示例#1
0
    def __init__(self, config, session=None):
        self.config = config
        self.save = config.bool("save", True)
        self.task = config.string("task", "train")
        self.dataset = config.string("dataset").lower()
        self.num_epochs = config.int("num_epochs", 1000)
        self.session = self._create_session(session)
        self.global_step = tf.Variable(0, name='global_step', trainable=False)
        self.iou_threshold = config.float("iou_threshold", 0.85)
        self.avg_clicks = {}

        # TODO
        need_train = True
        if need_train:
            self.train_data = load_eval_dataset(config, "train")
            freeze_batchnorm = config.bool("freeze_batchnorm", False)
            print("creating trainnet...", file=log.v1)
            self.train_network = Network(self.config,
                                         self.train_data,
                                         is_trainnet=True,
                                         freeze_batchnorm=freeze_batchnorm,
                                         name="trainnet")
        else:
            self.train_data = None
            self.train_network = None

        need_val = self.task != "train_no_val"
        if need_val:
            self.valid_data = load_eval_dataset(config, "valid")
            print("creating testnet...", file=log.v1)
            self.test_network = Network(config,
                                        self.valid_data,
                                        is_trainnet=False,
                                        freeze_batchnorm=True,
                                        name="testnet")
        else:
            self.valid_data = None
            self.test_network = None
        self.trainer = Trainer(config, self.train_network, self.test_network,
                               self.global_step, self.session)
        self.saver = Saver(config, self.session)

        tf.global_variables_initializer().run()
        tf.local_variables_initializer().run()

        self.start_epoch = self.saver.try_load_weights()
        self.session.graph.finalize()
        self.recursive_rounds = config.int("recursive_rounds", 20)
        self.avg_clicks = {}
        self.locality = config.bool("locality", False)
        self.locality_threshold = config.int("locality_threshold", 100)
        self.monotonicity = config.bool("monotonicity", False)

        if self.locality:
            print("Using locality postprocessing...", log.v1)
        if self.monotonicity:
            print("Using monotonicity postprocessing...", log.v1)
示例#2
0
    def __init__(self, config, session=None):
        self.config = config
        self.save = config.bool("save", True)
        self.task = config.string("task", "train")
        self.dataset = config.string("dataset").lower()
        self.num_epochs = config.int("num_epochs", 1000)
        self.session = self._create_session(session)
        self.global_step = tf.Variable(0, name='global_step', trainable=False)

        need_train = True  # TODO should be self.task != "eval", but right now testnet needs to reuse variables from train
        if need_train:
            self.train_data = load_dataset(config, "train", self.session,
                                           self.dataset)
            freeze_batchnorm = config.bool("freeze_batchnorm", False)
            print("creating trainnet...", file=log.v1)
            self.train_network = Network(self.config,
                                         self.train_data,
                                         is_trainnet=True,
                                         freeze_batchnorm=freeze_batchnorm,
                                         name="trainnet")
        else:
            self.train_data = None
            self.train_network = None

        need_val = self.task != "train_no_val"
        if need_val:
            self.valid_data = load_dataset(config, "val", self.session,
                                           self.dataset)
            print("creating testnet...", file=log.v1)
            reuse_variables = None if need_train else False
            self.test_network = Network(config,
                                        self.valid_data,
                                        is_trainnet=False,
                                        freeze_batchnorm=True,
                                        name="testnet",
                                        reuse_variables=reuse_variables)
        else:
            self.valid_data = None
            self.test_network = None
        self.trainer = Trainer(config, self.train_network, self.test_network,
                               self.global_step, self.session)
        self.saver = Saver(config, self.session)

        tf.global_variables_initializer().run()
        tf.local_variables_initializer().run()

        self.start_epoch = self.saver.try_load_weights()
        self.session.graph.finalize()
示例#3
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class Environment:
    network = Network()
    action_space = 2
    observation_space = 64
    info = ""

    def __init__(self, behavior=Behavior.ONLY_SAFE):
        self.done = False
        self.behavior = behavior

    def reset(self):
        self.done = False

    def step(self, action):
        if (action != 0) & (action != 1):
            print("Wrong action")
            return -1, -1, False, ""

        note = self.network.step()

        if (action == 1) & (note.kind == Kind.DANGER):
            reward = 1
        elif (action == 1) & (note.kind == Kind.SAFE):
            reward = -1
        else:
            reward = 0

        observation = note.message
        done = self.done
        info = note
        return observation, reward, done, info
示例#4
0
文件: main.py 项目: jinluyang/NNOpti
def main():
    parser = argparse.ArgumentParser(description="arguments of Neuron Network Optimizer")
    parser.add_argument('-n', '--network', default="data/ResNet-50-deploy.prototxt")
    parser.add_argument('-m', '--model', default='data/ResNet-50-model.caffemodel')
    args = parser.parse_args()
    network_file = args.network
    json_file = ProtoReader.read_proto(network_file)

