示例#1
0
	def _loadFilters(self):
		self.terrain.setShaderInput('waterlevel', self._water_level)
		
		# load default shaders
		cf = CommonFilters(base.win, base.cam)
		# bloomSize
		cf.setBloom(size='small', desat=0.7, intensity=1.5, mintrigger=0.6, maxtrigger=0.95)
		# hdrtype:
		render.setAttrib(LightRampAttrib.makeHdr1())
		# perpixel:
		render.setShaderAuto()
    def _loadFilters(self):
        self.terrain.setShaderInput('waterlevel', self._water_level)

        # load default shaders
        cf = CommonFilters(base.win, base.cam)
        #bloomSize
        cf.setBloom(size='small', desat=0.7, intensity=1.5, mintrigger=0.6, maxtrigger=0.95)
        #hdrtype:
        render.setAttrib(LightRampAttrib.makeHdr1())
        #perpixel:
        render.setShaderAuto()