示例#1
0
    def __init__(self):
        __builtin__.main = self
        self.taskMgr = taskMgr
        self.base = base

        # Connect to the server
        self.cManager = ConnectionManager()
        self.startConnection()

        self.characters = dict()
        self.cpList = dict()

        # Login as 'CPHandler'
        # Temporary workaround, can add a seperate request/response for client/NPC client logins later
        self.username = "******"
        type = 0
        factionId = 0
        self.cManager.sendRequest(Constants.CMSG_AUTH,
                                  [self.username, type, factionId])

        # Create control points
        self.cpList[1] = BasicControlPoint(1, 210.984, 115.005, 0, 10, RED)
        self.cpList[2] = BasicControlPoint(2, 141.016, 0.440607, 0, 10, RED)
        self.cpList[3] = BasicControlPoint(3, -0.766843, 9.40588, 0, 10, RED)
        self.cpList[4] = BasicControlPoint(4, -210.771, 113.753, 0, 10, BLUE)
        self.cpList[5] = BasicControlPoint(5, -149.953, 0.674369, 0, 10, BLUE)

        taskMgr.doMethodLater(0.1, self.refresh, "heartbeat")
        taskMgr.doMethodLater(1, self.CPHandler, 'CPHandler')
示例#2
0
    def __init__(self):

        # Network Setup
        self.cManager = ConnectionManager(self)
        self.cManager.startConnection()
        # self.login = login(self)
        taskMgr.add(self.menu, "Menu")
示例#3
0
    def submitRRegister(self):
        print "username: "******"password: "******"re-password: "******"" and self.registerUsername.strip() != "":
                print "Success (", self.registerUsername, ", ", self.registerPassword, ", ", self.registerCPassword, ")"
                self.cManager.sendRequest(
                    Constants.CMSG_REGISTER,
                    (self.registerUsername, self.registerPassword))
                self.cancel()
            else:
                taskMgr.add(self.errorMessage, "destroyIncorrectUsername")
                self.message()
                print "Failed (", self.registerUsername, ", ", self.registerPassword, ", ", self.registerCPassword, ")"
        else:
            print "Cannot Connect to the Server"
示例#4
0
 def submitLogin(self):
     print "Login"
     print "username: "******"password: "******"" and self.passwordInput is not ""):
             #c = characterSelection()
             print "You pressed Submit", self.usernameInput, " ; ", self.passwordInput
             self.cManager.sendRequest(
                 Constants.CMSG_AUTH,
                 (self.usernameInput, self.passwordInput))
             """ THiS IS WHERE IT STARTS TO GET WEIRD """
             #self.registerFrame.hide()
             #c = selectcharandteamtype(self.registerFrame)
         else:
             print "Please enter in a username and password"
     else:
         print "Cannot connect to server."
示例#5
0
 def __init__(self):
     print 'Loading character selection...'
     self.cManager = ConnectionManager()
     self.startConnection()
     frame = DirectFrame(frameColor=(0, 0, 0, 1), #(R,G,B,A)
                         frameSize=(-3, 3, -3, 3),#(Left,Right,Bottom,Top)
                         pos=(-0.5, 0, 0.5))
     self.createCreateCharWindow()
示例#6
0
    def __init__(self):
        __builtin__.main = self
        self.taskMgr = taskMgr
        self.base = base

        # Connect to the server
        self.cManager = ConnectionManager()
        self.startConnection()

        self.characters = dict()
        self.cpList = dict()

        base.win.setClearColor(Vec4(0, 0, 0, 1))

        self.environ = loader.loadModel("models/world")
        self.environ.reparentTo(render)
        self.environ.setPos(0, 0, 0)
        self.ralphStartPos = self.environ.find("**/start_point").getPos()

        # Create a floater object.  We use the "floater" as a temporary
        # variable in a variety of calculations.

        self.floater = NodePath(PandaNode("floater"))
        self.floater.reparentTo(render)

        self.accept("escape", sys.exit)

        # Login as 'CPHandler'
        # Temporary workaround, can add a seperate request/response for client/NPC client logins later
        self.name = "CPHandler"
        factionId = 0
        self.cManager.sendRequest(Constants.CMSG_AUTH, [self.name, factionId])

        # Create two control points
        cp1 = ControlPoint(1, -107.575, 0.6066, 0.490075, 10, RED)
        cp2 = ControlPoint(2, -100.575, -35.6066, 0.090075, 10, BLUE)

        self.cpList[1] = cp1
        self.cpList[2] = cp2

        taskMgr.doMethodLater(0.1, self.refresh, "heartbeat")
        taskMgr.doMethodLater(1, self.CPHandler, 'CPHandler')

        # Set up the camera
        base.disableMouse()
        #base.camera.setPos(self.character.actor.getX(),self.character.actor.getY()+10,2)

        # Create some lighting
        ambientLight = AmbientLight("ambientLight")
        ambientLight.setColor(Vec4(.3, .3, .3, 1))
        directionalLight = DirectionalLight("directionalLight")
        directionalLight.setDirection(Vec3(-5, -5, -5))
        directionalLight.setColor(Vec4(1, 1, 1, 1))
        directionalLight.setSpecularColor(Vec4(1, 1, 1, 1))
        render.setLight(render.attachNewNode(ambientLight))
        render.setLight(render.attachNewNode(directionalLight))
示例#7
0
    def __init__(self):
        base.win.setClearColor(Vec4(0,0,0,1))

        # Network Setup
        print "before"
        self.cManager = ConnectionManager(self)
        self.startConnection()
        print "after"

        taskMgr.add(self.menu, "Menu")
示例#8
0
文件: Main.py 项目: jaimodha/MMOG
    def __init__(self):

        # Network Setup
        self.cManager = ConnectionManager()
        self.startConnection()
        print "Ran Main2"
        #taskMgr.add(self.menu, "Menu")
        self.login = login()
        self.login.createLogo()
        self.login.createLoginWindow()
        print "Finished"
示例#9
0
文件: Main.py 项目: jaimodha/MMOG
class Main(DirectObject):

    def __init__(self):
        
        # Network Setup
        self.cManager = ConnectionManager()
        self.startConnection()
        
        #taskMgr.add(self.menu, "Menu")
        base.win.setClearColor(Vec4(0,0,0,1))
        self.imageObject = OnscreenImage(parent = render2d, image = 'images/mainPage.png', pos = (0,0,0), scale = (1.444, 1, 1.444))
        self.imageObject.setTransparency(TransparencyAttrib.MAlpha)
        
        self.button = DirectButton(image ='images/button.png',pos = (-.1,0,-.25), relief = None, scale = .40,
                                    command = self.startWorld)
        self.button.setTransparency(TransparencyAttrib.MAlpha)

        #self.cAudio = 
        

    def startConnection(self):
        """Create a connection to the remote host.
        If a connection cannot be created, it will ask the user to perform
        additional retries.
        """
        if self.cManager.connection == None:
            if not self.cManager.startConnection():
                return False

        return True
    
    def menu(self, task):
        # Accept raw_input choice
        choice = input("1 - Rand int\n2 - Rand string\n3 - Rand short\n4 - Rand float\n6 - Exit\n")
        
        msg = 0
        
        if choice is 1: msg = random.randint(-(2**16), 2**16 - 1)
        elif choice is 2: msg = ''.join(random.choice('abcdefghijklmnopqrstuvwxyz') for x in range(7))
        elif choice is 3: msg = random.randint(0, 2**16 - 1)
        elif choice is 4: msg = 100 * random.random()
        elif choice is 6: sys.exit()
        else: print "Invalid input"
        
        
        self.cManager.sendRequest(choice, msg);
        

    def startWorld(self):
        #send login request
        
        print "elll"
示例#10
0
    def __init__(self):
        self.emitter = EventEmitter()
        self.cManager = ConnectionManager(self)

        self.tester = Tester(self)

        if self.startConnection():
            loadPrcFileData("", "window-type none") # disable graphics
            loadPrcFileData("", "audio-library-name null") # disable audio
            ShowBase.__init__(self)
            self.cManager.initTasks()
            self.emitter.emit('connection')
            self.run()
 def __init__(self, lobby):
     self.playerList = {}
     self.userList = []
     self.otherPlayersDataAvailable = False
     self.lobby = lobby
     self.gameWorld = World(self)
     self.loadinScreen = LoadingScreen(self.gameWorld)
     self.lobby.World.ServerConnection.activeStatus = False
     self.cManager = ConnectionManager(self, self.lobby.World.ServerConnection)
     self.cManager.startConnection()
     self.gameWorld.cManager = self.cManager
     self.cManager.sendRequest(Constants.CMSG_REQ_TEST)
     self.addVehicleProps(self.lobby.World.username, 0, 0, 0, 0, 0, 0, 0, 0, 0)
     # self.cManager.sendRequest(Constants.CMSG_SET_POSITION)
     # while not self.otherPlayersDataAvailable:
     # print "Wait for respponse"
     # sleep(1)
     # Fake player creation for the time being
     # x = 10
     # y = 10
     # z = 0
     # print "LOBBY LIST: ", self.lobby.playerList
     # if len(self.lobby.playerList) > 0:
     #     for idx, player in enumerate(self.lobby.playerList):
     #         if player != None:
     #             print "Creating -", player
     #             self.addPlayer(player, 1, 0, 0, x, y, z, 0, 0, 0)
     #             x += 10
     #             y += 10
     taskMgr.add(self.startGameTask, "startGameTask")
示例#12
0
文件: Main.py 项目: bpascard/CS454HW2
    def __init__(self):
	    # Network Setup
        self.cManager = ConnectionManager(self)
        self.startConnection()
        self.login = login(self)
        self.name = ""
        self.w = None
示例#13
0
    def __init__(self):
        self.frame = None
        self.buttonFrame = None
        self.dl = None
        self.dl2 = None
        self.dl3 = None
        self.regSel = None
        self.loginSel = None
        self.uid = None
        self.pwd = None
        self.reg = None
        self.submit = None
        self.lbl = None
        self.errorLbl = None

        self.directRadioButtonHandler = None

        print "UserGUIHandler Init"
        self.playerId = ""
        self.loginState = -1
        self.registerState = -1
        self.worldManager = finalhw1.WorldManager()
        self.world = self.worldManager.w
        self.connectionManager = ConnectionManager(self)
        self.world.setConnectionManager(self.connectionManager)
        self.connectionManager.startConnection()
示例#14
0
文件: Main.py 项目: jaimodha/MMOG
class Main(DirectObject):

    def __init__(self):
        
	    # Network Setup
        self.cManager = ConnectionManager()
        self.startConnection()
        print "Ran Main"
        #taskMgr.add(self.menu, "Menu")
        self.login = login()
        print "Finished"
    def startConnection(self):
        """Create a connection to the remote host.

        If a connection cannot be created, it will ask the user to perform
        additional retries.

        """
        if self.cManager.connection == None:
            if not self.cManager.startConnection():
                return False

        return True
    
    def menu(self, task):
        # Accept raw_input choice
        self.login = login()
        if self.login.getStatus() == "Authorized":
            print "going to character Select Menu"
            return task.done
        
        return task.again
    def __init__(self):
        
	    # Network Setup
        self.cManager = ConnectionManager(self)
        self.cManager.startConnection()
        
        taskMgr.add(self.menu, "Menu")
示例#16
0
文件: Main.py 项目: jaimodha/MMOG
class Main(DirectObject):
    def __init__(self):

        # Network Setup
        self.cManager = ConnectionManager()
        self.startConnection()
        print "Ran Main2"
        #taskMgr.add(self.menu, "Menu")
        self.login = login()
        self.login.createLogo()
        self.login.createLoginWindow()
        print "Finished"

    def startConnection(self):
        """Create a connection to the remote host.

        If a connection cannot be created, it will ask the user to perform
        additional retries.

        """
        if self.cManager.connection == None:
            if not self.cManager.startConnection():
                return False

        return True

    def menu(self, task):
        # Accept raw_input choice
        self.login = login()
        if self.login.getStatus() == "Authorized":
            print "going to character Select Menu"
            return task.done

        return task.again
示例#17
0
    def __init__(self):
        __builtin__.main = self
        self.taskMgr = taskMgr
        self.base = base
        
        # Connect to the server
        self.cManager = ConnectionManager()
        self.startConnection()
    
        self.characters = dict()
        self.cpList = dict()
        
        # Login as 'CPHandler'
        # Temporary workaround, can add a seperate request/response for client/NPC client logins later
        self.username = "******"
        type = 0
        factionId = 0
        self.cManager.sendRequest(Constants.CMSG_AUTH, [self.username, type, factionId])

        # Create control points
        self.cpList[1] = BasicControlPoint(1, 210.984, 115.005, 0, 10, RED)
        self.cpList[2] = BasicControlPoint(2, 141.016, 0.440607, 0, 10, RED)
        self.cpList[3] = BasicControlPoint(3, -0.766843, 9.40588, 0, 10, RED)
        self.cpList[4] = BasicControlPoint(4, -210.771, 113.753, 0, 10, BLUE)
        self.cpList[5] = BasicControlPoint(5, -149.953, 0.674369, 0, 10, BLUE)

        taskMgr.doMethodLater(0.1, self.refresh, "heartbeat")
        taskMgr.doMethodLater(1, self.CPHandler, 'CPHandler')
示例#18
0
文件: login.py 项目: jaimodha/MMOG
 def submitRRegister(self):
     print "username: "******"password: "******"re-password: "******"")
     self.rePasswordEntry.enterText("")
     try:
         self.cManager = ConnectionManager()
         self.startConnection()
         print ""
     except Exception:
         self.error = True
     
     if self.error is False:
         if self.registerPassword == self.registerCPassword and self.registerPassword.strip() != "" and self.registerUsername.strip() != "":
             print "Success (",self.registerUsername, ", ",self.registerPassword,", ",self.registerCPassword,")"
             self.cManager.sendRequest(Constants.CMSG_REGISTER, (self.registerUsername, self.registerPassword))
             self.cancel()
         else:
             taskMgr.add(self.errorMessage, "destroyIncorrectUsername")
             self.message()
             print "Failed (",self.registerUsername, ", ",self.registerPassword,", ",self.registerCPassword,")"
     else:
         print "Cannot Connect to the Server"
 def __init__(self):
     print 'Loading Login...'
     self.cManager = ConnectionManager()
     self.startConnection()
     frame = DirectFrame(frameColor=(0, 0, 0, 1), #(R,G,B,A)
                         frameSize=(-1, 1, -1, 1),#(Left,Right,Bottom,Top)
                         pos=(-0.5, 0, 0.5))
     self.createLoginWindow()
示例#20
0
    def __init__(self):
        base.win.setClearColor(Vec4(0, 0, 0, 1))

        # Network Setup
        print "before"
        self.cManager = ConnectionManager(self)
        self.startConnection()
        print "after"

        # Set up the environment
        #

        self.environ = loader.loadModel("models/square")
        self.environ.reparentTo(render)
        self.environ.setPos(0, 0, 0)
        self.environ.setScale(100, 100, 1)
        self.moon_tex = loader.loadTexture("models/moon_1k_tex.jpg")
        self.environ.setTexture(self.moon_tex, 1)

        self.floater = NodePath(PandaNode("floater"))
        self.floater.reparentTo(render)

        # add spheres
        earth = Earth(self)

        sun = Sun(self)
        venus = Venus(self)

        controls = Control()
        chat = Chat(self)
        player = Ralph(self)

        # player = Panda(self)
        # player = Car(self)

        taskMgr.add(player.move, "moveTask")
        taskMgr.add(sun.rotatePlanets,
                    "rotateSun",
                    extraArgs=[self.player],
                    appendTask=True)
        taskMgr.add(earth.rotatePlanets,
                    "rotateEarth",
                    extraArgs=[self.player],
                    appendTask=True)
        taskMgr.add(venus.rotatePlanets,
                    "rotateVenus",
                    extraArgs=[self.player],
                    appendTask=True)

        # Create some lighting
        ambientLight = AmbientLight("ambientLight")
        ambientLight.setColor(Vec4(.3, .3, .3, 1))
        directionalLight = DirectionalLight("directionalLight")
        directionalLight.setDirection(Vec3(-5, -5, -5))
        directionalLight.setColor(Vec4(1, 1, 1, 1))
        directionalLight.setSpecularColor(Vec4(1, 1, 1, 1))
        render.setLight(render.attachNewNode(ambientLight))
        render.setLight(render.attachNewNode(directionalLight))
示例#21
0
 def __init__(self, usernameInput):
     self.currentUser = usernameInput
     print 'Loading character selection...'
     self.cManager = ConnectionManager(self)
     self.startConnection()
     frame = DirectFrame(frameColor=(0, 0, 0, 1), #(R,G,B,A)
                         frameSize=(-3, 3, -3, 3),#(Left,Right,Bottom,Top)
                         pos=(-0.5, 0, 0.5))
     self.createSelectionWindow()
示例#22
0
    def __init__(self):
        __builtin__.main = self
        self.taskMgr = taskMgr
        self.base = base
        
        # Connect to the server
        self.cManager = ConnectionManager()
        self.startConnection()
    
        self.characters = dict()
        self.cpList = dict()

        base.win.setClearColor(Vec4(0,0,0,1))


        self.environ = loader.loadModel("models/world")
        self.environ.reparentTo(render)
        self.environ.setPos(0,0,0)
        self.ralphStartPos = self.environ.find("**/start_point").getPos()

        # Create a floater object.  We use the "floater" as a temporary
        # variable in a variety of calculations.

        self.floater = NodePath(PandaNode("floater"))
        self.floater.reparentTo(render)

        self.accept("escape", sys.exit)
        
        # Login as 'CPHandler'
        # Temporary workaround, can add a seperate request/response for client/NPC client logins later
        self.name = "CPHandler"
        factionId = 0
        self.cManager.sendRequest(Constants.CMSG_AUTH, [self.name, factionId])

        # Create two control points
        cp1 = ControlPoint(1, -107.575, 0.6066, 0.490075, 10, RED)
        cp2 = ControlPoint(2, -100.575, -35.6066, 0.090075, 10, BLUE)

        self.cpList[1] = cp1
        self.cpList[2] = cp2

        taskMgr.doMethodLater(0.1, self.refresh, "heartbeat")
        taskMgr.doMethodLater(1, self.CPHandler, 'CPHandler')

        # Set up the camera
        base.disableMouse()
        #base.camera.setPos(self.character.actor.getX(),self.character.actor.getY()+10,2)

        # Create some lighting
        ambientLight = AmbientLight("ambientLight")
        ambientLight.setColor(Vec4(.3, .3, .3, 1))
        directionalLight = DirectionalLight("directionalLight")
        directionalLight.setDirection(Vec3(-5, -5, -5))
        directionalLight.setColor(Vec4(1, 1, 1, 1))
        directionalLight.setSpecularColor(Vec4(1, 1, 1, 1))
        render.setLight(render.attachNewNode(ambientLight))
        render.setLight(render.attachNewNode(directionalLight))
示例#23
0
文件: Main.py 项目: jaimodha/MMOG
    def __init__(self):
        
	    # Network Setup
        self.cManager = ConnectionManager()
        self.startConnection()
        print "Ran Main"
        #taskMgr.add(self.menu, "Menu")
        self.login = login()
        print "Finished"
示例#24
0
文件: login.py 项目: jaimodha/MMOG
 def __init__(self):
     __builtin__.main=self
     #self.loginEntry = []
     self.createLogin();
     self.dict = {} 
     try:
         self.cManager = ConnectionManager()
         self.startConnection()
     except Exception:
         self.error = True
示例#25
0
文件: Main.py 项目: jaimodha/MMOG
    def __init__(self):

        # Network Setup
        self.cManager = ConnectionManager()
        self.startConnection()

        #taskMgr.add(self.menu, "Menu")
        base.win.setClearColor(Vec4(0, 0, 0, 1))
        self.imageObject = OnscreenImage(parent=render2d,
                                         image='images/mainPage.png',
                                         pos=(0, 0, 0),
                                         scale=(1.444, 1, 1.444))
        self.imageObject.setTransparency(TransparencyAttrib.MAlpha)

        self.button = DirectButton(image='images/button.png',
                                   pos=(-.1, 0, -.25),
                                   relief=None,
                                   scale=.40,
                                   command=self.startWorld)
        self.button.setTransparency(TransparencyAttrib.MAlpha)
示例#26
0
文件: Main.py 项目: jaimodha/MMOG
 def __init__(self):
     
     # Network Setup
     self.cManager = ConnectionManager()
     self.startConnection()
     
     #taskMgr.add(self.menu, "Menu")
     base.win.setClearColor(Vec4(0,0,0,1))
     self.imageObject = OnscreenImage(parent = render2d, image = 'images/mainPage.png', pos = (0,0,0), scale = (1.444, 1, 1.444))
     self.imageObject.setTransparency(TransparencyAttrib.MAlpha)
     
     self.button = DirectButton(image ='images/button.png',pos = (-.1,0,-.25), relief = None, scale = .40,
                                 command = self.startWorld)
     self.button.setTransparency(TransparencyAttrib.MAlpha)
示例#27
0
class Main(ShowBase):
    def __init__(self):
        self.state = Constants.GAMESTATE_NOT_LOGGED_IN
        self.cManager = ConnectionManager(self)

        if self.startConnection():
            ShowBase.__init__(self)
            self.cManager.initTasks()

            self.login = Login(self)
            self.characterSelection = CharacterSelection(self)
            self.game = Game(self)

            self.login.createLoginWindow()
            #self.characterSelection.createSelectionWindow()
            #self.game.init()

            self.run()

    def startConnection(self):
        """Create a connection to the remote host.

        If a connection cannot be created, it will ask the user to perform
        additional retries.

