def test_available_actions(): player.move_east() assert text_adventure.tile_exists( player.location_x, player.location_y).available_actions() == [ text_adventure.MoveEast, text_adventure.MoveWest, text_adventure.TakeInventory, text_adventure.Equip, text_adventure.Observe, text_adventure.Consume, text_adventure.LookAround, text_adventure.PickUp, text_adventure.Drop ] player.move_west() player.move_west() #assert text_adventure.tile_exists(player.location_x, player.location_y).available_actions() == [text_adventure.Attack, text_adventure.Flee, text_adventure.Observe] text_adventure.tile_exists(player.location_x, player.location_y).enemy.hp = -200 assert text_adventure.tile_exists( player.location_x, player.location_y).available_actions() == [ text_adventure.MoveEast, text_adventure.TakeInventory, text_adventure.Equip, text_adventure.Observe, text_adventure.Consume, text_adventure.LookAround, text_adventure.PickUp, text_adventure.Drop ] text_adventure.tile_exists(player.location_x, player.location_y).enemy.hp = 200 player.move_east() player.move_south() assert text_adventure.tile_exists( player.location_x, player.location_y).available_actions() == [ text_adventure.MoveNorth, text_adventure.TakeInventory, text_adventure.Equip, text_adventure.Observe, text_adventure.Consume, text_adventure.LookAround, text_adventure.Buy, text_adventure.Sell ] player.move_north()
def test_victory_room(): player.move_east() player.move_east() text_adventure.tile_exists(player.location_x, player.location_y).victory(player) assert player.victory player.move_west() player.move_west()
def test_view_tile_inventory(): player.move_east() assert text_adventure.tile_exists( player.location_x, player.location_y).view_tile_inventory() == ( "Gold Necklace\n1000 Gold") player.move_west() player.move_south() assert text_adventure.tile_exists( player.location_x, player.location_y ).view_tile_inventory() == ( "Stock:\nSteel Sword\nSteel Armour\nSteel Shield\nThis store has 1000 Gold." ) player.move_north()
def test_pick_up_item(): player.move_east() assert text_adventure.tile_exists( player.location_x, player.location_y).pick_up_item( player, objects.gold) == "You pick up 1000 Gold." assert text_adventure.tile_exists( player.location_x, player.location_y).pick_up_item( player, objects.gold_necklace) == "You pick up Gold Necklace." player.currency_amount = 100 text_adventure.tile_exists(player.location_x, player.location_y).drop_item( player, objects.gold_necklace) text_adventure.tile_exists(player.location_x, player.location_y).tile_currency_amount = 1000 player.move_west()
def test_adjacent_moves(): assert text_adventure.tile_exists(player.location_x, player.location_y).adjacent_moves() == [ text_adventure.MoveEast, text_adventure.MoveWest, text_adventure.MoveNorth, text_adventure.MoveSouth ] player.move_east() assert text_adventure.tile_exists(player.location_x, player.location_y).adjacent_moves() == [ text_adventure.MoveEast, text_adventure.MoveWest ] player.move_west()
def test_enemy_attack(): player.move_west() random.seed(100) assert text_adventure.tile_exists( player.location_x, player.location_y).enemy_attack( player ) == "Tough bandit. hits you for 50 damage!\nYou now have 50 HP." assert text_adventure.tile_exists( player.location_x, player.location_y).enemy_attack( player ) == "You have fallen as Tough bandit. has hit you for 50 damage!" player.hp = 100 random.seed(-31) assert text_adventure.tile_exists( player.location_x, player.location_y).enemy_attack( player) == "Tough bandit. attacks but misses!" player.move_east()
def test_look_around(): player.move_east() assert player.do_action( text_adventure.LookAround) == "Gold Necklace\n1000 Gold" player.move_west()
def test_move(): assert (player.do_action( text_adventure.MoveEast)) == "This is a room with loot in it." player.move_west()
def test_move(): assert player.move_east() == "This is a room with loot in it." player.move_west()
def test_pickup(): player.move_east() assert player.pick_up(objects.gold_necklace) == "You pick up Gold Necklace." player.drop(objects.gold_necklace) player.move_west()