    model_file = args.model
    model = parse_caffemodel(model_file)

    network = Network()
    network.construct_from_json(json_file)
    network.init_caffe_model(model)

    in_data = network.input
    in_data.set_content(np.zeros(in_data.get_shape()))
    for layer in network.layers:
        print 'start execute layer %s' % layer.name
        layer.execute()
        layer.print_info()
        print ""
    idx = len(network.layers) - 1
    print "output:"
    print network.layers[idx].top[0].get_content()
示例#5
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    def test_single_layer_network(self):

        network = Network()

        network.add_layer(Normalize())

        indata = np.array([2, 7, 3])
        outdata = network.compute(indata)
        self.assertTrue(np.allclose(outdata, [-0.4, 0.6, -0.2]))
 def __init__(self, mode=Mode.DEMO, behavior=Behavior.ONLY_SAFE):
     self.done = False
     self.behavior = behavior
     self.network = Network(mode)
     self.mode = mode
     if self.mode == Mode.DEMO:
         self.observation_space = 8
     else:
         self.observation_space = 68
示例#7
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    def test_multi_layer_network(self):

        network = Network()
        network.add_layer(Convolve([[0.1, 0], [0, 0.1]], keepdims=False))
        network.add_layer(Relu())
        network.add_layer(Flatten())
        network.add_layer(Softmax())

        indata = np.array([[5, 2, 7, 10], [1, 8, 3, 4]])

        outdata = network.compute(indata)

        self.assertTrue(np.allclose(outdata, [0.440905, 0.19811, 0.36098]))
示例#8
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    def __init__(self):

        # Call Screen constructor
        Screen.__init__(self)

        # Make connection to the server
        self.n = Network()
        self.n.connect()

        # Retrieve list of games from server
        self.buttonListSubset = []
        self.buttonList = []
        self.buttonListSlice = [0, 4]
        self.updateGameList()

        # Page navigator to go to next or previous page of active games
        self.pageNavigator = PageNavigator()
示例#9
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if __name__ == "__main__":
    # AVD Checking...
    dev = Device()
    while not dev.check_device():
        print "waiting for device connection..."
        sleep(3)

    print "AVD Connected Successfully..."
    print

    # System Utility Initialization...
    proc_service = Procs()
    mem_service = MemInfo()
    log_service = Meow()
    network_service = Network()

    log_service.thread_up()

    with open(record_path, "r") as handle:
        for line in handle:
            if line.strip() == "":
                continue
            p, r = line.strip().split(", ")
            pre_status[p] = True if r == "T" else False

    f = Formatter()

    # Set Up Apk
    pp = pprint.PrettyPrinter(indent=4)
    samples_info = {}
示例#10
0
    def __init__(self, config, session=None):
        self.config = config
        self.save = config.bool("save", True)
        self.task = config.string("task", "train")
        self.dataset = config.string("dataset").lower()
        self.dataset_val = config.string("dataset_val", "").lower()
        if self.dataset_val == "":
            self.dataset_val = self.dataset
        self.num_epochs = config.int("num_epochs", 1000)
        self.session = self._create_session(session)
        self.global_step = tf.Variable(0, name='global_step', trainable=False)
        self.build_networks = config.bool("build_networks", True)

        need_train = self.task not in ("eval", "forward_detections_recurrent",
                                       "forward_tracking",
                                       "forward_clustering",
                                       "forward_refine_bboxes",
                                       "forward_crop_detection",
                                       "forward_mot_detection_rescore",
                                       "forward_mots_detection_rescore",
                                       "forward_mot_detection_linking",
                                       "forward_refine_detection_bboxes")
        if need_train:
            self.train_data = load_dataset(config, "train", self.session,
                                           self.dataset)
            freeze_batchnorm = config.bool("freeze_batchnorm", False)
            print("creating trainnet...", file=log.v1)
            if self.build_networks:
                self.train_network = Network(self.config,
                                             self.train_data,
                                             is_trainnet=True,
                                             freeze_batchnorm=freeze_batchnorm,
                                             name="trainnet")
            else:
                self.train_network = None
        else:
            self.train_data = None
            self.train_network = None

        need_val = self.task != "train_no_val"
        if need_val:
            self.valid_data = load_dataset(config, "val", self.session,
                                           self.dataset_val)
            print("creating testnet...", file=log.v1)
            reuse_variables = None if need_train else False
            if self.build_networks:
                self.test_network = Network(config,
                                            self.valid_data,
                                            is_trainnet=False,
                                            freeze_batchnorm=True,
                                            name="testnet",
                                            reuse_variables=reuse_variables)
            else:
                self.test_network = None
        else:
            self.valid_data = None
            self.test_network = None
        self.trainer = Trainer(config, self.train_network, self.test_network,
                               self.global_step, self.session)
        self.saver = Saver(config, self.session)

