示例#1
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def main():
    done = False
    port = 8888
    server = Listener(port, MyHandler)
    print ('Server started')
    print 'Server IP Address: ' + str(get_my_ip())
    print 'type QUIT to end the server'
    while not done:
        input = sys.stdin.readline().rstrip()
        if 'QUIT' in input:
            for c in clients:
                c.do_send('!!QUIT!!')
            done = True
    server.stop()  # cleanup
    sys.exit()
示例#2
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def build_las(x, y, char2idx, is_training=False):
    with tf.variable_scope('encoder'):
        encoder_output = Listener(x)
    with tf.variable_scope('decoder'):
        decoder_input = tf.concat((tf.ones_like(y[:, :1])*char2idx['S'], y[:, :-1]), -1)
        decoder_input = embed(decoder_input, len(hp.vocab), hp.las_embed_size, zero_pad=True) # double check
        logits, attention_weight = Speller(decoder_input, encoder_output, is_training=is_training)

    return logits, attention_weight
示例#3
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def start_server():
    global server

    event_queue = []  # list of ('event', handler)

    port = 8888
    server = Listener(port, Server)
    #server = Server()

    #start_thread()

    return server
    def on_close(self):
        for name, h in handlers.items():
            if h == self:
                del handlers[name]
        user = waiting.popleft()
        handlers[user[0]] = user[1]
        user[1].do_send(prompt)

    def on_msg(self, msg):
        if 'join' in msg:
            if len(handlers) >= 2:
                waiting.append((msg['join'], self))
                self.do_send("Please wait for next available agent")
            else:
                handlers[msg['join']] = self
                self.do_send(prompt)
        else:
            if (msg['speak'], self) in waiting:
                self.do_send("Please wait for next available agent")
            else:
                for name in handlers.keys():
                    if name != msg['speak']:
                        handlers[name].do_send(msg['speak'] + ": " +
                                               msg['txt'])


port = 8888
server = Listener(port, MyHandler)
while 1:
    poll(timeout=0.05)  # in seconds
示例#5
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                # easter egg
                elif (msg.get('txt') == ":e"):
                    egg = '\n' + get_easter_egg(EASTER)
                    self.do_send(egg)

                else:
                    print("Client: " + msg.get('txt'))
                    reply = raw_input("Reply: ")
                    self._log.append("Agent: " + reply)
                    self.do_send(reply)

        else:
            self.do_send("Agent is busy")


def strlist_to_str(l):
    text = ""
    for s in l:
        text += s + "\n"
    return text


if __name__ == '__main__':
    port = 8888

    server = Listener(port, MyHandler)
    while True:
        poll(timeout=0.05)  # in seconds
    server.stop()
示例#6
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from network import Listener, Handler, poll


done = False

class MyHandler(Handler):
    
    def on_open(self):
        print 'srv on open'
        
    def on_close(self):
        print 'srv on close'
    
    def on_msg(self, data):
        print 'srv received %s' % str(data)
        msg = {12: 3, 'hello': (1, 2)}
        self.do_send(msg)
        print 'srv sent %s' % str(msg)
        self.close_when_done()
        global done
        done = True
    

port = 8888
server = Listener(port, MyHandler)
while not done:
    poll(timeout=.1)
server.stop()  # cleanup
示例#7
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    receive player inputs in JSON.
    """
    def encode(self, msg):
        return base64.b64encode(zlib.compress(msg))

    def on_open(self):
        event_queue.append(('join', self))

    def on_close(self):
        event_queue.append(('quit', self))

    def on_msg(self, data):
        event_queue.append((data['input'], self))


Listener(8888, MyHandler)

######################### loop #######################


def apply_client_events():
    # apply events onto game state
    global event_queue
    for event, handler in event_queue:
        if event == 'quit':
            del players[handler]
        elif event == 'join':
            players[handler] = Player()
        else:  # movement input
            players[handler].change_dir(event)
    event_queue = []
示例#8
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    def __init__(self, mode="train"):
        # Load vocabulary
        self.char2idx, self.idx2char = load_vocab()

        # Set phase
        self.is_training = True if mode == "train" else False

        # Data Feeding
        # x: melspectrogram. (batch, T, n_mels)
        # y: Text. (N, Tx)

        if mode == "train":
            self.y, self.x, _, _, self.num_batch = get_batch()
        else:
            self.x = tf.placeholder(tf.float32, shape=(None, None, hp.n_mels))
            self.y = tf.placeholder(tf.int32, shape=(None, None))

        # Get encoder/decoder inputs
        with tf.variable_scope('encoder'):
            self.encoder_output = Listener(self.x)
        with tf.variable_scope('decoder'):
            self.decoder_input = tf.concat(
                (tf.ones_like(self.y[:, :1]) * self.char2idx['S'],
                 self.y[:, :-1]), -1)
            self.decoder_input = embed(self.decoder_input,
                                       len(hp.vocab),
                                       hp.embed_size,
                                       zero_pad=True)
            self.logits, self.attention_weight = Speller(
                self.decoder_input,
                self.encoder_output,
                is_training=self.is_training)

        self.preds = tf.to_int32(tf.arg_max(self.logits, dimension=-1))
        self.istarget = tf.to_float(tf.not_equal(self.y, self.char2idx['P']))
        self.acc = tf.reduce_sum(
            tf.to_float(tf.equal(self.preds, self.y)) *
            self.istarget) / (tf.reduce_sum(self.istarget))

