示例#1
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def grime(tensor, shape):
    """
    """

    value_shape = [shape[0], shape[1], 1]

    mask = multires(5,
                    value_shape,
                    distrib="exp",
                    octaves=8,
                    refract_range=1.0,
                    deriv=3,
                    deriv_alpha=.5)

    dusty = effects.blend(tensor, .25, tf.square(mask) * .125)

    specks = basic(
        [int(shape[0] * .25), int(shape[1] * .25)],
        value_shape,
        distrib="exp",
        refract_range=.1)
    specks = 1.0 - tf.sqrt(effects.normalize(tf.maximum(specks - .5, 0.0)))

    dusty = effects.blend(dusty, basic([shape[0], shape[1]], value_shape),
                          .125) * specks

    return effects.blend(tensor, dusty, mask)
示例#2
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def glitch(tensor, shape, time=0.0, speed=1.0):
    """
    Apply a glitch effect.

    :param Tensor tensor:
    :param list[int] shape:
    :return: Tensor
    """

    height, width, channels = shape

    tensor = effects.normalize(tensor)

    base = multires(2,
                    shape,
                    time=time,
                    speed=speed,
                    distrib=ValueDistribution.simplex,
                    octaves=random.randint(2, 5),
                    spline_order=0,
                    refract_range=random.random())
    stylized = effects.normalize(
        effects.color_map(base,
                          tensor,
                          shape,
                          horizontal=True,
                          displacement=2.5))

    jpegged = effects.color_map(base,
                                stylized,
                                shape,
                                horizontal=True,
                                displacement=2.5)

    if channels in (1, 3):
        jpegged = effects.jpeg_decimate(jpegged, shape)

    # Offset a single color channel
    separated = [stylized[:, :, i] for i in range(channels)]
    x_index = (effects.row_index(shape) + random.randint(1, width)) % width
    index = tf.cast(tf.stack([effects.column_index(shape), x_index], 2),
                    tf.int32)

    channel = random.randint(0, channels - 1)
    separated[channel] = effects.normalize(
        tf.gather_nd(separated[channel], index) % random.random())

    stylized = tf.stack(separated, 2)

    combined = effects.blend(tf.multiply(stylized, 1.0), jpegged, base)
    combined = effects.blend(tensor, combined, tf.maximum(base * 2 - 1, 0))
    combined = effects.blend(combined, effects.pixel_sort(combined, shape),
                             1.0 - base)

    combined = tf.image.adjust_contrast(combined, 1.75)

    return combined
示例#3
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def glitch(tensor, shape):
    """
    Apply a glitch effect.

    :param Tensor tensor:
    :param list[int] shape:
    :return: Tensor
    """

    height, width, channels = shape

    tensor = effects.normalize(tensor)

    base = multires(2,
                    shape,
                    octaves=random.randint(2, 5),
                    spline_order=0,
                    refract_range=random.random())
    stylized = effects.normalize(
        effects.color_map(base,
                          tensor,
                          shape,
                          horizontal=True,
                          displacement=2.5))

    jpegged = effects.jpeg_decimate(
        effects.color_map(base,
                          stylized,
                          shape,
                          horizontal=True,
                          displacement=2.5), shape)

    # Offset a single color channel
    separated = [stylized[:, :, i] for i in range(channels)]
    x_index = (effects.row_index(shape) + random.randint(1, width)) % width
    index = tf.cast(tf.stack([effects.column_index(shape), x_index], 2),
                    tf.int32)

    channel = random.randint(0, channels - 1)
    separated[channel] = effects.normalize(
        tf.gather_nd(separated[channel], index) % random.random())

    channel = random.randint(0, channels - 1)
    top, _ = tf.nn.top_k(effects.value_map(tensor, shape), k=width)
    separated[channel] += top

    stylized = tf.stack(separated, 2)

    combined = effects.blend(tf.multiply(stylized, 1.0), jpegged, base)
    combined = effects.blend(tensor, combined, tf.maximum(base * 2 - 1, 0))

    return combined
示例#4
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def blended():
    shape = [LARGE_Y, LARGE_X, 3]

    erode_kwargs = {
        "alpha": .025,
        "density": 250,
        "iterations": 50,
        "inverse": True,
    }

