class LayerDataModel: log = LoggerFactory.getLogger("layerDataModel") class MirrorCacheStatus: def __init__(self): self.isValid = None self.message = None self.mirrorAxis = None # holds instance of singleton object __instance = None @staticmethod def getInstance(): ''' returns singleton instance of LayerDataModel :rtype: LayerDataModel ''' if LayerDataModel.__instance is None: LayerDataModel.__instance = LayerDataModel() return LayerDataModel.__instance @staticmethod def reset(): LayerDataModel.__instance = None def __init__(self): self.layerListsUI = None # :type: LayerListsUI self.layerDataAvailable = None self.mirrorCache = self.MirrorCacheStatus() self.mll = MllInterface() self.clipboard = WeightsClipboard(self.mll) MayaEvents.undoRedoExecuted.addHandler(self.updateLayerAvailability) MayaEvents.nodeSelectionChanged.addHandler(self.updateLayerAvailability) self.updateLayerAvailability() def setLayerListsUI(self,ui): self.layerListsUI = ui def getSelectedLayer(self): if self.layerListsUI is None: return None return self.layerListsUI.getLayersList().getSelectedID() def updateLayerAvailability(self): ''' checks if availability of skin layers changed with the current scene selection ''' self.log.info("updating layer availability") oldValue = self.layerDataAvailable self.layerDataAvailable = self.mll.getLayersAvailable() if self.layerDataAvailable!=oldValue: LayerEvents.layerAvailabilityChanged.emit() self.updateMirrorCacheStatus() def updateMirrorCacheStatus(self): def setStatus(newStatus,message,axis=None): change = newStatus != self.mirrorCache.isValid or self.mirrorCache.message != message or self.mirrorCache.mirrorAxis != axis self.mirrorCache.message = message self.mirrorCache.isValid = newStatus self.mirrorCache.mirrorAxis = axis if change: self.log.info("mirror cache status changed to %s." % self.mirrorCache.message) LayerEvents.mirrorCacheStatusChanged.emit() self.log.info("updating mirror cache status") if not self.layerDataAvailable: setStatus(False,"Layer Data is not available") return try: cacheInfo = cmds.ngSkinLayer(q=True,mirrorCacheInfo=True) if cacheInfo[0]=='ok': setStatus(True,'Mirror Data Initialized',cmds.ngSkinLayer(q=True,mirrorAxis=True)) else: setStatus(False,cacheInfo[1]) except : setStatus(False,'Cache check failed') #log.error("error: "+str(err)) def addLayer(self,name): layerId = self.mll.createLayer(name) if layerId is None: return LayerEvents.layerListModified.emit() self.setCurrentLayer(layerId) def removeLayer(self,layerId): self.mll.deleteLayer(layerId) LayerEvents.layerListModified.emit() LayerEvents.currentLayerChanged.emit() def setCurrentLayer(self,layerId): self.mll.setCurrentLayer(layerId) LayerEvents.currentLayerChanged.emit() def getCurrentLayer(self): return self.mll.getCurrentLayer() def attachLayerData(self): self.mll.initLayers() self.addLayer('Base Weights') self.updateLayerAvailability() def cleanCustomNodes(self): ''' removes all custom nodes from current scene ''' LayerUtils.deleteCustomNodes() self.updateLayerAvailability() def getLayerName(self,layerId): return mel.eval('ngSkinLayer -id %d -q -name' % layerId) def setLayerName(self,layerId,name): self.mll.setLayerName(layerId,name) LayerEvents.nameChanged.emit() def getLayerOpacity(self,layerId): return mel.eval('ngSkinLayer -id %d -q -opacity' % layerId) def getLayerEnabled(self,layerId): return mel.eval('ngSkinLayer -id %d -q -enabled' % layerId) def setLayerEnabled(self,layerId,enabled): cmds.ngSkinLayer(e=True,id=layerId,enabled=1 if enabled else 0) def toggleLayerEnabled(self,layerId): self.setLayerEnabled(layerId, not self.getLayerEnabled(layerId)) def getLayersCandidateFromSelection(self): ''' for given selection, returns mesh and skin cluster node names where skinLayer data is (or can be) attached. ''' return self.mll.getTargetInfo() def getLayersAvailable(self): self.updateLayerAvailability() return self.layerDataAvailable def isDqMode(self): ''' returns True if current skin cluster is operating in dual quaternion mode ''' target = self.mll.getTargetInfo() if not target: return False skinCluster = target[1] return cmds.skinCluster(skinCluster,q=True,skinMethod=True)==2
