示例#1
0
def filterAlreadyLinked(arr):
    trueind = np.where(
        array([True] + [
            not hardlink.samefile(os.sep.join(arr[0, :2]), os.sep.join(x[:2]))
            for x in arr[1:]
        ]))
    return arr[trueind]
示例#2
0
def dupe2link4PFarrayOfSame(arrayOfSomePF, onlyInfo=False):
    acc1 = array(arrayOfSomePF)
    forig = os.sep.join(acc1[0, :2])
    print "\norig:\t", forig
    for x in acc1[1:]:
        fsame = os.sep.join(x[:2])
        print fsame,
        if hardlink.samefile(forig, fsame):
            print "already hardlink"
            continue
        else:
            print
        if not onlyInfo:
            os.remove(fsame)
            try:
                hardlink.create(forig, fsame)
            except:
                try:
                    print "can't create hardlink. try create symlink"
                    makesymlinkViaCmd(forig, fsame)
                except:
                    print "can't create symlink. sorry. try just copy"
                    try:
                        shutil.copyfile(forig, fsame)
                    except:
                        print "can't copy. please do something manualy!"
                        raw_input()

            print "created hardlink"
        else:
            print "need to created hardlink"
示例#3
0
    def samefile(path1, path2):
        if not os.path.exists(path1) or not os.path.exists(path2):
            return False

        if System.is_unix():
            return os.path.samefile(path1, path2)

        return winlink.samefile(path1, path2)
示例#4
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    def test(self):
        link = 'hardlink'
        contents = 'bar'

        create(self.FOO, link)
        self.assertTrue(samefile(self.FOO, link))

        with open(link, 'r') as fd:
            self.assertEqual(fd.read(), self.FOO_CONTENTS)

        with open(self.FOO, 'w') as fd:
            fd.write(contents)

        with open(link, 'r') as fd:
            self.assertEqual(fd.read(), contents)
示例#5
0
async def main(loop):
	download_timer = Timer()
	extract_timer = Timer()
	mod_converge_timer = Timer()
	apply_converge_timer = Timer()
	purge_timer = Timer()
	preproc_timer = Timer()
	postproc_timer = Timer()
	load_order_timer = Timer()
	enable_plugins_timer = Timer()

	mod_list = [
		# Install outside of Data/
		FastExit(),
		FourGBPatch(),
		OBSE(),
		ENB(),
		ENBoost(),
		MoreHeap(),
		# OBSE Plugins
		OneTweak(),
		# OBSETester(),
		MenuQue(),
		ConScribe(),
		Pluggy(),
		NifSE(),
		# Performance
		Streamline(),
		OSR(),
		# Necessary Tweaks
		ATakeAllAlsoBooks(),
		DarnifiedUI(),
		DarnifiedUIConfigAddon(),
		HarvestFlora(),
		HarvestContainers(),
		# Textures
		QTP3R(),
		GraphicImprovementProject(),
		ZiraHorseCompilationModpack(),
		RingRetexture(),
		KafeisArmoredCirclets(),
		KoldornsSewerTextures2(),
		KoldornsCaveTextures2(),
		MEAT(),
		BomretTexturePackForShiveringIslesWithUSIP(),
		# Gameplay
		RealisticLeveling(),
		HUDStatusBars(),
		UV3(),
		# Install Last
		INITweaks(),
		ArchiveInvalidationInvalidated(),
	]
	converged_paths = {}
	path_mod_owner = {}  # which mod owns which path
	for path in recurse_files(Config.VANILLA_DIR):
		converged_paths[str(path).lower()] = Config.VANILLA_DIR / path

	log.info('downloading')
	with download_timer:
		for mod in mod_list:
			async with aiohttp.ClientSession(loop=loop) as session:
				await mod.download(session)

	if False:  # stop after download?
		log.info('stopping after download')
		return

	log.info('extracting')
	with extract_timer:
		for mod in mod_list:
			await mod.extract()

	if False:  # stop after extract?
		log.info('stopping after extract')
		return

	log.info('pre-processing')
	with preproc_timer:
		for mod in mod_list:
			await mod.preprocess()

	log.info('calulcating convergance for each mod')
	with mod_converge_timer:
		for mod in mod_list:
			log.info(f'converging {mod.mod_name}')
			for source_path, dest_path in mod.modify():
				if not isinstance(dest_path, Path):
					raise Exception(f'{dest_path} is not a Path!')
				elif dest_path.is_absolute():
					raise Exception(f'{dest_path} is not absolute')
				if not isinstance(source_path, Path):
					raise Exception(f'{source_path} is not a Path!')
				elif not source_path.is_absolute():
					raise Exception(f'{source_path} is not absolute')
				elif not source_path.exists():
					raise Exception(f'{source_path} does not exist, bad modify code')
				elif not source_path.is_file():
					raise Exception(f'{source_path} is not a regular file.')

