def post(self, **kwargs): pin = str(json.loads(self.request.get('json'))['pin']) game = PreGame.query().filter(PreGame.pin == pin).get() if game is None: self.error(404) else: if not game.can_update: self.response.write( json.dumps({ 'game_id': game.key.urlsafe(), 'status': 'started', 'version': json.loads(game.game_json)['version'] })) self.error(410) else: game.device_ids.append(self.device_id) key_db = game.put() game_struct = json.loads(game.game_json) CurrentGame.set_current_game(self.device_id, key_db.urlsafe()) response_struct = { "id": key_db.urlsafe(), "version": game_struct['version'], "game": json.loads( PreGame.delete_last_updates_from_json(game.game_json)) } self.response.write(json.dumps(response_struct))
def post(self, **kwargs): game = json.loads(self.request.get('json')) game['pin'] = str(random.randint(100000000, 999999999)) if 'version' not in game: game['version'] = 0 for player in game['players']: player['last_update'] = game['version'] game['words_last_update'] = game['version'] game['order_last_update'] = game['version'] game['meta']['last_update'] = game['version'] game['players_deleted'] = [] game_db = PreGame(game_json=json.dumps(game), device_ids=[self.device_id], pin=game['pin'], can_update=True) key = game_db.put() game['id'] = key.urlsafe() game_db.game_json = json.dumps(game) game_db.put() CurrentGame.set_current_game(self.device_id, key.urlsafe(), True) self.response.write( json.dumps({ 'id': key.urlsafe(), 'pin': game['pin'], 'version': game['version'] }))
def post(self, **kwargs): game = json.loads(self.request.get('json')) game['pin'] = str(random.randint(100000000, 999999999)) if 'version' not in game: game['version'] = 0 for player in game['players']: player['last_update'] = game['version'] game['words_last_update'] = game['version'] game['order_last_update'] = game['version'] game['meta']['last_update'] = game['version'] game['players_deleted'] = [] game_db = PreGame(game_json=json.dumps(game), device_ids=[self.device_id], pin=game['pin'], can_update=True) key = game_db.put() game['id'] = key.urlsafe() game_db.game_json = json.dumps(game) game_db.put() CurrentGame.set_current_game(self.device_id, key.urlsafe(), True) self.response.write(json.dumps({'id': key.urlsafe(), 'pin': game['pin'], 'version': game['version']}))
def post(self, **kwargs): pin = str(json.loads(self.request.get('json'))['pin']) game = PreGame.query().filter(PreGame.pin == pin).get() if game is None: self.error(404) else: if not game.can_update: self.response.write(json.dumps({ 'game_id': game.key.urlsafe(), 'status': 'started', 'version': json.loads(game.game_json)['version'] })) self.error(410) else: game.device_ids.append(self.device_id) key_db = game.put() game_struct = json.loads(game.game_json) CurrentGame.set_current_game(self.device_id, key_db.urlsafe()) response_struct = {"id": key_db.urlsafe(), "version": game_struct['version'], "game": json.loads(PreGame.delete_last_updates_from_json(game.game_json))} self.response.write(json.dumps(response_struct))
def get(self, **kwargs): game_id = CurrentGame.get_current_game(self.device_id) if game_id is None: self.response.write(json.dumps([])) else: self.response.write(json.dumps([game_id]))