class LayerDataModel: log = getLogger("layerDataModel") # holds instance of singleton object __instance = None @staticmethod def getInstance(): ''' returns singleton instance of LayerDataModel :rtype: LayerDataModel ''' return LayerDataModel.__instance @classmethod def bindAll(cls): cls.__instance = LayerDataModel() MayaEvents.undoRedoExecuted.addHandler( cls.__instance.updateLayerAvailability) MayaEvents.nodeSelectionChanged.addHandler( cls.__instance.updateLayerAvailability) cls.__instance.updateLayerAvailability() def __init__(self): self.layerDataAvailable = None self.mll = MllInterface() self.clipboard = WeightsClipboard(self.mll) def setLayerListsUI(self, ui): self.layerListsUI = ui def getLayerListsUI(self): ''' :rtype: LayerListsUI ''' from ngSkinTools.ui import mainwindow mainWindow = mainwindow.MainWindow.getInstance() if mainWindow is None: return None return mainWindow.getLayersUI() def getSelectedLayer(self): listsUi = self.getLayerListsUI() if listsUi is None: return None return listsUi.getLayersList().getSelectedID() def getSelectedLayers(self): listsUi = self.getLayerListsUI() if listsUi is None: return [] return listsUi.getSelectedLayers() def getSelectedInfluenceIds(self): listsUi = self.getLayerListsUI() if listsUi is None: return [] return listsUi.getSelectedInfluenceIds() def updateLayerAvailability(self): ''' checks if availability of skin layers changed with the current scene selection ''' self.log.info("updating layer availability") oldValue = self.layerDataAvailable self.layerDataAvailable = self.mll.getLayersAvailable() if self.layerDataAvailable != oldValue: LayerEvents.layerAvailabilityChanged.emit() @Utils.undoable def addLayer(self, name): def guessParent(): currentLayer = self.mll.getCurrentLayer() if currentLayer is None: return None # guess layer's new parent parentsByLayerId = dict([ (layerId, parentId) for layerId, _, parentId in self.mll.listLayers() if currentLayer in (layerId, parentId) ]) # current layer is a parent? if currentLayer in parentsByLayerId.values(): return currentLayer # current layer has parent if currentLayer in parentsByLayerId.keys(): return parentsByLayerId[currentLayer] layerId = self.mll.createLayer(name) self.mll.setLayerParent(layerId, guessParent()) if layerId is None: return None LayerEvents.layerListModified.emit() self.setCurrentLayer(layerId) return layerId def removeLayer(self, layerId): self.mll.deleteLayer(layerId) LayerEvents.layerListModified.emit() LayerEvents.currentLayerChanged.emit() def setCurrentLayer(self, layerId): self.mll.setCurrentLayer(layerId) LayerEvents.currentLayerChanged.emit() def getCurrentLayer(self): return self.mll.getCurrentLayer() def attachLayerData(self): self.mll.initLayers() with self.mll.batchUpdateContext(): self.addLayer('Base Weights') self.updateLayerAvailability() selectionState.selectionInfo.dropCache() def cleanCustomNodes(self): ''' removes all custom nodes from current scene ''' # just in case we were in the middle of painting cmds.setToolTo('selectSuperContext') LayerUtils.deleteCustomNodes() # notify the rest of the world self.updateLayerAvailability() selectionState.selectionInfo.dropCache() def getLayerName(self, layerId): return mel.eval('ngSkinLayer -id {0} -q -name'.format(int(layerId))) def setLayerName(self, layerId, name): self.mll.setLayerName(layerId, name) LayerEvents.nameChanged.emit() def getLayerOpacity(self, layerId): return mel.eval('ngSkinLayer -id {0} -q -opacity'.format(layerId)) def getLayerEnabled(self, layerId): return mel.eval('ngSkinLayer -id {0} -q -enabled'.format(layerId)) def setLayerEnabled(self, layerId, enabled): cmds.ngSkinLayer(e=True, id=layerId, enabled=1 if enabled else 0) def toggleLayerEnabled(self, layerId): self.setLayerEnabled(layerId, not self.getLayerEnabled(layerId)) def getLayersCandidateFromSelection(self): ''' for given selection, returns mesh and skin cluster node names where skinLayer data is (or can be) attached. ''' return self.mll.getTargetInfo() def getLayersAvailable(self): self.updateLayerAvailability() return self.layerDataAvailable def isDqMode(self): ''' returns True if current skin cluster is operating in dual quaternion mode ''' target = self.mll.getTargetInfo() if not target: return False skinCluster = target[1] return cmds.skinCluster(skinCluster, q=True, skinMethod=True) == 2