        # Loss
        self.y_smoothed = label_smoothing(
            tf.one_hot(self.y, depth=len(self.char2idx)))
        self.loss = tf.nn.softmax_cross_entropy_with_logits(
            logits=self.logits, labels=self.y_smoothed)
        self.loss = tf.reduce_sum(self.loss * self.istarget) / (tf.reduce_sum(
            self.istarget))

        # Training Scheme
        self.global_step = tf.Variable(0, name='global_step', trainable=False)
        self.lr = tf.placeholder(tf.float32, shape=())
        self.lr = hp.lr
        #self.optimizer = tf.train.AdamOptimizer(learning_rate=self.lr)

        ## gradient clipping
        self.gvs = self.optimizer.compute_gradients(self.loss)
        self.clipped = []
        for grad, var in self.gvs:
            grad = tf.clip_by_norm(grad, 5.)
            self.clipped.append((grad, var))
        self.train_op = self.optimizer.apply_gradients(
            self.clipped, global_step=self.global_step)

        # Summary
        #tf.summary.scalar('{}/guided_attention_loss'.format(mode), self.guided_attn_loss)
        tf.summary.scalar('{}/loss'.format(mode), self.loss)
        tf.summary.scalar('{}/acc'.format(mode), self.acc)
        tf.summary.scalar('{}/lr'.format(mode), self.lr)
        #tf.summary.image("{}/attention".format(mode), tf.expand_dims(self.alignments, -1), max_outputs=1)
        self.merged = tf.summary.merge_all()
示例#9
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        for ip_port in ip_ports:
            ip, port = str(ip_port).split(':')
            peer = Peer(ip, int(port))
            peer.ip_port = ip_port
            peer.do_send({'mtype': 'join', 'ip_port': MY_IP_PORT})


# Send the IP and port I will be listening to.
# Receive in response the list of (IP, port) of peers in the network.
dir_client = DirectoryClient(DIRECTORY_HOST, 8888)  # async connect
dir_client.do_send({'mtype': 'join_dir', 'ip_port': MY_IP_PORT})
while not dir_client.directory_received:
    poll(timeout=.1)  # seconds
print 'Retrieved a directory of %d peers.' % len(peers)

# Listen to incoming P2P connections from future peers.
p2p_listener = Listener(MY_PORT, Peer)

################### loop ################

TICK_DURATION = 0.02  # seconds

while 1:
    loop_start = time.time()
    process_inputs()
    update_me()
    broadcast({'mtype': 'position', 'box': mybox})
    draw_everything()
    poll_for(TICK_DURATION -
             (time.time() - loop_start))  # poll until tick is over
示例#10
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                'size': [w, h]
            })

        elif msgtype == 'eat_player':  # grow the big by the size of the small
            small = players[data['target']]
            players[self.myname][2] += small[2]
            players[self.myname][3] += small[3]
            broadcast({
                'msg_type':
                'grow',
                'name':
                self.myname,
                'size': [players[self.myname][2], players[self.myname][3]]
            })

        elif msgtype == 'die':  # back to normal size and place me randomly
            players[self.myname] = [randint(0, 280), randint(0, 280), 10, 10]
            broadcast({
                'msg_type': 'die',
                'name': self.myname,
                'state': players[self.myname]
            })


server = Listener(8888, MyHandler)

# loop
while 1:
    poll()
    sleep(.05)  # seconds
 def serverInstantiate(self):
     self.server = Listener(Model.port, MyHandler)
示例#12
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from network import Listener, Handler, poll

done = False


class MyHandler(Handler):
    def on_open(self):
        print 'srv on open'

    def on_close(self):
        print 'srv on close'

    def on_msg(self, data):
        print 'srv received %s' % str(data)
        msg = {12: 3, 'hello': (1, 2)}
        self.do_send(msg)
        print 'srv sent %s' % str(msg)
        self.close_when_done()
        global done
        done = True


port = 8888
server = Listener(port, MyHandler)
while not done:
    poll(timeout=.1)
server.stop()  # cleanup
示例#13
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class TempServer(Handler):
    def on_open(self):
        print "connection attempted"
        event_queue.append(('join', self))

    def on_close(self):
        print "close"
        event_queue.append(('quit', self))

    def on_msg(self, msg):
        event_queue.append((msg['input'], self))


server = Listener(8888, TempServer)

global board
board = Board(900, 600, 6, 6, 5)

global lobby
lobby = Lobby(900, 600)

while 1:

    # enqueue the player events received by the client handlers
    poll()

    # apply events onto game state
    for event, handler in event_queue:
        if event == 'quit':
示例#14
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		handler.do_send("Now connecting to an agent.\n")
		handler.do_send({'type': "agent-connect", "address":agentAddress})

	def set_free(self):
		#sets agent free
		global agent_free
		agent_free = True

	def _check_waiting(self):
		#checks to see if there are any clients waiting
		if len(client_handlers) > 0:
			global client_msgs
			self._check_agent(client_msgs.popleft())
	

server = Listener(SERVER_PORT, MyHandler)

while 1:
	try:
		poll(timeout=0.05) # in seconds
	except:
		if agent_handler:
			agent_handler.do_send("Server Disconnected... Now Closing")
			agent_handler.do_send({"kill":""})
			agent_handler.close()
		if current_handler:
			current_handler.do_send("Server Disconnected... Now Closing")
			current_handler.do_send({"kill":""})
			current_handler.close()
		for handler in client_handlers:
			handler.do_send("Server Disconnected... Now Closing")