    control = tf.image.convert_image_dtype(load(CONTROL_FILENAME), tf.float32)

    water = tf.ones(shape) * tf.stack([.05, .2, .333])
    water = effects.blend(water, control * 4.0, .125)

    low = tf.image.convert_image_dtype(load(LOW_FILENAME), tf.float32)
    mid = tf.image.convert_image_dtype(load(MID_FILENAME), tf.float32)
    high = tf.image.convert_image_dtype(load(HIGH_FILENAME), tf.float32)

    blend_control = generators.multires(shape=shape,
                                        freq=FREQ * 4,
                                        ridges=True,
                                        octaves=4)
    blend_control = 1.0 - effects.value_map(
        blend_control, shape, keep_dims=True) * .5

    combined_land = effects.blend_layers(control, shape, blend_control,
                                         control * 2, low, mid, high)
    combined_land = effects.erode(combined_land,
                                  shape,
                                  xy_blend=.25,
                                  **erode_kwargs)
    combined_land = effects.erode(combined_land, shape, **erode_kwargs)

    combined_land_0 = effects.shadow(combined_land, shape, alpha=1.0)
    combined_land_1 = effects.shadow(combined_land,
                                     shape,
                                     alpha=1.0,
                                     reference=control)

    combined_land = effects.blend(combined_land_0, combined_land_1, .5)

    combined = effects.blend_layers(control, shape, .01, water, combined_land,
                                    combined_land, combined_land)
    combined = effects.blend(combined_land, combined, .625)

    combined = tf.image.adjust_brightness(combined, .1)
    combined = tf.image.adjust_contrast(combined, .75)
    combined = tf.image.adjust_saturation(combined, .625)

    with tf.Session().as_default():
        save(combined, BLENDED_FILENAME)
示例#5
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def clouds(input_filename):
    tensor = tf.image.convert_image_dtype(load(input_filename), tf.float32)

    pre_shape = [SMALL_Y, SMALL_X, 1]
    post_shape = [LARGE_Y, LARGE_X, 1]

    control_kwargs = {
        "freq": FREQ * 2,
        "lattice_drift": 1,
        "octaves": OCTAVES,
        "ridges": True,
        "shape": pre_shape,
        "warp_freq": 3,
        "warp_range": .25,
        "warp_octaves": 2,
    }

    control = generators.multires(**control_kwargs)

    layer_0 = tf.ones(pre_shape)
    layer_1 = tf.zeros(pre_shape)

    combined = effects.blend_layers(control, pre_shape, 1.0, layer_0, layer_1)

    shadow = effects.offset(combined, pre_shape, random.randint(-15, 15),
                            random.randint(-15, 15))
    shadow = tf.minimum(shadow * 2.5, 1.0)
    shadow = effects.convolve(effects.ConvKernel.blur, shadow, pre_shape)
    shadow = effects.convolve(effects.ConvKernel.blur, shadow, pre_shape)
    shadow = effects.convolve(effects.ConvKernel.blur, shadow, pre_shape)

    shadow = effects.resample(shadow, post_shape)
    combined = effects.resample(combined, post_shape)

    tensor = effects.blend(tensor, tf.zeros(post_shape), shadow * .5)
    tensor = effects.blend(tensor, tf.ones(post_shape), combined)

    post_shape = [LARGE_Y, LARGE_X, 3]

    tensor = effects.shadow(tensor, post_shape, alpha=.25)

    tensor = effects.bloom(tensor, post_shape, .333)
    tensor = recipes.dither(tensor, post_shape, .075)

    combined = tf.image.adjust_contrast(combined, 1.125)

    with tf.Session().as_default():
        save(tensor, FINAL_FILENAME)
示例#6
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def fibers(tensor, shape, time=0.0, speed=1.0):
    """
    """

    value_shape = [shape[0], shape[1], 1]

    for i in range(4):
        mask = basic(
            4,
            value_shape,
            with_worms=4,
            worms_alpha=1,
            worms_density=.05 + random.random() * .00125,
            worms_duration=1,
            worms_kink=random.randint(5, 10),
            worms_stride=.75,
            worms_stride_deviation=.125,
            time=time,
            speed=speed,
            distrib=ValueDistribution.simplex,
        )