        """
        if self.cManager.connection == None:
            print 'Connecting...'
            if not self.cManager.startConnection():
                print 'Connection failed!'
                answer = raw_input('Reconnect? (Y/N): ').lower()
                if answer == 'y':
                    return self.startConnection()
                else:
                    return False

        return True
示例#28
0
文件: login.py 项目: jaimodha/MMOG
 def clickedSubmit(self):
     print "you pressed play button and the game will start with cid: ", self.finalcid, "; character type : ",self.finalchar,"; character name :",self.finalname,"; and Faction :",self.finaltype
     #game starts from its base faction you have selected
     self.tempType = 0
     self.tempFact = 0
     if self.finalname == "sword":
         self.tempType = 1
     if self.finaltype == "blue":
         self.tempFact = 1
     if self.startConnection():
         self.cManager.sendRequest(Constants.CMSG_SELECT_CHARACTER, (self.mainUsername, self.finalname, self.finalcid, self.tempType, self.tempFact));
     else:
         self.cManager = ConnectionManager()
         self.startConnection()
         self.cManager.sendRequest(Constants.CMSG_SELECT_CHARACTER, (self.mainUsername, self.finalname, self.finalcid, self.tempType, self.tempFact));
示例#29
0
class Main(ShowBase):
    def __init__(self):
        self.emitter = EventEmitter()
        self.cManager = ConnectionManager(self)

        self.tester = Tester(self)

        if self.startConnection():
            loadPrcFileData("", "window-type none") # disable graphics
            loadPrcFileData("", "audio-library-name null") # disable audio
            ShowBase.__init__(self)
            self.cManager.initTasks()
            self.emitter.emit('connection')
            self.run()

    def startConnection(self):
        """Create a connection to the remote host.

        If a connection cannot be created, it will ask the user to perform
        additional retries.

        """
        if self.cManager.connection == None:
            print 'Connecting...'
            if not self.cManager.startConnection():
                print 'Connection failed!'
                answer = raw_input('Reconnect? (Y/N): ').lower()
                if answer == 'y':
                    return self.startConnection()
                else:
                    return False

        return True

    def emit(event, data = {}): # terrible alias but I already wrote protocol code
        self.emitter.emit(event, data)
示例#30
0
文件: Main.py 项目: bpascard/CS454HW2
class Main(DirectObject):
    
    def __init__(self):
	    # Network Setup
        self.cManager = ConnectionManager(self)
        self.startConnection()
        self.login = login(self)
        self.name = ""
        self.w = None
        #taskMgr.add(self.menu, "Menu")


    def sendHeartbeat(self, task):
        self.cManager.sendRequest(Constants.REQ_HEARTBEAT);
        return task.again

    def loadWorld(self, x, y, type, name):
        character = Character(self.cManager, x, y, type, name)
        self.w = World(self, character)

        self.characters = {name: character}
        #taskMgr.doMethodLater(1, self.sendHeartbeat, 'heartbeat-routine')
        taskMgr.doMethodLater(1, self.sendHeartbeat, 'heartbeat-routine')

    def startConnection(self):
        """Create a connection to the remote host.

        If a connection cannot be created, it will ask the user to perform
        additional retries.

        """
        if self.cManager.connection == None:
            if not self.cManager.startConnection():
                return False

        return True
示例#31
0
    def __init__(self):
        self.state = Constants.GAMESTATE_NOT_LOGGED_IN
        self.cManager = ConnectionManager(self)

        if self.startConnection():
            ShowBase.__init__(self)
            self.cManager.initTasks()

            self.login = Login(self)
            self.characterSelection = CharacterSelection(self)
            self.game = Game(self)

            self.login.createLoginWindow()
            #self.characterSelection.createSelectionWindow()
            #self.game.init()

            self.run()
示例#32
0
文件: loginOld.py 项目: jaimodha/MMOG
 def clickedSubmit(self):
     self.usernameInput = self.userTextbox.get().strip()
     self.passwordInput = self.passTextbox.get().strip()
     self.error = False
     try:
         self.cManager = ConnectionManager()
         self.startConnection()
     except Exception:
         self.error = True
     if self.error is False:
         if(self.usernameInput is not "" and self.passwordInput is not ""):
             #c = characterSelection()
             print "You pressed Submit", self.usernameInput, " ; ",self.passwordInput
             self.cManager.sendRequest(Constants.CMSG_AUTH, (self.usernameInput, self.passwordInput));
         else:
             print "Please enter in a username and password"
     else:
         print "Cannot connect to server."
class Main(DirectObject):

    def __init__(self):
        
	    # Network Setup
        self.cManager = ConnectionManager(self)
        self.cManager.startConnection()
        
        taskMgr.add(self.menu, "Menu")

    def startConnection(self):
        """Create a connection to the remote host.

        If a connection cannot be created, it will ask the user to perform
        additional retries.

        """
        if self.cManager.connection == None:
            if not self.cManager.startConnection():
                return False

        return True
    
    def menu(self, task):
        # Accept raw_input choice
        choice = input("1 - Rand int\n2 - Rand string\n3 - Rand short\n4 - Rand float\n101 - login\n6 - Exit\n")
        
        msg = 0
        username = 0
        password = 0
        
        if choice is 1: msg = random.randint(-(2**16), 2**16 - 1)
        elif choice is 2: msg = ''.join(random.choice('abcdefghijklmnopqrstuvwxyz') for x in range(7))
        elif choice is 3: msg = random.randint(0, 2**16 - 1)
        elif choice is 4: msg = 100 * random.random()
        elif choice is 101: 
        	username = "******"
        	password = "******"
        elif choice is 6: sys.exit()
        else: print "Invalid input"
        
        if choice is 101:
        	self.cManager.sendRequest(choice, username+" "+password)
        else:
        	self.cManager.sendRequest(choice, msg);
        
        return task.again
示例#34
0
文件: login.py 项目: jaimodha/MMOG
 def clickedSubmit(self):
     print "you pressed play button and the game will start with cid: ", self.finalcid, "; character type : ",self.finalchar,"; character name :",self.finalname,"; and Faction :",self.finaltype
     #game starts from its base faction you have selected
     main.username = self.finalname #needs to be added. keyword
     self.tempType = 0
     self.tempFact = 0
     if self.finalname == "sword":
         self.tempType = 1
     if self.finaltype == "blue":
         self.tempFact = 1
     if self.startConnection():
         self.cManager.sendRequest(Constants.CMSG_SELECT_CHARACTER, (self.mainUsername, self.finalname, int(self.finalcid), self.tempType, self.tempFact));
     else:
         self.cManager = ConnectionManager()
         self.startConnection()
         self.cManager.sendRequest(Constants.CMSG_SELECT_CHARACTER, (self.mainUsername, self.finalname, int(self.finalcid), self.tempType, self.tempFact));
     self.imageObject.hide();
     self.destroyCreateCharWindow()
     self.destroySelectionWindow()
示例#35
0
文件: loginOld.py 项目: jaimodha/MMOG
 def clickedRegRegister(self):
     self.registerUsername = self.regInputUser.get()
     self.registerPassword = self.regInputPass.get()
     self.registerCPassword = self.regInputCPass.get()
     self.error = False
     try:
         self.cManager = ConnectionManager()
         self.startConnection()
     except Exception:
         self.error = True
         
     if self.error is False:
         if self.registerPassword == self.registerCPassword and self.registerPassword.strip() != "" and self.registerUsername.strip() != "":
             print "Success (",self.registerUsername, ", ",self.registerPassword,", ",self.registerCPassword,")"
             self.cManager.sendRequest(Constants.CMSG_REGISTER, (self.registerUsername, self.registerPassword))
             self.clickedRegCancel()
         else:
             self.failed = OnscreenText(text="Your password does not match Confirm Password.", pos=(0, -.7), scale=0.06,fg=Constants.TEXT_ERROR_COLOR, align=TextNode.ACenter,mayChange=0)
             self.failed.reparentTo(self.frame)
             print "Failed (",self.registerUsername, ", ",self.registerPassword,", ",self.registerCPassword,")"
     else:
         print "Cannot Connect to the Server"
示例#36
0
文件: login.py 项目: jaimodha/MMOG
 def submitLogin(self):
     print "Login"
     print "username: "******"password: "******"" and self.passwordInput is not ""):
             #c = characterSelection()
             print "You pressed Submit", self.usernameInput, " ; ",self.passwordInput
             self.cManager.sendRequest(Constants.CMSG_AUTH, (self.usernameInput, self.passwordInput));
             """ THiS IS WHERE IT STARTS TO GET WEIRD """
             #self.registerFrame.hide()
             #c = selectcharandteamtype(self.registerFrame)
         else:
             print "Please enter in a username and password"
     else:
         print "Cannot connect to server."
class RRWorldManager():
    def __init__(self, lobby):
        self.playerList = {}
        self.userList = []
        self.otherPlayersDataAvailable = False
        self.lobby = lobby
        self.gameWorld = World(self)
        self.loadinScreen = LoadingScreen(self.gameWorld)
        self.lobby.World.ServerConnection.activeStatus = False
        self.cManager = ConnectionManager(self, self.lobby.World.ServerConnection)
        self.cManager.startConnection()
        self.gameWorld.cManager = self.cManager
        self.cManager.sendRequest(Constants.CMSG_REQ_TEST)
        self.addVehicleProps(self.lobby.World.username, 0, 0, 0, 0, 0, 0, 0, 0, 0)
        # self.cManager.sendRequest(Constants.CMSG_SET_POSITION)
        # while not self.otherPlayersDataAvailable:
        # print "Wait for respponse"
        # sleep(1)
        # Fake player creation for the time being
        # x = 10
        # y = 10
        # z = 0
        # print "LOBBY LIST: ", self.lobby.playerList
        # if len(self.lobby.playerList) > 0:
        #     for idx, player in enumerate(self.lobby.playerList):
        #         if player != None:
        #             print "Creating -", player
        #             self.addPlayer(player, 1, 0, 0, x, y, z, 0, 0, 0)
        #             x += 10
        #             y += 10
        taskMgr.add(self.startGameTask, "startGameTask")

    def startGameTask(self, task):

        if self.otherPlayersDataAvailable:
            self.startGameSequence()
            return task.done
        else:
            return task.cont

    def addVehicleProps(self, username, carId, carPaint, carTires, x, y, z, h, p, r):
        if username in self.playerList.keys():
            vehicle = self.playerList[username]
            vehicle.carId = carId
            vehicle.carPaint = carPaint
            vehicle.carTires = carTires
            vehicle.x = x
            vehicle.y = y
            vehicle.z = z
            vehicle.h = h
            vehicle.p = p
            vehicle.r = r
            self.playerList[username] = vehicle
        else:
            vehicle = VehicleAttributes(username, carId, carPaint, carTires, x, y, z, h, p, r)
            print "Adding to list player: ", username
            self.playerList[username] = vehicle

    def modifyPlayerPos(self, username, x, y, z, h, p, r):
        if username in self.playerList.keys():
            vehicle = self.playerList[username]
            vehicle.x = x
            vehicle.y = y
            vehicle.z = z
            vehicle.h = h
            vehicle.p = p
            vehicle.r = r
            self.playerList[username] = vehicle
        else:
            VehicleAttributes(username, 0, 0, 0, x, y, z, h, p, r)

    def startGameSequence(self):
        self.loadinScreen.finish()
        self.gameWorld.initializeGameWorld()
示例#38
0
class World(DirectObject):
    def __init__(self):
        __builtin__.main = self
        self.taskMgr = taskMgr
        self.base = base

        # Connect to the server
        self.cManager = ConnectionManager()
        self.startConnection()

        self.characters = dict()
        self.cpList = dict()

        # Login as 'CPHandler'
        # Temporary workaround, can add a seperate request/response for client/NPC client logins later
        self.username = "******"
        type = 0
        factionId = 0
        self.cManager.sendRequest(Constants.CMSG_AUTH,
                                  [self.username, type, factionId])

        # Create control points
        self.cpList[1] = BasicControlPoint(1, 210.984, 115.005, 0, 10, RED)
        self.cpList[2] = BasicControlPoint(2, 141.016, 0.440607, 0, 10, RED)
        self.cpList[3] = BasicControlPoint(3, -0.766843, 9.40588, 0, 10, RED)
        self.cpList[4] = BasicControlPoint(4, -210.771, 113.753, 0, 10, BLUE)
        self.cpList[5] = BasicControlPoint(5, -149.953, 0.674369, 0, 10, BLUE)

        taskMgr.doMethodLater(0.1, self.refresh, "heartbeat")
        taskMgr.doMethodLater(1, self.CPHandler, 'CPHandler')

    def startConnection(self):
        if self.cManager.connection == None:
            if not self.cManager.startConnection():
                return False
        return True

    def refresh(self, task):
        self.cManager.sendRequest(Constants.REQ_HEARTBEAT)
        return task.again

    def CPHandler(self, task):
        for cp in self.cpList.values():
            if cp.factionId == RED:
                if cp.checkContested(self.characters):
                    print("CP [", cp.id, "] is contested")
                elif cp.checkBluePresence(self.characters):
                    cp.timer -= 1
                    print(cp.id, cp.timer)

                    if cp.timer == 0:
                        print("CP [", cp.id, "] taken by Blue")
                        cp.factionId = BLUE
                        #main.controlNpc.switchControl(cp.id)
                        self.cManager.sendRequest(Constants.CMSG_NPCDEATH,
                                                  [cp.id])
                        print "Sending Message : ",
                        print cp.id

                else:
                    cp.timer = 30

            elif cp.factionId == BLUE:
                if cp.checkContested(self.characters):
                    print("CP [", cp.id, "] contested")
                elif cp.checkRedPresence(self.characters):
                    cp.timer += 1
                    print(cp.id, cp.timer)

                    if cp.timer == 30:
                        print("CP [", cp.id, "] taken by Red")
                        cp.factionId = RED
                        #main.controlNpc.switchControl(cp.id)
                        self.cManager.sendRequest(Constants.CMSG_NPCDEATH,
                                                  [cp.id])
                else:
                    cp.timer = 0

            # Send 'timer' to server, which send to all clients
            self.cManager.sendRequest(Constants.CMSG_CONTROL_POINT_STATE,
                                      [cp.id, cp.timer, cp.factionId])

        return task.again
示例#39
0
文件: login.py 项目: jaimodha/MMOG
class login:

    def __init__(self):
        
        #self.loginEntry = []
        self.createLogin();
        
    
    def createLogin(self):
        base.win.setClearColor(Vec4(0,0,0,1))
        self.imageObject = OnscreenImage(parent = render2d, image = 'images/mainPage.png', pos = (0,0,0), scale = (1.444, 1, 1.444))
        self.imageObject.setTransparency(TransparencyAttrib.MAlpha)
        self.createMainFrame()
        self.createText()
        self.createTextEntry()
        self.createButtons()
    def startConnection(self):
        if self.cManager.connection == None:
            if not self.cManager.startConnection():
                return False

        return True
    def createMainFrame(self):
        """Create the main base frame."""
        self.registerFrame = DirectFrame( frameSize = (-0.512, 0.512, -0.362, 0.362),
                                       frameColor = (0.53, 0.42, 0.18, 0.70),
                                       pos = (0, 0, -0.28) )

        self.mainBox = DirectFrame( frameSize = (-0.5, 0.5, -0.35, 0.35),
                                    frameColor = (0, 0, 0, 0.25),
                                    pos = (0, 0, 0) )
        self.mainBox.reparentTo(self.registerFrame)

        self.blackFrame = DirectFrame( frameSize = (-2, 2, -2, 2),
                                       frameColor = (0, 0, 0, 0.3),
                                       pos = (0, 0, 0),
                                       state = DGG.NORMAL )
        self.blackFrame.reparentTo(self.registerFrame, 1)
        self.blackFrame.hide()
    def createText(self):
        """Create some label for login text entry field"""
        self.headerLabel = DirectLabel(text='LOG IN',
                                       text_align=TextNode.ACenter,
                                       frameSize=(-0.2, 0.2, 0.2, 0.2),
                                       text_fg=(1,1,1,1),
                                       text_scale=0.07,
                                       frameColor=(0, 0, 0, 0),
                                       pos=(0, 0, 0.23))
        self.headerLabel.reparentTo(self.registerFrame)
        self.usernameLabel = DirectLabel(text='Username',
                                        text_align = TextNode.ARight,
                                         text_fg=(1,1,1,1),
                                         text_scale=0.06,
                                         frameColor=(0, 0, 0, 0),
                                         pos=(-0.19, 0, 0.067))
        self.usernameLabel.reparentTo(self.registerFrame)

        self.passwordLabel = DirectLabel(text='Password',
                                        text_align = TextNode.ARight,
                                         text_fg=(1,1,1,1),
                                         text_scale=0.06,
                                         frameColor=(0, 0, 0, 0),
                                         pos=(-0.19, 0, -0.070))
        self.passwordLabel.reparentTo(self.registerFrame)
    
    def createTextEntry(self):
        """Create entry boxes for credentials."""
        self.usernameEntry = DirectEntry(self.registerFrame,scale=0.055,
                                              pos=(-0.14, 0, 0.055),
                                              command=self.submitLogin,
                                              focus=1,
                                              focusInCommand=self.focus("username"),
                                              #focusInExtraArgs=[0],
                                              rolloverSound = None)
        self.usernameEntry.reparentTo(self.registerFrame)
        #self.loginEntry.append(self.usernameEntry)
        
        self.passwordEntry = DirectEntry(self.registerFrame,
                                              scale=0.055,
                                              pos=(-0.14, 0, -0.08),
                                              command=self.submitLogin,
                                              obscured=1,
                                              focusInCommand=self.focus("password"),
                                              #focusInExtraArgs=[1],
                                              rolloverSound = None)
        self.passwordEntry.reparentTo(self.registerFrame)
        #self.loginEntry.append(self.passwordEntry)

    def createButtons(self):
        """Create some buttons."""
        self.validateLoginFrame = DirectFrame( frameSize = (-0.131, 0.131, -0.056, 0.056),
                                               frameColor = (0.33, 0.42, 0.18, 0.95), # color of the login button
                                               pos = (-0.2, 0, -0.22) )
        self.validateLoginFrame.reparentTo(self.mainBox)

        self.validateLogin = DirectButton (text='Log In',
                                                 text_fg=(1, 1, 1, 1),
                                                 text_pos=(0, -0.015),
                                                 text_scale=0.05,
                                                 frameSize=(-0.125, 0.125, -0.05, 0.05),
                                                 frameColor=(0, 0, 0, 0.2),
                                                 relief=DGG.FLAT,
                                                 pos=(0, 0, 0),
                                                 command=self.submitLogin,
                                                 clickSound = None,
                                                 rolloverSound = None)
        self.validateLogin.reparentTo(self.validateLoginFrame)

        self.registerButtonFrame = DirectFrame( frameSize = (-0.131, 0.131, -0.056, 0.056),
                                                frameColor = (1, 0, 1, 1), # color of the register button
                                                pos = (0.2, 0, -0.22) )
        self.registerButtonFrame.reparentTo(self.mainBox)

        self.registerButton = DirectButton(text='Register',
                                                 text_fg=(1, 1, 1, 1),
                                                 text_pos=(0, -0.015),
                                                 text_scale=0.05,
                                                 frameSize=(-0.125, 0.125, -0.05, 0.05),
                                                 frameColor=(0, 0, 0, 0.2),
                                                 relief=DGG.FLAT,
                                                 pos=(0, 0, 0),
                                                 command=self.register,
                                                 clickSound = None,
                                                 rolloverSound = None)
        self.registerButton.reparentTo(self.registerButtonFrame)
    def focus(self, text):
        print text
    def clickedCancel(self):
        print "You pressed Cancel"
        exit()
    def submitLogin(self):
        print "Login"
        print "username: "******"password: "******"" and self.passwordInput is not ""):
                #c = characterSelection()
                print "You pressed Submit", self.usernameInput, " ; ",self.passwordInput
                self.cManager.sendRequest(Constants.CMSG_AUTH, (self.usernameInput, self.passwordInput));
                """ THiS IS WHERE IT STARTS TO GET WEIRD """
                #self.registerFrame.hide()
                #c = selectcharandteamtype(self.registerFrame)
            else:
                print "Please enter in a username and password"
        else:
            print "Cannot connect to server."
    #def resume(self):
        #self.registerFrame.show()
    def register(self):
        """Switch to the registration screen."""
        
