def updateVisibility(self, zoneNum=None): if zoneNum is None: zoneNum = self.curZoneNum if zoneNum is None: return if hasattr(self, 'lockVizZone'): zoneNum = self.lockVizZone zoneEnt = self.getEntity(zoneNum) visibleZoneNums = list2dict([zoneNum]) visibleZoneNums.update(list2dict(zoneEnt.getVisibleZoneNums())) if not __debug__: if self.lastToonZone not in visibleZoneNums: if self.lastToonZone is not None: self.notify.warning('adding zoneNum %s to visibility list because toon is standing in that zone!' % self.lastToonZone) visibleZoneNums.update(list2dict([self.lastToonZone])) zoneEntIds = list(self.entType2ids['zone']) zoneEntIds.remove(LevelConstants.UberZoneEntId) if len(zoneEntIds): pass vizZonesChanged = 1 addedZoneNums = [] removedZoneNums = [] allVZ = dict(visibleZoneNums) allVZ.update(self.curVisibleZoneNums) for vz, dummy in allVZ.items(): new = vz in visibleZoneNums old = vz in self.curVisibleZoneNums if new and old: continue if new: addedZoneNums.append(vz) else: removedZoneNums.append(vz) if not addedZoneNums and not removedZoneNums: DistributedLevel.notify.debug('visible zone list has not changed') vizZonesChanged = 0 else: DistributedLevel.notify.debug('showing zones %s' % addedZoneNums) for az in addedZoneNums: self.showZone(az) DistributedLevel.notify.debug('hiding zones %s' % removedZoneNums) for rz in removedZoneNums: self.hideZone(rz) if vizZonesChanged or self.fForceSetZoneThisFrame: self.setVisibility(visibleZoneNums.keys()) self.fForceSetZoneThisFrame = 0 self.curZoneNum = zoneNum self.curVisibleZoneNums = visibleZoneNums return
def setRequestNewEntity(self, data): spec = self.level.levelSpec entIds = spec.getAllEntIds() entIdDict = list2dict(entIds) allocRange = EditorGlobals.getEntIdAllocRange() if not hasattr(self, 'lastAllocatedEntId'): self.lastAllocatedEntId = allocRange[0] idChosen = 0 while not idChosen: for id in xrange(self.lastAllocatedEntId, allocRange[1]): print id if id not in entIdDict: idChosen = 1 break else: if self.lastAllocatedEntId != allocRange[0]: self.lastAllocatedEntId = allocRange[0] else: self.notify.error('out of entIds') data.update({'entId': id}) self.lastAllocatedEntId = id self.level.setAttribChange(self.entId, 'insertEntity', data) self.level.levelSpec.doSetAttrib(self.entId, 'requestNewEntity', None) return
def checkSpecIntegrity(self): entIds = self.getGlobalEntIds() entIds = list2dict(entIds) for i in range(self.getNumScenarios()): for id in self.getScenarioEntIds(i): entIds[id] = None if self.entTypeReg is not None: allEntIds = entIds for entId in allEntIds: spec = self.getEntitySpec(entId) entType = spec['type'] typeDesc = self.entTypeReg.getTypeDesc(entType) attribNames = typeDesc.getAttribNames() attribDescs = typeDesc.getAttribDescDict() for attrib in spec.keys(): if attrib not in attribNames: LevelSpec.notify.warning( "entId %s (%s): unknown attrib '%s', omitting" % (entId, spec['type'], attrib)) del spec[attrib] for attribName in attribNames: if not spec.has_key(attribName): LevelSpec.notify.warning( "entId %s (%s): missing attrib '%s'" % (entId, spec['type'], attribName)) return
def resetVisibility(self): self.curVisibleZoneNums = list2dict(self.zoneNums) del self.curVisibleZoneNums[LevelConstants.UberZoneEntId] for vz, dummy in self.curVisibleZoneNums.items(): self.showZone(vz) self.updateVisibility()
def initVisibility(self): self.curVisibleZoneNums = list2dict(self.zoneNums) del self.curVisibleZoneNums[LevelConstants.UberZoneEntId] self.curZoneNum = None self.visChangedThisFrame = 0 self.fForceSetZoneThisFrame = 0 def handleCameraRayFloorCollision(collEntry, self=self): name = collEntry.getIntoNode().getName() self.notify.debug('camera floor ray collided with: %s' % name) prefixLen = len(DistributedLevel.FloorCollPrefix) if name[:prefixLen] == DistributedLevel.FloorCollPrefix: try: zoneNum = int(name[prefixLen:]) except: DistributedLevel.notify.warning('Invalid zone floor collision node: %s' % name) else: self.camEnterZone(zoneNum) self.accept('on-floor', handleCameraRayFloorCollision) if not DistributedLevel.WantVisibility: zoneNums = list(self.zoneNums) zoneNums.remove(LevelConstants.UberZoneEntId) self.forceSetZoneThisFrame() self.setVisibility(zoneNums) taskMgr.add(self.visChangeTask, self.uniqueName(DistributedLevel.VisChangeTaskName), priority=49) return