        brightness = basic(128,
                           shape,
                           time=time,
                           speed=speed,
                           distrib=ValueDistribution.simplex,
                           saturation=2.0)

        tensor = effects.blend(tensor, brightness, mask * .5)

    return tensor
示例#7
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def stray_hair(tensor, shape, time=0.0, speed=1.0):
    """
    """

    value_shape = [shape[0], shape[1], 1]

    mask = basic(
        4,
        value_shape,
        with_worms=4,
        worms_alpha=1,
        worms_density=.0025 + random.random() * .00125,
        worms_duration=random.randint(8, 16),
        worms_kink=random.randint(5, 50),
        worms_stride=.5,
        worms_stride_deviation=.25,
        time=time,
        speed=speed,
        distrib=ValueDistribution.simplex,
    )

    brightness = basic(32,
                       value_shape,
                       time=time,
                       speed=speed,
                       distrib=ValueDistribution.simplex)

    return effects.blend(tensor, brightness * .333, mask * .666)
示例#8
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def scanline_error(tensor, shape):
    """
    """

    height, width, channels = shape

    value_shape = [height, width, 1]
    error_line = tf.maximum(
        basic([int(height * .75), 1],
              value_shape,
              distrib=ValueDistribution.exp) - .5, 0)
    error_swerve = tf.maximum(
        basic([int(height * .01), 1],
              value_shape,
              distrib=ValueDistribution.exp) - .5, 0)

    error_line *= error_swerve

    error_swerve *= 2

    white_noise = basic([int(height * .75), 1], value_shape)
    white_noise = effects.blend(0, white_noise, error_swerve)

    error = error_line + white_noise

    y_index = effects.column_index(shape)
    x_index = (effects.row_index(shape) - tf.cast(
        effects.value_map(error, value_shape) * width * .025,
        tf.int32)) % width

    return tf.minimum(
        tf.gather_nd(tensor, tf.stack([y_index, x_index], 2)) +
        error_line * white_noise * 4, 1)
示例#9
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def dither(tensor, shape, amount):
    """
    """

    height, width, channels = shape

    white_noise = basic([height, width], [height, width, 1])

    return effects.blend(tensor, white_noise, amount)
示例#10
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def clouds(tensor, shape, time=0.0, speed=1.0):
    """Top-down cloud cover effect"""

    pre_shape = [int(shape[0] * .25) or 1, int(shape[1] * .25) or 1, 1]

    control_kwargs = {
        "freq": random.randint(2, 4),
        "lattice_drift": 1,
        "octaves": 8,
        "ridges": True,
        "speed": speed,
        "shape": pre_shape,
        "time": time,
        "warp_freq": 3,
        "warp_range": .125,
        "warp_octaves": 2,
        "distrib": ValueDistribution.simplex,
    }

    control = multires(**control_kwargs)

    layer_0 = tf.ones(pre_shape)
    layer_1 = tf.zeros(pre_shape)

    combined = effects.blend_layers(control, pre_shape, 1.0, layer_0, layer_1)

    shadow = effects.offset(combined, pre_shape, random.randint(-15, 15),
                            random.randint(-15, 15))
    shadow = tf.minimum(shadow * 2.5, 1.0)

    for _ in range(3):
        shadow = effects.convolve(ValueMask.conv2d_blur, shadow, pre_shape)

    post_shape = [shape[0], shape[1], 1]

    shadow = effects.resample(shadow, post_shape)
    combined = effects.resample(combined, post_shape)

    tensor = effects.blend(tensor, tf.zeros(shape), shadow * .75)
    tensor = effects.blend(tensor, tf.ones(shape), combined)

    tensor = effects.shadow(tensor, shape, alpha=.5)

    return tensor
示例#11
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def dither(tensor, shape, amount, time=0.0, speed=1.0):
    """
    """

    height, width, channels = shape

    white_noise = basic([height, width], [height, width, 1],
                        time=time,
                        speed=speed,
                        distrib=ValueDistribution.simplex)

    return effects.blend(tensor, white_noise, amount)
示例#12
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def snow(tensor, shape, amount):
    """
    """

