def __init__(self, host, port, sock=None): Handler.__init__(self, host, port, sock=sock) # ip_port is set when the peer connects to me and sends a 'join' message # or when I open the connection to that peer (I know the peer's ip_port) self.ip_port = None self.box = None # updated when that player moves peers.add(self)
def __init__(self): Handler.__init__(self,'localhost', 8888) print "Connected!" self.borders = [] self.pellets = [] self.players = {} self.myname = None self.game_over = False
def __init__(self, model, view, port): self.host = HOST self.port = port self.model = model self.view = view self.file_writer = fileWriter.FileWriter() self.quit_requested = False self.conversation_started = False Handler.__init__(self, self.host, self.port) ##old style Class can't use super() constructor
def __init__(self): Handler.__init__(self,'localhost', 8888) print "Server is connected." self.players = {} self.borders = [[0, 0, 2, 300], [0, 0, 400, 2], [398, 0, 2, 300], [0, 298, 400, 2]] self.pellets = [ [randint(10, 380), randint(10, 280), 5, 5] for _ in range(4) ] self.myname = None self.game_over = False self.mydir = self.cmd_directions['down'] # start direction: down self.mybox = [200, 150, 10, 10] # start in middle of the screen
def on_msg(self, msg): if 'join' in msg: handlers[self] = msg['join'] users = '' for handler in handlers: if users == '': users += handlers[handler] else: users += ', ' + handlers[handler] for handler in handlers: handler.do_send({'join':msg['join'], 'users':users}) elif 'speak' in msg and msg['txt'] != '': for handler in handlers: if handlers[handler] != msg['speak']: handler.do_send({'name':msg['speak'], 'txt':msg['txt']}) port = 8888 server = Listener(port, MyHandler) while 1: try: poll(timeout=0.05) # in seconds except KeyboardInterrupt: print "Closing server, Bye: " for client in handlers: print client Handler.do_close(handlers[client]) print handlers.keys() print "Server Shutdown Complete..." sys.exit()
def __init__(self, m): Handler.__init__(self,'localhost', 8888) self.m = m
def __init__(self, host, port): self.directory_received = False Handler.__init__(self, host, port)
def __init__(self, manager): host, port = 'localhost', 8888 Handler.__init__(self, host, port) self.manager = manager self.do_send({'join': myname})
def __init__(self, model, host, port): Handler.__init__(self, host, port) self.m = model
def __init__(self, m): self.m = m host, port = 'localhost', 8888 Handler.__init__(self, host, port)
def __init__(self, host, port, sock=None): self.ip_port = None # set when that player sends a 'join' message self.box = None # updated when that player moves Handler.__init__(self, host, port, sock=sock)
def __init__(self, host, port): Handler.__init__(self, host, port)
def __init__(self, host, port, sock=None): Handler.__init__(self, host, port, sock) self.log = []
def __init__(self, model): Handler.__init__(self, 'localhost', 8888) # connect asynchronously self.model = model
def on_msg(self, msg): global whoJustWent, FirstRoundFlag if 'join' in msg: print msg['join'] + " has joined." handlers[msg['join']] = self #calculate how many handlers are in the map print "map Length: " + str(len(handlers)) NumberOfHandlers = len(handlers) if(NumberOfHandlers >= 2): key1, valueHandler1 = handlers.popitem(); key2, valueHandler2 = handlers.popitem(); print "1User: "******"2User: "******"Connected! Playing with: " + key2} valueHandler1.do_send(msg) msg = {'txt' : "Connected! Playing with: " + key1} valueHandler2.do_send(msg) print "Handler Map Length: " + str(len(handlers)) print "MatchMaker Map Length: " + str(len(MatchMakerMap)) #need to figure out the type of what self is and need to delete the correct one ## print handlers.keys() if 'txt' in msg: if msg['txt'] == 'quit': print msg['speak'] + " has left..." del handlers[msg['speak']] ## print self.__class__.__name__ Handler.do_close(self) ## handle broadcast clicking event if 'row_clicked' in msg: #msg = {'txt' : "HelloooAfterClickFrom other player!!"} #MatchMakerMap[self].do_send(msg) #if the same guy that just went clicked do not broadcast any change if(MatchMakerMap.has_key(self) and MatchMakerMap[self][1] == True): ## broadcast to each client that has joined msg = {'updateGameBoard': "", 'row_clicked': msg['row_clicked'] , 'col_clicked': msg['col_clicked']} MatchMakerMap[self][0].do_send(msg) MatchMakerMap[MatchMakerMap[self][0]][0].do_send(msg) MatchMakerMap[self][1] = False MatchMakerMap[MatchMakerMap[self][0]][1] = True elif(MatchMakerMap.has_key(self) == False): msg = {'txt' : "Wait For Other Players To Automatically Connect When Avaiable"} self.do_send(msg) else: msg = {'txt' : "Not Your Turn"} self.do_send(msg)
def __init__(self, host, port): Handler.__init__(self, host, port) print 'client built'