        tf.global_variables_initializer().run()
        tf.local_variables_initializer().run()

        self.start_epoch = self.saver.try_load_weights()
        self.session.graph.finalize()
示例#11
0
    def __init__(
        self,
        username,
        isHost,
        gameName=None,
        gameKey=None,
        maxPlayers=None,
        gameMode=None,
        winningScore=None,
    ):
        Screen.__init__(self)

        # Set up connection to server
        self.n = Network()
        self.n.connect()

        # Tell the server to create/join the game and return player id
        if isHost:
            self.player = self.n.getPlayer(
                f"host/{gameName}/{maxPlayers}/{gameMode}/{winningScore}")
        else:
            self.player = self.n.getPlayer(f"join/{gameKey}")

        # Get the game from the server
        self.game = self.n.send("get")

        # Check if the game could be received from the server
        connectionAttempts = 0
        MAX_ATTMEPTS = 10000
        while self.game is None and connectionAttempts < MAX_ATTMEPTS:
            self.game = self.n.send("get")
            connectionAttempts += 1

        # Only initialize game screen objects if server connectino was succesful
        if self.game is not None:

            # Set player username
            self.game.players[self.player].username = username
            self.n.send("username: "******"S"

            self.scoreButton = Button(
                SCORE_BUTTON_WIDTH,
                SCORE_BUTTON_HEIGHT,
                SCORE_BUTTON_X,
                SCORE_BUTTON_Y,
                SCORE_BUTTON_COLOR,
                SCORE_BUTTON_TEXT_COLOR,
                SCORE_BUTTON_TEXT,
            )

            # Ten and Under Button
            TEN_AND_UNDER_BUTTON_WIDTH = 100
            TEN_AND_UNDER_BUTTON_HEIGHT = 100
            TEN_AND_UNDER_BUTTON_PADDING = 10
            TEN_AND_UNDER_BUTTON_X = (self.screen.get_width() /
                                      2) - (TEN_AND_UNDER_BUTTON_WIDTH / 2)
            TEN_AND_UNDER_BUTTON_Y = (
                (self.screen.get_height() / 2) -
                (TEN_AND_UNDER_BUTTON_HEIGHT / 2)) - (
                    TEN_AND_UNDER_BUTTON_HEIGHT + TEN_AND_UNDER_BUTTON_PADDING)
            TEN_AND_UNDER_BUTTON_COLOR = (255, 0, 0)
            TEN_AND_UNDER_BUTTON_TEXT_COLOR = (0, 0, 0)
            TEN_AND_UNDER_BUTTON_TEXT = "TEN\nAND\nUNDER"

            self.tenAndUnderButton = Button(
                TEN_AND_UNDER_BUTTON_WIDTH,
                TEN_AND_UNDER_BUTTON_HEIGHT,
                TEN_AND_UNDER_BUTTON_X,
                TEN_AND_UNDER_BUTTON_Y,
                TEN_AND_UNDER_BUTTON_COLOR,
                TEN_AND_UNDER_BUTTON_TEXT_COLOR,
                TEN_AND_UNDER_BUTTON_TEXT,
            )

            # List of all the buttons
            self.buttonList.append(self.scoreButton)
            self.buttonList.append(self.tenAndUnderButton)

            # Score screen
            self.scoreScreen = ScoreScreen()

            # Win Screen
            self.winScreen = WinScreen()

            self.showGameScreen = False
            self.showScoreScreen = False
            self.showWinScreen = False
            self.gameReady = False
class NetworkController(object):
    data = None
    distancesInLocation = None
    distancesBetweenLocation = None
    locationsCount = None

    trainData = None
    trainPoints = None

    generateLocationsArray = None
    generateParametersArray = None
    firstPoints = None

    mostPopularStartLocations = None

    lastLocations = None
    lastLocationsWindow = None
    histCount = None

    Network = Network()

    window = None

    def getWindowSize(self):
        return self.window

    def __init__(self):
        self.data = None
        self.locationsCount = None
        self.mostPopularStartLocations = None

        self.levyCoeff = 4

    def maxTimeCalc(self, data):
        max = data[0][0].time
        min = data[0][0].time
        for arr in data:
            for a in arr:
                if a.time > max:
                    max = a.time
                if a.time < min:
                    min = a.time