    height, width, channels = shape

    white_noise_1 = basic([height, width], [height, width, 1],
                          wavelet=True,
                          refract_range=10)
    white_noise_2 = tf.maximum(
        basic([int(height * .75), int(width * .75)], [height, width, 1]) -
        (1 - amount), 0) * 2

    return effects.blend(tensor, white_noise_1, white_noise_2)
示例#13
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def grime(tensor, shape, time=0.0, speed=1.0):
    """
    """

    value_shape = [shape[0], shape[1], 1]

    mask = multires(5,
                    value_shape,
                    time=time,
                    speed=speed,
                    distrib=ValueDistribution.simplex_exp,
                    octaves=8,
                    refract_range=1.0,
                    refract_y_from_offset=True,
                    deriv=3,
                    deriv_alpha=.5)

    dusty = effects.blend(tensor, .25, tf.square(mask) * .125)

    specks = basic(
        [int(shape[0] * .25), int(shape[1] * .25)],
        value_shape,
        time=time,
        speed=speed,
        distrib=ValueDistribution.simplex_exp,
        refract_range=.1)
    specks = 1.0 - tf.sqrt(effects.normalize(tf.maximum(specks - .5, 0.0)))

    dusty = effects.blend(
        dusty,
        basic([shape[0], shape[1]],
              value_shape,
              time=time,
              speed=speed,
              distrib=ValueDistribution.simplex), .125) * specks

    return effects.blend(tensor, dusty, mask)
示例#14
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def frame(tensor, shape, time=0.0, speed=1.0):
    """
    """

    half_shape = [int(shape[0] * .5), int(shape[1] * .5), shape[2]]
    half_value_shape = [half_shape[0], half_shape[1], 1]

    noise = multires(64,
                     half_value_shape,
                     time=time,
                     speed=speed,
                     distrib=ValueDistribution.simplex,
                     octaves=8)

    black = tf.zeros(half_value_shape)
    white = tf.ones(half_value_shape)

    mask = effects.singularity(None,
                               half_value_shape,
                               1,
                               dist_func=3,
                               inverse=True)
    mask = effects.normalize(mask + noise * .005)
    mask = effects.blend_layers(tf.sqrt(mask), half_value_shape, 0.0125, white,
                                black, black, black)

    faded = effects._downsample(tensor, shape, half_shape)
    faded = tf.image.adjust_brightness(faded, .1)
    faded = tf.image.adjust_contrast(faded, .75)
    faded = effects.light_leak(faded, half_shape, .125)
    faded = effects.vignette(faded, half_shape, 0.05, .75)

    edge_texture = white * .9 + effects.shadow(noise, half_value_shape,
                                               1.0) * .1

    out = effects.blend(faded, edge_texture, mask)
    out = effects.aberration(out, half_shape, .00666)
    out = grime(out, half_shape)

    out = tf.image.adjust_saturation(out, .5)
    out = tf.image.random_hue(out, .05)

    out = effects.resample(out, shape)

    out = scratches(out, shape)

    out = stray_hair(out, shape)

    return out
示例#15
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def snow(tensor, shape, amount, time=0.0, speed=1.0):
    """
    """

    height, width, channels = shape

    static = basic([height, width], [height, width, 1],
                   time=time,
                   speed=speed * 100,
                   distrib=ValueDistribution.simplex,
                   spline_order=0)

    static_limiter = basic([height, width], [height, width, 1],
                           time=time,
                           speed=speed * 100,
                           distrib=ValueDistribution.simplex_exp,
                           spline_order=0) * amount

    return effects.blend(tensor, static, static_limiter)
示例#16
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def basic(ctx, width, height, input_dir, name):
    shape = [height, width, 3]

    filenames = [
        f for f in os.listdir(input_dir)
        if f.endswith(".png") or f.endswith(".jpg")
    ]

    collage_count = min(random.randint(3, 5), len(filenames))
    collage_images = []

    for i in range(collage_count + 1):
        index = random.randint(0, len(filenames) - 1)

        collage_input = tf.image.convert_image_dtype(util.load(
            os.path.join(input_dir, filenames[index])),
                                                     dtype=tf.float32)
        collage_images.append(effects.resample(collage_input, shape))

    base = generators.basic(freq=random.randint(2, 5),
                            shape=shape,
                            lattice_drift=random.randint(0, 1),
                            hue_range=random.random())

