示例#1
0
def spinToFaceBall(player):
    if player.firstFrame():
        facingDest = RelRobotLocation(0.0, 0.0, 0.0)
        if player.brain.ball.loc.bearing < 0.0:
            facingDest.relH = -90
        else:
            facingDest.relH = 90
        player.brain.nav.goTo(facingDest, nav.CLOSE_ENOUGH, nav.CAREFUL_SPEED)

    return Transition.getNextState(player, spinToFaceBall)
示例#2
0
def spinToFaceBall(player):
    if player.firstFrame():
        facingDest = RelRobotLocation(0.0, 0.0, 0.0)
        if player.brain.ball.bearing_deg < 0.0:
            facingDest.relH = -90
        else:
            facingDest.relH = 90
        player.brain.nav.goTo(facingDest,
                              nav.CLOSE_ENOUGH, nav.CAREFUL_SPEED)

    return Transition.getNextState(player, spinToFaceBall)
示例#3
0
def spinToFaceBall(player):
    facingDest = RelRobotLocation(0.0, 0.0, 0.0)
    if player.brain.ball.bearing_deg < 0.0:
        player.side = RIGHT
        facingDest.relH = -90
    else:
        player.side = LEFT
        facingDest.relH = 90
    player.brain.nav.goTo(facingDest, nav.CLOSE_ENOUGH, nav.CAREFUL_SPEED)

    if player.counter > 180:
        return player.goLater('spinAtGoal')

    return Transition.getNextState(player, spinToFaceBall)
示例#4
0
def spinToFaceBall(player):
    if player.firstFrame():
        facingDest = RelRobotLocation(0.0, 0.0, 0.0)
        if player.brain.ball.bearing_deg < 0.0:
            player.side = RIGHT
            facingDest.relH = -90
        else:
            player.side = LEFT
            facingDest.relH = 90
        player.brain.nav.goTo(facingDest,
                              nav.CLOSE_ENOUGH, nav.CAREFUL_SPEED)

    if player.counter > 180:
        return player.goLater('spinAtGoal')

    return Transition.getNextState(player, spinToFaceBall)
示例#5
0
def faceBall(player):
    if player.firstFrame():
        player.brain.tracker.trackBall()
        print("ball at ", player.brain.ball.bearing_deg)
        facingDest = RelRobotLocation(0.0, 0.0, 0.0)

        facingDest.relH = player.brain.ball.bearing_deg
        if player.inPosition == constants.FAR_LEFT_POSITION:
            facingDest.relH += 10.0
        player.brain.nav.walkTo(facingDest, speed=nav.FAST_SPEED)

    if player.counter > 300 or player.brain.ball.vis.frames_off > 10:
        return player.goLater('watch')

    return Transition.getNextState(player, faceBall)
示例#6
0
def faceBall(player):
    if player.firstFrame():
        player.brain.tracker.trackBall()
        print("ball at ", player.brain.ball.bearing_deg)
        facingDest = RelRobotLocation(0.0, 0.0, 0.0)

        facingDest.relH = player.brain.ball.bearing_deg
        if player.inPosition == constants.FAR_LEFT_POSITION:
            facingDest.relH += 10.0
        player.brain.nav.walkTo(facingDest, speed = nav.FAST_SPEED)

    if player.counter > 300 or player.brain.ball.vis.frames_off > 10:
        return player.goLater('watch')


    return Transition.getNextState(player, faceBall)
示例#7
0
def spinToFaceBall(player):
    facingDest = RelRobotLocation(0.0, 0.0, 0.0)
    # if player.brain.ball.bearing_deg < 0.0:
    #     player.side = RIGHT
    #     facingDest.relH = -90
    # else:
    #     player.side = LEFT
    #     facingDest.relH = 90
    # player.brain.interface.motionRequest.reset_odometry = True
    # player.brain.interface.motionRequest.timestamp = int(player.brain.time * 1000)

    facingDest.relH = player.brain.ball.bearing_deg
    player.brain.nav.goTo(facingDest,
                          nav.CLOSE_ENOUGH,
                          nav.CAREFUL_SPEED)

    # if player.counter > 180:
    #     return player.goLater('spinAtGoal')

    return Transition.getNextState(player, spinToFaceBall)