        self.registerFrame.hide()
        #R = Register(self.registerFrame)
        base.win.setClearColor(Vec4(0,0,0,1))
        self.imageObject = OnscreenImage(parent = render2d, image = 'images/mainPage.png', pos = (0,0,0), scale = (1.444, 1, 1.444))
        self.imageObject.setTransparency(TransparencyAttrib.MAlpha)
        self.createRMainFrame()
        self.createRText()
        self.createRTextEntry()
        self.createRButtons()
        self.error = False
        print "Register"
    def createRMainFrame(self):
        """Create the main base frame."""
        # frameColor is defined as (R,G,B,A)
        self.registerFrame = DirectFrame( frameSize = (-0.612, 0.612, -0.462, 0.462),
                                       frameColor = (0.53, 0.42, 0.18, 0.70),
                                       pos = (0, 0, -0.37) )

        self.mainBox = DirectFrame( frameSize = (-0.6, 0.6, -0.45, 0.45),
                                    frameColor = (0, 0, 0, 0.25),
                                    pos = (0, 0, 0) )
        self.mainBox.reparentTo(self.registerFrame)

        self.blackFrame = DirectFrame( frameSize = (-2, 2, -2, 2),
                                       frameColor = (0, 0, 0, 0.3),
                                       pos = (0, 0, 0),
                                       state = DGG.NORMAL )
        self.blackFrame.reparentTo(self.registerFrame, 1)
        self.blackFrame.hide()

    def createRText(self):
        """Create some label for login text entry field"""
        self.headerLabel = DirectLabel(text='REGISTER',
                                       text_align=TextNode.ACenter,
                                       frameSize=(-0.2, 0.2, 0.2, 0.2),
                                       text_fg=(1,1,1,1),
                                       text_scale=0.07,
                                       frameColor=(0, 0, 0, 0),
                                       pos=(0, 0, 0.28))
        self.headerLabel.reparentTo(self.registerFrame)
        self.usernameLabel = DirectLabel(text='Username',
                                        text_align = TextNode.ARight,
                                         text_fg=(1,1,1,1),
                                         text_scale=0.06,
                                         frameColor=(0, 0, 0, 0),
                                         pos=(-0.19, 0, 0.12))
        self.usernameLabel.reparentTo(self.registerFrame)

        self.passwordLabel = DirectLabel(text='Password',
                                        text_align = TextNode.ARight,
                                         text_fg=(1,1,1,1),
                                         text_scale=0.06,
                                         frameColor=(0, 0, 0, 0),
                                         pos=(-0.19, 0, -0.023))
        self.passwordLabel.reparentTo(self.registerFrame)

        self.rePasswordLabel = DirectLabel(text='Re-Password',
                                        text_align = TextNode.ARight,
                                         text_fg=(1,1,1,1),
                                         text_scale=0.06,
                                         frameColor=(0, 0, 0, 0),
                                         pos=(-0.19, 0, -0.16))
        self.rePasswordLabel.reparentTo(self.registerFrame)

    def createRTextEntry(self):
        """Create entry boxes for credentials."""
        self.usernameEntry = DirectEntry(self.registerFrame,scale=0.055,
                                              pos=(-0.14, 0, 0.12),
                                              command=self.submitRRegister,
                                              focus=1,
                                              #focusInCommand=self.setFocus,
                                              focusInExtraArgs=[0],
                                              rolloverSound = None)
        self.usernameEntry.reparentTo(self.registerFrame)

        self.passwordEntry = DirectEntry(self.registerFrame,
                                              scale=0.055,
                                              pos=(-0.14, 0, -0.025),
                                              command=self.submitRRegister,
                                              obscured=1,
                                              #focusInCommand=self.setFocus,
                                              focusInExtraArgs=[1],
                                              rolloverSound = None)
        self.passwordEntry.reparentTo(self.registerFrame)

        self.rePasswordEntry = DirectEntry(self.registerFrame,
                                              scale=0.055,
                                              pos=(-0.14, 0, -0.165),
                                              command=self.submitRRegister,
                                              obscured=1,
                                              #focusInCommand=self.setFocus,
                                              focusInExtraArgs=[2],
                                              rolloverSound = None)
        self.rePasswordEntry.reparentTo(self.registerFrame)

    def createRButtons(self):
        """Create some buttons."""
        self.validateRegFrame = DirectFrame( frameSize = (-0.131, 0.131, -0.056, 0.056),
                                               frameColor = (0.33, 0.42, 0.18, 0.95), 
                                               pos = (-0.2, 0, -0.30) )
        self.validateRegFrame.reparentTo(self.mainBox)

        self.validateReg = DirectButton (text='Register',
                                                 text_fg=(1, 1, 1, 1),
                                                 text_pos=(0, -0.015),
                                                 text_scale=0.05,
                                                 frameSize=(-0.125, 0.125, -0.05, 0.05),
                                                 frameColor=(0, 0, 0, 0.2),
                                                 relief=DGG.FLAT,
                                                 pos=(0, 0, 0),
                                                 command=self.submitRRegister,
                                                 clickSound = None,
                                                 rolloverSound = None)
        self.validateReg.reparentTo(self.validateRegFrame)

        self.registerButtonFrame = DirectFrame( frameSize = (-0.131, 0.131, -0.056, 0.056),
                                                frameColor = (0.33, 0.42, 0.18, 0.95), 
                                                pos = (0.2, 0, -0.30) )
        self.registerButtonFrame.reparentTo(self.mainBox)

        self.registerButton = DirectButton(text='Cancel',
                                                 text_fg=(1, 1, 1, 1),
                                                 text_pos=(0, -0.015),
                                                 text_scale=0.05,
                                                 frameSize=(-0.125, 0.125, -0.05, 0.05),
                                                 frameColor=(0, 0, 0, 0.2),
                                                 relief=DGG.FLAT,
                                                 pos=(0, 0, 0),
                                                 command=self.cancel,
                                                 clickSound = None,
                                                 rolloverSound = None)
        self.registerButton.reparentTo(self.registerButtonFrame)

    def submitRRegister(self):
        print "username: "******"password: "******"re-password: "******"" and self.registerUsername.strip() != "":
                print "Success (",self.registerUsername, ", ",self.registerPassword,", ",self.registerCPassword,")"
                self.cManager.sendRequest(Constants.CMSG_REGISTER, (self.registerUsername, self.registerPassword))
                self.cancel()
            else:
                taskMgr.add(self.errorMessage, "destroyIncorrectUsername")
                self.message()
                print "Failed (",self.registerUsername, ", ",self.registerPassword,", ",self.registerCPassword,")"
        else:
            print "Cannot Connect to the Server"
    def errorMessage(self, task):
        if task.time < 5.0:
            return task.cont
        else:  
            self.failed.destroy()
            return task.done
        
    def message(self):
        self.failed = DirectLabel(text='Password needs to match',
                                       text_align=TextNode.ACenter,
                                       frameSize=(-0.2, 0.2, 0.2, 0.2),
                                       text_fg=(1,1,1,1),
                                       text_scale=0.07,
                                       frameColor=(255, 0, 0, 1),
                                       pos=(0, 0, 0.20))
        self.failed.reparentTo(self.registerFrame)
    def cancel(self):
        print "cancel"
        self.registerFrame.hide()
        self.createLogin()
示例#40
0
class World(DirectObject):
    def __init__(self):
        __builtin__.main = self
        self.taskMgr = taskMgr
        self.base = base

        # Connect to the server
        self.cManager = ConnectionManager()
        self.startConnection()

        self.characters = dict()
        self.cpList = dict()

        self.keyMap = {
            "left": 0,
            "right": 0,
            "forward": 0,
            "cam-left": 0,
            "cam-right": 0
        }
        base.win.setClearColor(Vec4(0, 0, 0, 1))

        # Post the instructions

        self.title = addTitle(
            "Panda3D Tutorial: Roaming Ralph (Walking on Uneven Terrain)")
        self.inst1 = addInstructions(0.95, "[ESC]: Quit")
        self.inst2 = addInstructions(0.90, "[Left Arrow]: Rotate Ralph Left")
        self.inst3 = addInstructions(0.85, "[Right Arrow]: Rotate Ralph Right")
        self.inst4 = addInstructions(0.80, "[Up Arrow]: Run Ralph Forward")
        self.inst6 = addInstructions(0.70, "[A]: Rotate Camera Left")
        self.inst7 = addInstructions(0.65, "[S]: Rotate Camera Right")

        # Set up the environment
        #
        # This environment model contains collision meshes.  If you look
        # in the egg file, you will see the following:
        #
        #    <Collide> { Polyset keep descend }
        #
        # This tag causes the following mesh to be converted to a collision
        # mesh -- a mesh which is optimized for collision, not rendering.
        # It also keeps the original mesh, so there are now two copies ---
        # one optimized for rendering, one for collisions.

        self.environ = loader.loadModel("models/world")
        self.environ.reparentTo(render)
        self.environ.setPos(0, 0, 0)
        self.ralphStartPos = self.environ.find("**/start_point").getPos()

        # Create a floater object.  We use the "floater" as a temporary
        # variable in a variety of calculations.

        self.floater = NodePath(PandaNode("floater"))
        self.floater.reparentTo(render)

        # Accept the control keys for movement and rotation

        self.accept("escape", sys.exit)
        self.accept("arrow_left", self.setKey, ["left", 1])
        self.accept("arrow_right", self.setKey, ["right", 1])
        self.accept("arrow_up", self.setKey, ["forward", 1])
        self.accept("a", self.setKey, ["cam-left", 1])
        self.accept("s", self.setKey, ["cam-right", 1])
        self.accept("arrow_left-up", self.setKey, ["left", 0])
        self.accept("arrow_right-up", self.setKey, ["right", 0])
        self.accept("arrow_up-up", self.setKey, ["forward", 0])
        self.accept("a-up", self.setKey, ["cam-left", 0])
        self.accept("s-up", self.setKey, ["cam-right", 0])

        # Placeholder Login
        self.name = str(raw_input("Name: "))
        factionId = int(input("Faction ID: "))
        self.cManager.sendRequest(Constants.CMSG_AUTH, [self.name, factionId])

        # Create two control points
        cp1 = ControlPoint(1, -107.575, 0.6066, 0.490075, 10, RED)
        cp2 = ControlPoint(2, -100.575, -35.6066, 0.090075, 10, BLUE)

        self.cpList[1] = cp1
        self.cpList[2] = cp2

        # Create the control point Bar UI
        self.cp_bar = ControlPointBar()
        self.resource_bar = ResourceBar()

        taskMgr.doMethodLater(0.1, self.refresh, "heartbeat")
        taskMgr.doMethodLater(1, self.CPHandler, "CPHandler")
        taskMgr.doMethodLater(0.1, self.CPBarHandler, 'CPBarHandler')

        # Game state variables
        self.isMoving = False

        # Set up the camera
        base.disableMouse()
        #base.camera.setPos(self.character.actor.getX(),self.character.actor.getY()+10,2)

        # Create some lighting
        ambientLight = AmbientLight("ambientLight")
        ambientLight.setColor(Vec4(.3, .3, .3, 1))
        directionalLight = DirectionalLight("directionalLight")
        directionalLight.setDirection(Vec3(-5, -5, -5))
        directionalLight.setColor(Vec4(1, 1, 1, 1))
        directionalLight.setSpecularColor(Vec4(1, 1, 1, 1))
        render.setLight(render.attachNewNode(ambientLight))
        render.setLight(render.attachNewNode(directionalLight))

    def startConnection(self):
        if self.cManager.connection == None:
            if not self.cManager.startConnection():
                return False
        return True

    def refresh(self, task):
        self.cManager.sendRequest(Constants.REQ_HEARTBEAT)
        return task.again

    #Records the state of the arrow keys
    def setKey(self, key, value):
        self.keyMap[key] = value

    # Accepts arrow keys to move either the player or the menu cursor,
    # Also deals with grid checking and collision detection
    def move(self, task):

        # Set the control point circle's height to Ralph's
        #for cp in self.cpList:
        #   cp.model.setZ(self.character.actor.getZ() + 0.1)

        # If the camera-left key is pressed, move camera left.
        # If the camera-right key is pressed, move camera right.

        base.camera.lookAt(self.character.actor)
        if (self.keyMap["cam-left"] != 0):
            base.camera.setX(base.camera, -20 * globalClock.getDt())
        if (self.keyMap["cam-right"] != 0):
            base.camera.setX(base.camera, +20 * globalClock.getDt())

        # save ralph's initial position so that we can restore it,
        # in case he falls off the map or runs into something.

        startpos = self.character.actor.getPos()

        # If a move-key is pressed, move ralph in the specified direction.

        if (self.keyMap["left"] != 0):
            self.character.actor.setH(self.character.actor.getH() +
                                      300 * globalClock.getDt())
        if (self.keyMap["right"] != 0):
            self.character.actor.setH(self.character.actor.getH() -
                                      300 * globalClock.getDt())
        if (self.keyMap["forward"] != 0):
            self.character.actor.setY(self.character.actor,
                                      -25 * globalClock.getDt())

        # If ralph is moving, loop the run animation.
        # If he is standing still, stop the animation.

        if (self.keyMap["forward"] != 0) or (self.keyMap["left"] !=
                                             0) or (self.keyMap["right"] != 0):
            if self.isMoving is False:
                self.character.actor.loop("run")
                self.isMoving = True
        else:
            if self.isMoving:
                self.character.actor.stop()
                self.character.actor.pose("walk", 5)
                self.isMoving = False
        self.cManager.sendRequest(Constants.CMSG_MOVE, [
            self.character.actor.getX(),
            self.character.actor.getY(),
            self.character.actor.getZ(),
            self.character.actor.getH()
        ])

        # If the camera is too far from ralph, move it closer.
        # If the camera is too close to ralph, move it farther.

        camvec = self.character.actor.getPos() - base.camera.getPos()
        camvec.setZ(0)
        camdist = camvec.length()
        camvec.normalize()
        if (camdist > 10.0):
            base.camera.setPos(base.camera.getPos() + camvec * (camdist - 10))
            camdist = 10.0
        if (camdist < 5.0):
            base.camera.setPos(base.camera.getPos() - camvec * (5 - camdist))
            camdist = 5.0

        # The camera should look in ralph's direction,
        # but it should also try to stay horizontal, so look at
        # a floater which hovers above ralph's head.

        self.floater.setPos(self.character.actor.getPos())
        self.floater.setZ(self.character.actor.getZ() + 2.0)
        base.camera.lookAt(self.floater)

        return task.cont

    # Used for checking whether to show the control point capture bar
    def inWhichControlPoint(self):
        for cp in self.cpList.values():
            if cp.withinCircle(self.character.actor):
                return cp
        return None

    def CPBarHandler(self, task):
        # This is where you check to see if you are in a control point
        # to render the bar or not

        currentCP = self.inWhichControlPoint()

        if currentCP is not None:
            self.cp_bar.show()
            self.cp_bar.setValue(currentCP.timer)
        else:
            self.cp_bar.hide()

        return task.again

    def CPHandler(self, task):
        # Change colors of control points to match their faction
        for cp in self.cpList.values():
            if cp.timer == 0:
                cp.model.setColor(0, 0, 255)
            if cp.timer == 30:
                cp.model.setColor(255, 0, 0)

        return task.again
示例#41
0
class selectcharandteamtype(DirectObject):
    TEXT_COLOR = (1,1,1,1)
    FONT_TYPE_01 = 0
    TEXT_SHADOW_COLOR = (0,0,0,0.5)
    characterSelectionInput = ""
    output = ""
    frame = DirectFrame()
    
    
    
    
    
    #character creation varaiables
    v=[0]
    v1=[0]
    nameOfChar = OnscreenText()
    nameOfCharTextbox = DirectEntry()
    factionSelection = OnscreenText()
    nameOfCharInput =''
    charactertype = OnscreenText()
    
    def __init__(self):
        print 'Loading character selection...'
        self.cManager = ConnectionManager()
        self.startConnection()
        frame = DirectFrame(frameColor=(0, 0, 0, 1), #(R,G,B,A)
                            frameSize=(-3, 3, -3, 3),#(Left,Right,Bottom,Top)
                            pos=(-0.5, 0, 0.5))
        self.createCreateCharWindow()
        
        
    def startConnection(self):
        """Create a connection to the remote host.

        If a connection cannot be created, it will ask the user to perform
        additional retries.

        """
        if self.cManager.connection == None:
            if not self.cManager.startConnection():
                return False

        return True
    
    #character Creation        
    def createCreateCharWindow(self):
        self.frame = DirectFrame(frameColor=(0, 0, 0, 1), #(R,G,B,A)
                                frameSize=(-3, 3, -3, 3),#(Left,Right,Bottom,Top)
                                pos=(-0.5, 0, 0.9))
        self.charactertype = OnscreenText(text = "Character type :", pos = (-0.60, 0.32), scale = 0.08,fg=(1,0.5,0.5,1),align=TextNode.ACenter,mayChange=0)
        self.factionSelection.reparentTo(self.frame)
        self.buttons = [
        DirectRadioButton(text = ' Axe ', variable=self.v, value=[0], scale=0.07, pos=(-0.05,0,0.32), command=self.setText),
        DirectRadioButton(text = ' Sword ', variable=self.v, value=[1], scale=0.07, pos=(0.3,0,0.32), command=self.setText)
        ]
 
        for button in self.buttons:
            button.setOthers(self.buttons)
        
        
        self.factionSelection = OnscreenText(text = "Faction Selection :", pos = (-0.15, -0.95), scale = 0.08,fg=(1,0.5,0.5,1),align=TextNode.ACenter,mayChange=0)
        self.factionSelection.reparentTo(self.frame)
        
        self.factionBtns = [
        DirectRadioButton(text = ' Blue ', variable=self.v1, value=[0], scale=0.07, pos=(-0.05,0,-0.05), command=self.setfaction),
        DirectRadioButton(text = ' Red ', variable=self.v1, value=[1], scale=0.07, pos=(0.3,0,-0.05), command=self.setfaction)
        ]
         
        for button1 in self.factionBtns:
            button1.setOthers(self.factionBtns)
        self.okForCreateBtn = DirectButton(text = ("Start", "Start", "Start", "disabled"), scale=.08, command=self.clickedOkForCreateBtn, pos=(-0.05, 0.0, -1.25))
        self.cancelForCreateBtn =  DirectButton(text = ("Cancel", "Cancel", "Cancel", "disabled"), scale=.08, command=self.clickedCancelForCreateBtn, pos=(0.4, 0.0, -1.25))
        self.okForCreateBtn.reparentTo(self.frame)
        self.cancelForCreateBtn.reparentTo(self.frame)
        
    def destroyCreateCharWindow(self):
        self.frame.destroy()
        self.nameOfChar.destroy()
        self.nameOfCharTextbox.destroy()
        self.factionSelection.destroy()
        self.okForCreateBtn.destroy()
        self.cancelForCreateBtn.destroy()
                                
    def clearnameOfChar(self):
        self.nameOfCharTextbox.enterText('')
        
    def getnameOfChar(self):
        self.nameOfCharInput = self.nameOfCharTextbox.get()
    
    def setnameOfChar(self, textEntered):
        print "name Of Char: ",textEntered
        self.nameOfChar = textEntered
        
    def clickedOkForCreateBtn(self):
        self.nameOfCharInput = self.nameOfCharTextbox.get().strip()
        print "you have pressed the ok button for creating a character"
        print "you have Created a char of type",self.chartitle,";Faction : ",self.factiontitle
        self.cManager.sendRequest(Constants.CMSG_CREATE_CHARACTER, (self.chartitle, self.factiontitle));
     
    def clickedCancelForCreateBtn(self):
        print "you have press the cancel button from the create character frame"
        self.destroyCreateCharWindow()
            
    
    def setText(self):
        self.chartitle = ""
        if self.v[0]:
            self.chartitle="sword"
        else:
            self.chartitle="axe"
        
        
    def setfaction(self):
        self.factiontitle = ""
        if self.v1[0]:
            self.factiontitle="red"
        else:
            self.factiontitle="blue"    
示例#42
0
文件: Register.py 项目: jaimodha/MMOG
class Register:

		def __init__(self, oldFrame):
			self.oldFrame = oldFrame;
			base.win.setClearColor(Vec4(0,0,0,1))
			self.imageObject = OnscreenImage(parent = render2d, image = 'images/mainPage.png', pos = (0,0,0), scale = (1.444, 1, 1.444))
			self.imageObject.setTransparency(TransparencyAttrib.MAlpha)
			self.createMainFrame()
			self.createText()
			self.createTextEntry()
			self.createButtons()
			self.error = False

		def startConnection(self):
			if self.cManager.connection == None:
				if not self.cManager.startConnection():
					return False
	
			return True
		def createMainFrame(self):
			"""Create the main base frame."""
			# frameColor is defined as (R,G,B,A)
			self.registerFrame = DirectFrame( frameSize = (-0.612, 0.612, -0.462, 0.462),
			                               frameColor = (0.53, 0.42, 0.18, 0.70),
			                               pos = (0, 0, -0.37) )

			self.mainBox = DirectFrame( frameSize = (-0.6, 0.6, -0.45, 0.45),
			                            frameColor = (0, 0, 0, 0.25),
			                            pos = (0, 0, 0) )
			self.mainBox.reparentTo(self.registerFrame)

			self.blackFrame = DirectFrame( frameSize = (-2, 2, -2, 2),
			                               frameColor = (0, 0, 0, 0.3),
			                               pos = (0, 0, 0),
			                               state = DGG.NORMAL )
			self.blackFrame.reparentTo(self.registerFrame, 1)
			self.blackFrame.hide()

		def createText(self):
			"""Create some label for login text entry field"""
			self.headerLabel = DirectLabel(text='REGISTER',
			                               text_align=TextNode.ACenter,
			                               frameSize=(-0.2, 0.2, 0.2, 0.2),
			                               text_fg=(1,1,1,1),
			                               text_scale=0.07,
			                               frameColor=(0, 0, 0, 0),
			                               pos=(0, 0, 0.28))
			self.headerLabel.reparentTo(self.registerFrame)
			self.usernameLabel = DirectLabel(text='Username',
			                                text_align = TextNode.ARight,
			                                 text_fg=(1,1,1,1),
			                                 text_scale=0.06,
			                                 frameColor=(0, 0, 0, 0),
			                                 pos=(-0.19, 0, 0.12))
			self.usernameLabel.reparentTo(self.registerFrame)

			self.passwordLabel = DirectLabel(text='Password',
			                                text_align = TextNode.ARight,
			                                 text_fg=(1,1,1,1),
			                                 text_scale=0.06,
			                                 frameColor=(0, 0, 0, 0),
			                                 pos=(-0.19, 0, -0.023))
			self.passwordLabel.reparentTo(self.registerFrame)

			self.rePasswordLabel = DirectLabel(text='Re-Password',
			                                text_align = TextNode.ARight,
			                                 text_fg=(1,1,1,1),
			                                 text_scale=0.06,
			                                 frameColor=(0, 0, 0, 0),
			                                 pos=(-0.19, 0, -0.16))
			self.rePasswordLabel.reparentTo(self.registerFrame)

		def createTextEntry(self):
			"""Create entry boxes for credentials."""
			self.usernameEntry = DirectEntry(self.registerFrame,scale=0.055,
			                                      pos=(-0.14, 0, 0.12),
			                                      command=self.submitRegister,
			                                      focus=1,
			                                      #focusInCommand=self.setFocus,
			                                      focusInExtraArgs=[0],
			                                      rolloverSound = None)
			self.usernameEntry.reparentTo(self.registerFrame)

			self.passwordEntry = DirectEntry(self.registerFrame,
			                                      scale=0.055,
			                                      pos=(-0.14, 0, -0.025),
			                                      command=self.submitRegister,
			                                      obscured=1,
			                                      #focusInCommand=self.setFocus,
			                                      focusInExtraArgs=[1],
			                                      rolloverSound = None)
			self.passwordEntry.reparentTo(self.registerFrame)

			self.rePasswordEntry = DirectEntry(self.registerFrame,
			                                      scale=0.055,
			                                      pos=(-0.14, 0, -0.165),
			                                      command=self.submitRegister,
			                                      obscured=1,
			                                      #focusInCommand=self.setFocus,
			                                      focusInExtraArgs=[2],
			                                      rolloverSound = None)
			self.rePasswordEntry.reparentTo(self.registerFrame)

		def createButtons(self):
			"""Create some buttons."""
			self.validateRegFrame = DirectFrame( frameSize = (-0.131, 0.131, -0.056, 0.056),
			                                       frameColor = (0.33, 0.42, 0.18, 0.95), 
			                                       pos = (-0.2, 0, -0.30) )
			self.validateRegFrame.reparentTo(self.mainBox)

			self.validateReg = DirectButton (text='Register',
			                                         text_fg=(1, 1, 1, 1),
			                                         text_pos=(0, -0.015),
			                                         text_scale=0.05,
			                                         frameSize=(-0.125, 0.125, -0.05, 0.05),
			                                         frameColor=(0, 0, 0, 0.2),
			                                         relief=DGG.FLAT,
			                                         pos=(0, 0, 0),
			                                         command=self.submitRegister,
			                                         clickSound = None,
			                                         rolloverSound = None)
			self.validateReg.reparentTo(self.validateRegFrame)

			self.registerButtonFrame = DirectFrame( frameSize = (-0.131, 0.131, -0.056, 0.056),
			                                        frameColor = (0.33, 0.42, 0.18, 0.95), 
			                                        pos = (0.2, 0, -0.30) )
			self.registerButtonFrame.reparentTo(self.mainBox)

			self.registerButton = DirectButton(text='Cancel',
			                                         text_fg=(1, 1, 1, 1),
			                                         text_pos=(0, -0.015),
			                                         text_scale=0.05,
			                                         frameSize=(-0.125, 0.125, -0.05, 0.05),
			                                         frameColor=(0, 0, 0, 0.2),
			                                         relief=DGG.FLAT,
			                                         pos=(0, 0, 0),
			                                         command=self.cancel,
			                                         clickSound = None,
			                                         rolloverSound = None)
			self.registerButton.reparentTo(self.registerButtonFrame)

		def submitRegister(self):
			print "username: "******"password: "******"re-password: "******"" and self.registerUsername.strip() != "":
					print "Success (",self.registerUsername, ", ",self.registerPassword,", ",self.registerCPassword,")"
					self.cManager.sendRequest(Constants.CMSG_REGISTER, (self.registerUsername, self.registerPassword))
					self.clickedRegCancel()
				else:
					taskMgr.add(self.errorMessage, "destroyIncorrectUsername")
					self.message()
					print "Failed (",self.registerUsername, ", ",self.registerPassword,", ",self.registerCPassword,")"
			else:
				print "Cannot Connect to the Server"
		def errorMessage(self, task):
			if task.time < 5.0:
				return task.cont
			else:  
				self.failed.destroy()
				return task.done
			
		def message(self):
			self.failed = DirectLabel(text='Password needs to match',
			                               text_align=TextNode.ACenter,
			                               frameSize=(-0.2, 0.2, 0.2, 0.2),
			                               text_fg=(1,1,1,1),
			                               text_scale=0.07,
			                               frameColor=(255, 0, 0, 1),
			                               pos=(0, 0, 0.20))
			self.failed.reparentTo(self.registerFrame)
		def cancel(self):
			print "cancel"
			self.registerFrame.hide()
			self.oldFrame.show()
示例#43
0
class characterSelection(DirectObject):
    TEXT_COLOR = (1, 1, 1, 1)
    FONT_TYPE_01 = 0
    TEXT_SHADOW_COLOR = (0, 0, 0, 0.5)
    characterSelectionInput = ""
    output = ""
    frame = DirectFrame()

