encode_message(''))
import nativemessaging as nm
message = ""
while True:
    message = nm.get_message()
    nm.send_message(nm.encode_message(message))
    if message != None:
        with open("sharedtext.txt", "w") as f:
            f.write(message)
            message = None
import nativemessaging
import plugpag
import re
import update

if update.update():
    nativemessaging.send_message(
        nativemessaging.encode_message(json.dumps({"result: -107"})))
else:
    result = ''

    f = open("temp.txt", "w+")
    f.write('conexão')

    while True:
        try:
            message = nativemessaging.get_message()
            if "amount" in message:
                message["amount"] = re.sub("[^0-9]", "", message["amount"])
                result = plugpag.main(message)
            else:
                result = "Mensagem recebida invalida" + message
        except Exception as e:
            result = str(e)

        nativemessaging.send_message(nativemessaging.encode_message(result))
if __name__ == "__main__":
    # gamepad-remapper@r01 is sent as an arg if run by browser
    if "gamepad-remapper@r01" in sys.argv:
        gvars = {}
        while True:
            # wait for message from browser
            message = nm.get_message()
            if message["action"] == "start":
                # create kill variable
                gvars["kill"] = threading.Event()
                # start mapping using threading (so that the loop works while still waiting for messages from browser)
                gvars["t"] = threading.Thread(target=mapping, args=(gvars["kill"], message["config"]))
                gvars["t"].start()
                # send state and mode variables to browser
                nm.send_message(nm.encode_message({"state": "started", "mode": message["config"]["name"]}))
            elif message["action"] == "stop":
                # activate kill variable
                gvars["kill"].set()
                gvars["t"].join()
                # send state and mode variables to browser
                nm.send_message(nm.encode_message({"state": "stopped", "mode": None}))
            elif message["action"] == "tester":
                # open tester, piping stdout to /dev/null (otherwise breaks nativemessaging)
                with open(os.devnull, "w") as fp:
                    subprocess.Popen("./test.py", stdout=fp)
                nm.send_message(nm.encode_message("LAUNCHED TEST"))
    else:
        print("GAMEPAD REMAPPER")
        # if file in args, otherwise ask for file
        if len(sys.argv) > 1 and os.path.isfile(sys.argv[1]):
示例#5
0
 def send(self, message):
     encoded = nativemessaging.encode_message(message)
     logger.info('SENDING: %s', message)
     nativemessaging.send_message(encoded)