def on_connect_success(self, data): try: connection_parameters = connect_success().parse(data.data) self.protocol.player.client_id = connection_parameters.client_id self.protocol.player.logged_in = True self.protocol.player.party_id = '' self.logger.info('Player %s (UUID: %s, IP: %s) logged in', self.protocol.player.name, self.protocol.player.uuid, self.protocol.transport.getPeer().host) except: self.logger.exception('Exception in on_connect_success, ' 'player info may not have been logged.') finally: return True
def on_connect_success(self, data): try: connection_parameters = connect_success().parse(data.data) #if not connection_parameters.success: # self.protocol.transport.loseConnection() #else: self.protocol.player.client_id = connection_parameters.client_id self.protocol.player.logged_in = True self.protocol.player.party_id = "" self.logger.info("Player %s (UUID: %s, IP: %s) logged in" % ( self.protocol.player.name, self.protocol.player.uuid, self.protocol.transport.getPeer().host)) except: self.logger.exception("Exception in on_connect_success, player info may not have been logged.") finally: return True
def on_connect_success(self, data): try: connection_parameters = connect_success().parse(data.data) self.protocol.player.client_id = connection_parameters.client_id self.protocol.player.logged_in = True self.protocol.player.party_id = '' self.logger.info( 'Player %s (UUID: %s, IP: %s) logged in', self.protocol.player.name, self.protocol.player.uuid, self.protocol.transport.getPeer().host ) except: self.logger.exception( 'Exception in on_connect_success, ' 'player info may not have been logged.' ) finally: return True
def after_connect_success(self, data): c = connect_success().parse(data.data) self.factory.broadcast(self.protocol.player.colored_name(self.config.colors) + " logged in.", 0, "Announcer")