    # character selection varaiables
    createCharacter = DirectButton()
    deleteCharacter = DirectButton()
    selectCharacter = OnscreenText()
    selectCharacterTextbox = DirectEntry()
    selectCharacterInput = ""
    referenceForSelection = OnscreenText()
    myScrolledList = DirectScrolledList()
    submitBtn = DirectButton()
    cancelBtn = DirectButton()

    # character deletion varaiables
    selectCharactertodelete = OnscreenText()
    deleteBtn = DirectButton()
    delCancelBtn = DirectButton()
    CharacterToDeleteTextbox = DirectEntry()
    referenceForDeletion = OnscreenText()
    CharacterToDeleteInput = " "

    # character creation varaiables
    v = [0]
    v1 = [0]
    nameOfChar = OnscreenText()
    nameOfCharTextbox = DirectEntry()
    factionSelection = OnscreenText()
    nameOfCharInput = ""

    def __init__(self):
        print "Loading character selection..."
        self.cManager = ConnectionManager()
        self.startConnection()
        frame = DirectFrame(
            frameColor=(0, 0, 0, 1),  # (R,G,B,A)
            frameSize=(-3, 3, -3, 3),  # (Left,Right,Bottom,Top)
            pos=(-0.5, 0, 0.5),
        )
        self.createSelectionWindow()

    def startConnection(self):
        """Create a connection to the remote host.

        If a connection cannot be created, it will ask the user to perform
        additional retries.

        """
        if self.cManager.connection == None:
            if not self.cManager.startConnection():
                return False

        return True

    # character Creation
    def createCreateCharWindow(self):
        self.frame = DirectFrame(
            frameColor=(0, 0, 0, 1),  # (R,G,B,A)
            frameSize=(-3, 3, -3, 3),  # (Left,Right,Bottom,Top)
            pos=(-0.5, 0, 0.9),
        )
        self.buttons = [
            DirectRadioButton(
                text=" Sword ", variable=self.v, value=[0], scale=0.07, pos=(-0.4, 0, 0.32), command=self.setText
            ),
            DirectRadioButton(
                text=" Axe ", variable=self.v, value=[1], scale=0.07, pos=(0.2, 0, 0.32), command=self.setText
            ),
        ]

        for button in self.buttons:
            button.setOthers(self.buttons)

        self.nameOfChar = OnscreenText(
            text="Name The Character :",
            pos=(-0.2, -0.75),
            scale=0.08,
            fg=(1, 0.5, 0.5, 1),
            align=TextNode.ACenter,
            mayChange=0,
        )
        self.nameOfChar.reparentTo(self.frame)
        self.nameOfCharTextbox = DirectEntry(
            text="",
            scale=0.07,
            pos=(0.25, 0, -0.75),
            command=self.setnameOfChar,
            initialText="name of character",
            numLines=1,
            focus=0,
            focusInCommand=self.clearnameOfChar,
            focusOutCommand=self.getnameOfChar,
        )
        self.nameOfCharTextbox.reparentTo(self.frame)

        self.factionSelection = OnscreenText(
            text="Faction Selection :",
            pos=(-0.15, -0.95),
            scale=0.08,
            fg=(1, 0.5, 0.5, 1),
            align=TextNode.ACenter,
            mayChange=0,
        )
        self.factionSelection.reparentTo(self.frame)

        self.factionBtns = [
            DirectRadioButton(
                text=" Blue ", variable=self.v1, value=[0], scale=0.07, pos=(-0.05, 0, -0.05), command=self.setfaction
            ),
            DirectRadioButton(
                text=" Red ", variable=self.v1, value=[1], scale=0.07, pos=(0.3, 0, -0.05), command=self.setfaction
            ),
        ]

        for button1 in self.factionBtns:
            button1.setOthers(self.factionBtns)
        self.okForCreateBtn = DirectButton(
            text=("Ok", "Ok", "Ok", "disabled"), scale=0.08, command=self.clickedOkForCreateBtn, pos=(-0.05, 0.0, -1.25)
        )
        self.cancelForCreateBtn = DirectButton(
            text=("Cancel", "Cancel", "Cancel", "disabled"),
            scale=0.08,
            command=self.clickedCancelForCreateBtn,
            pos=(0.4, 0.0, -1.25),
        )
        self.okForCreateBtn.reparentTo(self.frame)
        self.cancelForCreateBtn.reparentTo(self.frame)

    def destroyCreateCharWindow(self):
        self.frame.destroy()
        self.nameOfChar.destroy()
        self.nameOfCharTextbox.destroy()
        self.factionSelection.destroy()
        self.okForCreateBtn.destroy()
        self.cancelForCreateBtn.destroy()

    def clearnameOfChar(self):
        self.nameOfCharTextbox.enterText("")

    def getnameOfChar(self):
        self.nameOfCharInput = self.nameOfCharTextbox.get()

    def setnameOfChar(self, textEntered):
        print "name Of Char: ", textEntered
        self.nameOfChar = textEntered

    def clickedOkForCreateBtn(self):
        print "you have pressed the ok button for creating a character"

    def clickedCancelForCreateBtn(self):
        print "you have press the cancel button from the create character frame"
        self.destroyCreateCharWindow()
        self.createSelectionWindow()

    def setText(status=None):
        bk_text = "CurrentValue "

    def setfaction(status=None):
        bk_text = "CurrentValue "

    # character deletion
    def createDeleteCharWindow(self):
        self.frame = DirectFrame(
            frameColor=(0, 0, 0, 1),  # (R,G,B,A)
            frameSize=(-3, 3, -3, 3),  # (Left,Right,Bottom,Top)
            pos=(-0.5, 0, 0.9),
        )

        self.selectCharactertodelete = OnscreenText(
            text="Select Character :",
            pos=(-0.02, -0.35),
            scale=0.08,
            fg=(1, 0.5, 0.5, 1),
            align=TextNode.ACenter,
            mayChange=0,
        )
        self.selectCharactertodelete.reparentTo(self.frame)
        self.selectCharacterToDeleteTextbox = DirectEntry(
            text="",
            scale=0.07,
            pos=(0.45, 0, -0.35),
            command=self.setselectCharacterToDelete,
            initialText="name of character",
            numLines=1,
            focus=0,
            focusInCommand=self.clearselectCharacterToDelete,
            focusOutCommand=self.getselectCharacterToDelete,
        )
        self.selectCharacterToDeleteTextbox.reparentTo(self.frame)
        self.referenceForDeletion = OnscreenText(
            text="Reference to Character List:",
            pos=(-0.15, -0.75),
            scale=0.08,
            fg=(1, 0.5, 0.5, 1),
            align=TextNode.ACenter,
            mayChange=0,
        )
        self.referenceForDeletion.reparentTo(self.frame)
        self.deleteScrolledList = DirectScrolledList(
            decButton_pos=(0.35, 0, 0.53),
            decButton_text="Dec",
            decButton_text_scale=0.04,
            decButton_borderWidth=(0.005, 0.005),
            incButton_pos=(0.35, 0, -0.02),
            incButton_text="Inc",
            incButton_text_scale=0.04,
            incButton_borderWidth=(0.005, 0.005),
            pos=(0.7, 0, -0.99),
            numItemsVisible=4,
            forceHeight=0.11,
            itemFrame_frameSize=(-0.6, 0.6, -0.37, 0.11),
            itemFrame_pos=(0.35, 0, 0.4),
        )

        for playerchar in ["xxxbluesword", "xxxblueaxe", "xxxredsword", "xxxredsword01", "xxx_red_sword04"]:
            l = DirectLabel(text=playerchar, text_scale=0.1)
            self.deleteScrolledList.addItem(l)

        self.deleteScrolledList.reparentTo(self.frame)
        self.deleteBtn = DirectButton(
            text=("Delete", "Delete", "Delete", "disabled"),
            scale=0.08,
            command=self.clickedDelete,
            pos=(-0.2, 0.0, -1.25),
        )

        self.delCancelBtn = DirectButton(
            text=("Cancel", "Cancel", "Cancel", "disabled"),
            scale=0.08,
            command=self.clickedDelCancel,
            pos=(0.3, 0.0, -1.25),
        )
        self.deleteBtn.reparentTo(self.frame)
        self.delCancelBtn.reparentTo(self.frame)

    def destroyDeleteCharWindow(self):
        self.frame.destroy()
        self.selectCharactertodelete.destroy()
        self.deleteBtn.destroy()
        self.delCancelBtn.destroy()
        self.selectCharacterToDeleteTextbox.destroy()
        self.referenceForDeletion.destroy()

    def clearselectCharacterToDelete(self):
        self.selectCharacterToDeleteTextbox.enterText("")

    def getselectCharacterToDelete(self):
        self.selectCharacterToDeleteInput = self.nameOfCharTextbox.get()

    def setselectCharacterToDelete(self, textEntered):
        print "name Of Char: ", textEntered
        self.selectCharacterToDelete = textEntered

    def clickedDelete(self):
        print "You pressed delete a character"

    def clickedDelCancel(self):
        print "to go back to slection menu"
        self.destroyDeleteCharWindow()
        self.createSelectionWindow()

    # character Selection
    def createSelectionWindow(self):
        self.frame = DirectFrame(
            frameColor=(0, 0, 0, 1),  # (R,G,B,A)
            frameSize=(-3, 3, -3, 3),  # (Left,Right,Bottom,Top)
            pos=(-0.5, 0, 0.9),
        )

        self.createCharacter = DirectButton(
            text=("Create Character", "Create Character", "Create Character", "disabled"),
            scale=0.08,
            command=self.clickedCreateChar,
            pos=(-0.14, 0.0, -0.25),
        )
        self.deleteCharacter = DirectButton(
            text=("Delete Character", "Delete Character", "Delete Character", "disabled"),
            scale=0.08,
            command=self.clickedDeleteChar,
            pos=(-0.14, 0.0, -0.40),
        )
        self.createCharacter.reparentTo(self.frame)
        self.deleteCharacter.reparentTo(self.frame)
        self.selectCharacter = OnscreenText(
            text="Select Character :",
            pos=(-0.12, -0.55),
            scale=0.08,
            fg=(1, 0.5, 0.5, 1),
            align=TextNode.ACenter,
            mayChange=0,
        )
        self.selectCharacter.reparentTo(self.frame)

        self.myScrolledList = DirectScrolledList(
            decButton_pos=(0.35, 0, 0.53),
            decButton_text="Dec",
            decButton_text_scale=0.04,
            decButton_borderWidth=(0.005, 0.005),
            incButton_pos=(0.35, 0, -0.02),
            incButton_text="Inc",
            incButton_text_scale=0.04,
            incButton_borderWidth=(0.005, 0.005),
            pos=(0.05, 0, -0.3),
            numItemsVisible=4,
            forceHeight=0.11,
            itemFrame_frameSize=(-0.6, 0.6, -0.37, 0.11),
            itemFrame_pos=(0.35, 0, 0.4),
        )

        self.selectCharacterTextbox = DirectEntry(
            text="",
            scale=0.07,
            pos=(0.28, 0, -0.55),
            command=self.setselectCharacterTextbox,
            initialText="name of character",
            numLines=1,
            focus=0,
            focusInCommand=self.clearselectCharacterTextbox,
            focusOutCommand=self.getselectCharacterTextbox,
        )
        self.selectCharacterTextbox.reparentTo(self.frame)
        self.referenceForSeletion = OnscreenText(
            text="Reference to Character List:\n that already exists",
            pos=(-0.30, -0.75),
            scale=0.08,
            fg=(1, 0.5, 0.5, 1),
            align=TextNode.ACenter,
            mayChange=0,
        )
        self.referenceForSeletion.reparentTo(self.frame)

        for playerchar in ["xxxbluesword", "xxxblueaxe", "xxxredsword", "xxxredsword01", "xxx_red_sword04"]:
            l = DirectLabel(text=playerchar, text_scale=0.1)
            self.myScrolledList.addItem(l)

        self.submitBtn = DirectButton(
            text=("Start", "Start", "Start", "disabled"), scale=0.08, command=self.clickedSubmit, pos=(-0.2, 0.0, -1.45)
        )

        self.cancelBtn = DirectButton(
            text=("Cancel", "Cancel", "Cancel", "disabled"),
            scale=0.08,
            command=self.clickedCancel,
            pos=(0.3, 0.0, -1.45),
        )
        self.submitBtn.reparentTo(self.frame)
        self.cancelBtn.reparentTo(self.frame)

    def destroySelectionWindow(self):
        self.frame.destroy()
        self.selectCharacter.destroy()
        self.createCharacter.destroy()
        self.deleteCharacter.destroy()
        self.submitBtn.destroy()
        self.cancelBtn.destroy()

    def clearselectCharacterTextbox(self):
        self.selectCharacterTextbox.enterText("")

    def getselectCharacterTextbox(self):
        self.selectCharacterTextbox = self.selectCharacterTextbox.get()

    def setselectCharacterTextbox(self, textEntered):
        print "name Of Char: ", textEntered
        self.selectCharacterTextbox = textEntered

    def clickedCreateChar(self):
        print "You pressed create a new character"
        self.destroySelectionWindow()
        self.createCreateCharWindow()

    def clickedDeleteChar(self):
        print "You pressed delete a character"
        self.destroySelectionWindow()
        self.createDeleteCharWindow()

    def clickedSubmit(self):
        print "you pressed start button"

    def clickedCancel(self):
        print "You pressed Cancel"
示例#44
0
class World(DirectObject):
    def __init__(self):
        __builtin__.main = self
        self.taskMgr = taskMgr
        self.base = base

        # Connect to the server
        self.cManager = ConnectionManager()
        self.startConnection()

        self.characters = dict()
        self.cpList = dict()

        base.win.setClearColor(Vec4(0, 0, 0, 1))

        self.environ = loader.loadModel("models/world")
        self.environ.reparentTo(render)
        self.environ.setPos(0, 0, 0)
        self.ralphStartPos = self.environ.find("**/start_point").getPos()

        # Create a floater object.  We use the "floater" as a temporary
        # variable in a variety of calculations.

        self.floater = NodePath(PandaNode("floater"))
        self.floater.reparentTo(render)

        self.accept("escape", sys.exit)

        # Login as 'CPHandler'
        # Temporary workaround, can add a seperate request/response for client/NPC client logins later
        self.name = "CPHandler"
        factionId = 0
        self.cManager.sendRequest(Constants.CMSG_AUTH, [self.name, factionId])

        # Create two control points
        cp1 = ControlPoint(1, -107.575, 0.6066, 0.490075, 10, RED)
        cp2 = ControlPoint(2, -100.575, -35.6066, 0.090075, 10, BLUE)

        self.cpList[1] = cp1
        self.cpList[2] = cp2

        taskMgr.doMethodLater(0.1, self.refresh, "heartbeat")
        taskMgr.doMethodLater(1, self.CPHandler, 'CPHandler')

        # Set up the camera
        base.disableMouse()
        #base.camera.setPos(self.character.actor.getX(),self.character.actor.getY()+10,2)

        # Create some lighting
        ambientLight = AmbientLight("ambientLight")
        ambientLight.setColor(Vec4(.3, .3, .3, 1))
        directionalLight = DirectionalLight("directionalLight")
        directionalLight.setDirection(Vec3(-5, -5, -5))
        directionalLight.setColor(Vec4(1, 1, 1, 1))
        directionalLight.setSpecularColor(Vec4(1, 1, 1, 1))
        render.setLight(render.attachNewNode(ambientLight))
        render.setLight(render.attachNewNode(directionalLight))

    def startConnection(self):
        if self.cManager.connection == None:
            if not self.cManager.startConnection():
                return False
        return True

    def refresh(self, task):
        self.cManager.sendRequest(Constants.REQ_HEARTBEAT)
        return task.again

    def move(self, task):
        return None

    def CPHandler(self, task):
        for cp in self.cpList.values():
            if cp.factionId == RED:
                if cp.checkContested(self.characters):
                    print("CP [", cp.id, "] is contested")
                elif cp.checkBluePresence(self.characters):
                    cp.timer -= 1
                    print(cp.id, cp.timer)

                    if cp.timer == 0:
                        print("CP [", cp.id, "] taken by Blue")
                        cp.factionId = BLUE
                        cp.model.setColor(0, 0, 255)
                else:
                    cp.timer = 30

            elif cp.factionId == BLUE:
                if cp.checkContested(self.characters):
                    print("CP [", cp.id, "] contested")
                elif cp.checkRedPresence(self.characters):
                    cp.timer += 1
                    print(cp.id, cp.timer)

                    if cp.timer == 30:
                        print("CP [", cp.id, "] taken by Red")
                        cp.factionId = RED
                        cp.model.setColor(255, 0, 0)
                else:
                    cp.timer = 0

            # Send 'timer' to server, which send to all clients
            self.cManager.sendRequest(Constants.CMSG_CONTROL_POINT_STATE,
                                      [cp.id, cp.timer, cp.factionId])

        return task.again
示例#45
0
class World(DirectObject):
    gameStateDict = {
        "Login": 0,
        "CreateLobby": 4,
        "EnterGame": 1,
        "BeginGame": 2,
        "InitializeGame": 3
    }
    gameState = -1
    # Login , EnterGame , BeginGame
    responseValue = -1
    currentTime = 0
    idleTime = 0
    mySequence = None
    pandaPace = None
    jumpState = False
    isWalk = False
    previousPos = None  # used to store the mainChar pos from one frame to another
    host = ""
    port = 0
    vehiclelist = {}  # Stores the list of all the others players characters
    characters = []

    def __init__(self):
        self.login = "******"
        base.setFrameRateMeter(True)
        #input states
        inputState.watchWithModifiers('forward', 'w')
        inputState.watchWithModifiers('left', 'a')
        inputState.watchWithModifiers('brake', 's')
        inputState.watchWithModifiers('right', 'd')
        inputState.watchWithModifiers('turnLeft', 'q')
        inputState.watchWithModifiers('turnRight', 'e')

        self.keyMap = {
            "hello": 0,
            "left": 0,
            "right": 0,
            "forward": 0,
            "backward": 0,
            "cam-left": 0,
            "cam-right": 0,
            "chat0": 0,
            "powerup": 0,
            "reset": 0
        }
        base.win.setClearColor(Vec4(0, 0, 0, 1))

        # Network Setup
        self.cManager = ConnectionManager(self)
        self.startConnection()
        #self.cManager.sendRequest(Constants.CMSG_LOGIN, ["username", "password"])
        # chat box
        # self.chatbox = Chat(self.cManager, self)

        # Set up the environment
        #
        self.initializeBulletWorld(False)

        #self.createEnvironment()
        Track(self.bulletWorld)

        # Create the main character, Ralph

        self.mainCharRef = Vehicle(self.bulletWorld, (100, 10, 5, 0, 0, 0),
                                   self.login)
        #self.mainCharRef = Character(self, self.bulletWorld, 0, "Me")
        self.mainChar = self.mainCharRef.chassisNP
        #self.mainChar.setPos(0, 25, 16)

        #         self.characters.append(self.mainCharRef)

        #         self.TestChar = Character(self, self.bulletWorld, 0, "test")
        #         self.TestChar.actor.setPos(0, 0, 0)

        self.previousPos = self.mainChar.getPos()
        taskMgr.doMethodLater(.1, self.updateMove, 'updateMove')

        # Set Dashboard
        self.dashboard = Dashboard(self.mainCharRef, taskMgr)

        self.floater = NodePath(PandaNode("floater"))
        self.floater.reparentTo(render)