    control = effects.value_map(collage_images.pop(), shape, keep_dims=True)

    tensor = effects.blend_layers(control, shape,
                                  random.random() * .5, *collage_images)

    tensor = effects.blend(tensor, base, .125 + random.random() * .125)

    tensor = effects.bloom(tensor, shape, alpha=.25 + random.random() * .125)
    tensor = effects.shadow(tensor, shape, alpha=.25 + random.random() * .125)

    tensor = tf.image.adjust_brightness(tensor, .05)
    tensor = tf.image.adjust_contrast(tensor, 1.25)

    with tf.Session().as_default():
        save(tensor, name)

    print(name)
示例#17
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def stray_hair(tensor, shape):
    """
    """

    value_shape = [shape[0], shape[1], 1]

    mask = basic(
        4,
        value_shape,
        with_worms=4,
        worms_alpha=1,
        worms_density=.0025 + random.random() * .00125,
        worms_duration=random.randint(8, 16),
        worms_kink=random.randint(5, 50),
        worms_stride=.5,
        worms_stride_deviation=.25,
    )

    brightness = basic(32, value_shape)

    return effects.blend(tensor, brightness * .333, mask * .666)
示例#18
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def crt(tensor, shape, time=0.0, speed=1.0):
    """
    Apply vintage CRT snow and scanlines.

    :param Tensor tensor:
    :param list[int] shape:
    """

    height, width, channels = shape

    value_shape = [height, width, 1]

    # Horizontal scanlines
    scan_noise = tf.tile(
        basic([2, 1], [2, 1, 1],
              time=time,
              speed=speed,
              distrib=ValueDistribution.simplex,
              spline_order=0), [int(height * .125) or 1, width, 1])
    scan_noise = effects.resample(scan_noise, value_shape)

    scan_noise = lens_warp(scan_noise, value_shape, time=time, speed=speed)

    tensor = effects.normalize(
        effects.blend(tensor, (tensor + scan_noise) * scan_noise, 0.05))

    if channels == 3:
        tensor = effects.aberration(tensor, shape,
                                    .0075 + random.random() * .0075)
        tensor = tf.image.random_hue(tensor, .125)
        tensor = tf.image.adjust_saturation(tensor, 1.25)

    tensor = tf.image.adjust_contrast(tensor, 1.25)

    tensor = effects.vignette(tensor,
                              shape,
                              brightness=0,
                              alpha=random.random() * .175)

    return tensor
示例#19
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def vhs(tensor, shape, time=0.0, speed=1.0):
    """
    Apply a bad VHS tracking effect.

    :param Tensor tensor:
    :param list[int] shape:
    :return: Tensor
    """

    height, width, channels = shape

    # Generate scan noise
    scan_noise = basic(
        [int(height * .5) + 1, int(width * .05) + 1], [height, width, 1],
        time=time,
        speed=speed,
        spline_order=1,
        distrib=ValueDistribution.simplex)

    # Create horizontal offsets
    grad = basic([int(random.random() * 10) + 5, 1], [height, width, 1],
                 time=time,
                 speed=speed,
                 distrib=ValueDistribution.simplex)
    grad = tf.maximum(grad - .5, 0)
    grad = tf.minimum(grad * 2, 1)

    x_index = effects.row_index(shape)
    x_index -= tf.squeeze(
        tf.cast(scan_noise * width * tf.square(grad), tf.int32))
    x_index = x_index % width

    tensor = effects.blend(tensor, scan_noise, grad)

    identity = tf.stack([effects.column_index(shape), x_index], 2)

    tensor = tf.gather_nd(tensor, identity)

    return tensor
示例#20
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def watermark(tensor, shape, time=0.0, speed=1.0):
    """
    """

    value_shape = [int(shape[0] * .5), int(shape[1] * .5), 1]
    value_shape = [shape[0], shape[1], 1]

    mask = basic(240,
                 value_shape,
                 spline_order=0,
                 distrib=ValueDistribution.ones,
                 mask="numeric")

    mask = crt(mask, value_shape)

    mask = effects.warp(mask,
                        value_shape, [2, 4],
                        octaves=1,
                        displacement=.5,
                        time=time,
                        speed=speed)

    mask *= tf.square(
        basic(2,
              value_shape,
              time=time,
              speed=speed,
              distrib=ValueDistribution.simplex))

    value_shape = [shape[0], shape[1], 1]

    brightness = basic(16,
                       value_shape,
                       time=time,
                       speed=speed,
                       distrib=ValueDistribution.simplex)

    return effects.blend(tensor, brightness, mask * .125)
示例#21
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def on_screen_display(tensor, shape):
    glyph_count = random.randint(3, 6)