class LayerDataModel: log = LoggerFactory.getLogger("layerDataModel") class MirrorCacheStatus: def __init__(self): self.isValid = None self.message = None self.mirrorAxis = None # holds instance of singleton object __instance = None @staticmethod def getInstance(): ''' returns singleton instance of LayerDataModel :rtype: LayerDataModel ''' if LayerDataModel.__instance is None: LayerDataModel.__instance = LayerDataModel() return LayerDataModel.__instance @staticmethod def reset(): LayerDataModel.__instance = None def __init__(self): self.layerListsUI = None # :type: LayerListsUI self.layerDataAvailable = None self.mirrorCache = self.MirrorCacheStatus() self.mll = MllInterface() self.clipboard = WeightsClipboard(self.mll) MayaEvents.undoRedoExecuted.addHandler(self.updateLayerAvailability) MayaEvents.nodeSelectionChanged.addHandler( self.updateLayerAvailability) self.updateLayerAvailability() def setLayerListsUI(self, ui): self.layerListsUI = ui def getSelectedLayer(self): if self.layerListsUI is None: return None return self.layerListsUI.getLayersList().getSelectedID() def getSelectedLayers(self): if self.layerListsUI is None: return [] return self.layerListsUI.getSelectedLayers() def getSelectedInfluenceIds(self): if self.layerListsUI is None: return [] return self.layerListsUI.getSelectedInfluenceIds() def updateLayerAvailability(self): ''' checks if availability of skin layers changed with the current scene selection ''' self.log.info("updating layer availability") oldValue = self.layerDataAvailable self.layerDataAvailable = self.mll.getLayersAvailable() if self.layerDataAvailable != oldValue: LayerEvents.layerAvailabilityChanged.emit() self.updateMirrorCacheStatus() def updateMirrorCacheStatus(self): def setStatus(newStatus, message, axis=None): change = newStatus != self.mirrorCache.isValid or self.mirrorCache.message != message or self.mirrorCache.mirrorAxis != axis self.mirrorCache.message = message self.mirrorCache.isValid = newStatus self.mirrorCache.mirrorAxis = axis if change: self.log.info("mirror cache status changed to %s." % self.mirrorCache.message) LayerEvents.mirrorCacheStatusChanged.emit() self.log.info("updating mirror cache status") if not self.layerDataAvailable: setStatus(False, "Layer Data is not available") return try: cacheInfo = cmds.ngSkinLayer(q=True, mirrorCacheInfo=True) if cacheInfo[0] == 'ok': setStatus(True, 'Mirror Data Initialized', cmds.ngSkinLayer(q=True, mirrorAxis=True)) else: setStatus(False, cacheInfo[1]) except: setStatus(False, 'Cache check failed') #log.error("error: "+str(err)) def addLayer(self, name): layerId = self.mll.createLayer(name) if layerId is None: return LayerEvents.layerListModified.emit() self.setCurrentLayer(layerId) def removeLayer(self, layerId): self.mll.deleteLayer(layerId) LayerEvents.layerListModified.emit() LayerEvents.currentLayerChanged.emit() def setCurrentLayer(self, layerId): self.mll.setCurrentLayer(layerId) LayerEvents.currentLayerChanged.emit() def getCurrentLayer(self): return self.mll.getCurrentLayer() def attachLayerData(self): self.mll.initLayers() self.addLayer('Base Weights') self.updateLayerAvailability() def cleanCustomNodes(self): ''' removes all custom nodes from current scene ''' LayerUtils.deleteCustomNodes() self.updateLayerAvailability() def getLayerName(self, layerId): return mel.eval('ngSkinLayer -id %d -q -name' % layerId) def setLayerName(self, layerId, name): self.mll.setLayerName(layerId, name) LayerEvents.nameChanged.emit() def getLayerOpacity(self, layerId): return mel.eval('ngSkinLayer -id %d -q -opacity' % layerId) def getLayerEnabled(self, layerId): return mel.eval('ngSkinLayer -id %d -q -enabled' % layerId) def setLayerEnabled(self, layerId, enabled): cmds.ngSkinLayer(e=True, id=layerId, enabled=1 if enabled else 0) def toggleLayerEnabled(self, layerId): self.setLayerEnabled(layerId, not self.getLayerEnabled(layerId)) def getLayersCandidateFromSelection(self): ''' for given selection, returns mesh and skin cluster node names where skinLayer data is (or can be) attached. ''' return self.mll.getTargetInfo() def getLayersAvailable(self): self.updateLayerAvailability() return self.layerDataAvailable def isDqMode(self): ''' returns True if current skin cluster is operating in dual quaternion mode ''' target = self.mll.getTargetInfo() if not target: return False skinCluster = target[1] return cmds.skinCluster(skinCluster, q=True, skinMethod=True) == 2