        # Accept the control keys for movement and rotation
        self.accept("escape", self.doExit)
        self.accept("a", self.setKey, ["left", 1])
        self.accept("d", self.setKey, ["right", 1])
        self.accept("w", self.setKey, ["forward", 1])
        self.accept("s", self.setKey, ["backward", 1])
        self.accept("arrow_left", self.setKey, ["cam-left", 1])
        self.accept("arrow_right", self.setKey, ["cam-right", 1])
        self.accept("a-up", self.setKey, ["left", 0])
        self.accept("d-up", self.setKey, ["right", 0])
        self.accept("w-up", self.setKey, ["forward", 0])
        self.accept("s-up", self.setKey, ["backward", 0])
        self.accept("arrow_left-up", self.setKey, ["cam-left", 0])
        self.accept("arrow_right-up", self.setKey, ["cam-right", 0])
        self.accept("h", self.setKey, ["hello", 1])
        self.accept("h-up", self.setKey, ["hello", 0])
        self.accept("0", self.setKey, ["chat0", 1])
        self.accept("0-up", self.setKey, ["chat0", 0])
        self.accept("1", self.setKey, ["powerup", 1])
        self.accept("1-up", self.setKey, ["powerup", 0])
        self.accept("2", self.setKey, ["powerup", 2])
        self.accept("2-up", self.setKey, ["powerup", 0])
        self.accept("3", self.setKey, ["powerup", 3])
        self.accept("3-up", self.setKey, ["powerup", 0])
        self.accept("r", self.doReset)
        self.accept("p", self.setTime)

        #taskMgr.add(self.move, "moveTask")

        # Game state variables
        self.isMoving = False

        # Sky Dome
        self.sky = SkyDome()

        # Set up the camera
        self.camera = Camera(self.mainChar)
        #base.disableMouse()
        #base.camera.setPos(self.mainChar.getX(), self.mainChar.getY() + 10, self.mainChar.getZ() + 2)

        # Create some lighting
        ambientLight = AmbientLight("ambientLight")
        ambientLight.setColor(Vec4(.3, .3, .3, 1))
        directionalLight = DirectionalLight("directionalLight")
        directionalLight.setDirection(Vec3(-5, -5, -5))
        directionalLight.setColor(Vec4(1, 1, 1, 1))
        directionalLight.setSpecularColor(Vec4(1, 1, 1, 1))
        directionalLight2 = DirectionalLight("directionalLight2")
        directionalLight2.setDirection(Vec3(5, 5, -5))
        directionalLight2.setColor(Vec4(1, 1, 1, 1))
        directionalLight2.setSpecularColor(Vec4(1, 1, 1, 1))
        render.setLight(render.attachNewNode(ambientLight))
        render.setLight(render.attachNewNode(directionalLight))
        render.setLight(render.attachNewNode(directionalLight2))

        # Game initialisation
        self.gameState = self.gameStateDict["Login"]
        self.responseValue = -1

        self.cManager.sendRequest(Constants.CMSG_LOGIN, [self.login, "1234"])
        taskMgr.add(self.enterGame, "EnterGame")

        # Create Powerups
        self.createPowerups()
        taskMgr.add(self.powerups.checkPowerPickup, "checkPowerupTask")
        taskMgr.add(self.usePowerup, "usePowerUp")

    def createOtherVehicles(self, username, carType, carPaint, carTires):
        if username in self.vehiclelist.keys():
            print "Player Already rendered"
        else:
            print "Creating copie other player @ 60"
            char = Vehicle(self.bulletWorld, (100, 10, 5, 0, 0, 0), username)
            self.characters.append(char)
            self.vehiclelist[username] = char

    def usePowerup(self, task):
        if self.keyMap["powerup"] == 1:
            self.mainCharRef.usePowerup(0)
        elif self.keyMap["powerup"] == 2:
            self.mainCharRef.usePowerup(1)
        elif self.keyMap["powerup"] == 3:
            self.mainCharRef.usePowerup(2)

        return task.cont

    def createPowerups(self):
        self.powerups = PowerupManager(self.cManager, self.characters)

    def use_powerup3(self):
        self.use_powerup(3)

    def setTime(self):
        self.cManager.sendRequest(Constants.CMSG_TIME)

    def use_powerup(self, num):
        if self.mainCharRef.power_ups[num - 1] == 0:
            print "power-up slot empty"
        else:
            print "power-up", num, "used"

    def doExit(self):
        self.cleanup()
        sys.exit(1)

    def cleanup(self):
        self.cManager.sendRequest(Constants.CMSG_DISCONNECT)
        self.cManager.closeConnection()
        self.world = None
        self.outsideWorldRender.removeNode()

    def doReset(self):
        self.mainCharRef.reset()

    def enterGame(self, task):
        self.startGameNow()
        return task.done
        if self.gameState == self.gameStateDict["Login"]:
            #responseValue = 1 indicates that this state has been finished
            if self.responseValue == 1:
                # Authentication succeeded
                #self.cManager.sendRequest(Constants.CMSG_CREATE_LOBBY, ["raceroyal","0","1"])
                self.gameState = self.gameStateDict["CreateLobby"]
                #self.responseValue = -1
        elif self.gameState == self.gameStateDict["CreateLobby"]:
            if self.responseValue == 1:
                print "Lobby Created and we are already in"
                # Lobby Created and we are already in
                self.gameState = self.gameStateDict["EnterGame"]
                self.responseValue = -1
            elif self.responseValue == 0:
                print "Game already created, let's join it"
                #Game already created, let's join it
                self.cManager.sendRequest(Constants.CMSG_ENTER_GAME_NAME,
                                          "raceroyal")
                self.gameState = self.gameStateDict["EnterGame"]
                self.responseValue = -1
                self.startGameNow()
                #self.gameState = self.gameStateDict["InitializeGame"]


#               Everyone is in the game, we send ReqReady, and the server will send positions when every client did
#self.cManager.sendRequest(Constants.CMSG_READY)

        elif self.gameState == self.gameStateDict["EnterGame"]:
            if self.responseValue == 1:
                #                 When the positions are sent, an acknowledgment is sent and we begin the InitializeGame
                self.responseValue = -1
                self.gameState = self.gameStateDict["InitializeGame"]
                #               Everyone is in the game, we send ReqReady, and the server will send positions when every client did
                self.cManager.sendRequest(Constants.CMSG_READY)

        elif self.gameState == self.gameStateDict["InitializeGame"]:
            if self.responseValue == 1:
                # Set up the camera
                self.camera = Camera(self.mainChar)
                self.gameState = self.gameStateDict["BeginGame"]
                self.cManager.sendRequest(Constants.CMSG_READY)
                self.responseValue = -1

        elif self.gameState == self.gameStateDict["BeginGame"]:
            if self.responseValue == 1:
                taskMgr.add(self.move, "moveTask")
                return task.done

        return task.cont
        #return task.done

    def startGameNow(self):
        self.camera = Camera(self.mainChar)
        taskMgr.doMethodLater(.1, self.updateMove, 'updateMove')
        taskMgr.add(self.move, "moveTask")

    def createEnvironment(self):
        self.environ = loader.loadModel("models/square")
        self.environ.reparentTo(render)
        #self.environ.setPos(0, 0, 10)
        self.environ.setScale(500, 500, 1)
        self.moon_tex = loader.loadTexture("models/moon_1k_tex.jpg")
        self.environ.setTexture(self.moon_tex, 1)

        shape = BulletPlaneShape(Vec3(0, 0, 1), 0)
        node = BulletRigidBodyNode('Ground')
        node.addShape(shape)
        np = render.attachNewNode(node)
        #np.setPos(0, 0, 0)

        self.bulletWorld.attachRigidBody(node)

        self.visNP = loader.loadModel('models/track.egg')
        self.tex = loader.loadTexture("models/tex/Main.png")
        self.visNP.setTexture(self.tex)

        geom = self.visNP.findAllMatches('**/+GeomNode').getPath(
            0).node().getGeom(0)
        mesh = BulletTriangleMesh()
        mesh.addGeom(geom)
        trackShape = BulletTriangleMeshShape(mesh, dynamic=False)

        body = BulletRigidBodyNode('Bowl')
        self.visNP.node().getChild(0).addChild(body)
        bodyNP = render.anyPath(body)
        bodyNP.node().addShape(trackShape)
        bodyNP.node().setMass(0.0)
        bodyNP.setTexture(self.tex)

        self.bulletWorld.attachRigidBody(bodyNP.node())

        self.visNP.reparentTo(render)

        self.bowlNP = bodyNP
        self.visNP.setScale(70)

    def initializeBulletWorld(self, debug=False):
        self.outsideWorldRender = render.attachNewNode('world')

        self.bulletWorld = BulletWorld()
        self.bulletWorld.setGravity(Vec3(0, 0, -9.81))
        if debug:
            self.debugNP = self.outsideWorldRender.attachNewNode(
                BulletDebugNode('Debug'))
            self.debugNP.show()
            self.debugNP.node().showWireframe(True)
            self.debugNP.node().showConstraints(True)
            self.debugNP.node().showBoundingBoxes(True)
            self.debugNP.node().showNormals(False)
            self.bulletWorld.setDebugNode(self.debugNP.node())

    def makeCollisionNodePath(self, nodepath, solid):
        '''
        Creates a collision node and attaches the collision solid to the
        supplied NodePath. Returns the nodepath of the collision node.
        '''
        # Creates a collision node named after the name of the NodePath.
        collNode = CollisionNode("%s c_node" % nodepath.getName())
        collNode.addSolid(solid)
        collisionNodepath = nodepath.attachNewNode(collNode)

        return collisionNodepath

    # Records the state of the arrow keys
    def setKey(self, key, value):
        self.keyMap[key] = value

    # Accepts arrow keys to move either the player or the menu cursor,
    # Also deals with grid checking and collision detection
    def getDist(self):
        mainCharX = self.mainChar.getPos().x
        mainCharY = self.mainChar.getPos().y
        pandaX = self.pandaActor2.getPos().x
        pandaY = self.pandaActor2.getPos().y
        dist = math.sqrt(
            abs(mainCharX - pandaX)**2 + abs(mainCharY - pandaY)**2)
        return dist

    def move(self, task):
        self.camera.update(self.mainChar)
        dt = globalClock.getDt()

        forces = self.mainCharRef.processInput(inputState, dt)
        moving = self.mainCharRef.chassisNP.getPos()
        print "Forces received& sending: ", moving[0], moving[1], moving[2]
        self.cManager.sendRequest(Constants.CMSG_MOVE, [
            forces[0], forces[1], forces[2],
            moving.getX(),
            moving.getY(),
            moving.getZ(),
            self.mainCharRef.chassisNP.getH(),
            self.mainCharRef.chassisNP.getP(),
            self.mainCharRef.chassisNP.getR()
        ])
        self.bulletWorld.doPhysics(dt, 10, 0.02)

        self.bulletWorld.doPhysics(dt)

        return task.cont

    def startConnection(self):
        """Create a connection to the remote host.

        If a connection cannot be created, it will ask the user to perform
        additional retries.

        """
        if self.cManager.connection == None:
            if not self.cManager.startConnection():
                return False

        return True

    def listFromInputState(self, inputState):
        # index 0 == forward
        # index 1 == brake
        # index 2 == right
        # index 3 == left
        result = [0, 0, 0, 0]
        if inputState.isSet('forward'):
            result[0] = 1
        if inputState.isSet('brake'):
            result[1] = 1
        if inputState.isSet('right'):
            result[2] = 1
        if inputState.isSet('left'):
            result[3] = 1

        return result

    def updateMove(self, task):
        if self.isMoving == True:
            moving = self.mainChar.getPos() - self.previousPos

            self.cManager.sendRequest(Constants.CMSG_MOVE, [
                moving.getX(),
                moving.getY(),
                moving.getZ(),
                self.mainCharRef.actor.getH(),
                self.mainCharRef.actor.getP(),
                self.mainCharRef.actor.getR(),
                self.listFromInputState(inputState)
            ])

            # self.cManager.sendRequest(Constants.RAND_FLOAT, 1.0)
            self.previousPos = self.mainChar.getPos()

        return task.again
示例#46
0
文件: World.py 项目: jaimodha/MMOG
    def __init__(self):

        __builtin__.main = self
        self.cManager = ConnectionManager()
        self.startConnection()
        self.taskMgr = taskMgr
        self.base = base

        self.keyMap = {
            "left": 0,
            "right": 0,
            "forward": 0,
            "backward": 0,
            "cam-left": 0,
            "cam-right": 0
        }

        self.characters = dict()
        self.cpList = dict()

        base.win.setClearColor(Vec4(0, 0, 0, 1))

        #self.environ = loader.loadModel("models/world")
        self.environ = loader.loadModel("models/land")
        """
        self.swordLeft = loader.loadModel("models/Sword_Left")
        self.swordRight = loader.loadModel("models/Sword_Right")  
        self.shieldLeft = loader.loadModel("models/Shield_Left")  
        self.shieldRight = loader.loadModel("models/Shield_Right")  
        self.money = loader.loadModel("models/Money")
        """

        self.left_atk_tower = loader.loadModel("models/attack_tower")
        self.left_def_tower = loader.loadModel("models/defense_tower")
        self.right_atk_tower = loader.loadModel("models/attack_tower")
        self.right_def_tower = loader.loadModel("models/defense_tower")
        self.money_cp = loader.loadModel("models/money_point")

        self.left_atk_tower.setPos(141.016, 0.440607, 0)
        self.left_def_tower.setPos(210.984, 115.005, 0)
        self.right_atk_tower.setPos(-149.953, 0.674369, 0)
        self.right_def_tower.setPos(-210.771, 113.753, 0)
        self.money_cp.setPos(-0.903916, 11.3765, 0)

        self.left_atk_tower.setScale(2.0)
        self.right_atk_tower.setScale(2.0)
        self.left_def_tower.setScale(2.0)
        self.right_def_tower.setScale(2.0)
        self.money_cp.setScale(2.0)

        self.left_atk_tower.reparentTo(render)
        self.right_atk_tower.reparentTo(render)
        self.left_def_tower.reparentTo(render)
        self.right_def_tower.reparentTo(render)
        self.money_cp.reparentTo(render)

        self.environ.reparentTo(render)
        """
        self.swordLeft.reparentTo(render)
        self.swordRight.reparentTo(render)
        self.shieldLeft.reparentTo(render)
        self.shieldRight.reparentTo(render)
        self.money.reparentTo(render)
        """

        self.environ.setPos(0, 0, 0)
        self.environ.setH(90)
        """
        self.swordLeft.setH(90)
        self.swordRight.setH(90)
        self.shieldLeft.setH(90)
        self.shieldRight.setH(90)
        self.money.setH(90)
        """

        mySound = loader.loadSfx("sound/Retribution.mp3")
        mySound.setLoop(True)
        mySound.play()

        fp = FilterProperties()
        #fp.addReverb(0.6, 0.5, 0.1, 0.1, 0.1)
        base.sfxManagerList[0].configureFilters(fp)

        ## swordsmanStartPos = self.environ.find("**/start_point").getPos()
        ## self.player = Swordsman("Swordsman", 0)
        ## self.player._character.reparentTo(render)
        ## self.player._character.setScale(.1)
        ## self.player._character.setPos(swordsmanStartPos)
        ## swordsmanStartPos.setY(swordsmanStartPos.getY()-10)
        ## self.player._character.setPos(swordsmanStartPos.getX(),swordsmanStartPos.getY(),swordsmanStartPos.getZ())
        ## self.initx = swordsmanStartPos.getX()

        self.floater = NodePath(PandaNode("floater"))
        self.floater.reparentTo(render)

        ## self.characters["Axeman"] = Axeman("Axeman", 1)
        ## self.characters["Axeman"]._character.reparentTo(render)
        ## self.characters["Axeman"]._character.setScale(.1)
        ## self.characters["Axeman"]._character.setPos(swordsmanStartPos)
        ## swordsmanStartPos.setY(swordsmanStartPos.getY()-10)
        ## self.characters["Axeman"]._character.setPos(swordsmanStartPos.getX(),swordsmanStartPos.getY() - 10,swordsmanStartPos.getZ())
        ## self.characters["Axeman"]._character.loop("idle")

        self.accept("a", self.setKey, ["left", 1])
        self.accept("s", self.setKey, ["backward", 1])
        self.accept("w", self.setKey, ["forward", 1])
        self.accept("d", self.setKey, ["right", 1])
        self.accept("a-up", self.setKey, ["left", 0])
        self.accept("s-up", self.setKey, ["backward", 0])
        self.accept("w-up", self.setKey, ["forward", 0])
        self.accept("d-up", self.setKey, ["right", 0])
        self.accept("arrow_left", self.setKey, ["cam-left", 1])
        self.accept("arrow_right", self.setKey, ["cam-right", 1])
        self.accept("arrow_left-up", self.setKey, ["cam-left", 0])
        self.accept("arrow_right-up", self.setKey, ["cam-right", 0])
        self.accept("mouse1", self.attack, [3])
        self.accept("mouse3", self.attack, [4])

        self.username = str(raw_input("Username: "******"Type: ")
        faction = input("Faction: ")
        self.cManager.sendRequest(Constants.CMSG_AUTH,
                                  [self.username, type, faction])

        #taskMgr.add(self.move,"moveTask")
        taskMgr.doMethodLater(.10, self.refresh, "heartbeat")

        base.disableMouse()
        #base.camera.setPos(self.player._character.getX(),self.player._character.getY()+10,2)

        ambientLight = AmbientLight("ambientLight")
        ambientLight.setColor(Vec4(.3, .3, .3, 1))
        directionalLight = DirectionalLight("directionalLight")
        directionalLight.setDirection(Vec3(-5, -5, -5))
        directionalLight.setColor(Vec4(1, 1, 1, 1))
        directionalLight.setSpecularColor(Vec4(1, 1, 1, 1))

        directionalLight2 = DirectionalLight("directionalLight2")
        directionalLight2.setDirection(Vec3(5, 5, 5))
        directionalLight2.setColor(Vec4(1, 1, 1, 1))
        directionalLight2.setSpecularColor(Vec4(1, 1, 1, 1))

        render.setLight(render.attachNewNode(ambientLight))
        render.setLight(render.attachNewNode(directionalLight))
        render.setLight(render.attachNewNode(directionalLight2))

        Chat(self.cManager)

        # Create control points
        self.cpList[1] = ControlPoint(1, 210.984, 115.005, -5, 10, RED)
        self.cpList[2] = ControlPoint(2, 141.016, 0.440607, -5, 10, RED)
        self.cpList[3] = ControlPoint(3, -0.903916, 11.3765, -2, 10, RED)
        self.cpList[4] = ControlPoint(4, -210.771, 113.753, -2, 10, BLUE)
        self.cpList[5] = ControlPoint(5, -149.953, 0.674369, -2, 10, BLUE)

        # Create the control point Bar UI
        self.cp_bar = ControlPointBar()
        # self.resource_bar = ResourceBar()

        taskMgr.doMethodLater(0.1, self.refresh, "heartbeat")
        taskMgr.doMethodLater(1, self.CPHandler, "CPHandler")
        taskMgr.doMethodLater(0.1, self.CPBarHandler, 'CPBarHandler')
        '''NPC Code Additions'''
        #self.isChased =[False,False]
        #self.npcList = [0,0]
        self.isChased = False
        self.npcList = 0
        self.controlNpc = NPCController(render)
        taskMgr.add(self.taskAIUpdate, "AIUpdate")
        taskMgr.add(self.moveNpc, "Move")
示例#47
0
文件: Ralph.py 项目: jaimodha/MMOG
class World(DirectObject):
    def __init__(self):
        #create Queue to hold the incoming chat
        #request the heartbeat so that the caht interface is being refreshed in order to get the message from other player

        self.keyMap = {
            "left": 0,
            "right": 0,
            "forward": 0,
            "cam-left": 0,
            "cam-right": 0,
            "charge": 0
        }
        base.win.setClearColor(Vec4(0, 0, 0, 1))

        self.cManager = ConnectionManager()
        self.cManager.startConnection()
        #------------------------------
        #Chat
        Chat(self.cManager)

        #send dummy login info of the particular client
        #send first chat info
        #---------------------------------------
        self.userName = username
        dummy_login = {
            'user_id': self.userName,
            'factionId': faction,
            'password': '******'
        }
        self.cManager.sendRequest(Constants.RAND_STRING, dummy_login)

        chat = {
            'userName': self.userName,  #username
            'message': '-------Login------'
        }
        self.cManager.sendRequest(Constants.CMSG_CHAT, chat)

        #--------------------------------------
        #self.minimap = OnscreenImage(image="images/minimap.png", scale=(0.2,1,0.2), pos=(-1.1,0,0.8))

        #frame = DirectFrame(text="Resource Bar", scale=0.001)

        resource_bar = DirectWaitBar(text="",
                                     value=35,
                                     range=100,
                                     pos=(0, 0, 0.9),
                                     barColor=(255, 255, 0, 1),
                                     frameSize=(-0.3, 0.3, 0, 0.03))
        cp_bar = DirectWaitBar(text="",
                               value=70,
                               range=100,
                               pos=(1.0, 0, 0.9),
                               barColor=(0, 0, 255, 1),
                               frameSize=(-0.3, 0.3, 0, 0.03),
                               frameColor=(255, 0, 0, 1))

        # Set up the environment
        #
        # This environment model contains collision meshes.  If you look
        # in the egg file, you will see the following:
        #
        #    <Collide> { Polyset keep descend }
        #
        # This tag causes the following mesh to be converted to a collision
        # mesh -- a mesh which is optimized for collision, not rendering.
        # It also keeps the original mesh, so there are now two copies ---
        # one optimized for rendering, one for collisions.

        self.environ = loader.loadModel("models/world")
        self.environ.reparentTo(render)
        self.environ.setPos(0, 0, 0)

        # Create the main character, Ralph

        ralphStartPos = self.environ.find("**/start_point").getPos()
        self.ralph = Actor("models/ralph", {
            "run": "models/ralph-run",
            "walk": "models/ralph-walk"
        })
        self.ralph.reparentTo(render)
        self.ralph.setScale(.2)
        self.ralph.setPos(ralphStartPos)

        nameplate = TextNode('textNode username_' + str(self.userName))
        nameplate.setText(self.userName)
        npNodePath = self.ralph.attachNewNode(nameplate)
        npNodePath.setScale(0.8)
        npNodePath.setBillboardPointEye()
        #npNodePath.setPos(1.0,0,6.0)
        npNodePath.setZ(6.5)

        bar = DirectWaitBar(value=100, scale=1.0)
        bar.setColor(255, 0, 0)
        #bar.setBarRelief()
        bar.setZ(6.0)
        bar.setBillboardPointEye()
        bar.reparentTo(self.ralph)

        # Create a floater object.  We use the "floater" as a temporary
        # variable in a variety of calculations.

        self.floater = NodePath(PandaNode("floater"))
        self.floater.reparentTo(render)

