def updateEdges(self): self.edges = [ objs.GeoEdge(self.corners[0], self.corners[1]), objs.GeoEdge(self.corners[1], self.corners[2]), objs.GeoEdge(self.corners[2], self.corners[3]), objs.GeoEdge(self.corners[3], self.corners[0]) ]
def updateEdges(self): scene = self.scene self.edges = [ objs.GeoEdge(scene, (self.corners[0], self.corners[1])), objs.GeoEdge(scene, (self.corners[1], self.corners[2])), objs.GeoEdge(scene, (self.corners[2], self.corners[3])), objs.GeoEdge(scene, (self.corners[3], self.corners[0])) ]
def updateEdges(self): self.edges = [ objs.GeoEdge(self.scene, (self.corners[0], self.corners[1])), objs.GeoEdge(self.scene, (self.corners[1], self.corners[2])), objs.GeoEdge(self.scene, (self.corners[2], self.corners[3])), objs.GeoEdge(self.scene, (self.corners[3], self.corners[0])) ] self.edges[3].type = self.gPoints[0].type self.edges[1].type = self.gPoints[1].type
def updateEdges(self): self.edges = [] cnum = len(self.corners) for i in range(cnum): edge = objs.GeoEdge(self.corners[i], self.corners[(i+1)%cnum]) self.edges.append(edge)