def createLighting(self): light = DirectionalLight("light") light.setColor(VBase4(0.2, 0.2, 0.2, 1)) np = self.render.attachNewNode(light) np.setPos(10, -10, 20) np.lookAt(0, 0, 0) self.render.setLight(np) light = AmbientLight("ambient") light.setColor(VBase4(0.4, 0.4, 0.4, 1)) np = self.render.attachNewNode(light) self.render.setLight(np)
def createLighting(self): light = DirectionalLight('light') light.set_color(VBase4(0.2, 0.2, 0.2, 1)) np = self.render.attach_new_node(light) np.setPos(0, -200, 0) np.lookAt(0, 0, 0) self.render.set_light(np) light = AmbientLight('ambient') light.set_color(VBase4(0.4, 0.4, 0.4, 1)) np = self.render.attachNewNode(light) self.render.setLight(np)
def createLighting(self): light = DirectionalLight("light") light.setColor(VBase4(0.4, 0.4, 0.4, 1)) light.setShadowCaster(True) light.getLens().setNearFar(100.0, 400.0) light.getLens().setFilmSize(400, 400) # light.showFrustum() np = self.render.attachNewNode(light) np.setPos(100, -100, 200) np.lookAt(0, 0, -100) self.render.setLight(np) light = AmbientLight("ambient") light.setColor(VBase4(0.2, 0.2, 0.2, 1)) np = self.render.attachNewNode(light) self.render.setLight(np)