        # Accept the control keys for movement and rotation

        self.accept("escape", sys.exit)
        self.accept("arrow_left", self.setKey, ["left", 1])
        self.accept("arrow_right", self.setKey, ["right", 1])
        self.accept("arrow_up", self.setKey, ["forward", 1])
        self.accept("a", self.setKey, ["cam-left", 1])
        self.accept("s", self.setKey, ["cam-right", 1])
        self.accept("arrow_left-up", self.setKey, ["left", 0])
        self.accept("arrow_right-up", self.setKey, ["right", 0])
        self.accept("arrow_up-up", self.setKey, ["forward", 0])
        self.accept("a-up", self.setKey, ["cam-left", 0])
        self.accept("s-up", self.setKey, ["cam-right", 0])
        self.accept("c", self.setKey, ["charge", 1])
        self.accept("c-up", self.setKey, ["charge", 0])

        taskMgr.add(self.move, "moveTask")

        # Game state variables
        self.isMoving = False

        # Set up the camera

        base.disableMouse()
        base.camera.setPos(self.ralph.getX(), self.ralph.getY() + 10, 2)

        # We will detect the height of the terrain by creating a collision
        # ray and casting it downward toward the terrain.  One ray will
        # start above ralph's head, and the other will start above the camera.
        # A ray may hit the terrain, or it may hit a rock or a tree.  If it
        # hits the terrain, we can detect the height.  If it hits anything
        # else, we rule that the move is illegal.

        self.cTrav = CollisionTraverser()

        self.ralphGroundRay = CollisionRay()
        self.ralphGroundRay.setOrigin(0, 0, 1000)
        self.ralphGroundRay.setDirection(0, 0, -1)
        self.ralphGroundCol = CollisionNode('ralphRay')
        self.ralphGroundCol.addSolid(self.ralphGroundRay)
        self.ralphGroundCol.setFromCollideMask(BitMask32.bit(0))
        self.ralphGroundCol.setIntoCollideMask(BitMask32.allOff())
        self.ralphGroundColNp = self.ralph.attachNewNode(self.ralphGroundCol)
        self.ralphGroundHandler = CollisionHandlerQueue()
        self.cTrav.addCollider(self.ralphGroundColNp, self.ralphGroundHandler)

        self.camGroundRay = CollisionRay()
        self.camGroundRay.setOrigin(0, 0, 1000)
        self.camGroundRay.setDirection(0, 0, -1)
        self.camGroundCol = CollisionNode('camRay')
        self.camGroundCol.addSolid(self.camGroundRay)
        self.camGroundCol.setFromCollideMask(BitMask32.bit(0))
        self.camGroundCol.setIntoCollideMask(BitMask32.allOff())
        self.camGroundColNp = base.camera.attachNewNode(self.camGroundCol)
        self.camGroundHandler = CollisionHandlerQueue()
        self.cTrav.addCollider(self.camGroundColNp, self.camGroundHandler)

        # Uncomment this line to see the collision rays
        #self.ralphGroundColNp.show()
        #self.camGroundColNp.show()

        # Uncomment this line to show a visual representation of the
        # collisions occuring
        #self.cTrav.showCollisions(render)

        # Create some lighting
        ambientLight = AmbientLight("ambientLight")
        ambientLight.setColor(Vec4(.3, .3, .3, 1))
        directionalLight = DirectionalLight("directionalLight")
        directionalLight.setDirection(Vec3(-5, -5, -5))
        directionalLight.setColor(Vec4(1, 1, 1, 1))
        directionalLight.setSpecularColor(Vec4(1, 1, 1, 1))
        render.setLight(render.attachNewNode(ambientLight))
        render.setLight(render.attachNewNode(directionalLight))

    #Records the state of the arrow keys
    def setKey(self, key, value):
        self.keyMap[key] = value

    # Accepts arrow keys to move either the player or the menu cursor,
    # Also deals with grid checking and collision detection
    def move(self, task):

        # If the camera-left key is pressed, move camera left.
        # If the camera-right key is pressed, move camera right.

        base.camera.lookAt(self.ralph)
        if (self.keyMap["cam-left"] != 0):
            base.camera.setX(base.camera, -20 * globalClock.getDt())
        if (self.keyMap["cam-right"] != 0):
            base.camera.setX(base.camera, +20 * globalClock.getDt())

        # save ralph's initial position so that we can restore it,
        # in case he falls off the map or runs into something.

        startpos = self.ralph.getPos()

        # If a move-key is pressed, move ralph in the specified direction.

        if (self.keyMap["left"] != 0):
            self.ralph.setH(self.ralph.getH() + 300 * globalClock.getDt())
        if (self.keyMap["right"] != 0):
            self.ralph.setH(self.ralph.getH() - 300 * globalClock.getDt())
        if (self.keyMap["forward"] != 0):
            self.ralph.setY(self.ralph, -25 * globalClock.getDt())
        if (self.keyMap["charge"] != 0):
            self.ralph.setY(self.ralph, -250 * globalClock.getDt())
            #ribbon = Ribbon(self.ralph, Vec4(1,1,1,1), 3, 10, 0.3)
            #ribbon.getRoot().setZ(2.0)

        # If ralph is moving, loop the run animation.
        # If he is standing still, stop the animation.

        if (self.keyMap["forward"] != 0) or (self.keyMap["charge"] != 0) or (
                self.keyMap["left"] != 0) or (self.keyMap["right"] != 0):
            if self.isMoving is False:
                self.ralph.loop("run")
                self.isMoving = True
        else:
            if self.isMoving:
                self.ralph.stop()
                self.ralph.pose("walk", 5)
                self.isMoving = False

        # If the camera is too far from ralph, move it closer.
        # If the camera is too close to ralph, move it farther.

        camvec = self.ralph.getPos() - base.camera.getPos()
        camvec.setZ(0)
        camdist = camvec.length()
        camvec.normalize()
        if (camdist > 10.0):
            base.camera.setPos(base.camera.getPos() + camvec * (camdist - 10))
            camdist = 10.0
        if (camdist < 5.0):
            base.camera.setPos(base.camera.getPos() - camvec * (5 - camdist))
            camdist = 5.0

        # Now check for collisions.

        self.cTrav.traverse(render)

        # Adjust ralph's Z coordinate.  If ralph's ray hit terrain,
        # update his Z. If it hit anything else, or didn't hit anything, put
        # him back where he was last frame.

        entries = []
        for i in range(self.ralphGroundHandler.getNumEntries()):
            entry = self.ralphGroundHandler.getEntry(i)
            entries.append(entry)
        entries.sort(lambda x, y: cmp(
            y.getSurfacePoint(render).getZ(),
            x.getSurfacePoint(render).getZ()))
        if (len(entries) > 0) and (entries[0].getIntoNode().getName()
                                   == "terrain"):
            self.ralph.setZ(entries[0].getSurfacePoint(render).getZ())
        else:
            self.ralph.setPos(startpos)

        # Keep the camera at one foot above the terrain,
        # or two feet above ralph, whichever is greater.

        entries = []
        for i in range(self.camGroundHandler.getNumEntries()):
            entry = self.camGroundHandler.getEntry(i)
            entries.append(entry)
        entries.sort(lambda x, y: cmp(
            y.getSurfacePoint(render).getZ(),
            x.getSurfacePoint(render).getZ()))
        if (len(entries) > 0) and (entries[0].getIntoNode().getName()
                                   == "terrain"):
            base.camera.setZ(entries[0].getSurfacePoint(render).getZ() + 1.0)
        if (base.camera.getZ() < self.ralph.getZ() + 2.0):
            base.camera.setZ(self.ralph.getZ() + 2.0)

        # The camera should look in ralph's direction,
        # but it should also try to stay horizontal, so look at
        # a floater which hovers above ralph's head.

        self.floater.setPos(self.ralph.getPos())
        self.floater.setZ(self.ralph.getZ() + 2.0)
        base.camera.lookAt(self.floater)

        return task.cont
示例#48
0
class Main(DirectObject):
    def __init__(self):

        # Network Setup
        self.cManager = ConnectionManager(self)
        self.cManager.startConnection()
        # self.login = login(self)
        taskMgr.add(self.menu, "Menu")

    def menu(self, task):
        self.option = 0
        choice = input("1-Register\n2-Login\n3-Exit\n")

        msg = 0
        self.username = ""
        self.password = ""
        self.cpassword = ""

        if choice is 1:
            self.username = str(raw_input("Enter the username\n"))
            self.password = str(raw_input("Enter the password\n"))
            self.cpassword = str(raw_input("Confirm password\n"))
            if self.password == self.cpassword:
                self.cManager.sendRequest(Constants.CMSG_REGISTER,
                                          self.username + " " + self.password)

        elif choice is 2:
            self.username = str(raw_input("Enter the username\n"))
            self.password = str(raw_input("Enter the password\n"))
            self.cManager.sendRequest(Constants.CMSG_AUTH,
                                      self.username + " " + self.password)
        elif choice is 3:
            sys.exit()
        else:
            print "Invalid input"

    def processingLoginResponse(self, data):

        self.msg1 = data.getInt32()
        if self.msg1:
            self.pl_list = []
            self.user = data.getString().split(" ")
            self.pl_count = data.getInt32()

            print "welcome ", self.user[1]
            print "No of players logged in- ", self.pl_count
            for num in range(0, self.pl_count):
                self.pl_list.append([num + 1, data.getString()])
                # print self.pl_list
            #h(self,self.welcome,self.pl_list)

            charlist = ["Car", "Ralph", "Panda1", "Panda2"]
            usedlist = []
            for l in self.pl_list:
                pl = l[1].split(",")
                usedlist.append(pl[1])
                charlist.remove(pl[1])

            print "Pick a Available Charactor", charlist
            role = raw_input("")
            print self.user[1]
            print role
            self.cManager.sendRequest(Constants.CMSG_CREATE_CHARACTER,
                                      self.user[1] + " " + role)
            # self.world.CharSelect(self.welcome,self.pl_list)

        else:
            print "Username Or Password invalid"

    def processingCreateResponse(self, data):
        self.msg1 = data.getInt32()
        if self.msg1:
            self.pl_list = []
            self.name = data.getString()
            self.char = data.getString()
            self.pl_count = data.getInt32()
            for num in range(0, self.pl_count):
                self.pl_list.append([num + 1, data.getString()])
                # print self.pl_list

        self.StartGame = self.Start(self)

    # def CharSelect(self, welcome, userList):
    #     self.welcome = welcome
    #     self.userList = userList
    #     self.charSelect = characterSelection(self)

    # def Logout(self):
    #     print "Logout"

    # def Game(self,user,char,count,playerlist):
    #     self.user = user
    #     self.char = char
    #     self.count = count
    #     self.playerlist = playerlist
    #     print self.user
    #     print self.char
    #     print self.count
    #     print self.playerlist
    #     self.StartGame = Game(self)
    #     print "game started"

    def startConnection(self):
        """Create a connection to the remote host.

        If a connection cannot be created, it will ask the user to perform
        additional retries.

        """
        if self.cManager.connection == None:
            if not self.cManager.startConnection():
                return False

        return True
示例#49
0
    def __init__(self):
        self.login = "******"
        base.setFrameRateMeter(True)
        #input states
        inputState.watchWithModifiers('forward', 'w')
        inputState.watchWithModifiers('left', 'a')
        inputState.watchWithModifiers('brake', 's')
        inputState.watchWithModifiers('right', 'd')
        inputState.watchWithModifiers('turnLeft', 'q')
        inputState.watchWithModifiers('turnRight', 'e')

        self.keyMap = {
            "hello": 0,
            "left": 0,
            "right": 0,
            "forward": 0,
            "backward": 0,
            "cam-left": 0,
            "cam-right": 0,
            "chat0": 0,
            "powerup": 0,
            "reset": 0
        }
        base.win.setClearColor(Vec4(0, 0, 0, 1))

        # Network Setup
        self.cManager = ConnectionManager(self)
        self.startConnection()
        #self.cManager.sendRequest(Constants.CMSG_LOGIN, ["username", "password"])
        # chat box
        # self.chatbox = Chat(self.cManager, self)

        # Set up the environment
        #
        self.initializeBulletWorld(False)

        #self.createEnvironment()
        Track(self.bulletWorld)

        # Create the main character, Ralph

        self.mainCharRef = Vehicle(self.bulletWorld, (100, 10, 5, 0, 0, 0),
                                   self.login)
        #self.mainCharRef = Character(self, self.bulletWorld, 0, "Me")
        self.mainChar = self.mainCharRef.chassisNP
        #self.mainChar.setPos(0, 25, 16)

        #         self.characters.append(self.mainCharRef)

        #         self.TestChar = Character(self, self.bulletWorld, 0, "test")
        #         self.TestChar.actor.setPos(0, 0, 0)

        self.previousPos = self.mainChar.getPos()
        taskMgr.doMethodLater(.1, self.updateMove, 'updateMove')

        # Set Dashboard
        self.dashboard = Dashboard(self.mainCharRef, taskMgr)

        self.floater = NodePath(PandaNode("floater"))
        self.floater.reparentTo(render)

        # Accept the control keys for movement and rotation
        self.accept("escape", self.doExit)
        self.accept("a", self.setKey, ["left", 1])
        self.accept("d", self.setKey, ["right", 1])
        self.accept("w", self.setKey, ["forward", 1])
        self.accept("s", self.setKey, ["backward", 1])
        self.accept("arrow_left", self.setKey, ["cam-left", 1])
        self.accept("arrow_right", self.setKey, ["cam-right", 1])
        self.accept("a-up", self.setKey, ["left", 0])
        self.accept("d-up", self.setKey, ["right", 0])
        self.accept("w-up", self.setKey, ["forward", 0])
        self.accept("s-up", self.setKey, ["backward", 0])
        self.accept("arrow_left-up", self.setKey, ["cam-left", 0])
        self.accept("arrow_right-up", self.setKey, ["cam-right", 0])
        self.accept("h", self.setKey, ["hello", 1])
        self.accept("h-up", self.setKey, ["hello", 0])
        self.accept("0", self.setKey, ["chat0", 1])
        self.accept("0-up", self.setKey, ["chat0", 0])
        self.accept("1", self.setKey, ["powerup", 1])
        self.accept("1-up", self.setKey, ["powerup", 0])
        self.accept("2", self.setKey, ["powerup", 2])
        self.accept("2-up", self.setKey, ["powerup", 0])
        self.accept("3", self.setKey, ["powerup", 3])
        self.accept("3-up", self.setKey, ["powerup", 0])
        self.accept("r", self.doReset)
        self.accept("p", self.setTime)

        #taskMgr.add(self.move, "moveTask")

        # Game state variables
        self.isMoving = False

        # Sky Dome
        self.sky = SkyDome()

        # Set up the camera
        self.camera = Camera(self.mainChar)
        #base.disableMouse()
        #base.camera.setPos(self.mainChar.getX(), self.mainChar.getY() + 10, self.mainChar.getZ() + 2)

        # Create some lighting
        ambientLight = AmbientLight("ambientLight")
        ambientLight.setColor(Vec4(.3, .3, .3, 1))
        directionalLight = DirectionalLight("directionalLight")
        directionalLight.setDirection(Vec3(-5, -5, -5))
        directionalLight.setColor(Vec4(1, 1, 1, 1))
        directionalLight.setSpecularColor(Vec4(1, 1, 1, 1))
        directionalLight2 = DirectionalLight("directionalLight2")
        directionalLight2.setDirection(Vec3(5, 5, -5))
        directionalLight2.setColor(Vec4(1, 1, 1, 1))
        directionalLight2.setSpecularColor(Vec4(1, 1, 1, 1))
        render.setLight(render.attachNewNode(ambientLight))
        render.setLight(render.attachNewNode(directionalLight))
        render.setLight(render.attachNewNode(directionalLight2))

        # Game initialisation
        self.gameState = self.gameStateDict["Login"]
        self.responseValue = -1

        self.cManager.sendRequest(Constants.CMSG_LOGIN, [self.login, "1234"])
        taskMgr.add(self.enterGame, "EnterGame")

        # Create Powerups
        self.createPowerups()
        taskMgr.add(self.powerups.checkPowerPickup, "checkPowerupTask")
        taskMgr.add(self.usePowerup, "usePowerUp")
示例#50
0
文件: Main.py 项目: jaimodha/MMOG
class Main(DirectObject):
    def __init__(self):

        # Network Setup
        self.cManager = ConnectionManager()
        self.startConnection()

        #taskMgr.add(self.menu, "Menu")
        base.win.setClearColor(Vec4(0, 0, 0, 1))
        self.imageObject = OnscreenImage(parent=render2d,
                                         image='images/mainPage.png',
                                         pos=(0, 0, 0),
                                         scale=(1.444, 1, 1.444))
        self.imageObject.setTransparency(TransparencyAttrib.MAlpha)

        self.button = DirectButton(image='images/button.png',
                                   pos=(-.1, 0, -.25),
                                   relief=None,
                                   scale=.40,
                                   command=self.startWorld)
        self.button.setTransparency(TransparencyAttrib.MAlpha)

        #self.cAudio =

    def startConnection(self):
        """Create a connection to the remote host.
        If a connection cannot be created, it will ask the user to perform
        additional retries.
        """
        if self.cManager.connection == None:
            if not self.cManager.startConnection():
                return False

        return True

    def menu(self, task):
        # Accept raw_input choice
        choice = input(
            "1 - Rand int\n2 - Rand string\n3 - Rand short\n4 - Rand float\n6 - Exit\n"
        )

        msg = 0

        if choice is 1: msg = random.randint(-(2**16), 2**16 - 1)
        elif choice is 2:
            msg = ''.join(
                random.choice('abcdefghijklmnopqrstuvwxyz') for x in range(7))
        elif choice is 3:
            msg = random.randint(0, 2**16 - 1)
        elif choice is 4:
            msg = 100 * random.random()
        elif choice is 6:
            sys.exit()
        else:
            print "Invalid input"

        self.cManager.sendRequest(choice, msg)

    def startWorld(self):
        #send login request

        print "elll"
示例#51
0
class login:
    def __init__(self):

        #self.loginEntry = []
        self.createLogin()

    def createLogin(self):
        base.win.setClearColor(Vec4(0, 0, 0, 1))
        self.imageObject = OnscreenImage(parent=render2d,
                                         image='images/mainPage.png',
                                         pos=(0, 0, 0),
                                         scale=(1.444, 1, 1.444))
        self.imageObject.setTransparency(TransparencyAttrib.MAlpha)
        self.createMainFrame()
        self.createText()
        self.createTextEntry()
        self.createButtons()

    def startConnection(self):
        if self.cManager.connection == None:
            if not self.cManager.startConnection():
                return False

        return True

    def createMainFrame(self):
        """Create the main base frame."""
        self.registerFrame = DirectFrame(frameSize=(-0.512, 0.512, -0.362,
                                                    0.362),
                                         frameColor=(0.53, 0.42, 0.18, 0.70),
                                         pos=(0, 0, -0.28))

        self.mainBox = DirectFrame(frameSize=(-0.5, 0.5, -0.35, 0.35),
                                   frameColor=(0, 0, 0, 0.25),
                                   pos=(0, 0, 0))
        self.mainBox.reparentTo(self.registerFrame)

        self.blackFrame = DirectFrame(frameSize=(-2, 2, -2, 2),
                                      frameColor=(0, 0, 0, 0.3),
                                      pos=(0, 0, 0),
                                      state=DGG.NORMAL)
        self.blackFrame.reparentTo(self.registerFrame, 1)
        self.blackFrame.hide()

    def createText(self):
        """Create some label for login text entry field"""
        self.headerLabel = DirectLabel(text='LOG IN',
                                       text_align=TextNode.ACenter,
                                       frameSize=(-0.2, 0.2, 0.2, 0.2),
                                       text_fg=(1, 1, 1, 1),
                                       text_scale=0.07,
                                       frameColor=(0, 0, 0, 0),
                                       pos=(0, 0, 0.23))
        self.headerLabel.reparentTo(self.registerFrame)
        self.usernameLabel = DirectLabel(text='Username',
                                         text_align=TextNode.ARight,
                                         text_fg=(1, 1, 1, 1),
                                         text_scale=0.06,
                                         frameColor=(0, 0, 0, 0),
                                         pos=(-0.19, 0, 0.067))
        self.usernameLabel.reparentTo(self.registerFrame)

        self.passwordLabel = DirectLabel(text='Password',
                                         text_align=TextNode.ARight,
                                         text_fg=(1, 1, 1, 1),
                                         text_scale=0.06,
                                         frameColor=(0, 0, 0, 0),
                                         pos=(-0.19, 0, -0.070))
        self.passwordLabel.reparentTo(self.registerFrame)

    def createTextEntry(self):
        """Create entry boxes for credentials."""
        self.usernameEntry = DirectEntry(
            self.registerFrame,
            scale=0.055,
            pos=(-0.14, 0, 0.055),
            command=self.submitLogin,
            focus=1,
            focusInCommand=self.focus("username"),
            #focusInExtraArgs=[0],
            rolloverSound=None)
        self.usernameEntry.reparentTo(self.registerFrame)
        #self.loginEntry.append(self.usernameEntry)

        self.passwordEntry = DirectEntry(
            self.registerFrame,
            scale=0.055,
            pos=(-0.14, 0, -0.08),
            command=self.submitLogin,
            obscured=1,
            focusInCommand=self.focus("password"),
            #focusInExtraArgs=[1],
            rolloverSound=None)
        self.passwordEntry.reparentTo(self.registerFrame)
        #self.loginEntry.append(self.passwordEntry)

    def createButtons(self):
        """Create some buttons."""
        self.validateLoginFrame = DirectFrame(
            frameSize=(-0.131, 0.131, -0.056, 0.056),
            frameColor=(0.33, 0.42, 0.18, 0.95),  # color of the login button
            pos=(-0.2, 0, -0.22))
        self.validateLoginFrame.reparentTo(self.mainBox)

        self.validateLogin = DirectButton(text='Log In',
                                          text_fg=(1, 1, 1, 1),
                                          text_pos=(0, -0.015),
                                          text_scale=0.05,
                                          frameSize=(-0.125, 0.125, -0.05,
                                                     0.05),
                                          frameColor=(0, 0, 0, 0.2),
                                          relief=DGG.FLAT,
                                          pos=(0, 0, 0),
                                          command=self.submitLogin,
                                          clickSound=None,
                                          rolloverSound=None)
        self.validateLogin.reparentTo(self.validateLoginFrame)

        self.registerButtonFrame = DirectFrame(
            frameSize=(-0.131, 0.131, -0.056, 0.056),
            frameColor=(1, 0, 1, 1),  # color of the register button
            pos=(0.2, 0, -0.22))
        self.registerButtonFrame.reparentTo(self.mainBox)

        self.registerButton = DirectButton(text='Register',
                                           text_fg=(1, 1, 1, 1),
                                           text_pos=(0, -0.015),
                                           text_scale=0.05,
                                           frameSize=(-0.125, 0.125, -0.05,
                                                      0.05),
                                           frameColor=(0, 0, 0, 0.2),
                                           relief=DGG.FLAT,
                                           pos=(0, 0, 0),
                                           command=self.register,
                                           clickSound=None,
                                           rolloverSound=None)
        self.registerButton.reparentTo(self.registerButtonFrame)

    def focus(self, text):
        print text

    def clickedCancel(self):
        print "You pressed Cancel"
        exit()

    def submitLogin(self):
        print "Login"
        print "username: "******"password: "******"" and self.passwordInput is not ""):
                #c = characterSelection()
                print "You pressed Submit", self.usernameInput, " ; ", self.passwordInput
                self.cManager.sendRequest(
                    Constants.CMSG_AUTH,
                    (self.usernameInput, self.passwordInput))
                """ THiS IS WHERE IT STARTS TO GET WEIRD """
                #self.registerFrame.hide()
                #c = selectcharandteamtype(self.registerFrame)
            else:
                print "Please enter in a username and password"
        else:
            print "Cannot connect to server."