def __handleLevelMgrCreated(self): levelMgr = self.getEntity(LevelConstants.LevelMgrEntId) self.geom = levelMgr.geom self.zoneNum2node = LevelUtil.getZoneNum2Node(self.geom) self.zoneNums = self.zoneNum2node.keys() self.zoneNums.sort() self.zoneNumDict = list2dict(self.zoneNums) DistributedLevel.notify.debug('zones from model: %s' % self.zoneNums) self.fixupLevelModel()
def __init__(self, spec=None, scenario=0): newSpec = 0 if type(spec) is types.ModuleType: if __dev__: reload(spec) self.specDict = spec.levelSpec if __dev__: self.setFilename(spec.__file__) else: if type(spec) is types.DictType: self.specDict = spec else: if spec is None: if __dev__: newSpec = 1 self.specDict = { 'globalEntities': {}, 'scenarios': [{}] } self.entId2specDict = {} self.entId2specDict.update( list2dict(self.getGlobalEntIds(), value=self.privGetGlobalEntityDict())) for i in range(self.getNumScenarios()): self.entId2specDict.update( list2dict(self.getScenarioEntIds(i), value=self.privGetScenarioEntityDict(i))) self.setScenario(scenario) if __dev__: if newSpec: import EntityTypes, EntityTypeRegistry etr = EntityTypeRegistry.EntityTypeRegistry(EntityTypes) self.setEntityTypeReg(etr) entId = LevelConstants.UberZoneEntId self.insertEntity(entId, 'zone') self.doSetAttrib(entId, 'name', 'UberZone') entId = LevelConstants.LevelMgrEntId self.insertEntity(entId, 'levelMgr') self.doSetAttrib(entId, 'name', 'LevelMgr') entId = LevelConstants.EditMgrEntId self.insertEntity(entId, 'editMgr') self.doSetAttrib(entId, 'name', 'EditMgr') return
def announceZoneChange(self, newZoneId, oldZoneId): DistributedPetAI.notify.debug('%s.announceZoneChange: %s->%s' % (self.doId, oldZoneId, newZoneId)) broadcastZones = list2dict([newZoneId, oldZoneId]) self.estateOwnerId = simbase.air.estateManager.getOwnerFromZone( newZoneId) if self.estateOwnerId: if __dev__: pass self.inEstate = 1 self.estateZones = simbase.air.estateManager.getEstateZones( self.estateOwnerId) else: self.inEstate = 0 self.estateZones = [] PetObserve.send( broadcastZones.keys(), PetObserve.PetActionObserve(PetObserve.Actions.CHANGE_ZONE, self.doId, (oldZoneId, newZoneId)))
def _handlePhraseObserve(self, observe): def _handleGettingFriendlyAttention(avId, self=self): self.pet.lerpMoods({'boredom': -0.85, 'restlessness': -0.1, 'playfulness': 0.2, 'loneliness': -0.4, 'sadness': -0.1, 'fatigue': -0.05, 'excitement': 0.05, 'anger': -0.05}) self.updateLastInteractTime(avId) def _handleComeHere(avId, self=self): avatar = simbase.air.doId2do.get(avId) if avatar: self.pet.mover.walkToAvatar(avatar) avatar.setHatePets(0) def _handleFollowMe(avId, self=self): avatar = simbase.air.doId2do.get(avId) if avatar: self.pet.mover.walkToAvatar(avatar) avatar.setHatePets(0) def _handleStay(avId, self=self): avatar = simbase.air.doId2do.get(avId) if avatar: self._stay(avatar) def _handleCriticism(avId, self=self): ownerFactor = 0.5 if avId == self.pet.ownerId: ownerFactor = 1.0 self.pet.lerpMoods({'affection': -0.4, 'anger': 0.4, 'boredom': -0.3, 'confusion': 0.05, 'fatigue': 0.2, 'playfulness': -0.1, 'sadness': 0.5 * ownerFactor}) def _handleGoAway(avId, self=self): avatar = simbase.air.doId2do.get(avId) if avatar is not None: if self.getFocus() == avatar: self._wander() return def _handleDoTrick(trickId, avId, self=self): looked = self.lookedAtBy(avId) or config.GetBool('pet-brain-ignore-looked-tricks', True) avatar = simbase.air.doId2do.get(avId) if avatar: if looked: if not self.pet._willDoTrick(trickId): self.pet.trickFailLogger.addEvent(trickId) trickId = PetTricks.Tricks.BALK self._doTrick(trickId, avatar) phrase = observe.getPetPhrase() avId = observe.getAvId() OP = PetObserve.Phrases if phrase in list2dict([OP.COME, OP.FOLLOW_ME, OP.STAY, OP.NEED_LAFF, OP.NEED_GAGS, OP.NEED_JB, OP.HI, OP.SOOTHE, OP.PRAISE, OP.HAPPY, OP.QUESTION, OP.FRIENDLY, OP.LETS_PLAY, OP.DO_TRICK]): _handleGettingFriendlyAttention(avId) if phrase == OP.COME: _handleComeHere(avId) if phrase == OP.FOLLOW_ME: _handleFollowMe(avId) if phrase == OP.STAY: _handleStay(avId) if phrase == OP.CRITICISM: _handleCriticism(avId) if phrase == OP.GO_AWAY: _handleGoAway(avId) if phrase == OP.DO_TRICK: _handleDoTrick(observe.getTrickId(), avId)