    _masks = [
        ValueMask.bank_ocr,
        ValueMask.hex,
        ValueMask.numeric,
    ]

    mask = _masks[random.randint(0, len(_masks) - 1)]
    mask_shape = masks.mask_shape(mask)

    width = int(shape[1] / 24)

    width = mask_shape[1] * int(
        width / mask_shape[1])  # Make sure the mask divides evenly
    height = mask_shape[0] * int(width / mask_shape[1])

    width *= glyph_count

    freq = [mask_shape[0], mask_shape[1] * glyph_count]

    this_mask = basic(freq, [height, width, shape[2]],
                      corners=True,
                      spline_order=0,
                      distrib=ValueDistribution.ones,
                      mask=mask)

    rendered_mask = tf.pad(
        this_mask,
        tf.stack([[25, shape[0] - height - 25], [shape[1] - width - 25, 25],
                  [0, 0]]))

    alpha = .5 + random.random() * .25

    return effects.blend(tensor, tf.maximum(rendered_mask, tensor), alpha)
示例#22
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def spooky_ticker(tensor, shape):
    """
    """

    if random.random() > .75:
        tensor = on_screen_display(tensor, shape)

    _masks = [
        ValueMask.arecibo_nucleotide,
        ValueMask.arecibo_num,
        ValueMask.bank_ocr,
        ValueMask.bar_code,
        ValueMask.bar_code_short,
        ValueMask.emoji,
        ValueMask.fat_lcd_hex,
        ValueMask.hex,
        ValueMask.iching,
        ValueMask.ideogram,
        ValueMask.invaders,
        ValueMask.lcd,
        ValueMask.letters,
        ValueMask.matrix,
        ValueMask.numeric,
        ValueMask.script,
        ValueMask.white_bear,
    ]

    bottom_padding = 2

    rendered_mask = tf.zeros(shape)

    for _ in range(random.randint(1, 3)):
        mask = _masks[random.randint(0, len(_masks) - 1)]
        mask_shape = masks.mask_shape(mask)

        multiplier = 1 if mask != ValueMask.script and (
            mask_shape[1] == 1 or mask_shape[1] >= 10) else 2

        width = int(shape[1] / multiplier) or 1
        width = mask_shape[1] * int(
            width /
            mask_shape[1])  # Make sure the mask divides evenly into width

        freq = [mask_shape[0], width]

        this_mask = basic(freq, [mask_shape[0], width, 1],
                          corners=True,
                          spline_order=0,
                          distrib=ValueDistribution.ones,
                          mask=mask)

        this_mask = effects.resample(this_mask,
                                     [mask_shape[0] * multiplier, shape[1]],
                                     spline_order=1)

        rendered_mask += tf.pad(
            this_mask,
            tf.stack([[
                shape[0] - mask_shape[0] * multiplier - bottom_padding,
                bottom_padding
            ], [0, 0], [0, 0]]))

        bottom_padding += mask_shape[0] * multiplier + 2

    alpha = .5 + random.random() * .25

    # shadow
    tensor = effects.blend(
        tensor, tensor * 1.0 - effects.offset(rendered_mask, shape, -1, -1),
        alpha * .333)

    return effects.blend(tensor, tf.maximum(rendered_mask, tensor), alpha)
示例#23
0
def frame(ctx, input_dir, frame, seed, name):
    generators.set_seed(seed)

    shape = [512, 512, 3]

    dirnames = [
        d for d in os.listdir(input_dir)
        if os.path.isdir(os.path.join(input_dir, d))
    ]

    if not dirnames:
        click.echo("Couldn't determine directory names inside of input dir " +
                   input_dir)
        sys.exit(1)

