def draw(self): clr1 = self.color clr2 = self.pressed and [v * 0.85 for v in self.color] or self.color translate(self.width / 2, self.height / 2) image(self.src["socket"], -self.width / 2, -self.height / 2, color=clr1) rotate(360 - self.value) image(self.src["face"], -self.width / 2, -self.height / 2, color=clr2)
def draw(canvas): """ {{{ - dessine en boucle - Args : canvas (string) - Returns : none """ stroke(White) # 75% transparent black. strokewidth(1) # random position, rect rotation, color and tranparency x1 = random()*canvas.width y1 = random()*canvas.height # # | Y # | # | # | X # 0 ------------ # rot = int(random()*4)*90 rndColor = color(random(),random(),random(),random()) # You pass Color objects to fill() and stroke(). # A Color object can be created with the color command. # It has clr.r, clr.g, clr.b, clr.a properties : # clr = color(0.25, 0.15, 0.75, 0.5) # 50% transparent purple/blue. # fill(clr) translate(x1,y1) rotate(rot) fill(rndColor) rect(0,0,rectWidth,rectHeight)
def render(args): from nodebox.graphics import BezierPath, strokewidth, fill, directed, push, translate, rotate, pop, drawpath geom2d = getPropValue(args, 'inputs', 'geometry') # Do the drawing here!! path = BezierPath() strokewidth(width=1) fill(0) ps = geom2d.points for b_path in geom2d.bezier_paths: if len(b_path) > 4: path.moveto(*geom2d.points[b_path[0]]) for p_num in xrange((len(b_path) - 1) // 3): # debugPrint b_path,p_num path.curveto(ps[b_path[p_num * 3 + 1]][0], ps[b_path[p_num * 3 + 1]][1], ps[b_path[p_num * 3 + 2]][0], ps[b_path[p_num * 3 + 2]][1] , ps[b_path[p_num * 3 + 3]][0], ps[b_path[p_num * 3 + 3]][1] ) # points = path.points(amount=len(glyphs), start=0.05, end=0.95) points = path.points(amount=0, start=0.05, end=0.95) for angle, pt in directed(points): push() translate(pt.x, pt.y) rotate(angle) pop() drawpath(path, fill=None, stroke=(0, 0, 0, 1))
def draw(canvas): """ {{{ - dessine en boucle - Args : canvas (string) - Returns : none """ stroke(White) # 75% transparent black. strokewidth(1) # random position, rect rotation, color and tranparency x1 = random() * canvas.width y1 = random() * canvas.height # # | Y # | # | # | X # 0 ------------ # rot = int(random() * 4) * 90 rndColor = color(random(), random(), random(), random()) # You pass Color objects to fill() and stroke(). # A Color object can be created with the color command. # It has clr.r, clr.g, clr.b, clr.a properties : # clr = color(0.25, 0.15, 0.75, 0.5) # 50% transparent purple/blue. # fill(clr) translate(x1, y1) rotate(rot) fill(rndColor) rect(0, 0, rectWidth, rectHeight)
def draw(canvas): gr.background(1) gr.fill(0,0.75) psystem.update() #print psystem[0].position.array for particle in psystem: gr.push() gr.translate(particle.position.x,particle.position.y) #if particle.position.y < 0: # particle.position.y = 1000.0 # particle.color = (np.random.random(),np.random.random(),np.random.random(),np.random.random()) #print particle.force.x gr.ellipse(0,0,5.0,5.0,fill = (50/abs(particle.velocity),0.1,0.5,0.5)) gr.pop()
def draw(canvas): background(Red) xc = canvas.width / 2 yc = canvas.height / 2 stroke(White) # 75% transparent black. strokewidth(1) triangle(xc, yc, xc + 50, yc + 100, xc + 100, yc) # While rect() and ellipse() expect x, y, width, height parameters, # triangle() expects the coordinates of three points, # which are connected into a triangle. # Clear the current stroke, # otherwise it is still active in the next frame # when we start drawing the rectangle and the ellipse. # nostroke() # You can also pass Color objects to fill() and stroke(). # A Color object can be created with the color command. # It has clr.r, clr.g, clr.b, clr.a properties : # clr = color(0.25, 0.15, 0.75, 0.5) # 50% transparent purple/blue. # fill(clr) for i in range(10): dx = random() * 200.0 dy = random() * 200.0 xs = random() * 1.6 ys = random() * 1.6 dr = random() * 360.0 translate(dx, dy) scale(xs, ys, 1) rotate(dr) fill(1, 1, 0.9, 0.1) for path in paths: # Use copies of the paths # that adhere to the transformations # (translate, scale, rotate) we defined. drawpath(path)
def draw(canvas): background(Red) xc=canvas.width/2 yc=canvas.height/2 stroke(White) # 75% transparent black. strokewidth(1) triangle(xc, yc, xc+50, yc+100, xc+100, yc) # While rect() and ellipse() expect x, y, width, height parameters, # triangle() expects the coordinates of three points, # which are connected into a triangle. # Clear the current stroke, # otherwise it is still active in the next frame # when we start drawing the rectangle and the ellipse. # nostroke() # You can also pass Color objects to fill() and stroke(). # A Color object can be created with the color command. # It has clr.r, clr.g, clr.b, clr.a properties : # clr = color(0.25, 0.15, 0.75, 0.5) # 50% transparent purple/blue. # fill(clr) for i in range(10): dx=random()*200.0 dy=random()*200.0 xs=random()*1.6 ys=random()*1.6 dr=random()*360.0 translate(dx,dy) scale(xs,ys,1) rotate(dr) fill(1, 1, 0.9, 0.1) for path in paths: # Use copies of the paths # that adhere to the transformations # (translate, scale, rotate) we defined. drawpath(path)
def draw(self): translate(self.width/2, self.height/2) image(self.src["socket"], -self.width/2, -self.height/2) rotate(360-self.value) clr = self.pressed and (0.85, 0.85, 0.85) or (1.0, 1.0, 1.0) image(self.src["face"], -self.width/2, -self.height/2, color=clr)