def drawCell(pos_x,pos_y): blockSize = Board.get_BlockSize(10) for x in range(width//blockSize): for y in range(height//blockSize): rect = pygame.Rect(x*blockSize, y*blockSize, blockSize, blockSize) if x==pos_x-1 and y==pos_y-1: pygame.draw.rect(screen, kolor.convert('red'), rect, 0) if x*blockSize >=width or y*blockSize >=height: break