    collage_count = min(random.randint(4, 6), len(dirnames))
    collage_images = []

    for i in range(collage_count + 1):
        index = random.randint(0, len(dirnames) - 1)

        dirname = dirnames[index]

        filenames = [
            f for f in sorted(
                os.listdir(os.path.join(input_dir, dirnames[index])))
            if f.endswith('.png')
        ]

        if not filenames:
            continue

        input_filename = os.path.join(input_dir, dirnames[index],
                                      filenames[frame])

        collage_images.append(
            tf.image.convert_image_dtype(util.load(input_filename, channels=3),
                                         dtype=tf.float32))

    base = generators.basic(freq=random.randint(2, 4),
                            shape=shape,
                            hue_range=random.random(),
                            time=frame / 30.0,
                            speed=0.125,
                            distrib="simplex")

    control = effects.value_map(collage_images.pop(), shape, keep_dims=True)

    control = effects.convolve(effects.ValueMask.conv2d_blur, control,
                               [512, 512, 1])

    with tf.Session().as_default():
        tensor = effects.blend_layers(control, shape,
                                      random.random() * .5, *collage_images)

        tensor = effects.blend(tensor, base, .125 + random.random() * .125)

        tensor = effects.bloom(tensor,
                               shape,
                               alpha=.25 + random.random() * .125)
        tensor = effects.shadow(tensor,
                                shape,
                                alpha=.25 + random.random() * .125,
                                reference=control)

        tensor = tf.image.adjust_brightness(tensor, .05)
        tensor = tf.image.adjust_contrast(tensor, 1.25)

        util.save(tensor, name)
示例#24
0
def basic(ctx, width, height, input_dir, name, control_filename,
          retro_upscale):
    shape = [height, width,
             3]  # Any shape you want, as long as it's [1024, 1024, 3]

    filenames = []

    for root, _, files in os.walk(input_dir):
        for filename in files:
            if filename.endswith(('.png', '.jpg')):
                filenames.append(os.path.join(root, filename))

    collage_count = min(random.randint(4, 6), len(filenames))
    collage_images = []

    for i in range(collage_count + 1):
        index = random.randint(0, len(filenames) - 1)

        input_filename = os.path.join(input_dir, filenames[index])

        collage_input = tf.image.convert_image_dtype(util.load(input_filename,
                                                               channels=3),
                                                     dtype=tf.float32)

        input_shape = effects.shape_from_file(input_filename)

        if retro_upscale:
            input_shape = [
                input_shape[0] * 2, input_shape[1] * 2, input_shape[2]
            ]

            collage_input = effects.resample(collage_input,
                                             input_shape,
                                             spline_order=0)

        collage_input = effects.square_crop_and_resize(collage_input,
                                                       input_shape, 1024)

        collage_images.append(collage_input)

    base = generators.basic(freq=random.randint(2, 5),
                            shape=shape,
                            lattice_drift=random.randint(0, 1),
                            hue_range=random.random())

    if control_filename:
        control = tf.image.convert_image_dtype(util.load(control_filename,
                                                         channels=1),
                                               dtype=tf.float32)

        control = effects.square_crop_and_resize(
            control, effects.shape_from_file(control_filename), 1024)

        control = effects.value_map(control, shape, keep_dims=True)

    else:
        control = effects.value_map(collage_images.pop(),
                                    shape,
                                    keep_dims=True)

    control = effects.convolve(effects.ValueMask.conv2d_blur, control,
                               [height, width, 1])

    with tf.Session().as_default():
        # sort collage images by brightness
        collage_images = [
            j[1] for j in sorted([(tf.reduce_sum(i).eval(), i)
                                  for i in collage_images])
        ]

        tensor = effects.blend_layers(control, shape,
                                      random.random() * .5, *collage_images)

        tensor = effects.blend(tensor, base, .125 + random.random() * .125)

        tensor = effects.bloom(tensor,
                               shape,
                               alpha=.25 + random.random() * .125)
        tensor = effects.shadow(tensor,
                                shape,
                                alpha=.25 + random.random() * .125,
                                reference=control)

        tensor = tf.image.adjust_brightness(tensor, .05)
        tensor = tf.image.adjust_contrast(tensor, 1.25)

        save(tensor, name)

    print('mashup')