    #def resume(self):
    #self.registerFrame.show()
    def register(self):
        """Switch to the registration screen."""

        self.registerFrame.hide()
        #R = Register(self.registerFrame)
        base.win.setClearColor(Vec4(0, 0, 0, 1))
        self.imageObject = OnscreenImage(parent=render2d,
                                         image='images/mainPage.png',
                                         pos=(0, 0, 0),
                                         scale=(1.444, 1, 1.444))
        self.imageObject.setTransparency(TransparencyAttrib.MAlpha)
        self.createRMainFrame()
        self.createRText()
        self.createRTextEntry()
        self.createRButtons()
        self.error = False
        print "Register"

    def createRMainFrame(self):
        """Create the main base frame."""
        # frameColor is defined as (R,G,B,A)
        self.registerFrame = DirectFrame(frameSize=(-0.612, 0.612, -0.462,
                                                    0.462),
                                         frameColor=(0.53, 0.42, 0.18, 0.70),
                                         pos=(0, 0, -0.37))

        self.mainBox = DirectFrame(frameSize=(-0.6, 0.6, -0.45, 0.45),
                                   frameColor=(0, 0, 0, 0.25),
                                   pos=(0, 0, 0))
        self.mainBox.reparentTo(self.registerFrame)

        self.blackFrame = DirectFrame(frameSize=(-2, 2, -2, 2),
                                      frameColor=(0, 0, 0, 0.3),
                                      pos=(0, 0, 0),
                                      state=DGG.NORMAL)
        self.blackFrame.reparentTo(self.registerFrame, 1)
        self.blackFrame.hide()

    def createRText(self):
        """Create some label for login text entry field"""
        self.headerLabel = DirectLabel(text='REGISTER',
                                       text_align=TextNode.ACenter,
                                       frameSize=(-0.2, 0.2, 0.2, 0.2),
                                       text_fg=(1, 1, 1, 1),
                                       text_scale=0.07,
                                       frameColor=(0, 0, 0, 0),
                                       pos=(0, 0, 0.28))
        self.headerLabel.reparentTo(self.registerFrame)
        self.usernameLabel = DirectLabel(text='Username',
                                         text_align=TextNode.ARight,
                                         text_fg=(1, 1, 1, 1),
                                         text_scale=0.06,
                                         frameColor=(0, 0, 0, 0),
                                         pos=(-0.19, 0, 0.12))
        self.usernameLabel.reparentTo(self.registerFrame)

        self.passwordLabel = DirectLabel(text='Password',
                                         text_align=TextNode.ARight,
                                         text_fg=(1, 1, 1, 1),
                                         text_scale=0.06,
                                         frameColor=(0, 0, 0, 0),
                                         pos=(-0.19, 0, -0.023))
        self.passwordLabel.reparentTo(self.registerFrame)

        self.rePasswordLabel = DirectLabel(text='Re-Password',
                                           text_align=TextNode.ARight,
                                           text_fg=(1, 1, 1, 1),
                                           text_scale=0.06,
                                           frameColor=(0, 0, 0, 0),
                                           pos=(-0.19, 0, -0.16))
        self.rePasswordLabel.reparentTo(self.registerFrame)

    def createRTextEntry(self):
        """Create entry boxes for credentials."""
        self.usernameEntry = DirectEntry(
            self.registerFrame,
            scale=0.055,
            pos=(-0.14, 0, 0.12),
            command=self.submitRRegister,
            focus=1,
            #focusInCommand=self.setFocus,
            focusInExtraArgs=[0],
            rolloverSound=None)
        self.usernameEntry.reparentTo(self.registerFrame)

        self.passwordEntry = DirectEntry(
            self.registerFrame,
            scale=0.055,
            pos=(-0.14, 0, -0.025),
            command=self.submitRRegister,
            obscured=1,
            #focusInCommand=self.setFocus,
            focusInExtraArgs=[1],
            rolloverSound=None)
        self.passwordEntry.reparentTo(self.registerFrame)

        self.rePasswordEntry = DirectEntry(
            self.registerFrame,
            scale=0.055,
            pos=(-0.14, 0, -0.165),
            command=self.submitRRegister,
            obscured=1,
            #focusInCommand=self.setFocus,
            focusInExtraArgs=[2],
            rolloverSound=None)
        self.rePasswordEntry.reparentTo(self.registerFrame)

    def createRButtons(self):
        """Create some buttons."""
        self.validateRegFrame = DirectFrame(frameSize=(-0.131, 0.131, -0.056,
                                                       0.056),
                                            frameColor=(0.33, 0.42, 0.18,
                                                        0.95),
                                            pos=(-0.2, 0, -0.30))
        self.validateRegFrame.reparentTo(self.mainBox)

        self.validateReg = DirectButton(text='Register',
                                        text_fg=(1, 1, 1, 1),
                                        text_pos=(0, -0.015),
                                        text_scale=0.05,
                                        frameSize=(-0.125, 0.125, -0.05, 0.05),
                                        frameColor=(0, 0, 0, 0.2),
                                        relief=DGG.FLAT,
                                        pos=(0, 0, 0),
                                        command=self.submitRRegister,
                                        clickSound=None,
                                        rolloverSound=None)
        self.validateReg.reparentTo(self.validateRegFrame)

        self.registerButtonFrame = DirectFrame(frameSize=(-0.131, 0.131,
                                                          -0.056, 0.056),
                                               frameColor=(0.33, 0.42, 0.18,
                                                           0.95),
                                               pos=(0.2, 0, -0.30))
        self.registerButtonFrame.reparentTo(self.mainBox)

        self.registerButton = DirectButton(text='Cancel',
                                           text_fg=(1, 1, 1, 1),
                                           text_pos=(0, -0.015),
                                           text_scale=0.05,
                                           frameSize=(-0.125, 0.125, -0.05,
                                                      0.05),
                                           frameColor=(0, 0, 0, 0.2),
                                           relief=DGG.FLAT,
                                           pos=(0, 0, 0),
                                           command=self.cancel,
                                           clickSound=None,
                                           rolloverSound=None)
        self.registerButton.reparentTo(self.registerButtonFrame)

    def submitRRegister(self):
        print "username: "******"password: "******"re-password: "******"" and self.registerUsername.strip() != "":
                print "Success (", self.registerUsername, ", ", self.registerPassword, ", ", self.registerCPassword, ")"
                self.cManager.sendRequest(
                    Constants.CMSG_REGISTER,
                    (self.registerUsername, self.registerPassword))
                self.cancel()
            else:
                taskMgr.add(self.errorMessage, "destroyIncorrectUsername")
                self.message()
                print "Failed (", self.registerUsername, ", ", self.registerPassword, ", ", self.registerCPassword, ")"
        else:
            print "Cannot Connect to the Server"

    def errorMessage(self, task):
        if task.time < 5.0:
            return task.cont
        else:
            self.failed.destroy()
            return task.done

    def message(self):
        self.failed = DirectLabel(text='Password needs to match',
                                  text_align=TextNode.ACenter,
                                  frameSize=(-0.2, 0.2, 0.2, 0.2),
                                  text_fg=(1, 1, 1, 1),
                                  text_scale=0.07,
                                  frameColor=(255, 0, 0, 1),
                                  pos=(0, 0, 0.20))
        self.failed.reparentTo(self.registerFrame)

    def cancel(self):
        print "cancel"
        self.registerFrame.hide()
        self.createLogin()
示例#52
0
文件: Ralph.py 项目: jaimodha/MMOG
    def __init__(self):
        #create Queue to hold the incoming chat
        #request the heartbeat so that the caht interface is being refreshed in order to get the message from other player

        self.keyMap = {
            "left": 0,
            "right": 0,
            "forward": 0,
            "cam-left": 0,
            "cam-right": 0,
            "charge": 0
        }
        base.win.setClearColor(Vec4(0, 0, 0, 1))

        self.cManager = ConnectionManager()
        self.cManager.startConnection()
        #------------------------------
        #Chat
        Chat(self.cManager)

        #send dummy login info of the particular client
        #send first chat info
        #---------------------------------------
        self.userName = username
        dummy_login = {
            'user_id': self.userName,
            'factionId': faction,
            'password': '******'
        }
        self.cManager.sendRequest(Constants.RAND_STRING, dummy_login)

        chat = {
            'userName': self.userName,  #username
            'message': '-------Login------'
        }
        self.cManager.sendRequest(Constants.CMSG_CHAT, chat)

        #--------------------------------------
        #self.minimap = OnscreenImage(image="images/minimap.png", scale=(0.2,1,0.2), pos=(-1.1,0,0.8))

        #frame = DirectFrame(text="Resource Bar", scale=0.001)

        resource_bar = DirectWaitBar(text="",
                                     value=35,
                                     range=100,
                                     pos=(0, 0, 0.9),
                                     barColor=(255, 255, 0, 1),
                                     frameSize=(-0.3, 0.3, 0, 0.03))
        cp_bar = DirectWaitBar(text="",
                               value=70,
                               range=100,
                               pos=(1.0, 0, 0.9),
                               barColor=(0, 0, 255, 1),
                               frameSize=(-0.3, 0.3, 0, 0.03),
                               frameColor=(255, 0, 0, 1))

        # Set up the environment
        #
        # This environment model contains collision meshes.  If you look
        # in the egg file, you will see the following:
        #
        #    <Collide> { Polyset keep descend }
        #
        # This tag causes the following mesh to be converted to a collision
        # mesh -- a mesh which is optimized for collision, not rendering.
        # It also keeps the original mesh, so there are now two copies ---
        # one optimized for rendering, one for collisions.

        self.environ = loader.loadModel("models/world")
        self.environ.reparentTo(render)
        self.environ.setPos(0, 0, 0)

        # Create the main character, Ralph

        ralphStartPos = self.environ.find("**/start_point").getPos()
        self.ralph = Actor("models/ralph", {
            "run": "models/ralph-run",
            "walk": "models/ralph-walk"
        })
        self.ralph.reparentTo(render)
        self.ralph.setScale(.2)
        self.ralph.setPos(ralphStartPos)

        nameplate = TextNode('textNode username_' + str(self.userName))
        nameplate.setText(self.userName)
        npNodePath = self.ralph.attachNewNode(nameplate)
        npNodePath.setScale(0.8)
        npNodePath.setBillboardPointEye()
        #npNodePath.setPos(1.0,0,6.0)
        npNodePath.setZ(6.5)

        bar = DirectWaitBar(value=100, scale=1.0)
        bar.setColor(255, 0, 0)
        #bar.setBarRelief()
        bar.setZ(6.0)
        bar.setBillboardPointEye()
        bar.reparentTo(self.ralph)

        # Create a floater object.  We use the "floater" as a temporary
        # variable in a variety of calculations.

        self.floater = NodePath(PandaNode("floater"))
        self.floater.reparentTo(render)

        # Accept the control keys for movement and rotation

        self.accept("escape", sys.exit)
        self.accept("arrow_left", self.setKey, ["left", 1])
        self.accept("arrow_right", self.setKey, ["right", 1])
        self.accept("arrow_up", self.setKey, ["forward", 1])
        self.accept("a", self.setKey, ["cam-left", 1])
        self.accept("s", self.setKey, ["cam-right", 1])
        self.accept("arrow_left-up", self.setKey, ["left", 0])
        self.accept("arrow_right-up", self.setKey, ["right", 0])
        self.accept("arrow_up-up", self.setKey, ["forward", 0])
        self.accept("a-up", self.setKey, ["cam-left", 0])
        self.accept("s-up", self.setKey, ["cam-right", 0])
        self.accept("c", self.setKey, ["charge", 1])
        self.accept("c-up", self.setKey, ["charge", 0])

        taskMgr.add(self.move, "moveTask")

        # Game state variables
        self.isMoving = False

        # Set up the camera

        base.disableMouse()
        base.camera.setPos(self.ralph.getX(), self.ralph.getY() + 10, 2)

        # We will detect the height of the terrain by creating a collision
        # ray and casting it downward toward the terrain.  One ray will
        # start above ralph's head, and the other will start above the camera.
        # A ray may hit the terrain, or it may hit a rock or a tree.  If it
        # hits the terrain, we can detect the height.  If it hits anything
        # else, we rule that the move is illegal.

        self.cTrav = CollisionTraverser()

        self.ralphGroundRay = CollisionRay()
        self.ralphGroundRay.setOrigin(0, 0, 1000)
        self.ralphGroundRay.setDirection(0, 0, -1)
        self.ralphGroundCol = CollisionNode('ralphRay')
        self.ralphGroundCol.addSolid(self.ralphGroundRay)
        self.ralphGroundCol.setFromCollideMask(BitMask32.bit(0))
        self.ralphGroundCol.setIntoCollideMask(BitMask32.allOff())
        self.ralphGroundColNp = self.ralph.attachNewNode(self.ralphGroundCol)
        self.ralphGroundHandler = CollisionHandlerQueue()
        self.cTrav.addCollider(self.ralphGroundColNp, self.ralphGroundHandler)

        self.camGroundRay = CollisionRay()
        self.camGroundRay.setOrigin(0, 0, 1000)
        self.camGroundRay.setDirection(0, 0, -1)
        self.camGroundCol = CollisionNode('camRay')
        self.camGroundCol.addSolid(self.camGroundRay)
        self.camGroundCol.setFromCollideMask(BitMask32.bit(0))
        self.camGroundCol.setIntoCollideMask(BitMask32.allOff())
        self.camGroundColNp = base.camera.attachNewNode(self.camGroundCol)
        self.camGroundHandler = CollisionHandlerQueue()
        self.cTrav.addCollider(self.camGroundColNp, self.camGroundHandler)

        # Uncomment this line to see the collision rays
        #self.ralphGroundColNp.show()
        #self.camGroundColNp.show()

        # Uncomment this line to show a visual representation of the
        # collisions occuring
        #self.cTrav.showCollisions(render)

        # Create some lighting
        ambientLight = AmbientLight("ambientLight")
        ambientLight.setColor(Vec4(.3, .3, .3, 1))
        directionalLight = DirectionalLight("directionalLight")
        directionalLight.setDirection(Vec3(-5, -5, -5))
        directionalLight.setColor(Vec4(1, 1, 1, 1))
        directionalLight.setSpecularColor(Vec4(1, 1, 1, 1))
        render.setLight(render.attachNewNode(ambientLight))
        render.setLight(render.attachNewNode(directionalLight))
示例#53
0
    def __init__(self):
        __builtin__.main = self
        self.taskMgr = taskMgr
        self.base = base

        # Connect to the server
        self.cManager = ConnectionManager()
        self.startConnection()

        self.characters = dict()
        self.cpList = dict()

        self.keyMap = {
            "left": 0,
            "right": 0,
            "forward": 0,
            "cam-left": 0,
            "cam-right": 0
        }
        base.win.setClearColor(Vec4(0, 0, 0, 1))

        # Post the instructions

        self.title = addTitle(
            "Panda3D Tutorial: Roaming Ralph (Walking on Uneven Terrain)")
        self.inst1 = addInstructions(0.95, "[ESC]: Quit")
        self.inst2 = addInstructions(0.90, "[Left Arrow]: Rotate Ralph Left")
        self.inst3 = addInstructions(0.85, "[Right Arrow]: Rotate Ralph Right")
        self.inst4 = addInstructions(0.80, "[Up Arrow]: Run Ralph Forward")
        self.inst6 = addInstructions(0.70, "[A]: Rotate Camera Left")
        self.inst7 = addInstructions(0.65, "[S]: Rotate Camera Right")

        # Set up the environment
        #
        # This environment model contains collision meshes.  If you look
        # in the egg file, you will see the following:
        #
        #    <Collide> { Polyset keep descend }
        #
        # This tag causes the following mesh to be converted to a collision
        # mesh -- a mesh which is optimized for collision, not rendering.
        # It also keeps the original mesh, so there are now two copies ---
        # one optimized for rendering, one for collisions.

        self.environ = loader.loadModel("models/world")
        self.environ.reparentTo(render)
        self.environ.setPos(0, 0, 0)
        self.ralphStartPos = self.environ.find("**/start_point").getPos()

        # Create a floater object.  We use the "floater" as a temporary
        # variable in a variety of calculations.

        self.floater = NodePath(PandaNode("floater"))
        self.floater.reparentTo(render)

        # Accept the control keys for movement and rotation

        self.accept("escape", sys.exit)
        self.accept("arrow_left", self.setKey, ["left", 1])
        self.accept("arrow_right", self.setKey, ["right", 1])
        self.accept("arrow_up", self.setKey, ["forward", 1])
        self.accept("a", self.setKey, ["cam-left", 1])
        self.accept("s", self.setKey, ["cam-right", 1])
        self.accept("arrow_left-up", self.setKey, ["left", 0])
        self.accept("arrow_right-up", self.setKey, ["right", 0])
        self.accept("arrow_up-up", self.setKey, ["forward", 0])
        self.accept("a-up", self.setKey, ["cam-left", 0])
        self.accept("s-up", self.setKey, ["cam-right", 0])

        # Placeholder Login
        self.name = str(raw_input("Name: "))
        factionId = int(input("Faction ID: "))
        self.cManager.sendRequest(Constants.CMSG_AUTH, [self.name, factionId])

        # Create two control points
        cp1 = ControlPoint(1, -107.575, 0.6066, 0.490075, 10, RED)
        cp2 = ControlPoint(2, -100.575, -35.6066, 0.090075, 10, BLUE)

        self.cpList[1] = cp1
        self.cpList[2] = cp2

        # Create the control point Bar UI
        self.cp_bar = ControlPointBar()
        self.resource_bar = ResourceBar()

        taskMgr.doMethodLater(0.1, self.refresh, "heartbeat")
        taskMgr.doMethodLater(1, self.CPHandler, "CPHandler")
        taskMgr.doMethodLater(0.1, self.CPBarHandler, 'CPBarHandler')

        # Game state variables
        self.isMoving = False

        # Set up the camera
        base.disableMouse()
        #base.camera.setPos(self.character.actor.getX(),self.character.actor.getY()+10,2)

        # Create some lighting
        ambientLight = AmbientLight("ambientLight")
        ambientLight.setColor(Vec4(.3, .3, .3, 1))
        directionalLight = DirectionalLight("directionalLight")
        directionalLight.setDirection(Vec3(-5, -5, -5))
        directionalLight.setColor(Vec4(1, 1, 1, 1))
        directionalLight.setSpecularColor(Vec4(1, 1, 1, 1))
        render.setLight(render.attachNewNode(ambientLight))
        render.setLight(render.attachNewNode(directionalLight))
示例#54
0
class World(DirectObject):

    def startConnection(self):
        """Create a connection to the remote host.

        If a connection cannot be created, it will ask the user to perform
        additional retries.