				converged_paths[str(dest_path).lower()] = source_path
				path_mod_owner[str(dest_path).lower()] = mod.mod_name

	log.info('applying convergance')
	with apply_converge_timer:
		for dest_path, source_path in converged_paths.items():
			dest_path = Config.game.root_dir / dest_path
			if not dest_path.exists() or not samefile(str(dest_path), str(source_path)):
				if dest_path.exists():
					dest_path.unlink()  # FIXME move to purged dir?
				dest_path.parent.mkdir(exist_ok=True, parents=True)
				try:
					create_hardlink(str(source_path), str(dest_path))
				except FileNotFoundError:
					raise Exception(f'failed to hard link {source_path} to {dest_path} {source_path} (or {dest_path.parent}) not found')

	log.info('purging')
	with purge_timer:
		try:
			with Config.mod_ownership_path.open('rb') as f:
				old_path_mod_owner = json.load(f)
		except FileNotFoundError:
			old_path_mod_owner = {}
		purged_root = Config.PURGED_DIR / datetime.now().isoformat().replace(':', '')
		for path in recurse_files(Config.game.root_dir):

			if (
				str(path).lower() not in converged_paths and
				not path.suffix.lower() in {'.ini', '.cfg', '.json', '.log'} and
				#TODO don't purge xml files unless they're menu files
				not path.parts[0].lower() in {'obmm', 'mopy'}
			):
				if str(path).lower() in old_path_mod_owner:
					(Config.game.root_dir / path).unlink()
				else:
					purged_path = purged_root / path
					purged_path.parent.mkdir(exist_ok=True, parents=True)
					(Config.game.root_dir / path).rename(purged_path)

		log.info('purging empty directories')
		for d in recurse_dirs(Config.game.root_dir):
			if dir_is_empty(d):
				d.rmdir()

	log.info('postprocessing')
	with postproc_timer:
		for mod in mod_list:
			await mod.postprocess()
	log.info('Done Applying Changes')

	log.info('modifying load order')
	with load_order_timer:
		boss_uninstall_string = get_regkey('HKLM', r'SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\BOSS', 'UninstallString')
		boss_install_location = Path(shlex.split(boss_uninstall_string)[0]).parent
		boss_exe_path = boss_install_location / 'boss.exe'

		proc = await asyncio.create_subprocess_exec(
			str(boss_exe_path), '-s', '-g', Config.game.BOSS_NAME,
			cwd=str(boss_install_location),
			stderr=sys.stderr,
			stdout=sys.stdout,
		)
		await proc.wait()

	log.info('enabling all .esp and .esm files')
	with enable_plugins_timer:
		PLUGINS_HEADER = textwrap.dedent('''
		# This file is used to tell Oblivion which data files to load.
		# WRITE YOUR OWN PYTHON SCRIPT TO MODIFY THIS FILE (lol)
		# Please do not modify this file by hand.
		''').strip()

		with atomic_save(str(Config.game.app_data_path / 'plugins.txt')) as f:
			with io.TextIOWrapper(f, 'ascii') as ef:
				ef.write(PLUGINS_HEADER)
				ef.write('\n')
				for esm in Config.game.root_dir.glob('Data/*.esm'):
					ef.write(esm.name)
					ef.write('\n')
				for esp in Config.game.root_dir.glob('Data/*.esp'):
					ef.write(esp.name)
					ef.write('\n')

	log.info('saving which mod owns which file')
	with atomic_save(str(Config.mod_ownership_path)) as f:
		with io.TextIOWrapper(f, 'ascii') as ef:
			json.dump(path_mod_owner, ef)

	log.info(f'download_timer = {download_timer}')
	log.info(f'extract_timer = {extract_timer}')
	log.info(f'mod_converge_timer = {mod_converge_timer}')
	log.info(f'apply_converge_timer = {apply_converge_timer}')
	log.info(f'purge_timer = {purge_timer}')
	log.info(f'preproc_timer = {preproc_timer}')
	log.info(f'postproc_timer = {postproc_timer}')
	log.info(f'load_order_timer = {load_order_timer}')
	log.info(f'enable_plugins_timer = {enable_plugins_timer}')