        return max, min

    def maxPauseTimeCalc(self, data):
        max = data[0][0].pauseTime
        min = data[0][0].pauseTime
        for arr in data:
            for a in arr:
                if a.pauseTime > max:
                    max = a.pauseTime
                if a.pauseTime < min:
                    min = a.pauseTime

        return max, min

    def setTrainData(self, data, locations, window):
        self.trainPoints = data
        self.locationsCount = len(locations)
        self.distancesInLocation = []
        self.distancesBetweenLocation = []
        self.firstPoints = []
        self.trainStartTimes = []
        self.lastLocations = []
        self.lastLocationsWindow = window
        self.window = window

        self.mostPopularStartLocations = []

        d = []
        num = 0
        for i in data:
            countMostPopular = 0
            locs = [0] * self.locationsCount
            d1 = []
            a = [0] * self.locationsCount
            self.distancesInLocation.append(a.copy())
            self.distancesBetweenLocation.append(a.copy())

            self.firstPoints.append([])

            if not len(self.firstPoints[num]) == self.window:
                self.firstPoints[num].append(i[0].departurePoint)

            for j in i:
                dep = Location.FindLocation(j.departurePoint, locations)
                dest = Location.FindLocation(j.destination, locations)
                d1.append(LocationJump(dep, dest, j.time, j.pauseTime))

                if not len(self.firstPoints[num]) == self.window:
                    self.firstPoints[num].append(j.destination)
                if dep.Number == dest.Number:
                    self.distancesInLocation[len(
                        self.distancesInLocation
                    ) - 1][dep.Number] = self.distancesInLocation[len(
                        self.distancesInLocation
                    ) - 1][
                        dep.
                        Number] + PathPoint.distanceInMetersBetweenEarthCoordinates(
                            j.departurePoint.latitude,
                            j.departurePoint.longitude, j.destination.latitude,
                            j.destination.longitude)
                else:
                    pass
            d.append(d1)
            num = num + 1
        self.data = d

        self.maxTime, self.minTime = self.maxTimeCalc(data)
        self.maxPauseTime, self.minPauseTime = self.maxPauseTimeCalc(data)

        self.trainData = []

        self.generateLocationsArray = []
        self.generateParametersArray = []

        num = 0

        for arr in self.data:
            if (len(arr) == 0):
                continue
            self.generateLocationsArray.append([])
            self.generateParametersArray.append([])

            x = []
            a = [0] * self.locationsCount
            a[arr[0].departure.Number] = 1
            x.append(a)

            if not len(self.generateLocationsArray[num]) == self.window:
                self.generateLocationsArray[num].append(a)

            t = []

            for i in range(len(arr)):
                a = [0] * self.locationsCount
                a[arr[i].destination.Number] = 1
                x.append(a)
                if not len(self.generateLocationsArray[num]) == self.window:
                    self.generateLocationsArray[num].append(a)
                a = [
                    Levy.levyCalculate(arr[i].time, self.minTime,
                                       self.maxTime / self.levyCoeff),
                    Levy.levyCalculate(arr[i].pauseTime, self.minPauseTime,
                                       self.maxPauseTime / self.levyCoeff)
                ]
                t.append(a)

                if not len(
                        self.generateParametersArray[num]) == self.window - 1:
                    self.generateParametersArray[num].append(a)

            self.trainData.append([x, t])
            num = num + 1

        Plotter.setTrainIntervals(self.trainData, self.distancesInLocation,
                                  self.trainPoints, self.locationsCount,
                                  self.minTime, self.maxTime,
                                  self.minPauseTime, self.maxPauseTime,
                                  self.levyCoeff)

        self.histCount = len(
            Plotter.trainIntervals.tracesLength) + 1 - 1 + len(
                Plotter.trainIntervals.pauseTimes) - 1

    def plotTrain(self):
        Plotter.plotTrained(self.trainData, self.distancesInLocation,
                            self.trainPoints, self.locationsCount,
                            self.minTime, self.maxTime, self.minPauseTime,
                            self.maxPauseTime, self.levyCoeff)

    def plotCharacteristics(self, data):
        Plotter.plot(data, self.locationsCount, self.minTime, self.maxTime,
                     self.minPauseTime, self.maxPauseTime, self.levyCoeff)

    def getTrainData(self):
        return self.data

    def getLocationsCount(self):
        return self.locationsCount

    def getFeaturesCount(self):
        return 4
        #TODO

    def generate(self, locations, parameters):
        count = [0] * len(self.trainData)
        for i in range(len(self.trainData)):
            count[i] = len(self.trainData[i]
                           [0]) - self.window  ###############################
        result = self.Network.generate(locations, parameters, count,
                                       self.firstPoints, self.minPauseTime,
                                       self.maxPauseTime, self.levyCoeff)
        self.plotCharacteristics(result)