        """
        if self.cManager.connection == None:
            if not self.cManager.startConnection():
                return False

        return True

    def __init__(self):
        base.win.setClearColor(Vec4(0,0,0,1))

        # Network Setup
        print "before"
        self.cManager = ConnectionManager(self)
        self.startConnection()
        print "after"

        taskMgr.add(self.menu, "Menu")


    def Start(self,pl_name,pl_char,pl_count,pl_list):



        # Set up the environment
        #

        self.environ = loader.loadModel("models/square")
        self.environ.reparentTo(render)
        self.environ.setPos(0,0,0)
        self.environ.setScale(100,100,1)
        self.moon_tex = loader.loadTexture("models/moon_1k_tex.jpg")
    	self.environ.setTexture(self.moon_tex, 1)

        self.floater = NodePath(PandaNode("floater"))
        self.floater.reparentTo(render)

        # # add spheres
        earth = Earth(self)
        sun = Sun(self)
        venus = Venus(self)



        controls = Control()
        chat = Chat(self)


        if pl_char == "Panda1"  or pl_char == "Panda2":
            print "hi"
            player = Panda(self)
        elif pl_char == "Car":
            player = Car(self)
        else :
            player = Ralph(self)

        #player = Car(self)


        # player = Panda(self)
        # player = Car(self)



        taskMgr.add(player.move,"moveTask" )
        taskMgr.add(sun.rotatePlanets,"rotateSun", extraArgs = [self.sun,self.player], appendTask = True)
        taskMgr.add(earth.rotatePlanets,"rotateEarth", extraArgs = [self.earth, self.player], appendTask = True)
        taskMgr.add(venus.rotatePlanets,"rotateVenus", extraArgs = [self.venus, self.player], appendTask = True)


        # Create some lighting
        ambientLight = AmbientLight("ambientLight")
        ambientLight.setColor(Vec4(.3, .3, .3, 1))
        directionalLight = DirectionalLight("directionalLight")
        directionalLight.setDirection(Vec3(-5, -5, -5))
        directionalLight.setColor(Vec4(1, 1, 1, 1))
        directionalLight.setSpecularColor(Vec4(1, 1, 1, 1))
        render.setLight(render.attachNewNode(ambientLight))
        render.setLight(render.attachNewNode(directionalLight))

    def menu(self, task):
        self.option = 0
        choice = input("1-Register\n2-Login\n3-Exit\n")

        msg = 0
        self.username = ""
        self.password = ""
        self.cpassword = ""

        if choice is 1:
            self.username = str(raw_input("Enter the username\n"))
            self.password = str(raw_input("Enter the password\n"))
            self.cpassword = str(raw_input("Confirm password\n"))
            if self.password == self.cpassword:
                self.cManager.sendRequest(Constants.CMSG_REGISTER, self.username+" "+self.password)

        elif choice is 2:
            self.username = str(raw_input("Enter the username\n"))
            self.password = str(raw_input("Enter the password\n"))
            self.cManager.sendRequest(Constants.CMSG_AUTH, self.username+" "+self.password);
        elif choice is 3:
            sys.exit()
        else: print "Invalid input"

    def processingLoginResponse(self, data):

        self.msg1 = data.getInt32()
        if self.msg1:
            self.pl_list = []
            self.playersList = []
            self.user = data.getString().split(" ")
            self.pl_count = data.getInt32()

            print "welcome ",self.user[1]
            print "No of players logged in- ", self.pl_count
            for num in range (0,self.pl_count):
                self.pl_list.append([num+1,data.getString()])

            for num in range (0,self.pl_count):
                playerTemp = data.getString().split(",")
                self.playersList.append([User(playerTemp[0], float(playerTemp[2]), float(playerTemp[3])
                                            float(playerTemp[4]), float(playerTemp[5]),
                                            int(playerTemp[6]), playerTemp[1])])
                # print self.pl_list
            #h(self,self.welcome,self.pl_list)

            charlist =["Car","Ralph","Panda1","Panda2"]
            usedlist =[]
            for l in self.pl_list :
                pl = l[1].split(",")
                usedlist.append(pl[1])
                charlist.remove(pl[1])

            print "Pick a Available Charactor", charlist
            role = raw_input("")
            print self.user[1]
            print role
            self.cManager.sendRequest(Constants.CMSG_CREATE_CHARACTER, self.user[1]+" "+role)
            # self.world.CharSelect(self.welcome,self.pl_list)

        else :
            print "Username Or Password invalid"

    def processingCreateResponse(self, data):
        self.msg1 = data.getInt32()
        if self.msg1:
            self.pl_list = []
            self.name = data.getString()
            self.char = data.getString()
            self.pl_count = data.getInt32()
            for num in range (0,self.pl_count):
                self.pl_list.append([num+1,data.getString()])
                # print self.pl_list

        self.Start(self.name,self.char,self.pl_count,self.pl_list)
示例#55
0
文件: World.py 项目: jaimodha/MMOG
class World(DirectObject):
    def __init__(self):

        __builtin__.main = self
        self.cManager = ConnectionManager()
        self.startConnection()
        self.taskMgr = taskMgr
        self.base = base

        self.keyMap = {
            "left": 0,
            "right": 0,
            "forward": 0,
            "backward": 0,
            "cam-left": 0,
            "cam-right": 0
        }

        self.characters = dict()
        self.cpList = dict()

        base.win.setClearColor(Vec4(0, 0, 0, 1))

        #self.environ = loader.loadModel("models/world")
        self.environ = loader.loadModel("models/land")
        """
        self.swordLeft = loader.loadModel("models/Sword_Left")
        self.swordRight = loader.loadModel("models/Sword_Right")  
        self.shieldLeft = loader.loadModel("models/Shield_Left")  
        self.shieldRight = loader.loadModel("models/Shield_Right")  
        self.money = loader.loadModel("models/Money")
        """

        self.left_atk_tower = loader.loadModel("models/attack_tower")
        self.left_def_tower = loader.loadModel("models/defense_tower")
        self.right_atk_tower = loader.loadModel("models/attack_tower")
        self.right_def_tower = loader.loadModel("models/defense_tower")
        self.money_cp = loader.loadModel("models/money_point")

        self.left_atk_tower.setPos(141.016, 0.440607, 0)
        self.left_def_tower.setPos(210.984, 115.005, 0)
        self.right_atk_tower.setPos(-149.953, 0.674369, 0)
        self.right_def_tower.setPos(-210.771, 113.753, 0)
        self.money_cp.setPos(-0.903916, 11.3765, 0)

        self.left_atk_tower.setScale(2.0)
        self.right_atk_tower.setScale(2.0)
        self.left_def_tower.setScale(2.0)
        self.right_def_tower.setScale(2.0)
        self.money_cp.setScale(2.0)

        self.left_atk_tower.reparentTo(render)
        self.right_atk_tower.reparentTo(render)
        self.left_def_tower.reparentTo(render)
        self.right_def_tower.reparentTo(render)
        self.money_cp.reparentTo(render)

        self.environ.reparentTo(render)
        """
        self.swordLeft.reparentTo(render)
        self.swordRight.reparentTo(render)
        self.shieldLeft.reparentTo(render)
        self.shieldRight.reparentTo(render)
        self.money.reparentTo(render)
        """

        self.environ.setPos(0, 0, 0)
        self.environ.setH(90)
        """
        self.swordLeft.setH(90)
        self.swordRight.setH(90)
        self.shieldLeft.setH(90)
        self.shieldRight.setH(90)
        self.money.setH(90)
        """

        mySound = loader.loadSfx("sound/Retribution.mp3")
        mySound.setLoop(True)
        mySound.play()

        fp = FilterProperties()
        #fp.addReverb(0.6, 0.5, 0.1, 0.1, 0.1)
        base.sfxManagerList[0].configureFilters(fp)

        ## swordsmanStartPos = self.environ.find("**/start_point").getPos()
        ## self.player = Swordsman("Swordsman", 0)
        ## self.player._character.reparentTo(render)
        ## self.player._character.setScale(.1)
        ## self.player._character.setPos(swordsmanStartPos)
        ## swordsmanStartPos.setY(swordsmanStartPos.getY()-10)
        ## self.player._character.setPos(swordsmanStartPos.getX(),swordsmanStartPos.getY(),swordsmanStartPos.getZ())
        ## self.initx = swordsmanStartPos.getX()

        self.floater = NodePath(PandaNode("floater"))
        self.floater.reparentTo(render)

        ## self.characters["Axeman"] = Axeman("Axeman", 1)
        ## self.characters["Axeman"]._character.reparentTo(render)
        ## self.characters["Axeman"]._character.setScale(.1)
        ## self.characters["Axeman"]._character.setPos(swordsmanStartPos)
        ## swordsmanStartPos.setY(swordsmanStartPos.getY()-10)
        ## self.characters["Axeman"]._character.setPos(swordsmanStartPos.getX(),swordsmanStartPos.getY() - 10,swordsmanStartPos.getZ())
        ## self.characters["Axeman"]._character.loop("idle")

        self.accept("a", self.setKey, ["left", 1])
        self.accept("s", self.setKey, ["backward", 1])
        self.accept("w", self.setKey, ["forward", 1])
        self.accept("d", self.setKey, ["right", 1])
        self.accept("a-up", self.setKey, ["left", 0])
        self.accept("s-up", self.setKey, ["backward", 0])
        self.accept("w-up", self.setKey, ["forward", 0])
        self.accept("d-up", self.setKey, ["right", 0])
        self.accept("arrow_left", self.setKey, ["cam-left", 1])
        self.accept("arrow_right", self.setKey, ["cam-right", 1])
        self.accept("arrow_left-up", self.setKey, ["cam-left", 0])
        self.accept("arrow_right-up", self.setKey, ["cam-right", 0])
        self.accept("mouse1", self.attack, [3])
        self.accept("mouse3", self.attack, [4])

        self.username = str(raw_input("Username: "******"Type: ")
        faction = input("Faction: ")
        self.cManager.sendRequest(Constants.CMSG_AUTH,
                                  [self.username, type, faction])

        #taskMgr.add(self.move,"moveTask")
        taskMgr.doMethodLater(.10, self.refresh, "heartbeat")

        base.disableMouse()
        #base.camera.setPos(self.player._character.getX(),self.player._character.getY()+10,2)

        ambientLight = AmbientLight("ambientLight")
        ambientLight.setColor(Vec4(.3, .3, .3, 1))
        directionalLight = DirectionalLight("directionalLight")
        directionalLight.setDirection(Vec3(-5, -5, -5))
        directionalLight.setColor(Vec4(1, 1, 1, 1))
        directionalLight.setSpecularColor(Vec4(1, 1, 1, 1))

        directionalLight2 = DirectionalLight("directionalLight2")
        directionalLight2.setDirection(Vec3(5, 5, 5))
        directionalLight2.setColor(Vec4(1, 1, 1, 1))
        directionalLight2.setSpecularColor(Vec4(1, 1, 1, 1))

        render.setLight(render.attachNewNode(ambientLight))
        render.setLight(render.attachNewNode(directionalLight))
        render.setLight(render.attachNewNode(directionalLight2))

        Chat(self.cManager)

        # Create control points
        self.cpList[1] = ControlPoint(1, 210.984, 115.005, -5, 10, RED)
        self.cpList[2] = ControlPoint(2, 141.016, 0.440607, -5, 10, RED)
        self.cpList[3] = ControlPoint(3, -0.903916, 11.3765, -2, 10, RED)
        self.cpList[4] = ControlPoint(4, -210.771, 113.753, -2, 10, BLUE)
        self.cpList[5] = ControlPoint(5, -149.953, 0.674369, -2, 10, BLUE)

        # Create the control point Bar UI
        self.cp_bar = ControlPointBar()
        # self.resource_bar = ResourceBar()

        taskMgr.doMethodLater(0.1, self.refresh, "heartbeat")
        taskMgr.doMethodLater(1, self.CPHandler, "CPHandler")
        taskMgr.doMethodLater(0.1, self.CPBarHandler, 'CPBarHandler')
        '''NPC Code Additions'''
        #self.isChased =[False,False]
        #self.npcList = [0,0]
        self.isChased = False
        self.npcList = 0
        self.controlNpc = NPCController(render)
        taskMgr.add(self.taskAIUpdate, "AIUpdate")
        taskMgr.add(self.moveNpc, "Move")

    def taskAIUpdate(self, task):
        self.npcList = self.controlNpc.AIUpdate(self, globalClock.getDt(),
                                                self.cManager)
        return task.cont

    def moveNpc(self, task):
        self.cManager.sendRequest(Constants.CMSG_NPCMOVE,
                                  [self.username, self.npcList])
        return task.cont

    def freeDeadNpc(self, cpId):
        if cpId == self.npcList:
            self.npcList = 0
            self.isChased = False

    def startConnection(self):
        if self.cManager.connection == None:
            if not self.cManager.startConnection():
                return False
        return True

    def refresh(self, task):
        self.cManager.sendRequest(Constants.REQ_HEARTBEAT)
        return task.again

    def setKey(self, key, value):
        self.keyMap[key] = value

    def move(self, task):
        #print self.player._character.getPos()
        main.miniMap.updateHeroPos(self.player._character.getX(),
                                   self.player._character.getY())
        main.miniMap.updateHeroHpr(self.player._character.getH())
        main.miniMap.resizeScreen(base.win.getXSize(), base.win.getYSize())

        base.camera.lookAt(self.player._character)
        if (self.keyMap["cam-left"] != 0):
            base.camera.setX(base.camera, -20 * globalClock.getDt())
        if (self.keyMap["cam-right"] != 0):
            base.camera.setX(base.camera, +20 * globalClock.getDt())

        if self.player._is_moving == 2:
            if self.player.get_team() == 0:
                # position when killed
                dead_pos = self.player._character.getPos()
                """
                self.cManager.sendRequest(Constants.CMSG_MOVE, [254.271, 6.72015, 0, self.player._character.getH(), 2])
                self.player._character.setPos(254.271, 6.72015, 0)
                """
                # add respawn logic to CPs
                cp_distances = {}
                for cp in self.cpList.values():
                    if cp.factionId == self.player.get_team():
                        d = self.distance(cp.x, cp.y, dead_pos.x, dead_pos.y)
                        cp_distances[cp.id] = d
                print cp_distances

                if cp_distances:
                    min_cp_id = min(cp_distances, key=cp_distances.get)
                    self.cManager.sendRequest(Constants.CMSG_MOVE, [
                        self.cpList[min_cp_id].x, self.cpList[min_cp_id].y,
                        self.cpList[min_cp_id].z,
                        self.player._character.getH(), 2
                    ])
                    self.player._character.setPos(self.cpList[min_cp_id].x,
                                                  self.cpList[min_cp_id].y,
                                                  self.cpList[min_cp_id].z)
                else:
                    self.cManager.sendRequest(Constants.CMSG_MOVE, [
                        254.271, 6.72015, 0,
                        self.player._character.getH(), 2
                    ])
                    self.player._character.setPos(254.271, 6.72015, 0)

                if isinstance(self.player, Swordsman):
                    self.cManager.sendRequest(Constants.CMSG_HEALTH, [
                        self.player.get_name(),
                        (-1) * int(Swordsman.MAX_HEALTH)
                    ])
                elif isinstance(self.player, Axeman):
                    self.cManager.sendRequest(Constants.CMSG_HEALTH, [
                        self.player.get_name(), (-1) * int(Axeman.MAX_HEALTH)
                    ])
            elif self.player.get_team() == 1:
                """
                self.cManager.sendRequest(Constants.CMSG_MOVE, [-268.27, 8.0602, 0, self.player._character.getH(), 2])
                self.player._character.setPos(-268.27, 8.0602, 0)
                """
                dead_pos = self.player._character.getPos()

                cp_distances = {}
                for cp in self.cpList.values():
                    if cp.factionId == self.player.get_team():
                        d = self.distance(cp.x, cp.y, dead_pos.x, dead_pos.y)
                        cp_distances[cp.id] = d
                print cp_distances

                if cp_distances:
                    min_cp_id = min(cp_distances, key=cp_distances.get)
                    self.cManager.sendRequest(Constants.CMSG_MOVE, [
                        self.cpList[min_cp_id].x, self.cpList[min_cp_id].y,
                        self.cpList[min_cp_id].z,
                        self.player._character.getH(), 2
                    ])
                    self.player._character.setPos(self.cpList[min_cp_id].x,
                                                  self.cpList[min_cp_id].y,
                                                  self.cpList[min_cp_id].z)
                else:
                    self.cManager.sendRequest(
                        Constants.CMSG_MOVE,
                        [-268.27, 8.0602, 0,
                         self.player._character.getH(), 2])
                    self.player._character.setPos(-268.27, 8.0602, 0)

                if isinstance(self.player, Swordsman):
                    self.cManager.sendRequest(Constants.CMSG_HEALTH, [
                        self.player.get_name(),
                        (-1) * int(Swordsman.MAX_HEALTH)
                    ])
                elif isinstance(self.player, Axeman):
                    self.cManager.sendRequest(Constants.CMSG_HEALTH, [
                        self.player.get_name(), (-1) * int(Axeman.MAX_HEALTH)
                    ])
        else:
            self.player.move(self.keyMap["forward"], self.keyMap["backward"],
                             self.keyMap["left"], self.keyMap["right"],
                             globalClock.getDt())

            if (self.keyMap["forward"] != 0) or (self.keyMap["left"] != 0) or (
                    self.keyMap["right"] != 0) or (self.keyMap["backward"] !=
                                                   0):
                if self.player._is_moving is False:
                    self.player._character.loop("run")
                    self.player._is_moving = True
                self.cManager.sendRequest(Constants.CMSG_MOVE, [
                    self.player._character.getX(),
                    self.player._character.getY(),
                    self.player._character.getZ(),
                    self.player._character.getH(), 1
                ])
                #self.characters["Axeman"].moveActor(self.player._character.getX(), self.player._character.getY() - 10, self.player._character.getZ(), self.player._character.getH(), True, globalClock.getDt())
            else:
                if self.player._is_moving:
                    #self.player.character.stop()
                    self.player._character.loop("idle")
                    self.player._is_moving = False
                    self.cManager.sendRequest(Constants.CMSG_MOVE, [
                        self.player._character.getX(),
                        self.player._character.getY(),
                        self.player._character.getZ(),
                        self.player._character.getH(), 0
                    ])
                    #self.characters["Axeman"].moveActor(self.player._character.getX(), self.player._character.getY() - 10, self.player._character.getZ(), self.player._character.getH(), False, globalClock.getDt())

        ## camvec = self.player.character.getPos() - base.camera.getPos()
        ## camvec.setZ(0)
        ## camdist = camvec.length()
        ## camvec.normalize()
        ## if (camdist > 10.0):
        ## base.camera.setPos(base.camera.getPos() + camvec*(camdist-10))
        ## camdist = 10.0
        ## if (camdist < 5.0):
        ## base.camera.setPos(base.camera.getPos() - camvec*(5-camdist))
        ## camdist = 5.0

        base.camera.setPos(self.player._character.getX(),
                           self.player._character.getY() + 70, 40)

        self.floater.setPos(self.player._character.getPos())
        self.floater.setZ(self.player._character.getZ() + 2.0)
        base.camera.lookAt(self.floater)

        return task.cont

    def attack(self, attack_id):
        self.player._is_attacking = True
        self.cManager.sendRequest(Constants.CMSG_ATTACK, attack_id)
        targets = self.find_target()
        #print targets
        damage = 0
        AOE = False
        if attack_id == 3:
            damage = self.player.basic_attack()
        elif attack_id == 4:
            damage = self.player.special_attack()
            if isinstance(self.player, Axeman):
                AOE = True
        #if targets != None:
        if targets and not AOE:
            self.cManager.sendRequest(Constants.CMSG_HEALTH,
                                      [targets[0], damage])
            #print "non-aoe"
        elif targets and isinstance(self.player, Axeman) and AOE:
            #print "aoe"
            for i in range(len(targets)):
                self.cManager.sendRequest(Constants.CMSG_HEALTH,
                                          [targets[i], damage])

    def find_target(self):
        """
        if h==Constants.NORTH:
            pass
        """

        #current player pos and fixed fov
        fov = self.player.FOV
        px = self.player._character.getX()
        py = self.player._character.getY()
        h = self.player._character.getH()
        p_team = self.player.get_team()

        num_of_targets = 0
        if isinstance(self.player, Swordsman):
            num_of_targets = 1
        elif isinstance(self.player, Axeman):
            num_of_targets = 3

        rx = 3
        ry = 0
        if h == 90:
            rx = 3
            ry = 0
        elif h == 135:
            theta = math.pi / 4
            rx = (rx * math.cos(theta)) - (ry * math.sin(theta))
            ry = (rx * math.sin(theta)) + (ry * math.cos(theta))
        elif h == 180:
            rx = 0
            ry = 3
        elif h == 225:
            theta = (3 * math.pi) / 4
            rx = (rx * math.cos(theta)) - (ry * math.sin(theta))
            ry = (rx * math.sin(theta)) + (ry * math.cos(theta))
        elif h == 270:
            rx = -3
            ry = 0
        elif h == 315:
            theta = (5 * math.pi) / 4
            rx = (rx * math.cos(theta)) - (ry * math.sin(theta))
            ry = (rx * math.sin(theta)) + (ry * math.cos(theta))
        elif h == 0:
            rx = 0
            ry = -3
        elif h == 405:
            theta = (7 * math.pi) / 4
            rx = (rx * math.cos(theta)) - (ry * math.sin(theta))
            ry = (rx * math.sin(theta)) + (ry * math.cos(theta))

        #player view direction based on heading
        cx = rx
        cy = ry

        #find length
        cl = math.sqrt(math.pow(cx, 2) + math.pow(cy, 2))

        #normalized facing vector
        ncx = cx / cl
        ncy = cy / cl

        targets = []
        candidates = {}
        '''selecting an npc target'''
        if not self.npcList == 0:
            currentNpc = self.controlNpc.getNpc(self.npcList)
            tx = currentNpc.getX()
            ty = currentNpc.getY()
            vx = tx - px
            vy = ty - py

            vl = math.sqrt(math.pow(vx, 2) + math.pow(vy, 2))

            if vl == 0:
                return None

            #normalize
            nvx = vx / vl
            nvy = vy / vl

            #dot product
            dp = self.dot(ncx, ncy, nvx, nvy)

            angle = math.degrees(math.acos(dp))

            d = self.distance(tx, ty, px, py)

            if angle < (fov / 2) and d < self.player.ATK_RANGE:
                #check if the npc is dead
                npcId = str(self.npcList)
                candidates["NPC," + npcId] = d
        '''end of selecting an npc target part'''

        for name, other in self.characters.iteritems():
            tx = other._character.getX()
            ty = other._character.getY()

            #direction from player to other player
            vx = tx - px
            vy = ty - py

            vl = math.sqrt(math.pow(vx, 2) + math.pow(vy, 2))

            if vl == 0:
                return None

            #normalize
            nvx = vx / vl
            nvy = vy / vl

            #dot product
            dp = self.dot(ncx, ncy, nvx, nvy)

            angle = math.degrees(math.acos(dp))

            d = self.distance(tx, ty, px, py)

            if angle < (fov / 2) and d < self.player.ATK_RANGE:
                if (p_team != other.get_team()) and (not other._is_dead):
                    candidates[name] = d

        if candidates:
            if num_of_targets == 1:
                targets.append(min(candidates, key=candidates.get))
            elif num_of_targets == 3:
                #sorted_candidates=sorted(candidates.items(), key=operator.itemgetter(1))
                for i in range(0, 3):
                    if candidates:
                        min_target = min(candidates, key=candidates.get)
                        del candidates[min_target]
                        targets.append(min_target)

        return targets

    def distance(self, ux, uy, vx, vy):
        dx = math.fabs(ux - vx)
        dy = math.fabs(uy - vy)
        d = math.sqrt(math.pow(dx, 2) + math.pow(dy, 2))
        return d

    def dot(self, ux, uy, vx, vy):
        return (ux * vx) + (uy * vy)

    #---------------------------------------------------------------------
    # This is the start of the control point code.
    #---------------------------------------------------------------------

    def inWhichControlPoint(self):
        for cp in self.cpList.values():
            if cp.withinCircle(self.player._character):
                return cp
        return None

    def CPBarHandler(self, task):
        # This is where you check to see if you are in a control point
        # to render the bar or not

        currentCP = self.inWhichControlPoint()

        if currentCP is not None:
            self.cp_bar.show()
            self.cp_bar.setValue(currentCP.timer)
        else:
            self.cp_bar.hide()

        return task.again

    def CPHandler(self, task):
        # Change colors of control points to match their faction
        for cp in self.cpList.values():
            if cp.timer == 0:
                cp.model.setColor(0, 0, 255)
            if cp.timer == 30:
                cp.model.setColor(255, 0, 0)

        return task.again